Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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sz106 r3
I forgot no sneaks here, lol
A
Rolls: 10@2; Total Hits: 310@2: (5, 1, 2, 6, 1, 4, 5, 5, 3, 6)
D
Rolls: 10@2; Total Hits: 510@2: (1, 1, 2, 4, 6, 1, 3, 2, 4, 6)
dang, SZ106 holds … low luck doesn’t help with small scale battles as much
FRA r1
A 7 inf, 2 mech, 3 art, 5 tank = 54/6 = 9
D 6 inf, 2 art, 2 tank, 1 fig, 1 aa = 26/6 = 4r2
Rolls: 1@2; Total Hits: 01@2: (3)
FRA r2
A 3 inf, 2 mech, 3 art, 5 tank = 46/6 = 7r4
Rolls: 1@4; Total Hits: 01@4: (5)
D 2 tank, 1 fig = 10/6 = 1r4
Rolls: 1@4; Total Hits: 11@4: (4)
fra twlo 6 inf
SFR
A 2 mech, 1 tank, 1 fig, 1 tact = 12/6 = 2r0
D 1 inf, 1 art = 0r4
Rolls: 1@4; Total Hits: 11@4: (2)
sfr twlo 1 mech
Just realized I messed up France, need to fix
YUGO r1
A 9 inf, 2 art, 3 tank = 24/6 = 3
D 5 inf = 15/6 = 2r3
Rolls: 1@3; Total Hits: 11@3: (2)
germany loses 3 inf, retreats to rom
FRA r1
should be
A 48/6 = 8
D was right
so FRA r2 should be
A 3 inf, 2 mech, 3 art, 5 tank = 44/6 = 7r2 (rolling still unnecessary)
D 1 art, 2 tank, 1 fig = 12/6 = 2r0
end result, fra twol 7 inf (not 6)
SZ112
A 1 cru, 1 bsh, 1 fig, 1 tact = 14/6 = 2r2 (no roll needed)
D 2 cru = 6/6 = 1r0
sz112 cwol (bsh damaged)
waiting on scramble orders for SZ111
That patented wheatbeer sink the french fleet in the med and retreat to ROM moves… I do like them a lot, BTW, and plan on steeling them next I play the Axis. I can definitely see the small battles are harder to outright win now with the subs… interesting.
I actually think with low luck, it makes sense to scramble the fighter… not completely sure, but let’s mix it up a bit… so, let’s scramble the fighter and see what happens.
I did go slightly light in 111, lets see
SZ111
A 1 sub, 2 fig, 2 tact = 16/6 = 2r4
Rolls: 1@4; Total Hits: 11@4: (3)
D 1 dest, 1 bsh, 1 fig = 10/6 = 1r4
Rolls: 1@4; Total Hits: 11@4: (4)
SZ111 r2
A 1 fig, 2 tact = 10/6 = 1r4
Rolls: 1@4; Total Hits: 11@4: (3)
D 1 bsh (or 1 fig) = 0r4
Rolls: 1@4; Total Hits: 01@4: (6)
sz111 cwlo 1 sub, 1 fig
NCM:
1 fig, 1 tact SZ111 >> wgr
1 tact SZ111 >> SZ112
1 tact SZ112 >> wgr
1 fig, 1 tact sfr >> nita
1 fig, 2 strat SZ93 >> sita
1 inf rom >> bul (activate 4 inf)
3 inf nor >> fin (activate 4 inf)
1 inf, 1 art ger load trans SZ112 >> SZ112 unload nor
10 inf, 2 art, 3 aa gun ger >> hun
3 inf pol >> hun
Mobilize:
1 dest, 1 carrier SZ112
2 inf wgr
Collect 50 + 10 + 19 = 69 IPC
I actually didn’t need to roll any attack for r2 of that, sorry, will take getting used to.
Oops…didn’t realize you had 2 tacs going in… now doesn’t make quite so much sense to me. I read that too quickly. Oh well.
I hopefully will have time tonight for my moves. Not so sure yet, but would like to.
If you want to undo it, it wouldn’t require any rerolling, just adding 2 fighters back to the board. Germany would then only lose the sub and lands the extra fighter in WGR.
Cool. I’ve changed the board to include 1 german ftr in WGR and 1 UK in SCO
I do think that the low luck does change a few thoughts on opening moves and future moves… got to rely much more on having more units and much less on luck of first round dice. Maybe it will make me more conservative and play the allies better just because of how things are now calced out. It has changed my opening buys and moves for Russia.
Russia 1: 37/37
7inf = 21
4art = 16
NCM:
2inf KAR to NOV
3inf VYB to NOV
3inf BAL to BEL
1inf EPL to NUKR
1inf BES to NUKR
3inf SUKR to NUKR
1ss z127 to z124
2inf CAU to ROS
1mech, 1tnk VOL to BRY
1inf, 1art, 2aa RUS to BRY
4inf NOV to BEL
2inf AMU to SIB
5inf AMU to BURY
1inf AMU to SAK
2aa, SAK to BURY
1inf Arch to BEL
Build:
2art, 1inf SUKR
2art, 1inf NOV
5inf RUS
Collect:
37tt +0NO = 37
Russia 1 map
Japan 1
Buy (26/26)
2 trans
1 minor IC
YUN
2 inf, 1 art kwa
1 fig, 1 tact ksu
2 strat jap
HUN
3 inf, 1 art ksi
1 fig for
1 tact man
ANH
3 inf, 1 art sha
3 inf, 1 art ksu
CHA
2 inf, 1 art jeh
YUN
A 2 inf, 1 art, 1 fig, 1 tact, 2 strat = 20/6 = 3r2
Rolls: 1@2; Total Hits: 01@2: (6)
D 4 inf = 8/6 = 1r2
Rolls: 1@2; Total Hits: 11@2: (2)
YUN r2
A 1 art, 1 fig, 1 tact, 2 strat = 17 no roll needed
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)