L22 AndrewAAGamer (X) vs Karl7 (L+58) OOB

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kansu to Russia
            1 infantry moved from Kwangsi to French Indo China
                  Americans take French Indo China from Japanese
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            7 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Russia
                    Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Russia causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 78 Sea Zone
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
            2 fighters moved from 42 Sea Zone to 78 Sea Zone
            1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 aaGuns moved from Morocco to 92 Sea Zone
            6 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 aaGuns and 6 infantry moved from 98 Sea Zone to Egypt
            4 fighters moved from 92 Sea Zone to Egypt
            3 fighters moved from Gibraltar to Egypt
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Russia to Sikang
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 mech_infantrys placed in Kwangtung
            6 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            3 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            4 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kwangsi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            16 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            8 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from Rhodesia to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
            1 fighter moved from Egypt to 81 Sea Zone
    
        Combat - British
            Battle in 81 Sea Zone
                British attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 81 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 81 Sea Zone to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            5 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 fighters moved from United Kingdom to 92 Sea Zone
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
            British collect 24 PUs (4 lost to blockades); end with 26 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Americans regular : -1.50
    Japanese regular : -1.67
    Germans AA : -0.17
    British regular : -1.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ98?


  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 bombers and 2 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 bombers and 2 fighters
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from 98 Sea Zone to Iraq
            1 armour and 1 mech_infantry moved from Eastern Persia to West India
            1 armour moved from Caucasus to Iraq
            1 mech_infantry moved from Persia to West India
    
        Place Units - Italians
            1 airfield placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6,1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Italians collect 17 PUs (8 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Kwangsi to Malaya
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Philippines to Malaya
            1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone
            1 destroyer moved from 66 Sea Zone to 84 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Kwangsi to Malaya
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Philippines to Malaya
            1 cruiser, 1 destroyer and 2 submarines moved from 37 Sea Zone to 78 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 66 Sea Zone
            1 destroyer moved from 66 Sea Zone to 84 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ91?


  • @andrewaagamer 18 bomber!!!

    No scram

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 18 bombers
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 18 bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Evenkiyskiy
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 4 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Timguska
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novosibirsk: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Syria from French to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Novosibirsk to Caucasus
            1 infantry moved from Vologda to Novosibirsk
            1 aaGun moved from Urals to Timguska
            10 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Trans-Jordan to Syria
            1 armour moved from Syria to Iraq
            8 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
            7 mech_infantrys moved from Northwest Persia to Iraq
            18 bombers moved from 91 Sea Zone to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            6 bombers placed in Western Germany
            1 airfield placed in Trans-Jordan
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,4,3
            Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -3.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 7 fighters in 78 Sea Zone, round 3 : 7/14 hits, 7.67 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 78 Sea Zone, round 4 : 8/16 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 78 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 78 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Japanese: 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 3 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
            Battle in Anglo Egyptian Sudan
                Japanese attack with 7 fighters
                British defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 7 fighters in Anglo Egyptian Sudan, round 2 : 5/7 hits, 3.50 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Anglo Egyptian Sudan
                Japanese win with 5 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 fighters
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 78 Sea Zone: 5 fighters
            EDIT: Adding units owned by Japanese to Ceylon: 2 fighters
            EDIT: Adding units owned by Japanese to India: 3 fighters
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from 78 Sea Zone to 39 Sea Zone
            2 bombers moved from 78 Sea Zone to India
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 4 transports moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            5 fighters moved from Anglo Egyptian Sudan to Iraq
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,1,4,2,5,5,6
            Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : -2.83
    British regular : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French Indo China to Siam
                  Americans take Siam from Japanese
            1 bomber moved from Sikang to Persia
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
    
        Combat - Americans
            Strategic bombing raid in Persia
                    Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 aaGun and 3 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
            3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            6 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Persia to Egypt
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Kwangtung to French Indo China
    
        Place Units - Americans
            1 airfield placed in French Indo China
            1 armour and 2 mech_infantrys placed in Korea
            1 carrier placed in 36 Sea Zone
            2 fighters placed in 36 Sea Zone
            2 mech_infantrys placed in Kwangtung
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 24 infantry moved from Yunnan to Burma
            3 infantry moved from Shensi to Kansu
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Kansu
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Ethiopia
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 battleship and 4 cruisers moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 artillery placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.33
    Italians AA : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ98?


  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 bombers and 2 fighters
                British defend with 1 transport; Americans defend with 2 transports
                    1 transport owned by the British and 2 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Americans: 2 transports
                Casualties for British: 1 transport
            Battle in Trans-Jordan
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 airfield; Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from 98 Sea Zone to Southern Italy
            1 armour and 2 mech_infantrys moved from West India to Persia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Italians collect 16 PUs (10 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Savegame

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