UK2 buy 5inf 1atg 1tnk 2land mine 2sea mine 5supply = 33RP = 6+4+8+15.
No combat.
95dbc488-e34e-4efe-9958-a84e53ae2516-image.png
AANA_RLP_playetest4_UK2.AAM
@mike64 I really don’t see any reason to continue. Germany is making 91 and Japan is getting 78… there’s no way the allies are going to do anything to change that. They can’t compete against income like that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
2 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from Yunnan to West India
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Chahar
2 bombers moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
2 bombers owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 5/12 hits, 6.17 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
6 artilleries and 2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from West India to India
1 submarine moved from 20 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Chahar to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 harbour placed in Java
3 infantry placed in India
3 submarines placed in 37 Sea Zone
3 submarines placed in 20 Sea Zone
1 submarine and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -2.33
ANZAC regular : 1.00
UK_Pacific regular : -0.67
@mike64 did you see my message?
missed it. agree with stopping. would you like to play the axis and I will try another at 40. or you could try the allies with 60. or try a G41 or G42. I would be pretty open to anything you would like to suggest.
@mike64 I’ve looked at the G42 map but can’t find the 41. Do you know what it’s called on Triple A ?
Ozteas 1941 Global Setup
@mike64 I see a 1939 and a 1942 version of Ozteas but not a 41… I’ll download the '39 version and see what that looks like.
2025-12-20-Ozteas-1941-Global-Setup.tsvg in my list the Ozteas 1941 is just below the 1939 version
@mike64 I found some Ozteas 41 variants and downloaded those, but I’m getting an error when I try to open the file you posted. something like null pointer invalid…
maybe message caused by using different triplea versions. I am on 2.7+ 15160 not sure this causes issue
@mike64 could be I’m using 26 14752
@mike64 Have you ever played the 39 version?
never played 39. have never seen it or heard anything about it. no problem if you want to play it.
@mike64 It seems to have a lot of player enforced rules but I’d be willing to try it out. Why don’t you check out the map and let me know what side you’d prefer.
will try allies
@mike64 Ok… I’ll set it up tomorrow. I’m not sure of the balance so we’ll start with no bid and see how it goes.
@mike64 I’m going through the game in local… it’s really different than basic G40 so I’m not sure what openings to do…
No problem. I looked at it for a while last night. Was very challenging trying to come up with a G1 I felt good about.
@mike64 yeah… I don’t think Germany can take Paris R1 so France will have a turn to build units. And there seems to be a rule against Italy attacking any spaces that contain French or British units unless Paris has fallen.
Yes. G2 taking of France would be the earliest. So what to do G1? Kill 10 guys in Poland? Kill guys in Yugo? Kill guy Denmark to open channel? Kill Dutch guys in Holland to create landing spot for German planes? How to distribute resources to efficiently accomplish a good G1 and be set for a good G2.