TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 2 fighters moved from New Zealand Sea Zone to West Compass Sea Zone 1 bomber moved from China to French Indo China 1 infantry moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Manchuria to Soviet Far East 1 armour moved from Japan to Japan Sea Zone 4 infantry moved from Japan to Japan Sea Zone 1 armour, 2 battleships, 4 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China 1 armour moved from China to Soviet Far East 2 fighters moved from China to Soviet Far East 1 fighter moved from China to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 armour, 1 bomber, 1 fighter and 4 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 armour, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Soviet Far East Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in West Compass Sea Zone Japanese attack with 2 fighters British defend with 1 transport Japanese roll dice for 2 fighters in West Compass Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 transport in West Compass Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in West Compass Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 transport in West Compass Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in West Compass Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 transport Non Combat Move - Japanese 1 carrier moved from New Zealand Sea Zone to East Compass Sea Zone 2 fighters moved from West Compass Sea Zone to East Compass Sea Zone 1 infantry moved from New Zealand to New Zealand Sea Zone 1 infantry and 1 transport moved from New Zealand Sea Zone to New Guinea Sea Zone 1 infantry moved from New Guinea Sea Zone to New Guinea 1 fighter moved from French Indo China to China 1 bomber moved from French Indo China to East Indies 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 aaGun moved from China to French Indo China 1 aaGun moved from Manchuria to China 3 infantry moved from Manchuria to China 1 fighter moved from Soviet Far East to Manchuria 1 fighter moved from Soviet Far East to China Place Units - Japanese 2 transports placed in Japan Sea Zone 1 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 0.67 British regular : -1.00
Rolling 1d2:




