Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Yamamoto
3 Artillerys and 4 Infantrys moved from Kiangsi to Hunan
1 Artillery and 1 Infantry moved from Kwangsi to N.French Indochina
3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys moved from 110 Sea Zone to Sumatra
1 Adv.Fighter moved from Hong Kong to N.French Indochina
2 B.Transports and 1 Transport moved from 92 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Destroyers, 17 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hunan
Yamamoto attack with 3 Artillerys and 4 Infantrys
Chinese defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 2 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Hunan
Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 3 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Sumatra
Yamamoto attack with 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys
Anzac defend with 1 Artillery, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
1 Bunker owned by the Dutch lost in Sumatra
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys in Sumatra, round 2 : 4/8 hits, 2.83 expected hits
Dutch roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto lost in Sumatra
2 Infantrys owned by the Anzac, 1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13
Casualties for Dutch: 1 Bunker
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
Battle in N.French Indochina
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Yamamoto
1 Adv.Fighter moved from N.French Indochina to Hong Kong
1 Fighter moved from Sumatra to 110 Sea Zone
1 Adv.Fighter moved from Sumatra to 110 Sea Zone
Place Units - Yamamoto
2 Destroyers and 1 Submarine placed in 85 Sea Zone
5 Infantrys placed in Tokyo
6 Infantrys placed in Hong Kong
6 Infantrys placed in Malaya
Turn Complete - Yamamoto
Yamamoto collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Yamamoto regular : 0.50
French regular : -0.33
Dutch regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Chinese
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank moved from Suiyuan to Chahar
1 Artillery and 3 Infantrys moved from Shansi to Shantung
1 Artillery moved from Shansi to Shantung
1 Adv.Fighter moved from Hupeh to Shantung
1 Fighter moved from Hupeh to Shantung
1 Artillery and 1 Elite moved from Anhwei to Hunan
2 Elites moved from Hupeh to Hunan
2 Artillerys moved from Hupeh to Hunan
1 Adv.Fighter moved from Hupeh to Hunan
1 Infantry moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 7 Infantrys and 4 Tanks; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 Adv.Fighter, 3 Artillerys, 3 Elites and 1 Infantry
Yamamoto defend with 3 Artillerys and 4 Infantrys
Chinese roll dice for 1 Adv.Fighter, 3 Artillerys, 3 Elites and 1 Infantry in Hunan, round 2 : 2/8 hits, 3.17 expected hits
Yamamoto roll dice for 3 Artillerys and 4 Infantrys in Hunan, round 2 : 0/7 hits, 2.33 expected hits
2 Infantrys owned by the Yamamoto lost in Hunan
Chinese roll dice for 1 Adv.Fighter, 3 Artillerys, 3 Elites and 1 Infantry in Hunan, round 3 : 2/8 hits, 3.17 expected hits
Yamamoto roll dice for 3 Artillerys and 2 Infantrys in Hunan, round 3 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Chinese lost in Hunan
2 Infantrys owned by the Yamamoto lost in Hunan
Chinese roll dice for 1 Adv.Fighter, 3 Artillerys and 3 Elites in Hunan, round 4 : 5/7 hits, 3.00 expected hits
Yamamoto roll dice for 3 Artillerys in Hunan, round 4 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Chinese lost in Hunan
3 Artillerys owned by the Yamamoto lost in Hunan
Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter, 3 Artillerys and 2 Elites remaining. Battle score for attacker is 15
Casualties for Yamamoto: 3 Artillerys and 4 Infantrys
Casualties for Chinese: 1 Elite and 1 Infantry
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys
Hisaichi defend with 2 Artillerys and 1 Elite
Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Shantung, round 2 : 1/7 hits, 2.33 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Elite in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Shantung
1 Elite owned by the Hisaichi lost in Shantung
Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Shantung, round 3 : 2/6 hits, 2.17 expected hits
Hisaichi roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shantung
2 Artillerys owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Artillerys and 1 Elite
Battle in Chahar
Chinese attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank in Chahar, round 2 : 2/6 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Hupeh to Anhwei
1 Adv.Fighter and 1 Fighter moved from Shantung to Hupeh
1 Adv.Fighter moved from Hunan to Hupeh
1 Infantry moved from Szechwan to Kweichow
1 Artillery and 1 Elite moved from Szechwan to Hupeh
4 Tanks moved from Shensi to Hupeh
1 Artillery and 4 Infantrys moved from Lanchow to Szechwan
1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Shensi
3 Infantrys moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
1 Tank moved from Hsining to Ningsia
1 Artillery and 4 Infantrys moved from Hsining to E.Qinghai
3 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
1 Artillery and 2 Infantrys placed in Hupeh
1 Artillery and 5 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.00
Chinese regular : -1.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Hisaichi
1 Mech.Inf moved from Changchun to Khabarovsk
2 Infantrys moved from Kirin to Khabarovsk
2 Infantrys moved from Kirin to Heilungchiang
1 Adv.Fighter moved from Liaoning to Khabarovsk
1 Infantry moved from Changchun to 84 Sea Zone
2 Artillerys moved from Changchun to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
2 Artillerys and 3 Infantrys moved from 84 Sea Zone to Shantung
1 Infantry moved from Liaoning to Peking
1 Artillery moved from Peking to Liaoning
1 Infantry moved from Shanghai to Kiangsi
2 Adv.Fighters moved from Kiangsi to Heilungchiang
Purchase Units - Hisaichi
Hisaichi repair damage of 4x Factory; Remaining resources: 47 PUs;
Hisaichi buy 2 Artillerys, 2 Bunkers and 14 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in Khabarovsk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Russians lost in Khabarovsk
Hisaichi roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in Khabarovsk, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf in Khabarovsk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Hisaichi attack with 2 Artillerys and 3 Infantrys
Chinese defend with 2 Artillerys and 1 Infantry
Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shantung
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 Artillerys in Shantung, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Artillerys and 1 Infantry
Battle in Heilungchiang
Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Khabarovsk to Liaoning
2 Adv.Fighters moved from Heilungchiang to Liaoning
2 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
1 Bunker and 4 Infantrys placed in Davao
1 Bunker and 4 Infantrys placed in Liaoning
2 Artillerys and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Russians regular : -1.17
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - British
1 unit repaired.
4 Artillerys, 9 Infantrys and 2 Tanks moved from S.Thailand to Bangkok
2 Tanks moved from N.Thailand to Bangkok
1 Adv.Fighter moved from N.Thailand to Bangkok
1 Tank moved from Burma to Bangkok
1 Infantry moved from Hun to Ghadames
British take Ghadames from Italians
1 Submarine moved from 51 Sea Zone to 46 Sea Zone
1 Bomber moved from Kufra to 46 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 51 Sea Zone to 46 Sea Zone
Purchase Units - British
British buy 2 Adv.Fighters, 6 Artillerys, 2 Elites, 15 Infantrys, 2 Submarines, 3 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in 46 Sea Zone
British attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine
Italians defend with 1 Destroyer and 1 Submarine
British roll dice for 1 Submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 Destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 46 Sea Zone
British win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 Destroyer and 1 Submarine
Battle in Bangkok
British attack with 1 Adv.Fighter, 4 Artillerys, 9 Infantrys and 5 Tanks
Thai defend with 1 AAGun, 1 Elite, 1 Factory and 14 Infantrys
Thai roll AA dice in Bangkok : 0/1 hits, 0.17 expected hits
British roll dice for 1 Adv.Fighter, 4 Artillerys, 9 Infantrys and 5 Tanks in Bangkok, round 2 : 6/19 hits, 6.50 expected hits
Thai roll dice for 1 Elite and 14 Infantrys in Bangkok, round 2 : 2/15 hits, 5.00 expected hits
2 Infantrys owned by the British lost in Bangkok
6 Infantrys owned by the Thai lost in Bangkok
British roll dice for 1 Adv.Fighter, 4 Artillerys, 7 Infantrys and 5 Tanks in Bangkok, round 3 : 3/17 hits, 6.17 expected hits
Thai roll dice for 1 Elite and 8 Infantrys in Bangkok, round 3 : 4/9 hits, 3.00 expected hits
4 Infantrys owned by the British lost in Bangkok
3 Infantrys owned by the Thai lost in Bangkok
British roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Infantrys and 5 Tanks in Bangkok, round 4 : 5/13 hits, 5.33 expected hits
Thai roll dice for 1 Elite and 5 Infantrys in Bangkok, round 4 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the British lost in Bangkok
5 Infantrys owned by the Thai lost in Bangkok
British roll dice for 1 Adv.Fighter, 4 Artillerys, 1 Infantry and 5 Tanks in Bangkok, round 5 : 9/11 hits, 4.67 expected hits
Thai roll dice for 1 Elite in Bangkok, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Bangkok
1 Elite owned by the Thai lost in Bangkok
British captures 10PUs while taking Thai capital
British win, taking Bangkok from Thai with 1 Adv.Fighter, 4 Artillerys and 5 Tanks remaining. Battle score for attacker is 13
Casualties for British: 9 Infantrys
Casualties for Thai: 1 Elite and 14 Infantrys
Non Combat Move - British
1 Adv.Fighter moved from Bangkok to S.Thailand
1 AAGun moved from N.Thailand to S.Thailand
1 Artillery moved from N.Thailand to S.Thailand
1 Infantry moved from Burma to N.Thailand
1 Artillery, 1 Elite and 5 Infantrys moved from Burma to S.Thailand
4 Infantrys moved from Assam to Yunnan
1 Tank moved from Assam to S.Thailand
2 Infantrys moved from Calcutta to Assam
1 Artillery, 1 Elite and 2 Infantrys moved from Bihar to Assam
1 Adv.Fighter moved from Madras to Banjarmasin
1 Submarine moved from 67 Sea Zone to 65 Sea Zone
1 Tank moved from Delhi to Assam
1 Artillery and 3 Infantrys moved from Delhi to Bihar
3 Infantrys moved from Iraq to Palestine
3 Infantrys moved from W.Iran to Iraq
1 Bomber moved from 46 Sea Zone to Kufra
1 Artillery and 7 Infantrys moved from Kufra to Hun
1 Tank moved from New Valley to Hun
1 Artillery, 1 Elite and 5 Infantrys moved from Tobruk to Kufra
3 Infantrys moved from New Valley to Kufra
1 Infantry and 1 Tank moved from Cairo to 56 Sea Zone
1 Artillery and 1 Elite moved from Lower Egypt to 56 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 51 Sea Zone to Tobruk
2 Cruisers and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
1 Infantry moved from Cairo to 56 Sea Zone
5 Infantrys moved from Lower Egypt to 56 Sea Zone
2 Cruisers, 6 Infantrys and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
6 Infantrys moved from 51 Sea Zone to Tobruk
1 AAGun moved from Lower Egypt to Cairo
2 Infantrys moved from Nubia to New Valley
2 Infantrys moved from Italian East Africa to Nubia
1 Tank moved from Italian East Africa to New Valley
2 Adv.Fighters and 2 Fighters moved from 46 Sea Zone to 51 Sea Zone
2 Adv.Fighters moved from 12 Sea Zone to Leningrad
3 Infantrys and 1 Tank moved from Manchester to 11 Sea Zone
2 Adv.Fighters, 2 Carriers, 2 Fighters, 3 Infantrys, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone
3 Infantrys and 1 Tank moved from 6 Sea Zone to Lapland
1 Destroyer moved from 11 Sea Zone to 6 Sea Zone
1 Battleship, 1 Carrier, 1 Cruiser and 1 Destroyer moved from 12 Sea Zone to 11 Sea Zone
2 Fighters moved from E.Morocco to Hun
1 Fighter moved from Kufra to Hun
Place Units - British
2 Adv.Fighters placed in 11 Sea Zone
2 Submarines and 1 Transport placed in 57 Sea Zone
2 Artillerys, 2 Elites, 1 Infantry and 1 Tank placed in Cairo
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
3 Infantrys placed in W.Iran
1 Artillery and 2 Infantrys placed in E.Iran
1 Artillery, 2 Infantrys and 1 Tank placed in Wales
1 Artillery and 1 Infantry placed in Manchester
3 Infantrys placed in London
Turn Complete - British
British collect 119 PUs; end with 129 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Thai regular : -1.33
Thai AA : -0.17
British regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Anzac
1 Adv.Fighter and 2 Fighters moved from Banjarmasin to Malaya
2 Adv.Fighters moved from 67 Sea Zone to Malaya
1 Artillery moved from Broome to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
2 Elites moved from Broome to 67 Sea Zone
3 Adv.Fighters moved from Broome to Malaya
1 Artillery moved from Flores to 67 Sea Zone
2 Artillerys moved from Soembawa to 67 Sea Zone
1 Elite moved from Soembawa to 67 Sea Zone
3 Infantrys moved from Lombok to 67 Sea Zone
4 Artillerys, 1 Battleship, 2 Cruisers, 4 Elites, 3 Infantrys, 1 S.Submarine and 4 Transports moved from 67 Sea Zone to 65 Sea Zone
4 Artillerys, 4 Elites and 3 Infantrys moved from 65 Sea Zone to Malaya
Purchase Units - Anzac
Anzac buy 1 Carrier, 1 Destroyer and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Malaya
Anzac attack with 6 Adv.Fighters, 4 Artillerys, 4 Elites, 2 Fighters and 3 Infantrys
Yamamoto defend with 1 AAGun, 4 Artillerys, 1 Bomber, 2 Bunkers, 1 Factory and 9 Infantrys
Yamamoto roll AA dice in Malaya : 1/8 hits, 1.33 expected hits
1 Fighter owned by the Anzac lost in Malaya
Anzac roll dice for 1 Battleship and 2 Cruisers in Malaya, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Anzac roll dice for 6 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 3 Infantrys in Malaya, round 2 : 6/18 hits, 7.17 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 4 Artillerys, 1 Bomber, 2 Bunkers and 9 Infantrys in Malaya, round 2 : 6/16 hits, 5.50 expected hits
1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 1 Fighter owned by the Anzac lost in Malaya
4 Infantrys owned by the Yamamoto and 1 Bomber owned by the Yamamoto lost in Malaya
Anzac roll dice for 6 Adv.Fighters, 3 Artillerys and 3 Elites in Malaya, round 3 : 5/12 hits, 5.50 expected hits
Yamamoto roll dice for 4 Artillerys, 2 Bunkers and 5 Infantrys in Malaya, round 3 : 5/11 hits, 4.00 expected hits
2 Artillerys owned by the Anzac and 3 Elites owned by the Anzac lost in Malaya
5 Infantrys owned by the Yamamoto lost in Malaya
Anzac roll dice for 6 Adv.Fighters and 1 Artillery in Malaya, round 4 : 2/7 hits, 3.33 expected hits
Yamamoto roll dice for 4 Artillerys and 2 Bunkers in Malaya, round 4 : 1/6 hits, 2.33 expected hits
1 Adv.Fighter owned by the Anzac lost in Malaya
2 Artillerys owned by the Yamamoto lost in Malaya
Anzac roll dice for 5 Adv.Fighters and 1 Artillery in Malaya, round 5 : 5/6 hits, 2.83 expected hits
Yamamoto roll dice for 2 Artillerys and 2 Bunkers in Malaya, round 5 : 2/4 hits, 1.67 expected hits
2 Adv.Fighters owned by the Anzac lost in Malaya
2 Artillerys owned by the Yamamoto and 2 Bunkers owned by the Yamamoto lost in Malaya
Anzac win, taking Malaya from Yamamoto with 3 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is -16
Casualties for Anzac: 3 Adv.Fighters, 3 Artillerys, 4 Elites, 2 Fighters and 3 Infantrys
Casualties for Yamamoto: 4 Artillerys, 1 Bomber, 2 Bunkers and 9 Infantrys
Non Combat Move - Anzac
2 Adv.Fighters moved from Malaya to 65 Sea Zone
1 Adv.Fighter moved from Malaya to Banjarmasin
1 Carrier, 2 Destroyers and 4 Submarines moved from 67 Sea Zone to 65 Sea Zone
1 Artillery and 2 Infantrys moved from Townsville to Northern Territory
1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
Place Units - Anzac
1 Carrier and 1 Destroyer placed in 122 Sea Zone
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Anzac regular : -1.50
Yamamoto AA : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Dutch
1 Artillery moved from Banjarmasin to West Borneo
1 Elite and 4 Infantrys moved from Banjarmasin to West Borneo
1 Infantry moved from British Borneo to West Borneo
1 Infantry moved from East And South Borneo to West Borneo
1 Adv.Fighter moved from Banjarmasin to West Borneo
1 Infantry and 1 Tank moved from Cape Verde to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians
Purchase Units - Dutch
Dutch buy 1 Bunker, 4 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Canarians
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Dutch loses 0 PUs for violating Canarianss neutrality.
Dutch win, taking Canarians from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in West Borneo
Dutch attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys
Yamamoto defend with 2 Infantrys; Thai defend with 3 Infantrys and 1 Tank
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys in West Borneo, round 2 : 3/9 hits, 2.33 expected hits
Thai roll dice for 5 Infantrys and 1 Tank in West Borneo, round 2 : 1/6 hits, 2.17 expected hits
1 Infantry owned by the Dutch lost in West Borneo
2 Infantrys owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Infantrys in West Borneo, round 3 : 2/8 hits, 2.17 expected hits
Thai roll dice for 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Dutch lost in West Borneo
1 Infantry owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in West Borneo, round 4 : 1/7 hits, 2.00 expected hits
Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in West Borneo
Dutch win, taking West Borneo from Thai with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 11
Casualties for Dutch: 2 Infantrys
Casualties for Thai: 3 Infantrys and 1 Tank
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
1 Adv.Fighter moved from West Borneo to Banjarmasin
1 Tank moved from Amazon to 32 Sea Zone
1 Infantry moved from Suriname to 32 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
1 Transport moved from 33 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Bunker placed in Soembawa
3 Infantrys and 1 Marine placed in Banjarmasin
2 Transports placed in 32 Sea Zone
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Thai regular : -1.83
Neutral regular : -0.33
Dutch regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Dutch
1 Artillery moved from Banjarmasin to West Borneo
1 Elite and 4 Infantrys moved from Banjarmasin to West Borneo
1 Infantry moved from British Borneo to West Borneo
1 Infantry moved from East And South Borneo to West Borneo
1 Adv.Fighter moved from Banjarmasin to West Borneo
1 Infantry and 1 Tank moved from Cape Verde to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians
Purchase Units - Dutch
Dutch buy 1 Bunker, 4 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Canarians
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Dutch loses 0 PUs for violating Canarianss neutrality.
Dutch win, taking Canarians from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in West Borneo
Dutch attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys
Yamamoto defend with 2 Infantrys; Thai defend with 3 Infantrys and 1 Tank
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys in West Borneo, round 2 : 3/9 hits, 2.33 expected hits
Thai roll dice for 5 Infantrys and 1 Tank in West Borneo, round 2 : 1/6 hits, 2.17 expected hits
1 Infantry owned by the Dutch lost in West Borneo
2 Infantrys owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Infantrys in West Borneo, round 3 : 2/8 hits, 2.17 expected hits
Thai roll dice for 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Dutch lost in West Borneo
1 Infantry owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in West Borneo, round 4 : 1/7 hits, 2.00 expected hits
Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in West Borneo
Dutch win, taking West Borneo from Thai with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 11
Casualties for Dutch: 2 Infantrys
Casualties for Thai: 3 Infantrys and 1 Tank
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
1 Adv.Fighter moved from West Borneo to Banjarmasin
1 Tank moved from Amazon to 32 Sea Zone
1 Infantry moved from Suriname to 32 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
1 Transport moved from 33 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Bunker placed in Soembawa
3 Infantrys and 1 Marine placed in Banjarmasin
2 Transports placed in 32 Sea Zone
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 67 Sea Zone: 2 Destroyers and 1 Submarine
EDIT: Adding units owned by Dutch to 65 Sea Zone: 2 Destroyers and 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thai regular : -1.83
Neutral regular : -0.33
Dutch regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Dutch
1 Artillery moved from Banjarmasin to West Borneo
1 Elite and 4 Infantrys moved from Banjarmasin to West Borneo
1 Infantry moved from British Borneo to West Borneo
1 Infantry moved from East And South Borneo to West Borneo
1 Adv.Fighter moved from Banjarmasin to West Borneo
1 Infantry and 1 Tank moved from Cape Verde to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians
Purchase Units - Dutch
Dutch buy 1 Bunker, 4 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Canarians
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Dutch loses 0 PUs for violating Canarianss neutrality.
Dutch win, taking Canarians from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in West Borneo
Dutch attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys
Yamamoto defend with 2 Infantrys; Thai defend with 3 Infantrys and 1 Tank
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 6 Infantrys in West Borneo, round 2 : 3/9 hits, 2.33 expected hits
Thai roll dice for 5 Infantrys and 1 Tank in West Borneo, round 2 : 1/6 hits, 2.17 expected hits
1 Infantry owned by the Dutch lost in West Borneo
2 Infantrys owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Infantrys in West Borneo, round 3 : 2/8 hits, 2.17 expected hits
Thai roll dice for 2 Infantrys and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Dutch lost in West Borneo
1 Infantry owned by the Thai and 1 Infantry owned by the Yamamoto lost in West Borneo
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in West Borneo, round 4 : 1/7 hits, 2.00 expected hits
Thai roll dice for 1 Tank in West Borneo, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in West Borneo
Dutch win, taking West Borneo from Thai with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 11
Casualties for Dutch: 2 Infantrys
Casualties for Thai: 3 Infantrys and 1 Tank
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
1 Adv.Fighter moved from West Borneo to Banjarmasin
1 Tank moved from Amazon to 32 Sea Zone
1 Infantry moved from Suriname to 32 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
1 Transport moved from 33 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Bunker placed in Soembawa
3 Infantrys and 1 Marine placed in Banjarmasin
2 Transports placed in 32 Sea Zone
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 67 Sea Zone: 2 Destroyers and 1 Submarine
EDIT: Adding units owned by Dutch to 65 Sea Zone: 2 Destroyers and 1 Submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 9 Sea Zone: 1 Transport
EDIT: Adding units owned by British to 11 Sea Zone: 1 Transport
EDIT: Removing units owned by British from Iceland: 1 Infantry and 1 Tank
EDIT: Adding units owned by British to Manchester: 1 Infantry and 1 Tank
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thai regular : -1.83
Neutral regular : -0.33
Dutch regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Finns
1 Fighter and 6 Infantrys moved from Oulu to Lapland
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
1 Elite and 1 Infantry moved from 24 Sea Zone to Lapland
1 Infantry moved from Tampere to Oulu
1 Infantry moved from Tampere to Kotka
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 1 Elite, 1 Fighter and 7 Infantrys
British defend with 3 Infantrys and 1 Tank; French defend with 1 Artillery and 2 Infantrys
Finns roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Lapland, round 2 : 2/9 hits, 1.83 expected hits
French roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Lapland, round 2 : 3/7 hits, 2.50 expected hits
3 Infantrys owned by the Finns lost in Lapland
2 Infantrys owned by the British lost in Lapland
Finns roll dice for 1 Elite, 1 Fighter and 4 Infantrys in Lapland, round 3 : 2/6 hits, 1.33 expected hits
French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Lapland, round 3 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Finns lost in Lapland
2 Infantrys owned by the French lost in Lapland
Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Lapland, round 4 : 1/4 hits, 1.00 expected hits
French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 4 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Finns lost in Lapland
1 Infantry owned by the British lost in Lapland
Finns roll dice for 1 Elite and 1 Fighter in Lapland, round 5 : 0/2 hits, 0.67 expected hits
French roll dice for 1 Artillery and 1 Tank in Lapland, round 5 : 0/2 hits, 0.83 expected hits
Finns roll dice for 1 Elite and 1 Fighter in Lapland, round 6 : 2/2 hits, 0.67 expected hits
French roll dice for 1 Artillery and 1 Tank in Lapland, round 6 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Finns lost in Lapland
1 Tank owned by the British and 1 Artillery owned by the French lost in Lapland
Finns win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Finns: 1 Elite and 7 Infantrys
Casualties for British: 3 Infantrys and 1 Tank
Casualties for French: 1 Artillery and 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Lapland to Tampere
Place Units - Finns
1 Elite, 4 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
French regular : 0.83
Finns regular : 1.50
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Romanians
2 Infantrys and 1 Tank moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Donetsk
3 Infantrys moved from Odessa to Donetsk
2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia
1 Mech.Inf moved from W.Romania to Kiev
1 Artillery and 1 Elite moved from W.Romania to E.Romania
1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Artillery and 1 Elite
Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/4 hits, 0.83 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Romanians lost in Donetsk
1 Elite owned by the Russians lost in Donetsk
Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.50 expected hits
Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Artillery and 1 Elite
Battle in Kiev
Romanians attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
Russians defend with 1 Artillery and 1 Elite
Romanians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Kiev, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Romanians lost in Kiev
1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 3
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Artillery and 1 Elite
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Vinnytsia
Place Units - Romanians
4 Infantrys placed in Bucharest
1 Infantry and 2 Mech.Infs placed in W.Romania
Turn Complete - Romanians
Romanians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians regular : 1.33
Russians regular : 2.33
TripleA Turn Summary for game: World At War
Game History
Round: 10
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Americans
1 Infantry moved from E.Morocco to N.Algeria
2 Bombers moved from E.Morocco to N.Algeria
1 L.Fighter moved from 34 Sea Zone to N.Algeria
1 S.Submarine moved from 86 Sea Zone to 84 Sea Zone
1 Submarine moved from 75 Sea Zone to 84 Sea Zone
12 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 84 Sea Zone
1 Bomber moved from Saipan to 84 Sea Zone
1 S.Bomber moved from Saipan to Changchun
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Bomber, 1 Carrier, 1 Destroyer, 8 Infantrys, 2 S.Submarines, 3 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Changchun
Bombing raid in Changchun rolls: 3 and causes: 3 damage to unit: Factory
Bombing raid in Changchun causes 3 damage total.
Battle in N.Algeria
Americans attack with 2 Bombers, 1 Infantry and 1 L.Fighter
Germans defend with 1 Infantry
Americans roll dice for 2 Bombers, 1 Infantry and 1 L.Fighter in N.Algeria, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in N.Algeria
Americans win, taking N.Algeria from Germans with 2 Bombers, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in 84 Sea Zone
Americans attack with 12 Adv.Fighters, 1 Bomber, 2 Fighters, 1 S.Submarine and 1 Submarine
Hisaichi defend with 1 B.Transport, 1 Cruiser, 1 Destroyer and 1 S.Submarine; Yamamoto defend with 1 Transport
Americans roll dice for 1 S.Submarine and 1 Submarine in 84 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 S.Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 12 Adv.Fighters, 1 Bomber and 2 Fighters in 84 Sea Zone, round 2 : 9/15 hits, 7.33 expected hits
Hisaichi roll dice for 1 B.Transport, 1 Cruiser, 1 Destroyer and 1 Transport in 84 Sea Zone, round 2 : 0/4 hits, 1.17 expected hits
1 S.Submarine owned by the Hisaichi, 1 B.Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi, 1 Transport owned by the Yamamoto and 1 Cruiser owned by the Hisaichi lost in 84 Sea Zone
Americans win with 12 Adv.Fighters, 1 Bomber, 2 Fighters, 1 S.Submarine and 1 Submarine remaining. Battle score for attacker is 44
Casualties for Yamamoto: 1 Transport
Casualties for Hisaichi: 1 B.Transport, 1 Cruiser, 1 Destroyer and 1 S.Submarine
Non Combat Move - Americans
1 Adv.Fighter and 2 Fighters moved from 84 Sea Zone to 86 Sea Zone
1 S.Bomber moved from Changchun to Saipan
1 Bomber moved from 84 Sea Zone to Saipan
11 Adv.Fighters moved from 84 Sea Zone to 86 Sea Zone
2 Adv.Fighters, 1 Carrier, 1 Destroyer and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone
1 Transport moved from 86 Sea Zone to 95 Sea Zone
1 Transport moved from 86 Sea Zone to 101 Sea Zone
2 Infantrys moved from Yap to 101 Sea Zone
2 Infantrys and 1 Transport moved from 101 Sea Zone to 86 Sea Zone
2 Infantrys moved from Wake to 95 Sea Zone
2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone
4 Infantrys moved from 86 Sea Zone to Saipan
4 Infantrys moved from Midway to 89 Sea Zone
1 B.Transport, 1 Destroyer and 4 Infantrys moved from 89 Sea Zone to 88 Sea Zone
4 Infantrys moved from 88 Sea Zone to Wake
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from San Francisco to 88 Sea Zone
1 L.Fighter moved from N.Algeria to 31 Sea Zone
2 Bombers moved from N.Algeria to E.Morocco
4 Infantrys and 1 Marine moved from W.Morocco to E.Morocco
1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 2 Submarines and 2 Transports moved from 34 Sea Zone to 31 Sea Zone
2 ArmoredCars and 1 Tank moved from Rio de Oro to W.Morocco
1 Tank moved from Mauritania to E.Morocco
2 Artillerys and 8 Infantrys moved from Mauritania to W.Morocco
1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
1 Artillery and 1 Tank moved from Salvador to 35 Sea Zone
5 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 2 B.Transports, 5 Infantrys and 1 Tank moved from 35 Sea Zone to 36 Sea Zone
1 Artillery, 5 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from South Central USA to South Atlantic USA
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
Place Units - Americans
1 Carrier and 1 Destroyer placed in 88 Sea Zone
2 S.Submarines placed in 86 Sea Zone
1 Bomber placed in Saipan
3 Submarines placed in 91 Sea Zone
1 Transport placed in 83 Sea Zone
3 Infantrys placed in South Atlantic USA
2 Adv.Fighters placed in San Francisco
1 Infantry and 2 Tanks placed in Rio de Oro
2 Infantrys placed in Salvador
2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans regular : -0.33
Hisaichi regular : -1.67
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Germans
10 Artillerys, 1 HeavyTank, 6 Infantrys, 2 Mech.Infs and 23 Tanks moved from Minsk to Kursk
1 Adv.Fighter, 2 ArmoredCars, 2 Bombers and 2 Tanks moved from Brest to Kursk
2 Adv.Fighters, 1 Carrier, 3 Cruisers, 2 Destroyers, 1 S.Submarine and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 24 Sea Zone to 22 Sea Zone
2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Artillery moved from Danzig to East Prussia
2 Artillerys and 5 Infantrys moved from Brest to Minsk
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
1 Elite and 3 Infantrys moved from Krakow to Brest
1 Adv.Fighter, 2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bohemia to Brest
1 Adv.Fighter moved from Rhine to Netherlands
1 Artillery moved from Rhine to Hamburg
8 Infantrys moved from Paris to Picardy
6 Infantrys moved from Picardy to Belgium
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 2 ArmoredCars, 6 Artillerys, 1 Carrier, 1 Destroyer, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Latvia
Germans attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 Artillery and 1 Elite
Germans roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Latvia, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Latvia
1 Elite owned by the Russians lost in Latvia
Germans roll dice for 2 Artillerys in Latvia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 2 Artillerys remaining. Battle score for attacker is 3
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 Artillery and 1 Elite
Battle in Kursk
Germans attack with 1 Adv.Fighter, 2 ArmoredCars, 10 Artillerys, 2 Bombers, 1 HeavyTank, 6 Infantrys, 2 Mech.Infs and 25 Tanks
