Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
-
the axis have a VERY long way to go and this seems like a losing cause at this juncture.
jpn 13 purchase 2ss, cv, trn, 2inf, arm spend 44 (save 0)
combat
#1 yak (mt) v inf (stc) cwol
#2 ind (mt) v inf (bur) cwol
#3 z54 (dd) v 5 fgt (z53)
#4 z45 (dd) v 5 fgt (z53)dice……
#3 z54 attack
Rolls: 5@3; Total Hits: 15@3: (5, 4, 3, 6, 5)v dd
Rolls: 1@2; Total Hits: 11@2: (1) -
BS
#4 attack
Rolls: 5@3; Total Hits: 35@3: (3, 4, 2, 2, 5)v dd
Rolls: 1@2; Total Hits: 11@2: (2) -
that is about right on course this game. A bit of a repreive with germany, i think.
both sea zones taken w/loss of fgt’s
ncm:
fleet’s in z53,60&51 > z50
haw inf > z50
z54 & 45 fgt’s > z50
trn z62 > z50
jpn 2 fgt > z50
jpn 2 fgt > z62
jpn 2 fgt > phi
sik inf > chi
yun 2 inf > sik
hup & bur arm > yun
fic inf > burplacement inf, arm bur - inf fic - ss z36, cv, trn ss z62
jpn collects 38 + 10 = 48
-
British turn 13
Purchase
56 IPCbattleship
AA gun
7 infantry
artillery
tankCombat Moves
sbr of GER with 3 bombers (GBR)
POL (empty) v infantry (GBR)
NWE (empty) v infantry (GBR) unload Z5
KAR (infantry) v infantry (NWY), 4 fighters (Z5)
IND (infantry) v infantry (PER), infantry, artillery (EGY), 4 infantry, 2 artillery (AUS), *2 cruiser and 2 battleship support shots, 3 fighters (Z39)dice
-
GER AA fire
Rolls: 3@1; Total Hits: 03@1: (2, 2, 4) -
GER damage
Rolls: 3@6; Total Hits: 33@6: (6, 6, 3) -
15 damage to GER
IND
A - 6 infantry, 3 artillery, 3 fighters, 2 cruisers, 2 battleships
Rolls: 3@1 6@2 5@3 2@4; Total Hits: 33@1: (4, 6, 2)6@2: (4, 3, 4, 3, 6, 4)5@3: (5, 6, 1, 6, 3)2@4: (6, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
IND taken with 6 infantry, 3 artillery, 3 fighters
KAR
A - infantry, 4 fighters
Rolls: 1@1 4@3; Total Hits: 21@1: (3)4@3: (3, 1, 4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
KAR taken with infantry, 4 fighters
Noncombat Moves
4 infantry from GBR to FIN
4 fighters from BST to Z5
3 fighters from IND to Z35
infantry, artillery from AUS to IND
submarine, destroyer, 2 ac from Z39 to Z35
submarine from Z37 to Z35
3 bombers from GER to GBRMobilize
infantry, AA gun in NWY
battleship in Z5
6 infantry, artillery, tank in GBRIncome
51 + 10 NO = 61 -
ita13 purc 2inf & arm spend 11 (save 0)
combat
#1 nwe (inf) v 2inf (fra) & fgt (epl)dice……
attack
Rolls: 1@3 2@1; Total Hits: 01@3: (5)2@1: (3, 2)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
2nd wave attack
Rolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (4)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (4)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Rolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (2)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolls: 1@3 1@1; Total Hits: 21@3: (1)1@1: (1)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
nwe cleared not taken…… :roll:
ncm:
ita 3 inf > fra
ukr inf, arm > epl
bul arm > eplplacement 2inf, arm ita
ITA collects 11
-
America turn 13
Purchase
42 IPC2 submarines
3 fightersCombat Moves
sbr FIC with bomber (BOR), bomber (AUS)
HAW (empty) v 3 infantry, tankdice
FIC bombing
Rolls: 2@6; Total Hits: 22@6: (6, 6) -
4 damage to FIC
Noncombat Moves
destroyer from Z39 to Z51
destroyer from Z39 to Z48
2 submarines, destroyer, 4 ac, 4 battleships from Z39 to Z35
9 fighters from AUS to IND
2 bombers from FIC to IND
2 submarines, 6 destroyers, 3 fighters, 2 ac, 2 battleships from Z44 to Z53
fighter from Z44 to Z53
2 tanks, 3 fighters from WUS to ALA
12 infantry, AA gun from WUS to WCAMobilize
2 submarines in Z56
3 fighters in WUSIncome
38 + 10 NO = 48 -
OK time to pay for your ridiculously high 15 IC damage run.
G14 repr 15 purchase 3arm & 7 inf spend 51 (save 0)
combat
#1 arc (mt) v inf (bel) cwol
#2 kar (inf) v arm (epl) & 2 fgt (ger)
#3 euk (inf) v inf (ukr) & 2 fgts (1ger, 1epl)
#4 cau (inf) v 2inf fgt (ukr) bmb (ger)
#5 nwe (mt) v inf (ger) cwol
#6 pol (inf) v 2inf fgt, bmb (ger)dice……
#2 kar attack
Rolls: 3@3; Total Hits: 13@3: (4, 6, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
kar cwol
#3 euk attack
Rolls: 2@3 1@1; Total Hits: 12@3: (4, 2)1@1: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (6)





