@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWheatbeer (axis) vs kilroynothere (allies) G40 A3
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The only problem with this style, it that it can be slightly more tedious and that it allows both attackers and defenders to calculate exactly what they need to accomplish an objective.
Naval battles presumably require subs to be calculated separately when their inability to hit air units or their sneak attacks come into play.
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I haven’t played a game this way. But in a game with another player, we played low luck on some big battles in Russia because after some game-endingly bad dice.
And sure, we can start up a new one. Need to think a bit about how Low Luck should affect my G1 (if you’re sure you want Allies).
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Convoy and SBR damage should probably be regular dice .
Dogfights and aa fire could be done either low luck style though.
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*either low luck or normal
Sorry keep omitting words
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I can definitely see that it could be more tedious as you have to go round by round to figure it out I guess… still, the aacalc can help with that and there still is just enough luck to make it somewhat random in close fights.
On subs, I’m fine with doing low luck there too, just in a different batch because of sneak attack and inability to hit planes. So, if we had 3 subs going against a destroyer have 50/50 of getting a hit. Also could see just rolling subs normally as they can be a big difference in a battle.
aa fire can also see being done normally or with low luck. I suppose I like low-luck here too as aa fire can really hinder or help a cause dramatically. Completely change the nature of an attack. You only do low-luck to minimize mayhem, so probably good here too.
And happy to take the Allies. We’ve played a bit now and I hope you have figured out I’m more about learning, enjoying, and getting better than wining. Wining I reserve for business and Vegas… here, I just simply love the game, love figuring out what to do, and really like simply getting better. And right now, I am awful as the allies. Just not my natural aggressive playing style. I think I like the initiative and am simply not comfortable with trying to regain it. But, I think I am learning to be more patient. I’ve played the allies face to face a few times in global as well and lost miserably. Again, being reckless and wasteful.
This new game will be better for sure.
Please start the game when you wish to. Very excited to play with low-luck.
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okay, using the same thread if that’s cool
G1
Buy (30/30)
1 carrier
1 dest
2 infCM:
SZ91
1 sub SZ108
1 sub SZ103SZ93
1 fig, 1 tact wgr
2 stratSZ106
1 sub SZ117
1 sub SZ118SZ111
1 sub SZ124
1 fig hol
1 fig, 2 tact wgrSZ112
1 cru, 1 bsh SZ112
1 tact pol
1 fig norFRA
4 inf, 3 art, 3 tank hol
3 inf, 1 art, 2 mech wgr
2 tank sgrSFR
2 mech wgr
1 tank sgr
1 fig hun
1 tact gerYUGO
6 inf, 2 art sgr
2 inf, 1 tank hun
1 inf, 1 tank rom
1 tank polneed scramble orders SZ111
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Pretty much the same as my favored G1 (very close to how I opened this last game … love helping out Italy by knocking out French ships in the Med.)
SZ91
A 2 sub sneaks = 0r4
Rolls: 1@4; Total Hits: 01@4: (6) -
SZ91
D 1 cru = 0r3
Rolls: 1@3; Total Hits: 11@3: (2) -
surviving sub retreats to SZ103
SZ93
A 1 fig, 1 tact, 2 strat = 15 = 2r3 (no need to roll)
D 1 dest, 1 cru = 0r5
Rolls: 1@5; Total Hits: 11@5: (2) -
sz93 cwlo 1 tact
SZ106
2 sub sneak = 0r4
Rolls: 1@4; Total Hits: 01@4: (5) -
SZ106
D 1 dest = 0r2
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ106 r2
1 sub sneak
Rolls: 1@2; Total Hits: 01@2: (6) -
sz106 r2
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5) -
sz106 r3
I forgot no sneaks here, lol
A
Rolls: 10@2; Total Hits: 310@2: (5, 1, 2, 6, 1, 4, 5, 5, 3, 6)D
Rolls: 10@2; Total Hits: 510@2: (1, 1, 2, 4, 6, 1, 3, 2, 4, 6) -
dang, SZ106 holds … low luck doesn’t help with small scale battles as much
FRA r1
A 7 inf, 2 mech, 3 art, 5 tank = 54/6 = 9
D 6 inf, 2 art, 2 tank, 1 fig, 1 aa = 26/6 = 4r2
Rolls: 1@2; Total Hits: 01@2: (3) -
FRA r2
A 3 inf, 2 mech, 3 art, 5 tank = 46/6 = 7r4
Rolls: 1@4; Total Hits: 01@4: (5)D 2 tank, 1 fig = 10/6 = 1r4
Rolls: 1@4; Total Hits: 11@4: (4) -
fra twlo 6 inf
SFR
A 2 mech, 1 tank, 1 fig, 1 tact = 12/6 = 2r0
D 1 inf, 1 art = 0r4
Rolls: 1@4; Total Hits: 11@4: (2) -
sfr twlo 1 mech
Just realized I messed up France, need to fix
YUGO r1
A 9 inf, 2 art, 3 tank = 24/6 = 3
D 5 inf = 15/6 = 2r3
Rolls: 1@3; Total Hits: 11@3: (2) -
germany loses 3 inf, retreats to rom
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FRA r1
should be
A 48/6 = 8
D was rightso FRA r2 should be
A 3 inf, 2 mech, 3 art, 5 tank = 44/6 = 7r2 (rolling still unnecessary)
D 1 art, 2 tank, 1 fig = 12/6 = 2r0
end result, fra twol 7 inf (not 6)