Russians defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 3 Elites, 2 HeavyTanks, 20 Infantrys and 18 Tanks
Russians roll AA dice in Kursk : 2/3 hits, 0.50 expected hits
1 Adv.Fighter owned by the Germans and 1 Bomber owned by the Germans lost in Kursk
Germans roll dice for 2 ArmoredCars, 10 Artillerys, 1 Bomber, 1 HeavyTank, 6 Infantrys, 2 Mech.Infs and 25 Tanks in Kursk, round 2 : 20/47 hits, 20.50 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 3 Artillerys, 2 Bunkers, 3 Elites, 2 HeavyTanks, 20 Infantrys and 18 Tanks in Kursk, round 2 : 23/48 hits, 20.00 expected hits
2 ArmoredCars owned by the Germans, 10 Artillerys owned by the Germans, 6 Infantrys owned by the Germans, 2 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
18 Infantrys owned by the Russians lost in Kursk
1 Bomber owned by the Germans retreated
1 HeavyTank owned by the Germans and 22 Tanks owned by the Germans retreated to Minsk
Russians win with 3 Artillerys, 2 Bunkers, 3 Elites, 2 HeavyTanks, 2 Infantrys and 18 Tanks remaining. Battle score for attacker is -75
Casualties for Germans: 1 Adv.Fighter, 2 ArmoredCars, 10 Artillerys, 1 Bomber, 6 Infantrys, 2 Mech.Infs and 3 Tanks
Casualties for Russians: 18 Infantrys
Non Combat Move - Germans
1 Bomber moved from Kursk to Minsk
Place Units - Germans
2 Adv.Fighters, 1 Carrier and 1 Destroyer placed in 22 Sea Zone
1 Artillery and 1 Infantry placed in Hamburg
2 Artillerys and 2 Infantrys placed in Warsaw
1 Artillery and 2 Infantrys placed in Krakow
2 Artillerys and 2 Infantrys placed in Bohemia
1 Tank placed in Bohemia
3 Infantrys placed in Normandy
2 ArmoredCars placed in Bavaria
3 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Russians regular : 4.00
Germans regular : -0.50
Russians AA : 1.50
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Russians
2 units repaired.
1 Artillery, 1 Elite and 2 Infantrys moved from Ayan to Khabarovsk
1 Artillery moved from Chita to Heilungchiang
1 Elite moved from Chita to Heilungchiang
1 Adv.Fighter moved from Chita to Hulunbuir
2 Infantrys moved from Chita to Hulunbuir
2 Infantrys moved from Chita to Heilungchiang
1 Fighter moved from Chita to Heilungchiang
1 Infantry moved from Chita to Hulunbuir
1 Adv.Fighter moved from Moscow to Donetsk
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Bomber moved from Moscow to Donetsk
3 Artillerys, 3 Elites, 2 HeavyTanks, 2 Infantrys and 18 Tanks moved from Kursk to Minsk
1 Infantry moved from Smolensk to Minsk
1 Infantry moved from Novgorod to Minsk
2 Mech.Rockets moved from Yaroslavl to Minsk
4 Tanks moved from Leningrad to Minsk
1 Tank moved from Leningrad to Minsk
4 Infantrys moved from Leningrad to Latvia
2 Adv.Fighters moved from Leningrad to Latvia
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 4 Elites, 21 Infantrys, 1 Mech.Rocket and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hulunbuir
Russians attack with 1 Adv.Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Hulunbuir, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Heilungchiang
Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Heilungchiang, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Heilungchiang, round 3 : 2/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in Khabarovsk
Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Mech.Inf
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Khabarovsk, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Khabarovsk, round 2 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf
Battle in Donetsk
Russians attack with 1 Adv.Fighter, 1 Bomber and 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Bomber and 3 Infantrys in Donetsk, round 2 : 3/5 hits, 1.67 expected hits
Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in Latvia
Russians attack with 2 Adv.Fighters and 4 Infantrys
Germans defend with 2 Artillerys
Russians roll dice for 2 Adv.Fighters and 4 Infantrys in Latvia, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 Artillerys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 Artillerys
Battle in Minsk
Russians attack with 3 Artillerys, 3 Elites, 2 HeavyTanks, 4 Infantrys, 2 Mech.Rockets and 23 Tanks
Germans defend with 1 AAGun, 2 Artillerys, 1 Bomber, 1 HeavyTank, 5 Infantrys and 22 Tanks
Russians roll dice for 3 Artillerys, 3 Elites, 2 HeavyTanks, 4 Infantrys, 2 Mech.Rockets and 23 Tanks in Minsk, round 2 : 18/37 hits, 17.33 expected hits
Germans roll dice for 2 Artillerys, 1 Bomber, 1 HeavyTank, 5 Infantrys and 22 Tanks in Minsk, round 2 : 18/31 hits, 14.17 expected hits
3 Elites owned by the Russians, 4 Infantrys owned by the Russians, 3 Artillerys owned by the Russians and 8 Tanks owned by the Russians lost in Minsk
2 Artillerys owned by the Germans, 5 Infantrys owned by the Germans, 10 Tanks owned by the Germans and 1 Bomber owned by the Germans lost in Minsk
Russians roll dice for 2 HeavyTanks, 2 Mech.Rockets and 15 Tanks in Minsk, round 3 : 9/19 hits, 9.83 expected hits
Germans roll dice for 1 HeavyTank and 12 Tanks in Minsk, round 3 : 6/13 hits, 6.67 expected hits
6 Tanks owned by the Russians lost in Minsk
9 Tanks owned by the Germans lost in Minsk
2 Mech.Rockets owned by the Russians, 2 HeavyTanks owned by the Russians and 9 Tanks owned by the Russians retreated to Kursk
