Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • '17

    sz93 cwlo 1 tact

    SZ106

    2 sub sneak = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '17

    SZ106

    D 1 dest = 0r2

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '17

    SZ106 r2

    1 sub sneak

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17

    sz106 r2

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '17

    sz106 r3

    I forgot no sneaks here, lol

    ADiceRolls: 10@2; Total Hits: 310@2: (5, 1, 2, 6, 1, 4, 5, 5, 3, 6)

    DDiceRolls: 10@2; Total Hits: 510@2: (1, 1, 2, 4, 6, 1, 3, 2, 4, 6)

  • '17

    dang, SZ106 holds … low luck doesn’t help with small scale battles as much

    FRA r1

    A 7 inf, 2 mech, 3 art, 5 tank = 54/6 = 9

    D 6 inf, 2 art, 2 tank, 1 fig, 1 aa = 26/6 = 4r2

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    FRA r2

    A 3 inf, 2 mech, 3 art, 5 tank = 46/6 = 7r4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

    D 2 tank, 1 fig = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '17

    fra twlo 6 inf

    SFR

    A 2 mech, 1 tank, 1 fig, 1 tact = 12/6 = 2r0

    D 1 inf, 1 art = 0r4

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '17

    sfr twlo 1 mech

    Just realized I messed up France, need to fix

    YUGO r1

    A 9 inf, 2 art, 3 tank = 24/6 = 3

    D 5 inf = 15/6 = 2r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '17

    germany loses 3 inf, retreats to rom

  • '17

    FRA r1

    should be
    A 48/6 = 8
    D was right

    so FRA r2 should be

    A 3 inf, 2 mech, 3 art, 5 tank = 44/6 = 7r2 (rolling still unnecessary)

    D 1 art, 2 tank, 1 fig = 12/6 = 2r0

    end result, fra twol 7 inf (not 6)

  • '17

    SZ112

    A 1 cru, 1 bsh, 1 fig, 1 tact = 14/6 = 2r2 (no roll needed)

    D 2 cru = 6/6 = 1r0

    sz112 cwol (bsh damaged)

    waiting on scramble orders for SZ111

  • '22 '21 '19 '18 '17 '16

    That patented wheatbeer sink the french fleet in the med and retreat to ROM moves… I do like them a lot, BTW, and plan on steeling them next I play the Axis. I can definitely see the small battles are harder to outright win now with the subs… interesting.

    I actually think with low luck, it makes sense to scramble the fighter… not completely sure, but let’s mix it up a bit…  so, let’s scramble the fighter and see what happens.

  • '17

    I did go slightly light in 111, lets see

    SZ111

    A 1 sub, 2 fig, 2 tact = 16/6 = 2r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    D 1 dest, 1 bsh, 1 fig = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '17

    SZ111 r2

    A 1 fig, 2 tact = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    D 1 bsh (or 1 fig) = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '17

    sz111 cwlo 1 sub, 1 fig

    NCM:
    1 fig, 1 tact SZ111 >> wgr
    1 tact SZ111 >> SZ112
    1 tact SZ112 >> wgr
    1 fig, 1 tact sfr >> nita
    1 fig, 2 strat SZ93 >> sita
    1 inf rom >> bul (activate 4 inf)
    3 inf nor >> fin (activate 4 inf)
    1 inf, 1 art ger load trans SZ112 >> SZ112 unload nor
    10 inf, 2 art, 3 aa gun ger >> hun
    3 inf pol >> hun

    Mobilize:
    1 dest, 1 carrier SZ112
    2 inf wgr

    Collect 50 + 10 + 19 = 69 IPC

    kilroy vs wheat a3 g2 1aGermany.AAM

  • '17

    I actually didn’t need to roll any attack for r2 of that, sorry, will take getting used to.

  • '22 '21 '19 '18 '17 '16

    Oops…didn’t realize you had 2 tacs going in… now doesn’t make quite so much sense to me. I read that too quickly.  Oh well.

    I hopefully will have time tonight for my moves. Not so sure yet, but would like to.

  • '17

    If you want to undo it, it wouldn’t require any rerolling, just adding 2 fighters back to the board.  Germany would then only lose the sub and lands the extra fighter in WGR.

  • '22 '21 '19 '18 '17 '16

    Cool. I’ve changed the board to include 1 german ftr in WGR and 1 UK in SCO

    I do think that the low luck does change a few thoughts on opening moves and future moves… got to rely much more on having more units and much less on luck of first round dice. Maybe it will make me more conservative and play the allies better just because of how things are now calced out. It has changed my opening buys and moves for Russia.

    Russia 1: 37/37

    7inf = 21
    4art = 16

    NCM:
    2inf KAR to NOV
    3inf VYB to NOV
    3inf BAL to BEL
    1inf EPL to NUKR
    1inf BES to NUKR
    3inf SUKR to NUKR
    1ss z127 to z124
    2inf CAU to ROS
    1mech, 1tnk VOL to BRY
    1inf, 1art, 2aa RUS to BRY
    4inf NOV to BEL
    2inf AMU to SIB
    5inf AMU to BURY
    1inf AMU to SAK
    2aa, SAK to BURY
    1inf Arch to BEL

    Build:
    2art, 1inf SUKR
    2art, 1inf NOV
    5inf RUS
    Collect:
    37tt +0NO = 37

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