Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 17

    bel twlo 1 inf

    BES

    A 5 inf, 4 art

    DiceRolls: 1@1 8@2; Total Hits: 11@1: (5)8@2: (4, 3, 4, 2, 4, 4, 3, 6)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    bes twol

    NCM:
    1 strat bel >> wgr
    1 strat nukr >> wgr
    2 tact bel >> epl
    1 fig, 1 tact nukr >> epl
    1 fig, 1 tact SZ91 >> SZ92
    2 fig rom >> egy
    1 dest SZ93 >> SZ92
    1 trans SZ98 >> SZ95
    1 aa gun wgr >> nita
    6 inf fin >> kar
    2 inf, 2 art nor >> fin
    1 aa gun epl >> bes
    1 aa gun bal >> nov
    2 mech, 5 tank, 1 aa gun bal >> epl

    Mobilize:
    6 inf, 4 art rom
    1 sub, 1 dest SZ112
    1 fig wgr

    Collect 49 + 10 = 59 IPC

    (reminder: skipped ANZAC/France)

    kilroy vs wheat A3 5aGermany.AAM

  • 22 21 19 18 17 16

    Sure. I needed just one more hit early to make it a good fight. Figured roughly 50/50… sure liked the first round rolls though!  :-D

    Seriously starting to feel like there is nothing that can be done with the Allied cause. Am I just too pessimistic?  Reading in the forums it seems that everyone is starting to think it is now skewed toward the Axis. I tend to agree. Just nothing you can really do to stop the tide.

    Regardless, will carry on to see as I am curious if I am still just playing too aggressively or if it really is difficult for the Allies.

    As i see it, no way to stop Italy, no way to stop Japan, and no way to stop Germany… seems pretty obvious.

    Anyway, I’ll get the ANZAC and Russian moves in tonight I think.

  • 17

    Germany was willing to sacrifice everything to trash the Allied fleet.  We had equal hitpoints, but Germany had more hitting power and didn’t have to sacrifice any of it until after 3 defending hits since it’s carrier was there just to absorb.  Odds were in Germany’s favor around 55% maybe.  Still very close.  I think low luck rules would have made it even closer to 50/50.

    I think the current opinion towards the Axis is based on the Sea Lion / India crush combo (with the most complaint about Sea Lion).  It can become a very difficult struggle for Germany if it goes Barbarossa instead (see my current A3 match against Axisplaya, which might only be saved, ironically, by a late-game Sea Lion).

    I’d agree that the Allies aren’t in great shape right now.  The US probably can’t afford to spend and lose resources in the Atlantic this early when London isn’t under threat.

  • 17

    Also, after this game, if you want to play another match, we should a full game low luck.

  • 17

    *should try

  • 22 21 19 18 17 16

    Agreed. I blew this move too… just not so good with the US. I pretty much figure the game is over as I see it. The Axis is in good shape, with resources in the right places, and making more than the Allies.  That typically spells doom, for the long or short term.

    Want to play out a couple more turns, but pretty much blew the early move to take GIB i think. Could/should have blocked your navy coming in (would have had to put destroyer+cruiser to do so against your bomber most likely, but probably should have. That would have allowed me to pull back and build or something else… or should have waited, but felt that just simply couldn’t.  Think I could have waited?

    And yes, never played low-luck, but willing to do so. Sounds like it takes out all the craziness and forces you to be even more strategic and patient. You’ll have to teach me how to run the dice on it though.

    So, let’s play out two more rounds here just to see what happens and then we can start the other game. Happy to play the Allies again as I am really frustrated I am playing so poorly on that side and desperately want to get better!

  • 17

    I think you could have waited.  UK could keep Italy in check on land … not defeat it, but keep it from growing any further.

