0%

Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 22 21 19 18 17 16

    Agreed. I blew this move too… just not so good with the US. I pretty much figure the game is over as I see it. The Axis is in good shape, with resources in the right places, and making more than the Allies.  That typically spells doom, for the long or short term.

    Want to play out a couple more turns, but pretty much blew the early move to take GIB i think. Could/should have blocked your navy coming in (would have had to put destroyer+cruiser to do so against your bomber most likely, but probably should have. That would have allowed me to pull back and build or something else… or should have waited, but felt that just simply couldn’t.  Think I could have waited?

    And yes, never played low-luck, but willing to do so. Sounds like it takes out all the craziness and forces you to be even more strategic and patient. You’ll have to teach me how to run the dice on it though.

    So, let’s play out two more rounds here just to see what happens and then we can start the other game. Happy to play the Allies again as I am really frustrated I am playing so poorly on that side and desperately want to get better!

  • 17

    I think you could have waited.  UK could keep Italy in check on land … not defeat it, but keep it from growing any further.

    Low luck works like so:

    using EGY as an example:

    A 4 inf, 1 mech, 2 art, 1 fig, 1 tact, 1 strat, 2 cru, 1 bsh
    3x1 4x2 3x3 3x4 = 32 hitting power
    divided by 6 = 5 auto hits remainder 2

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    D 5 inf, 1 mech, 1 art, 1 tank
    7x2 1x3 = 17 hitting power
    divided by 6 = 2 auto hits remainder 5

    DiceRolls: 1@5; Total Hits: 01@5: (6)

  • 17

    EGY r2

    A 2 inf, 1 mech, 2 art, 1 fig, 1 tact, 1 strat
    1x1 4x2 1x3 2x4 = 20 hitting power
    divided by 6 = 3r2

    (no need to roll since the defender only has 2 units left)

    D 1 art, 1 tank
    1x2 1x3 = 5 hitting power
    divided by 6 = 0r5

    DiceRolls: 1@5; Total Hits: 11@5: (5)

  • 22 21 19 18 17 16

    Yeah, I agree on the waiting… just too aggressive and not being patient. I’ll learn… just old and slow!  :-D

    Easy way of doing the dice. Like it. Have you played other games that way?  Seems like it would be a nice way of taking out all the mayhem.

  • 22 21 19 18 17 16

    Now that I am thinking on it, do you want to continue the game as it’s pretty clear the Axis will win and start a new one?  Up to you.

  • 17

    The only problem with this style, it that it can be slightly more tedious and that it allows both attackers and defenders to calculate exactly what they need to accomplish an objective.

    Naval battles presumably require subs to be calculated separately when their inability to hit air units or their sneak attacks come into play.

  • 17

    I haven’t played a game this way.  But in a game with another player, we played low luck on some big battles in Russia because after some game-endingly bad dice.

    And sure, we can start up a new one.  Need to think a bit about how Low Luck should affect my G1 (if you’re sure you want Allies).

  • 17

    Convoy and SBR damage should probably be regular dice .

    Dogfights and aa fire could be done either low luck style though.

  • 17

    *either low luck or normal

    Sorry keep omitting words

  • 22 21 19 18 17 16

    I can definitely see that it could be more tedious as you have to go round by round to figure it out I guess… still, the aacalc can help with that and there still is just enough luck to make it somewhat random in close fights.

    On subs, I’m fine with doing low luck there too, just in a different batch because of sneak attack and inability to hit planes. So, if we had 3 subs going against a destroyer have 50/50 of getting a hit. Also could see just rolling subs normally as they can be a big difference in a battle.

    aa fire can also see being done normally or with low luck. I suppose I like low-luck here too as aa fire can really hinder or help a cause dramatically. Completely change the nature of an attack. You only do low-luck to minimize mayhem, so probably good here too.

    And happy to take the Allies. We’ve played a bit now and I hope you have figured out I’m more about learning, enjoying, and getting better than wining. Wining I reserve for business and Vegas… here, I just simply love the game, love figuring out what to do, and really like simply getting better.  And right now, I am awful as the allies. Just not my natural aggressive playing style. I think I like the initiative and am simply not comfortable with trying to regain it.  But, I think I am learning to be more patient. I’ve played the allies face to face a few times in global as well and lost miserably. Again, being reckless and wasteful.

    This new game will be better for sure.

    Please start the game when you wish to. Very excited to play with low-luck.

  • 17

    okay, using the same thread if that’s cool

    G1

    Buy (30/30)
    1 carrier
    1 dest
    2 inf

    CM:

    SZ91
    1 sub SZ108
    1 sub SZ103

    SZ93
    1 fig, 1 tact wgr
    2 strat

    SZ106
    1 sub SZ117
    1 sub SZ118

    SZ111
    1 sub SZ124
    1 fig hol
    1 fig, 2 tact wgr

    SZ112
    1 cru, 1 bsh SZ112
    1 tact pol
    1 fig nor

    FRA
    4 inf, 3 art, 3 tank hol
    3 inf, 1 art, 2 mech wgr
    2 tank sgr

    SFR
    2 mech wgr
    1 tank sgr
    1 fig hun
    1 tact ger

    YUGO
    6 inf, 2 art sgr
    2 inf, 1 tank hun
    1 inf, 1 tank rom
    1 tank pol

    need scramble orders SZ111

  • 17

    Pretty much the same as my favored G1 (very close to how I opened this last game … love helping out Italy by knocking out French ships in the Med.)

    SZ91

    A 2 sub sneaks = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 17

    SZ91

    D 1 cru = 0r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17

    surviving sub retreats to SZ103

    SZ93

    A 1 fig, 1 tact, 2 strat = 15 = 2r3 (no need to roll)

    D 1 dest, 1 cru = 0r5

    DiceRolls: 1@5; Total Hits: 11@5: (2)

  • 17

    sz93 cwlo 1 tact

    SZ106

    2 sub sneak = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 17

    SZ106

    D 1 dest = 0r2

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17

    SZ106 r2

    1 sub sneak

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    sz106 r2

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    sz106 r3

    I forgot no sneaks here, lol

    ADiceRolls: 10@2; Total Hits: 310@2: (5, 1, 2, 6, 1, 4, 5, 5, 3, 6)

    DDiceRolls: 10@2; Total Hits: 510@2: (1, 1, 2, 4, 6, 1, 3, 2, 4, 6)

  • 17

    dang, SZ106 holds … low luck doesn’t help with small scale battles as much

    FRA r1

    A 7 inf, 2 mech, 3 art, 5 tank = 54/6 = 9

    D 6 inf, 2 art, 2 tank, 1 fig, 1 aa = 26/6 = 4r2

    DiceRolls: 1@2; Total Hits: 01@2: (3)

T-shirts, Hats, and More

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts