L22 AndrewAAGamer (X) vs Karl7 (L+58) OOB

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ91?


  • @andrewaagamer 18 bomber!!!

    No scram

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 6 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            18 bombers moved from Western Germany to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Urals to Evenkiyskiy
            1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Timguska
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 18 bombers
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 18 bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Evenkiyskiy
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 4 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Timguska
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novosibirsk: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Syria from French to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Novosibirsk to Caucasus
            1 infantry moved from Vologda to Novosibirsk
            1 aaGun moved from Urals to Timguska
            10 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Trans-Jordan to Syria
            1 armour moved from Syria to Iraq
            8 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
            7 mech_infantrys moved from Northwest Persia to Iraq
            18 bombers moved from 91 Sea Zone to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            6 bombers placed in Western Germany
            1 airfield placed in Trans-Jordan
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,4,3
            Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -3.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 7 tactical_bombers moved from Trans-Jordan to 78 Sea Zone
            2 battleships, 2 carriers and 3 fighters moved from 80 Sea Zone to 78 Sea Zone
            1 submarine moved from 72 Sea Zone to 78 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 77 Sea Zone to 78 Sea Zone
            2 fighters moved from Iraq to 78 Sea Zone
            7 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in 78 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 78 Sea Zone, round 2 : 11/22 hits, 12.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 78 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 7/19 hits, 9.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 7 tactical_bombers in 78 Sea Zone, round 3 : 11/21 hits, 12.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 7 fighters in 78 Sea Zone, round 3 : 7/14 hits, 7.67 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 78 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 78 Sea Zone, round 4 : 8/16 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 78 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 78 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Japanese: 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 3 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
            Battle in Anglo Egyptian Sudan
                Japanese attack with 7 fighters
                British defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 7 fighters in Anglo Egyptian Sudan, round 2 : 5/7 hits, 3.50 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Anglo Egyptian Sudan
                Japanese win with 5 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 fighters
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 78 Sea Zone: 5 fighters
            EDIT: Adding units owned by Japanese to Ceylon: 2 fighters
            EDIT: Adding units owned by Japanese to India: 3 fighters
            EDIT: Turning off Edit Mode
            2 tactical_bombers moved from 78 Sea Zone to 39 Sea Zone
            2 bombers moved from 78 Sea Zone to India
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 4 transports moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            5 fighters moved from Anglo Egyptian Sudan to Iraq
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,1,4,2,5,5,6
            Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : -2.83
    British regular : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French Indo China to Siam
                  Americans take Siam from Japanese
            1 bomber moved from Sikang to Persia
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
    
        Combat - Americans
            Strategic bombing raid in Persia
                    Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 aaGun and 3 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
            3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            6 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Persia to Egypt
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Kwangtung to French Indo China
    
        Place Units - Americans
            1 airfield placed in French Indo China
            1 armour and 2 mech_infantrys placed in Korea
            1 carrier placed in 36 Sea Zone
            2 fighters placed in 36 Sea Zone
            2 mech_infantrys placed in Kwangtung
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 24 infantry moved from Yunnan to Burma
            3 infantry moved from Shensi to Kansu
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Kansu
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Ethiopia
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 battleship and 4 cruisers moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 artillery placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.33
    Italians AA : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ98?


  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 bombers and 2 fighters
                British defend with 1 transport; Americans defend with 2 transports
                    1 transport owned by the British and 2 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Americans: 2 transports
                Casualties for British: 1 transport
            Battle in Trans-Jordan
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 airfield; Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from 98 Sea Zone to Southern Italy
            1 armour and 2 mech_infantrys moved from West India to Persia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Italians collect 16 PUs (10 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 84 Sea Zone to 91 Sea Zone
            1 fighter moved from 66 Sea Zone to French West Africa
            1 carrier moved from 66 Sea Zone to 63 Sea Zone
            2 artilleries, 3 fighters and 4 infantry moved from Malaya to Shan State
            2 fighters moved from French Indo China to Shan State
            1 bomber moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
                Japanese defend with 1 aaGun, 8 infantry and 2 mech_infantrys
                    Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Shan State, round 2 : 7/12 hits, 4.83 expected hits
                    Japanese roll dice for 1 aaGun, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 5 fighters in Shan State, round 3 : 1/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 4 fighters in Shan State, round 4 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
                Casualties for Japanese: 1 aaGun, 8 infantry and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Hainan from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            3 fighters moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Egypt
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Japanese AA : -0.50
    ANZAC regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 84 Sea Zone to 91 Sea Zone
            1 fighter moved from 66 Sea Zone to French West Africa
            1 carrier moved from 66 Sea Zone to 63 Sea Zone
            2 artilleries, 3 fighters and 4 infantry moved from Malaya to Shan State
            2 fighters moved from French Indo China to Shan State
            1 bomber moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
                Japanese defend with 1 aaGun, 8 infantry and 2 mech_infantrys
                    Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Shan State, round 2 : 7/12 hits, 4.83 expected hits
                    Japanese roll dice for 1 aaGun, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 5 fighters in Shan State, round 3 : 1/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery, 1 bomber and 4 fighters in Shan State, round 4 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
                Casualties for Japanese: 1 aaGun, 8 infantry and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Hainan from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            3 fighters moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Egypt
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Japanese AA : -0.50
    ANZAC regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
            1 mech_infantry moved from Timguska to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
            11 armour and 17 mech_infantrys moved from Iraq to Trans-Jordan
            14 mech_infantrys moved from Caucasus to Iraq
            18 bombers moved from Southern France to Western Germany
    
        Place Units - Germans
            7 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,2,2
            Germans collect 63 PUs (3 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            5 infantry moved from Amur to Buryatia
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            2 tactical_bombers moved from 78 Sea Zone to Ethiopia
            5 fighters moved from Iraq to Anglo Egyptian Sudan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            2 battleships moved from 78 Sea Zone to 76 Sea Zone
    
        Combat - Japanese
            Battle in Italian Somaliland
            Battle in Ethiopia
                Japanese attack with 2 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 battleships in Ethiopia, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Ethiopia
                Japanese win, taking Italian Somaliland from British, taking Ethiopia from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Japanese attack with 5 fighters
                British defend with 5 infantry
                    Japanese roll dice for 5 fighters in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 5 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.67 expected hits
                    2 fighters owned by the Japanese and 3 infantry owned by the British lost in Anglo Egyptian Sudan
                    Japanese roll dice for 3 fighters in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Japanese roll dice for 3 fighters in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                Japanese win with 2 fighters remaining. Battle score for attacker is -15
                Casualties for Japanese: 3 fighters
                Casualties for British: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
            2 tactical_bombers moved from Ethiopia to 76 Sea Zone
            2 fighters moved from Ceylon to 76 Sea Zone
            1 carrier moved from 78 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 78 Sea Zone to 76 Sea Zone
            1 aaGun moved from India to 39 Sea Zone
            1 aaGun and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 aaGun moved from 76 Sea Zone to Ethiopia
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 tactical_bombers moved from 39 Sea Zone to Trans-Jordan
            2 bombers moved from India to Trans-Jordan
            1 artillery moved from 80 Sea Zone to Iraq
            1 armour moved from Iraq to Trans-Jordan
            6 infantry moved from Iraq to Trans-Jordan
            3 fighters moved from India to Iraq
            2 bombers moved from Trans-Jordan to Iraq
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,5,6,4,2,4,3
            Japanese collect 7 PUs (8 lost to blockades); end with 10 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    British regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 8 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Non Combat Move - Americans
            1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
            1 aaGun and 3 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 carrier and 2 fighters moved from 91 Sea Zone to 83 Sea Zone
            5 fighters moved from Gibraltar to Egypt
            4 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from 38 Sea Zone to Burma
            7 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Siam to Shan State
            1 carrier, 2 fighters and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 armour and 2 mech_infantrys moved from Korea to Buryatia
            2 carriers, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 88 Sea Zone
            1 destroyer moved from 109 Sea Zone to 88 Sea Zone
            1 carrier and 2 fighters moved from 83 Sea Zone to 82 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            8 fighters and 1 mech_infantry placed in Eastern United States
            1 infantry placed in French Indo China
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            8 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 cruiser moved from 91 Sea Zone to 82 Sea Zone
    
        Non Combat Move - British
            1 fighter moved from Union of South Africa to Egypt
            1 cruiser moved from 91 Sea Zone to 88 Sea Zone
            2 cruisers moved from 91 Sea Zone to 82 Sea Zone
            2 fighters moved from 82 Sea Zone to Egypt
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 artillery and 5 infantry moved from Southern France to Spain
            1 artillery and 5 infantry moved from Normandy Bordeaux to Spain
            2 bombers moved from Southern Italy to United Kingdom
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to Spain
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in Spain
                Italians attack with 2 artilleries, 1 fighter and 10 infantry
                Neutral_True defend with 6 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 10 infantry in Spain, round 2 : 5/13 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                    5 infantry owned by the Neutral_True lost in Spain
                    Italians roll dice for 2 artilleries, 1 fighter and 10 infantry in Spain, round 3 : 3/13 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Italians win, taking Spain from Neutral_True with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 aaGun moved from Southern France to Spain
            2 bombers moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 93 Sea Zone to Normandy Bordeaux
            1 fighter moved from Spain to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            1 armour moved from Trans-Jordan to Iraq
    
        Place Units - Italians
            1 airfield placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Italians collect 29 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 1.33
    British AA : -0.33
    Neutral_True regular : -2.33
    

    Savegame

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