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  • RE: Beware of joining too many ranked games

    @JuliusBorisovBeamdog
    I report and reload every time. You must have a ton of my reports.

    posted in Axis & Allies 1942 Online
  • RE: Beware of joining too many ranked games

    The new update is a disaster. It keeps crashing…even more so than before. And it´s an uphill struggle just to get the game to load. Most of my battles are done without any visible units,
    Could live with it if I was able to reload and continue but that German general and the Iron cross picture with the loading-bar on permanent empty haunts my sleep…We are not amused 😞

    posted in Axis & Allies 1942 Online
  • RE: Players Europe? Scandinavia? Denmark?

    @Guldbrand global har en fordel til aksen. typisk byder vi 16-18 ipc til allies. jævner fordelen ud (afhængig af terninger og hærførere selvfølgelig). har ikke spillet så meget 42. men meget anniversary. tror ikke vi når flere spil-datoer inden sommerferien men skal nok gi lyd hvis vi når en i juli. vi spiller ca. hver tredje gang i odense (da vi er 6 stks fra sjælland og 2 fra fyn).

    posted in Player Locator
  • RE: Players Europe? Scandinavia? Denmark?

    @Guldbrand Vi spiller global i Odense d.11/5 hvis du er interesseret.

    posted in Player Locator
  • RE: Bjergmose vs. Enigma II

    @Enigma ellers sku vi spille 6/4 hos Johnny og så d. 11/5 hos dig. vil gerne prøve at holde Johnny og Martin inde i varmen. og så ser jeg lige på juni for den begynder at se swamped ud for mig. vi kan også godt starte et global mere hvor jeg er allied. så rykker jeg kun en gang om dagen ligemeget hvad. så tror jeg jeg kan holde global-arms-længde-princippet.

    posted in Play Boardgames
  • RE: Bjergmose vs. Enigma II

    @Enigma vi er jo 4 d.11/5. så ku vi spille i Odense. Jeg er også frisk på at stille spillet op d.18/5 med allan men så har jeg fået dækket global-kløen indtil efteråret.
    jeg skrev til Andreas at du havde skrevet men ingen respons. der er faktisk en del der skriver at de vil komme og spille med en dag men de dukker aldrig op.

    posted in Play Boardgames
  • RE: Bjergmose vs. Enigma II

    @Enigma det fylder alt for meget i mit hoved. formålet med spillet var at vise dig hvordan det fungerede og da det er opnået smider jeg håndklædet i ringen. jeg har fået en reminder hvorfor det var jeg ikke spillede tripleA mere…jeg har ikke tålmodighed til at spille pr. email og heller ikke evnen til at lade det ligge når jeg venter på moves.
    ftf tænker jeg at høre om John (og Martin) stadig er frisk d. 11/5 for den uge har jeg ferie så det passer mig bedre.

    posted in Play Boardgames
  • RE: Bjergmose vs. Enigma II

    @Bjergmose den ligger +2 til. du har bare ikke slået højt nok 🙂
    tog et test bombing i UK og der blev der slået 7.

    posted in Play Boardgames
  • RE: Bjergmose vs. Enigma II

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Turkey
                  Italians take Turkey from Russians
            1 armour moved from Turkey to Iraq
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern France to Northern Italy
            1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 aaGun moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,67
    

    Savegame

    posted in Play Boardgames
  • RE: Bjergmose vs. Enigma II

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory_minor, 1 harbour, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 1 bomber
            EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            1 armour moved from Korea to Sakha
                  Japanese take Sakha from Russians
            1 armour, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Burma
            2 artilleries moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Malaya to Burma
            2 fighters moved from 37 Sea Zone to Burma
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            1 cruiser moved from 81 Sea Zone to 72 Sea Zone
            1 battleship, 1 carrier and 2 transports moved from 81 Sea Zone to 95 Sea Zone
            2 armour moved from Kweichow to Burma
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from Philippines to Burma
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 cruiser
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Burma
                Japanese attack with 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/17 hits, 7,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            3 bombers, 3 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 36 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            6 infantry moved from Anhwe to Kweichow
            1 armour moved from Shantung to Kweichow
            1 infantry moved from Shantung to Jehol
            3 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 submarine and 1 transport placed in 6 Sea Zone
            1 factory_minor placed in Egypt
            1 harbour placed in Hainan
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    UK_Pacific : 1,33
    Japanese : 1,50
    

    Savegame

    posted in Play Boardgames