#1: VictoryFirst (Axis) - dawgoneit (Allies) | Anniversary 1942, no bid
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Kill the carrier, please.
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@victoryfirst 32e6e96f-9c01-45da-8dd3-c4038c1e0228-USA 5.tsvg
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 destroyers moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to 57 Sea Zone 1 bomber moved from Eastern United States to 57 Sea Zone 1 submarine moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 61 Sea Zone 2 bombers moved from United Kingdom to Evenki National Okrug Combat - Americans Battle in Evenki National Okrug Americans attack with 2 bombers Japanese defend with 1 armour and 1 artillery Americans win with 2 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 artillery Battle in 57 Sea Zone Americans attack with 1 bomber, 2 destroyers and 1 fighter Japanese defend with 1 battleship Units damaged: 1 battleship owned by the Japanese Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 battleship Battle in 61 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier, 1 fighter and 2 transports Japanese and Americans reach a stalemate . Battle score for attacker is 20 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier and 2 transports 1 fighter owned by the Japanese forced to land in Kwangtung Non Combat Move - Americans 1 fighter moved from Burma to Novosibirsk 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 bomber moved from 57 Sea Zone to Western United States 2 bombers moved from Evenki National Okrug to Urals Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsI landed your fighter in Kwangtung. I figure you might want to move it.
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Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from 59 Sea Zone to 57 Sea Zone 1 bomber moved from Manchuria to 57 Sea Zone 1 fighter moved from New Guinea to 61 Sea Zone 1 fighter moved from Kwangtung to 61 Sea Zone Combat - Japanese Battle in 57 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 57 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 61 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 61 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 61 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Chinghai: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from Japan to Fukien 1 fighter moved from 61 Sea Zone to Hupeh 1 fighter moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 59 Sea Zone to 62 Sea Zone 1 bomber moved from 57 Sea Zone to Manchuria 1 carrier moved from 59 Sea Zone to 62 Sea Zone 1 battleship and 1 cruiser moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from Japan to 62 Sea Zone 1 fighter moved from 62 Sea Zone to Hupeh 4 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Manchuria to Soviet Far East 1 armour and 2 infantry moved from Ningxia to Chinghai 2 infantry moved from Suiyuan to Ningxia 2 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 artillery and 3 infantry placed in Japan 1 armour and 2 infantry placed in Manchuria 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 1,17In the battle in sz 61, I swapped out a fighter from Kwangtung for a fighter from Japan, so that I could move a fighter into Chinghai.
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@victoryfirst b51338c5-d480-4e9e-adb1-14bcbb3c9e58-Russia 6.tsvg
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 38 PUs; Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 1 armour moved from Norway to Karelia S.S.R. 1 bomber moved from Russia to Chinghai 2 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in Chinghai Russians attack with 1 bomber and 4 infantry Japanese defend with 1 armour, 1 fighter and 2 infantry Russians roll dice for 1 bomber and 4 infantry in Chinghai, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Chinghai, round 2 : 0/4 hits, 1.83 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians roll dice for 1 bomber and 4 infantry in Chinghai, round 3 : 0/5 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Chinghai Russians roll dice for 1 bomber and 3 infantry in Chinghai, round 4 : 2/4 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 4 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Russians roll dice for 1 bomber and 2 infantry in Chinghai, round 5 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Chinghai, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Russians win, taking Chinghai from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour, 1 fighter and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Russians 1 bomber moved from Chinghai to Russia 4 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Russia to Belorussia 1 infantry moved from Urals to Novosibirsk 1 artillery and 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -2.50 Russians regular : -0.83 -
@dawgoneit
Game HistoryRound: 6 Purchase Units - Germans Germans buy 1 bomber and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 armour and 4 infantry moved from Poland to East Poland 1 artillery and 1 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Germany to East Poland 2 bombers and 1 fighter moved from Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 2 armour, 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 5 infantry in East Poland, round 2 : 2/8 hits, 2,33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from France to Germany 1 artillery and 7 infantry moved from Germany to Poland 2 bombers and 1 fighter moved from Baltic States to Germany Place Units - Germans 1 bomber and 7 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 27 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,50 -
@victoryfirst 092ac5d7-5cce-4fe3-b242-738756e2b88b-UK 6.tsvg
Game History
