L25 bm4 axis-dom vs simon33 (allies+16)


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 tactical_bomber moved from Southern Italy to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            2 infantry moved from Egypt to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 4 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated
                British win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 battleship, 2 carriers, 4 fighters, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Rostov to Volgograd
            2 artilleries, 8 infantry and 1 marine moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            3 infantry placed in Egypt
            2 mech_infantrys placed in Southern Italy
            1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -4.17
    British regular : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Northwest Persia to Iraq
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from Caroline Islands to 25 Sea Zone
            1 fighter moved from Caroline Islands to 62 Sea Zone
            1 infantry moved from India to Burma
    
        Place Units - ANZAC
            1 fighter and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 73 Sea Zone to 71 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Nenetsia to Archangel
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Western Ukraine to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            2 infantry moved from Rostov to Caucasus
            2 fighters moved from 98 Sea Zone to Caucasus
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            2 bombers, 13 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Norway to United Kingdom
            1 infantry moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            2 fighters moved from 97 Sea Zone to 110 Sea Zone
            1 artillery moved from Rostov to Caucasus
            1 mech_infantry moved from Trans-Jordan to Alexandria
            1 armour moved from Trans-Jordan to Alexandria
            2 fighters moved from 97 Sea Zone to Alexandria
            1 mech_infantry moved from Trans-Jordan to Alexandria
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble???

  • '19 '17 '16

    No scramble.

    I had been thinking that was awfully weak.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Nenetsia to Archangel
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Western Ukraine to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            2 infantry moved from Rostov to Caucasus
            2 fighters moved from 98 Sea Zone to Caucasus
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            2 bombers, 13 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Norway to United Kingdom
            1 infantry moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            2 fighters moved from 97 Sea Zone to 110 Sea Zone
            1 artillery moved from Rostov to Caucasus
            1 mech_infantry moved from Trans-Jordan to Alexandria
            1 armour moved from Trans-Jordan to Alexandria
            2 fighters moved from 97 Sea Zone to Alexandria
            1 mech_infantry moved from Trans-Jordan to Alexandria
    
        Combat - Germans
            Battle in Anglo Egyptian Sudan
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Alexandria
                Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Alexandria, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Alexandria
                Germans win, taking Alexandria from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 4 artilleries, 4 bombers, 14 fighters, 4 infantry, 1 marine and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
                    British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
                    3 fighters owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 4 artilleries, 4 bombers, 11 fighters, 4 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 12/29 hits, 14.50 expected hits
                    British roll dice for 5 aaGuns, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/16 hits, 5.50 expected hits
                    4 infantry owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British, 1 bomber owned by the Americans and 7 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 artilleries, 4 bombers, 11 fighters, 1 marine and 5 tactical_bombers in United Kingdom, round 3 : 12/25 hits, 13.17 expected hits
                    British roll dice for 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/8 hits, 3.00 expected hits
                    3 artilleries owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British, 1 fighter owned by the French, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
                Germans captures 41PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 11 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 3 artilleries, 3 fighters and 4 infantry
                Casualties for Americans: 1 bomber
                Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
                Casualties for French: 1 fighter and 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 103 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Poland to Eastern Poland
            3 mech_infantrys moved from Germany to Baltic States
            2 fighters moved from Caucasus to Volgograd
            5 armour, 3 artilleries, 17 infantry and 13 mech_infantrys moved from Rostov to Volgograd
            1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
            2 fighters moved from Anglo Egyptian Sudan to 97 Sea Zone
            2 fighters moved from Alexandria to Egypt
            3 bombers moved from United Kingdom to Western Germany
            1 bomber, 11 fighters and 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 aaGun and 1 infantry moved from Norway to Finland
            6 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 airfield placed in Normandy Bordeaux
            3 fighters placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 112 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 137 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    Russians regular : 1.00
    Germans regular : -0.33
    British regular : -2.17
    

    Savegame


  • alright. clock is ticking, you have until next G turn to regain a VC in europe or else…


  • OR you take tokyo, which will only happen in your dreams…


  • @axis-dominion said in L25 bm4 axis-dom vs simon33 (allies+16):

    alright. clock is ticking, you have until next G turn to regain a VC in europe or else…

    And in fact, I cannot, barring a couple of places where I need all hits with you all misses. Will post.

  • S simon33 referenced this topic on

  • @simon33 said in L25 bm4 axis-dom vs simon33 (allies+16):

    @axis-dominion said in L25 bm4 axis-dom vs simon33 (allies+16):

    alright. clock is ticking, you have until next G turn to regain a VC in europe or else…

    And in fact, I cannot, barring a couple of places where I need all hits with you all misses. Will post.

    GG

  • '19 '17 '16

    Sorry I didn’t give you a better run for your money.

  • '19 '17 '16

    Thanks for the game, don’t think I said that.

    I’m up for a rematch if you are. We could swap sides but I feel that I’m more competitive with allies in BM. Or we can bid again if you prefer. Strangely in G40 I think I play Axis better, or maybe that is because of low bids online.


  • the whole alaska thing was meant to be a distraction to pull america away from the real dangers the allies faced in the atlantic… and it worked like a charm. i think the boldness of investing a couple facilities there really got you worried enough to drop loads of troops and waste a lot of time there, perfectly setting up for the final kill on a sea lion. just surprised you totally missed the danger to london…


  • @axis-dominion said in L25 bm4 axis-dom vs simon33 (allies+16):

    the whole alaska thing was meant to be a distraction to pull america away from the real dangers the allies faced in the atlantic… and it worked like a charm. i think the boldness of investing a couple facilities there really got you worried enough to drop loads of troops and waste a lot of time there, perfectly setting up for the final kill on a sea lion. just surprised you totally missed the danger to london…

    It wasn’t that I didn’t see it but I didn’t expect a sea lion with only 4 transports. I did expect a round with a lot of boats dropped in the sea. But I did really know if that happened London was toast. I thought I had to take that chance because UK couldn’t afford to take its eye off the Middle East. I was really worried about your mobile forces coming down from USSR and killing my Middle East force. By the end my ME force had some strength but it wasn’t always thus.

    I suspect I was really hurt by losing that 110 battle where I tried to kill your sub. It was a 96% battle. This meant I couldn’t move my CV to 92 like I usually would. Sure Italy can attack it but they have better things to do. I have pondered a few things in my head and I think it would have been better in this game to have kept the BB in 111 rather than the ftr so that I could use it as a blocker to Gibraltar. It would also have given me better odds in the battle with your sub, but putting it in 110 does allow Italy to can open. if it’s 2 sea units+1ftr scrambling, it’s a 3 on 3 battle so Italy may not do so. All this would make moving the CV to 92 with 2ftr feasible if a target. Your convoying subs really cost UK dearly in the early rounds also, at least compared to what it should have been able to do.

    I wonder if I should have not left Sudan and the Middle East in the middle of the game. Which ever way you went, the other force could probably have retaken Egypt but there is the option that you might have had of Germany going one way and Italy the other.

    I do think that the Alaska force needed to be dealt with, otherwise you could have landed on San Fran which would have been bad.

    Anyway, those are my thoughts.

  • '19 '17 '16

    But my main stuff up this game was losing Egypt early, cheaply and unnecessarily.

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