@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
yes, the sub will fight.
Your sub missed and I got 3 hits first round. Took BB soak and sub. Do you want to lose destroyer or cruiser with the third hit?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Romania to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Romania
Place Units - Italians
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,2,2
Italians collect 9 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Persia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour and 8 mech_infantrys moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Nenetsia to Urals
1 armour and 1 mech_infantry moved from Vologda to Urals
2 armour and 3 mech_infantrys moved from Samara to Tsinghai
1 bomber moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Novosibirsk
1 bomber moved from Romania to Caucasus
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry; Russians defend with 1 artillery and 1 infantry
Germans roll dice for 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/28 hits, 9.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
4 artilleries moved from Samara to Kazakhstan
4 artilleries and 1 infantry moved from Tambov to Volgograd
2 artilleries moved from Ukraine to Rostov
3 aaGuns moved from Rostov to Caucasus
2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Russia
1 bomber moved from Novosibirsk to Russia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Germany to Romania
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Northern Italy to Southern France
4 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Germany
1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,2,4
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : 2.67
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to Timguska
1 infantry moved from Suiyuyan to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
@mike64 I really don’t see any reason to continue. Germany is making 91 and Japan is getting 78… there’s no way the allies are going to do anything to change that. They can’t compete against income like that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
2 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from Yunnan to West India
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Chahar
2 bombers moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
2 bombers owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 5/12 hits, 6.17 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
6 artilleries and 2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from West India to India
1 submarine moved from 20 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Chahar to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 harbour placed in Java
3 infantry placed in India
3 submarines placed in 37 Sea Zone
3 submarines placed in 20 Sea Zone
1 submarine and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -2.33
ANZAC regular : 1.00
UK_Pacific regular : -0.67
@mike64 did you see my message?
missed it. agree with stopping. would you like to play the axis and I will try another at 40. or you could try the allies with 60. or try a G41 or G42. I would be pretty open to anything you would like to suggest.
@mike64 I’ve looked at the G42 map but can’t find the 41. Do you know what it’s called on Triple A ?
Ozteas 1941 Global Setup
@mike64 I see a 1939 and a 1942 version of Ozteas but not a 41… I’ll download the '39 version and see what that looks like.
2025-12-20-Ozteas-1941-Global-Setup.tsvg in my list the Ozteas 1941 is just below the 1939 version
@mike64 I found some Ozteas 41 variants and downloaded those, but I’m getting an error when I try to open the file you posted. something like null pointer invalid…
maybe message caused by using different triplea versions. I am on 2.7+ 15160 not sure this causes issue
@mike64 could be I’m using 26 14752
@mike64 Have you ever played the 39 version?
never played 39. have never seen it or heard anything about it. no problem if you want to play it.
@mike64 It seems to have a lot of player enforced rules but I’d be willing to try it out. Why don’t you check out the map and let me know what side you’d prefer.
will try allies