• Do you seriously think you can bomb an Airbase with fighter that can intercept :? :? :?

    That being said, liming the number of planes to scramble based on the AB status seem a good idea. Not sure though. The only “stacks” I’ve seen were between HAW and Carolinas


  • I’ve seen games where Jap places 10-15 air units on Phil or Caroline + fully loaded carriers. There is no way you could attack it. The only good thing is they aren’t using them to destroy you in Asia.

    As far SBR, does anyone attack facilities/IC in this game anymore. We don’t see much.


  • I think scrambling should be expanded, not restricted.  If someone wants to pile on the aircraft, let them.  It means I can attack elsewhere.  As for expanding, I think any coastal land zone should be able to scramble into the adjacent sea zone. That would eliminate the issue of island or not.


  • I like letting any airbase scramble rather than island only airbases.  And as stated before, you could just go around the mass of aircraft that are parked in the Phillipines.  I think this could be a problem for why people can’t win with Allies, they are always worried about taking out huge clusters of units and/or letting that deter any attacks they might make.  Its a nickel and dime war.  Back to topic, I think its fine overall, just have to know when to attack near an island that can scramble or just bypass it.  Hell, the Allies won the war cause we just said the hell with attacking strong points far away from anything, move past and strike deeper into enemy territory.  I think the same notion applies here, just attack around stacked airbases.

  • Customizer

    airbases can take 2 damage then they are out of commission,

    so why not, an airbase with no damage (3 health left) can scramble 6 aircraft
    an airbase with 1 damage (2 health left) can scramble 4 aircraft
    an airbase with 2 damage (1 health left) can scramble 2 aircraft
    an airbase with 3-6 damage (0 health left) can scramble no aircraft

    simply: you can scramble 2x the amount of health left


  • @mike55:

    I think scrambling should be expanded, not restricted.  If someone wants to pile on the aircraft, let them.  It means I can attack elsewhere.  As for expanding, I think any coastal land zone should be able to scramble into the adjacent sea zone. That would eliminate the issue of island or not.

    I agree mike air bases should work on costal territories. Thats how I play. They should also give some bonus for territories that aren’t even coastal. I mean other then extra moment.


  • finnman:  From what I understand in the global game, they will give more benefits, I read it somewhere on this site.  I assume the same would go for naval bases.  If anything, there should be more airbases at the start, maybe 1 for flying tigers etc etc.


  • I would hope so because how many islands are in Europe


  • @Veqryn:

    simply: you can scramble 2x the amount of health left

    This setup sounds reasonable, some type of limitation on scrambling would be in keeping with the rest of the game. I completely agree about air bases defending mainland coastal areas, it doesn’t make sense that they wouldn’t. However, if you’re looking at this in terms of real-world parallels, that would mean limitations on the amount of unit’s that could been on any island at any given time. It’s not that Japan’s entire air force couldn’t scramble from Midway, it’s that they wouldn’t physically fit.

    On a side note, air force should be able to be scrambled to defend against transports attempting an amphibious assault.

  • Sponsor '17 TripleA '11 '10

    These sound like great house rules! I think for most, it wouldn’t drastically change gameplay. But it would help prevent super stacks and keep things looking a bit more historical, if you’re into that. I will use these.


  • Why not something alot simpler to implement
    0 Damage (fully operational) - RAW Normal Ammount of planes (this prevents placing a limit on scrabling from Japan to the adjacent seazone, limiting them to 6 seems foolish because they usualy have more planes and more need to scramble late game) (Perhaps 6 Max scramble for islands WITHOUT a Factory)
    1 Damage - 5 Planes
    2 Damage - 4 Planes
    3 Damage - 3 Planes
    4 Damage - 2 Planes
    5 Damage - 1 Plane
    6 Damage - 0 Planes


  • @Sgt.:

    On a side note, air force should be able to be scrambled to defend against transports attempting an amphibious assault.

    Check the rules again.  I believe you can.


  • Yes, scrambling is too strong.  Yes, there should be a limit to number of ground units and air units that can be stationed on postage stamp islands.

    I saw someone else’s game where the allies had built an airbase on Java and had about 10 fighters there.  I don’t think it’s always as simple as just “going around them”.  That move pretty much guaranteed this player that Japan would be out about 9 IPC’s per turn and could never take that island without very great difficulty.  This kind of a move should not be possible.

    When I did my very first J1 and double checked the scramble rules, I was amazed.  Why should an attacker have to have enough force at sea to have a high percentage chance against all island fighters, and also have to have enough force against all the same fighters on the defending island?  It just doesn’t make sense.  Fair for both sides, though.

  • '10

    @gamerman01:

    Yes, scrambling is too strong.  Yes, there should be a limit to number of ground units and air units that can be stationed on postage stamp islands.

    I saw someone else’s game where the allies had built an airbase on Java and had about 10 fighters there.  I don’t think it’s always as simple as just “going around them”.  That move pretty much guaranteed this player that Japan would be out about 9 IPC’s per turn and could never take that island without very great difficulty.  This kind of a move should not be possible.

    When I did my very first J1 and double checked the scramble rules, I was amazed.  Why should an attacker have to have enough force at sea to have a high percentage chance against all island fighters, and also have to have enough force against all the same fighters on the defending island?  It just doesn’t make sense.  Fair for both sides, though.

    Sounds like my game…scrambling option is ridiculous and should be limited to 2-3 aircraft for islands. Also why can’t costal territories scramble?


  • @Battlingmaxo:

    Sounds like my game…scrambling option is ridiculous and should be limited to 2-3 aircraft for islands. Also why can’t costal territories scramble?

    Yep, that was you!  Why don’t you tell everyone how ridiculous the airbase rule is OOB and how your opponent successfully exploited the rule.

    And yes, if Japan can scramble, why can’t California and Australia?  Makes no sense.

  • '10

    @gamerman01:

    Yep, that was you!  Why don’t you tell everyone how ridiculous the airbase rule is OOB and how your opponent successfully exploited the rule.

    And yes, if Japan can scramble, why can’t California and Australia?  Makes no sense.

    I’m not doing such a shabby job of exploiting the rules  considering what I have in the Carolines and the Philippines


  • @Battlingmaxo:

    I’m not doing such a shabby job of exploiting the rules  considering what I have in the Carolines and the Philippines

    Well, at least these rules give us lots of opportunities to say “impregnable fortress”, which is a fun thing to say.  :lol:


  • The only thing better than an inpregnable fortress is an inpregnable woman.


  • One thing I can’t understand is why some people devote so much time to finding holes in the game that THEY believe are unfair and complaining about them.  Just try playing the game and enjoying a different version of A&A than before.  Put yourself in the designers’ place.  It is impossible to please everyone and you can’t just keep producing games with the same rules everytime.  I’m not saying that this game is flawless, but maybe more time spent trying to find a suitable strategy to combat scrambling would be more constructive.


  • I do think it is a bit overpowered, but it doesn’t break the game or anything.

    I was playing as the US two weeks ago and my opponent decided on a J3 attack that went into Hawaii hard.
    After a few turns of me making sure my coast was protected he took most of his navy down to Australia leaving 2 inf and about 6 fighters in Hawaii.

    I had built a few bombers and in order to retake Hawaii I had to put my whole navy there and invaded with 3 inf 2 art & 1tank, but because of his scramble ability I had to split my bombers between attacking the land and sea zones.  I put one too many bombers into the land and not enough in the sea, he scrambled his fighters and killed my whole navy except the transports which I retreated.

    now just the threat of scramble alone made my split my forces, and though we eventually won that game, it sucked to lose my whole damn navy because of it.

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