Germans win with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 28
Casualties for Russians: 3 Artillerys, 3 Elites, 4 Infantrys and 14 Tanks
Casualties for Germans: 2 Artillerys, 1 Bomber, 5 Infantrys and 19 Tanks
Non Combat Move - Russians
1 Infantry moved from Yaroslavl to Smolensk
1 Infantry moved from S.Karelia to Novgorod
2 Adv.Fighters moved from Latvia to Leningrad
1 Artillery moved from Vyborg to Leningrad
1 Infantry moved from S.Karelia to Vyborg
1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Leningrad
1 Infantry moved from N.Karelia to Lapland
6 Infantrys moved from Yaroslavl to Kursk
1 Adv.Fighter moved from Donetsk to Kursk
1 Bomber moved from Donetsk to Moscow
1 Artillery, 1 Elite and 4 Infantrys moved from Rostov to Kursk
1 Tank moved from Stalingrad to Kursk
1 HeavyTank moved from Moscow to Kursk
8 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Stalingrad to Rostov
1 Artillery, 1 Elite and 1 Infantry moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from Tashkent to Chimkent
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Kirov to Vologda
2 ArmoredCars and 1 Tank moved from Kirov to Yaroslavl
1 Tank moved from Arkhangelsk to Leningrad
1 Artillery, 1 Elite and 1 Infantry moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Perm to Kirov
4 ArmoredCars and 1 Mech.Rocket moved from Sverdlovsk to Kirov
1 Mech.Rocket moved from Kirov to Gorky
1 Adv.Fighter moved from Hulunbuir to Chita
1 Artillery, 1 Elite and 3 Infantrys moved from N.Buryat Mongolia to Ayan
1 Fighter moved from Heilungchiang to Chita
2 Infantrys moved from S.Buryat Mongolia to Chita
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Irkutsk to S.Buryat Mongolia
4 Infantrys moved from Evenkia to Olyokminsk
2 Infantrys moved from Sibirsky to Evenkia
Place Units - Russians
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
4 ArmoredCars and 1 Mech.Rocket placed in Sverdlovsk
1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 1 Tank placed in Moscow
4 Infantrys placed in Arkhangelsk
2 Infantrys placed in Tashkent
4 Infantrys placed in Sibirsky
Turn Complete - Russians
Russians collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67
Germans regular : 2.50
Russians regular : 2.33
Hisaichi regular : -2.00
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Italians
2 Infantrys moved from Tripoli to Ghadames
2 Fighters moved from Tripoli to Ghadames
1 Destroyer and 1 Submarine moved from 47 Sea Zone to 46 Sea Zone
1 Adv.Fighter moved from 45 Sea Zone to 46 Sea Zone
1 Fighter moved from 45 Sea Zone to 46 Sea Zone
Purchase Units - Italians
Italians buy 2 Bunkers, 1 Elite and 19 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in 46 Sea Zone
Italians attack with 1 Adv.Fighter, 1 Destroyer, 1 Fighter and 1 Submarine
British defend with 1 Submarine
Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 46 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
1 Submarine owned by the Italians lost in 46 Sea Zone
1 Submarine owned by the British lost in 46 Sea Zone
Italians win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 Submarine
Casualties for British: 1 Submarine
Battle in Ghadames
Italians attack with 2 Fighters and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 2 Fighters and 2 Infantrys in Ghadames, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 Infantry in Ghadames, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Ghadames
1 Infantry owned by the British lost in Ghadames
Italians win, taking Ghadames from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from Ghadames to Tripoli
1 Adv.Fighter and 1 Fighter moved from 46 Sea Zone to 45 Sea Zone
1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
1 Infantry moved from Tunis to S.Tunisia
2 Transports moved from 47 Sea Zone to 46 Sea Zone
2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
2 Artillerys and 2 Infantrys moved from 47 Sea Zone to Tripoli
1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
1 Transport moved from 45 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
1 Artillery and 1 Infantry moved from 47 Sea Zone to Tripoli
Place Units - Italians
1 Bunker and 4 Infantrys placed in Greece
1 Bunker and 4 Infantrys placed in Tunis
10 Infantrys placed in Rome
1 Elite and 1 Infantry placed in Provence
Turn Complete - Italians
Italians collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - French
1 Adv.Fighter moved from Kufra to S.Tunisia
1 Infantry moved from S.Algeria to S.Tunisia
1 Fighter moved from E.Morocco to S.Tunisia
1 Artillery, 1 Elite, 4 Infantrys and 1 Tank moved from Adana to Izmir
Purchase Units - French
French buy 2 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 1 PUs;
Combat - French
Battle in Izmir
French attack with 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank
Neutral defend with 2 Infantrys and 1 Tank
French roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank in Izmir, round 2 : 2/7 hits, 2.00 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Neutral lost in Izmir
French roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank in Izmir, round 3 : 1/7 hits, 2.00 expected hits
Neutral roll dice for 1 Tank in Izmir, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the French lost in Izmir
1 Tank owned by the Neutral lost in Izmir
French loses 0 PUs for violating Izmirs neutrality.