Round: 6 Purchase Units - British British buy 3 armour, 3 artilleries, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from Kazakh S.S.R. to Ningxia 2 bombers moved from Caucasus to Ningxia 1 armour and 2 infantry moved from India to Burma Combat - British Battle in Ningxia British attack with 2 bombers and 1 fighter Japanese defend with 2 infantry British roll dice for 2 bombers and 1 fighter in Ningxia, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Ningxia British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Baltic States British attack with 2 artilleries and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States British win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 armour moved from Persia to Chinghai 1 artillery and 1 infantry moved from Persia to India 1 fighter moved from Ningxia to Chinghai 2 bombers moved from Ningxia to Russia 2 armour moved from Egypt to Persia 3 infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory placed in Finland 1 artillery, 1 fighter and 1 infantry placed in India 2 armour placed in Egypt 1 armour and 2 artilleries placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.33 British regular : 0.33 -
@dawgoneit
Game HistoryRound: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 2 infantry moved from Poland to Bulgaria Romania 3 infantry moved from Poland to East Poland 1 artillery moved from Poland to Bulgaria Romania 4 infantry moved from Italy to Balkans 1 infantry moved from Bulgaria Romania to East Poland Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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@victoryfirst b60cf0f4-e0a4-4af2-ad54-8b8e0429528f-USA 6.tsvg
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from Urals to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 2 fighters moved from 56 Sea Zone to 57 Sea Zone 1 bomber moved from Western United States to United Kingdom Combat - Americans Battle in 57 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 57 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yakut S.S.R. Americans attack with 2 bombers and 1 fighter Japanese defend with 4 infantry Americans roll dice for 2 bombers and 1 fighter in Yakut S.S.R., round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yakut S.S.R. Americans roll dice for 2 bombers and 1 fighter in Yakut S.S.R., round 3 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Non Combat Move - Americans 1 fighter moved from Yakut S.S.R. to Urals 2 bombers moved from Yakut S.S.R. to Russia 2 fighters moved from 57 Sea Zone to 56 Sea Zone Place Units - Americans 3 destroyers and 1 transport placed in 56 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -2.00 -
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 51 Sea Zone 3 infantry moved from 51 Sea Zone to Caroline Islands Japanese take Caroline Islands from Americans 1 destroyer moved from 61 Sea Zone to 51 Sea Zone 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Yunnan to Sikang 1 infantry moved from Fukien to Yunnan 1 infantry moved from Suiyuan to Hupeh 1 fighter moved from Fukien to 62 Sea Zone 1 fighter moved from Hupeh to 62 Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Soviet Far East Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 carrier and 2 destroyers placed in 62 Sea Zone 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
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@victoryfirst d6e79d03-1c8b-4fe9-be2d-a685f4a86406-Russia 7.tsvg
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery and 4 infantry moved from Ukraine to Eastern Ukraine 1 artillery and 1 infantry moved from Belorussia to Eastern Ukraine 1 armour moved from Karelia S.S.R. to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Russia to Belorussia 5 infantry moved from Russia to Eastern Ukraine 1 artillery and 3 infantry moved from Caucasus to Eastern Ukraine 1 bomber moved from Russia to Germany 1 infantry moved from Novosibirsk to Evenki National Okrug Russians take Evenki National Okrug from Japanese Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - Russians 1 bomber moved from Germany to Karelia S.S.R. Place Units - Russians 1 destroyer placed in 5 Sea Zone 1 infantry placed in Karelia S.S.R. 2 artilleries and 2 infantry placed in Caucasus 1 infantry placed in Russia Russians undo move 2. 1 infantry placed in Russia Russians undo move 2. 1 artillery placed in Russia 1 artillery and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
Alright, I concede. You played very well, and thanks for playing.
Lol, I was already lost by turn 4. I played way too aggressively. Should also have handled Japan a bit better, to be honest. I like how you gathered your naval forces with the US and UK in SZ 12 near Gibraltar, to threaten the Italian homeland and take away that NO for them.
If you have any thoughts regarding the balance, optional rules, or anything, feel free to let me know.
I’ll let you know my thoughts as well:
I think the Strategic Bombers are a bit too strong if the Fighter Escorts and Interceptors rule isn’t implemented. It’s so easy to build a massive stack of bombers, to threaten lots of territory and sea zones. On top of that, it can deal serious damage by bombing the crap out of one’s factories. The US and UK can take out Germany’s economy with a stack of bombers, and the Germans and Japanese can seize the Russian economy. The Escorts/Interceptors rule can prevent this bombing on a massive scale.I propose we do a rematch where we swap sides, with the exact same ruleset.
Hope you enjoyed the game. I certainly did!
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@victoryfirst sounds good to me. go a head and set it up the way you want it.
I’ll play as many games you want and any version. i love playing. -
Thanks, you can use this file to do your J1 and put it into this thread:
https://www.axisandallies.org/forums/topic/39876/2-dawgoneit-axis-victoryfirst-allies-anniversary-1942-no-bid