    Low luck works like so:

    using EGY as an example:

    A 4 inf, 1 mech, 2 art, 1 fig, 1 tact, 1 strat, 2 cru, 1 bsh
    3x1 4x2 3x3 3x4 = 32 hitting power
    divided by 6 = 5 auto hits remainder 2

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    D 5 inf, 1 mech, 1 art, 1 tank
    7x2 1x3 = 17 hitting power
    divided by 6 = 2 auto hits remainder 5

    DiceRolls: 1@5; Total Hits: 01@5: (6)

  • 17

    EGY r2

    A 2 inf, 1 mech, 2 art, 1 fig, 1 tact, 1 strat
    1x1 4x2 1x3 2x4 = 20 hitting power
    divided by 6 = 3r2

    (no need to roll since the defender only has 2 units left)

    D 1 art, 1 tank
    1x2 1x3 = 5 hitting power
    divided by 6 = 0r5

    DiceRolls: 1@5; Total Hits: 11@5: (5)

  • 22 21 19 18 17 16

    Yeah, I agree on the waiting… just too aggressive and not being patient. I’ll learn… just old and slow!  :-D

    Easy way of doing the dice. Like it. Have you played other games that way?  Seems like it would be a nice way of taking out all the mayhem.

  • 22 21 19 18 17 16

    Now that I am thinking on it, do you want to continue the game as it’s pretty clear the Axis will win and start a new one?  Up to you.

  • 17

    The only problem with this style, it that it can be slightly more tedious and that it allows both attackers and defenders to calculate exactly what they need to accomplish an objective.

    Naval battles presumably require subs to be calculated separately when their inability to hit air units or their sneak attacks come into play.

  • 17

    I haven’t played a game this way.  But in a game with another player, we played low luck on some big battles in Russia because after some game-endingly bad dice.

    And sure, we can start up a new one.  Need to think a bit about how Low Luck should affect my G1 (if you’re sure you want Allies).

  • 17

    Convoy and SBR damage should probably be regular dice .

    Dogfights and aa fire could be done either low luck style though.

  • 17

    *either low luck or normal

    Sorry keep omitting words

  • 22 21 19 18 17 16

    I can definitely see that it could be more tedious as you have to go round by round to figure it out I guess… still, the aacalc can help with that and there still is just enough luck to make it somewhat random in close fights.

    On subs, I’m fine with doing low luck there too, just in a different batch because of sneak attack and inability to hit planes. So, if we had 3 subs going against a destroyer have 50/50 of getting a hit. Also could see just rolling subs normally as they can be a big difference in a battle.

    aa fire can also see being done normally or with low luck. I suppose I like low-luck here too as aa fire can really hinder or help a cause dramatically. Completely change the nature of an attack. You only do low-luck to minimize mayhem, so probably good here too.

    And happy to take the Allies. We’ve played a bit now and I hope you have figured out I’m more about learning, enjoying, and getting better than wining. Wining I reserve for business and Vegas… here, I just simply love the game, love figuring out what to do, and really like simply getting better.  And right now, I am awful as the allies. Just not my natural aggressive playing style. I think I like the initiative and am simply not comfortable with trying to regain it.  But, I think I am learning to be more patient. I’ve played the allies face to face a few times in global as well and lost miserably. Again, being reckless and wasteful.

    This new game will be better for sure.

    Please start the game when you wish to. Very excited to play with low-luck.

  • 17

    okay, using the same thread if that’s cool

    G1

    Buy (30/30)
    1 carrier
    1 dest
    2 inf

    CM:

    SZ91
    1 sub SZ108
    1 sub SZ103

    SZ93
    1 fig, 1 tact wgr
    2 strat

    SZ106
    1 sub SZ117
    1 sub SZ118

    SZ111
    1 sub SZ124
    1 fig hol
    1 fig, 2 tact wgr

    SZ112
    1 cru, 1 bsh SZ112
    1 tact pol
    1 fig nor

    FRA
    4 inf, 3 art, 3 tank hol
    3 inf, 1 art, 2 mech wgr
    2 tank sgr

    SFR
    2 mech wgr
    1 tank sgr
    1 fig hun
    1 tact ger

    YUGO
    6 inf, 2 art sgr
    2 inf, 1 tank hun
    1 inf, 1 tank rom
    1 tank pol

    need scramble orders SZ111

  • 17

    Pretty much the same as my favored G1 (very close to how I opened this last game … love helping out Italy by knocking out French ships in the Med.)

    SZ91

    A 2 sub sneaks = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 17

    SZ91

    D 1 cru = 0r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17

    surviving sub retreats to SZ103

    SZ93

    A 1 fig, 1 tact, 2 strat = 15 = 2r3 (no need to roll)

    D 1 dest, 1 cru = 0r5

    DiceRolls: 1@5; Total Hits: 11@5: (2)

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