French win, taking Izmir from Neutral with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 7
Casualties for Neutral: 2 Infantrys and 1 Tank
Casualties for French: 1 Infantry
Battle in S.Tunisia
French attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
Italians defend with 1 Infantry
French roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in S.Tunisia, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in S.Tunisia, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in S.Tunisia, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in S.Tunisia, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in S.Tunisia, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in S.Tunisia, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in S.Tunisia, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Tunisia
1 Infantry owned by the Italians lost in S.Tunisia
French win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Italians: 1 Infantry
Non Combat Move - French
1 Adv.Fighter and 1 Fighter moved from S.Tunisia to S.Algeria
1 AAGun, 1 Artillery, 1 Elite, 10 Infantrys and 6 Tanks moved from E.Morocco to S.Algeria
1 Artillery and 2 Infantrys moved from Mauritania to W.Morocco
1 Tank moved from Mauritania to E.Morocco
1 Artillery and 1 Elite moved from French Sudan to Mauritania
1 Mech.Inf moved from French Equatorial Africa to W.Morocco
1 Tank moved from French Equatorial Africa to Mauritania
1 Adv.Fighter moved from French Equatorial Africa to E.Morocco
6 Infantrys moved from Syria to Adana
Place Units - French
2 Infantrys placed in Syria
2 Artillerys, 1 Elite and 1 Infantry placed in E.Morocco
1 Mech.Inf and 2 Tanks placed in French Equatorial Africa
Turning on Edit Mode
EDIT: Removing units owned by French from 6 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Transport
EDIT: Adding units owned by French to 11 Sea Zone: 1 Cruiser, 1 Destroyer and 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - French
French collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : -4.00
Neutral regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 84 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 84 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
3 Adv.Fighters, 2 Fighters and 2 Infantrys moved from 85 Sea Zone to Iwo Jima
1 Artillery and 1 Infantry moved from N.French Indochina to Kwangsi
1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Transports moved from 110 Sea Zone to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 3 Bunkers, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Iwo Jima
Yamamoto attack with 3 Adv.Fighters, 2 Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Americans lost in Iwo Jima
Yamamoto win, taking Iwo Jima from Americans with 3 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in 84 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Americans defend with 1 S.Submarine and 1 Submarine
Americans roll dice for 1 S.Submarine and 1 Submarine in 84 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 84 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 84 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 S.Submarine and 1 Submarine
Non Combat Move - Yamamoto
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to 85 Sea Zone
3 Adv.Fighters and 2 Fighters moved from Iwo Jima to 85 Sea Zone
6 Infantrys moved from Hong Kong to Kwangtung
Place Units - Yamamoto
1 Bunker and 8 Infantrys placed in Tokyo
1 Bunker and 4 Infantrys placed in Hong Kong
Yamamoto undo move 1.
2 Destroyers placed in 85 Sea Zone
1 Bunker and 6 Infantrys placed in Tokyo
2 Infantrys placed in Hong Kong
1 Bunker placed in Tohoku
Turn Complete - Yamamoto
Yamamoto collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : -0.83
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 84 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 84 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
3 Adv.Fighters, 2 Fighters and 2 Infantrys moved from 85 Sea Zone to Iwo Jima
1 Artillery and 1 Infantry moved from N.French Indochina to Kwangsi
1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Transports moved from 110 Sea Zone to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 3 Bunkers, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Iwo Jima
Yamamoto attack with 3 Adv.Fighters, 2 Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Americans lost in Iwo Jima
Yamamoto win, taking Iwo Jima from Americans with 3 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in 84 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Americans defend with 1 S.Submarine and 1 Submarine
Americans roll dice for 1 S.Submarine and 1 Submarine in 84 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 84 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 84 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 S.Submarine and 1 Submarine
Non Combat Move - Yamamoto
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to 85 Sea Zone
3 Adv.Fighters and 2 Fighters moved from Iwo Jima to 85 Sea Zone
6 Infantrys moved from Hong Kong to Kwangtung
Place Units - Yamamoto
1 Bunker and 8 Infantrys placed in Tokyo
1 Bunker and 4 Infantrys placed in Hong Kong
Yamamoto undo move 1.
2 Destroyers placed in 85 Sea Zone
1 Bunker and 6 Infantrys placed in Tokyo
2 Infantrys placed in Hong Kong
1 Bunker placed in Tohoku
Turn Complete - Yamamoto
Yamamoto collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : -0.83
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Chinese
1 Artillery and 1 Elite moved from Chahar to Peking
1 Infantry moved from Kweichow to N.French Indochina
French take N.French Indochina from Yamamoto
2 Infantrys and 1 Tank moved from Chahar to Shantung
1 Infantry moved from Anhwei to Shantung
2 Tanks moved from Shansi to Shantung
2 Adv.Fighters moved from Hupeh to Shantung
1 Fighter moved from Hupeh to Shantung
2 Tanks moved from Hupeh to Shantung
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 2 Adv.Fighters, 1 Fighter, 3 Infantrys and 5 Tanks
Hisaichi defend with 2 Artillerys and 3 Infantrys
Chinese roll dice for 2 Adv.Fighters, 1 Fighter, 3 Infantrys and 5 Tanks in Shantung, round 2 : 6/11 hits, 4.33 expected hits
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shantung, round 2 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Chinese lost in Shantung
3 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters, 1 Fighter and 5 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
Battle in Peking
Chinese attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Elite in Peking, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Peking
Chinese roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Peking, round 4 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 Elite
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Suiyuan to Chahar
2 Adv.Fighters and 1 Fighter moved from Shantung to Hupeh
3 Artillerys and 2 Elites moved from Hunan to Anhwei
1 Infantry moved from Hupeh to Hunan
1 Elite and 1 Infantry moved from Hupeh to Anhwei
2 Artillerys moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Shansi
1 Infantry moved from Szechwan to Kweichow
1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
2 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Lanchow to Szechwan
1 Tank moved from Ningsia to Hupeh
1 Tank moved from Gobi Altai to Suiyuan
2 Tanks moved from Gobi Altai to Shensi
1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow
3 Infantrys moved from E.Qinghai to Ningsia
1 Artillery and 5 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
2 Artillerys and 1 Elite placed in Hupeh
6 Infantrys placed in Hsining
1 Infantry and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Hisaichi regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from Liaoning to Peking
1 Adv.Fighter moved from Liaoning to Peking
1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
Purchase Units - Hisaichi
Hisaichi repair damage of 3x Factory; Remaining resources: 48 PUs;
Hisaichi buy 1 AAGun, 2 Destroyers, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Peking
Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Peking, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery in Peking, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Malaya
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 1 AAGun and 1 Factory; Anzac defend with 1 Artillery
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Anzac lost in Malaya
Hisaichi win, taking Malaya from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Peking to Liaoning
Place Units - Hisaichi
4 Infantrys placed in Liaoning
1 AAGun and 5 Infantrys placed in Changchun
2 Destroyers placed in 84 Sea Zone
1 Elite and 3 Infantrys placed in Davao
Turn Complete - Hisaichi
Hisaichi collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Hisaichi regular : 1.17