@gamerman01 I tend to roll play the madman as the Axis.
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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France
A
Rolls: 7@1 6@2 6@3 1@4; Total Hits: 37@1: (4, 1, 3, 6, 6, 6, 6)6@2: (2, 3, 6, 4, 3, 5)6@3: (5, 5, 6, 3, 5, 5)1@4: (5)
D
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (3, 1, 5, 4, 5, 5, 1, 4)2@3: (2, 1)1@4: (6)
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uh, ok…
I assume your aa is out, I lose 4inf
A
Rolls: 3@1 6@2 6@3 1@4; Total Hits: 73@1: (2, 5, 4)6@2: (3, 3, 2, 6, 2, 2)6@3: (4, 4, 2, 6, 3, 3)1@4: (1)
D
Rolls: 5@2 2@3 1@4; Total Hits: 15@2: (5, 5, 3, 5, 6)2@3: (5, 5)1@4: (1)
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whoops you get one more 2
Rolls: 1@2; Total Hits: 01@2: (3)
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ok, so I lose another inf, you got an arm and a ftr left
A
Rolls: 2@1 6@2 6@3 1@4; Total Hits: 92@1: (2, 1)6@2: (3, 1, 3, 2, 1, 5)6@3: (5, 1, 1, 2, 1, 6)1@4: (3)
D
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
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France conquered, I lost all my inf
yugo
A
Rolls: 7@1 4@2 4@3; Total Hits: 67@1: (5, 1, 6, 2, 1, 6, 4)4@2: (5, 2, 1, 3)4@3: (6, 2, 2, 4)
D
Rolls: 5@2; Total Hits: 15@2: (6, 3, 3, 5, 2)
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lost inf in yugo
ncm
inf from rom to bul, activates
inf from nor to fin activate.
ftr in ugo to sita
air in 111 to wgr
air in 110 to wgr
inf in den to wgr
inf in pol to ger
fleet in 114 to 113place
2art in ger
ftr in wgr
2ss in 113collect 49+19=68
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You should have specified when you retreated from 110, where you were retreating to.
The 2 subs could have gone to 112 or 104I’ll see from your map, just saying for future reference that you should have declared that before rolling any more dice…
It doesn’t bother me in this case - just wanted to say something so you’re alert for that in the future. -
Oh, I see from your map you thought you could submerge them.
You can’t.
Since you retreated, the subs have to move “back” to 112 (a possibility because the battleship came from there) or 104. It is actually to your advantage that you retreat to 112 because I then can’t sink your subs because of the airbase cover.See? An error in your favor already :-)
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I guess it’s not that I “can’t”… It could be 2 fighter, bomber, destroyer vs 2 sub and 3 fighter… hmmmm
In case you’re confused -
Subs can submerge when at the beginning of a round of combat, or instead of rolling dice.
You attacked with them for 1 round, and then retreated before round 2. You can’t retreat the planes and submerge the subs at the same time - to submerge the subs you would have had to go another round with the air vs. air battle. -
Your tac in 110 can’t reach West Germany in noncombat because it moved 3 spaces and only has 1 left.
It must land in Holland. -
Double checked it - it came from Germany, which is 3 spaces to 110.
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Sorry about all the posts.
You may want to change your noncombat or even unit placements in light of the tac from 110 landing in Holland, and the subs that must retreat to 112 or 104 (you probably want 112).
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good catch
I’ll fix it
hold on
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No rush
Just hoping to move tonight
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I landed much the airforce in Hol, moves 3 aa’s over, moved over 3guys and an aa from ger to Wgr – don’t want you getting any ideas
map will show
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OK, I’m good with your map -
hope you didn’t mind the delay - should move here tonight -
no problem :-D
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R1 with 37, buy 11 INF, ART
Z111 - SS
Bel - 6 INF, ART, 2 AA (Nov) INF (Arc)
Nov - FTR, TAC (Rus)
EPl - 2 INF (Bes) INF, ART (Nuk) INF (Bel) 3 INF (Bal)
Nuk - 3 INF (Suk) MECH, ARM (Rus)
Nov - 2 INF (Kar) 3 INF (Vyb)
Bry - INF, ART, 2 AA (Rus) MECH, ARM (Vol)
Ros - 2 INF (Cau)
Yak - 6 INF (Bury)
Bury - 6 INF, 2 AA (Sak) 6 INF (Amu)Place 2 INF, ART (Nov)
Place 3 INF (SUkr)
Place 6 INF (Rus)
Collect 37, 37 on hand -
Japan declares war on USSR
Japan buy
3trn
1inf
save 2cm
trn from 5 to 17 to 5 to 6, land 1 inf from Iwo to sfe
trn from 19 w/inf on oki to 6 land in sib
inf from man walks into amu
yun(4inf)
3inf,art from kwa
ftr, tacb from ksu
2bombs from Japanhun(2inf)
3inf,art from ksi
ftr from for
2ftr, 2tacb from maninf from jeh to cha
inf from sha to anh
cc
yun
A
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 2)2@2: (3, 3)1@3: (4)3@4: (1, 4, 2)
D
Rolls: 4@2; Total Hits: 14@2: (3, 3, 3, 2)
hun
A
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (2, 5)2@2: (6, 2)3@3: (2, 2, 4)2@4: (3, 6)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)