Never again that attack, should have just used all units :(
G40 OOB captain walker (allies +45) vs Mike 64 ke
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 6 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 8 armour and 8 mech_infantrys moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 4 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Nenetsia to Urals 1 armour and 1 mech_infantry moved from Vologda to Urals 2 armour and 3 mech_infantrys moved from Samara to Tsinghai 1 bomber moved from Russia to Novosibirsk 1 armour and 1 mech_infantry moved from Vologda to Urals 1 mech_infantry moved from Volgograd to Sikang Germans take Sikang from Chinese 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Novosibirsk 1 bomber moved from Romania to Caucasus Combat - Germans Battle in Novosibirsk Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tsinghai Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai 1 infantry owned by the Russians lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers British defend with 3 infantry; Russians defend with 1 artillery and 1 infantry Germans roll dice for 8 armour, 1 bomber, 2 fighters, 3 infantry, 12 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/28 hits, 9.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus 1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novosibirsk to Kazakhstan 4 artilleries moved from Samara to Kazakhstan 4 artilleries and 1 infantry moved from Tambov to Volgograd 2 artilleries moved from Ukraine to Rostov 3 aaGuns moved from Rostov to Caucasus 2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan 1 bomber moved from Caucasus to Russia 1 bomber moved from Novosibirsk to Russia 1 armour and 1 mech_infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Germany to Romania 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Northern Italy to Southern France 4 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Slovakia Hungary to Western Germany 1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Germany 1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,2,4 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : 2.67 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun and 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Kansu to Timguska 1 infantry moved from Suiyuyan to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
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@mike64 I really don’t see any reason to continue. Germany is making 91 and Japan is getting 78… there’s no way the allies are going to do anything to change that. They can’t compete against income like that.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 harbour, 3 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea 2 infantry moved from India to West India 2 fighters and 2 tactical_bombers moved from Yunnan to West India 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Chahar 2 bombers moved from French Indo China to Chahar 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Dutch New Guinea Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers ANZAC defend with 1 infantry; Americans defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 5/12 hits, 6.17 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea 1 infantry owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 6 artilleries and 2 infantry moved from Burma to India 2 fighters and 2 tactical_bombers moved from West India to India 1 submarine moved from 20 Sea Zone to 42 Sea Zone 3 mech_infantrys moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 2 bombers moved from Chahar to Yunnan 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Anhwe to Kiangsi 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 harbour placed in Java 3 infantry placed in India 3 submarines placed in 37 Sea Zone 3 submarines placed in 20 Sea Zone 1 submarine and 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -2.33 ANZAC regular : 1.00 UK_Pacific regular : -0.67 -
@mike64 did you see my message?
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missed it. agree with stopping. would you like to play the axis and I will try another at 40. or you could try the allies with 60. or try a G41 or G42. I would be pretty open to anything you would like to suggest.
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@mike64 I’ve looked at the G42 map but can’t find the 41. Do you know what it’s called on Triple A ?
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Ozteas 1941 Global Setup
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@mike64 I see a 1939 and a 1942 version of Ozteas but not a 41… I’ll download the '39 version and see what that looks like.
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2025-12-20-Ozteas-1941-Global-Setup.tsvg in my list the Ozteas 1941 is just below the 1939 version
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@mike64 I found some Ozteas 41 variants and downloaded those, but I’m getting an error when I try to open the file you posted. something like null pointer invalid…
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maybe message caused by using different triplea versions. I am on 2.7+ 15160 not sure this causes issue
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@mike64 could be I’m using 26 14752
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@mike64 Have you ever played the 39 version?
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never played 39. have never seen it or heard anything about it. no problem if you want to play it.
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@mike64 It seems to have a lot of player enforced rules but I’d be willing to try it out. Why don’t you check out the map and let me know what side you’d prefer.
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will try allies
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@mike64 Ok… I’ll set it up tomorrow. I’m not sure of the balance so we’ll start with no bid and see how it goes.
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@mike64 I’m going through the game in local… it’s really different than basic G40 so I’m not sure what openings to do…
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No problem. I looked at it for a while last night. Was very challenging trying to come up with a G1 I felt good about.





