TripleA version 2.7.14934
1940 2nd edition OOB - with technology
W@W Entek (Allies) v. Dawg (Axis) #2
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Yamamoto Purchase Units - Chinese Chinese buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 Artillery moved from Hunan to Hupeh 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Anhwei to Hupeh 1 Artillery moved from Shensi to Hupeh 1 Tank moved from Szechwan to Hupeh 1 Tank moved from Yunnan to Hupeh 2 Infantrys moved from Lanchow to Shensi 1 Tank moved from Ningsia to Hupeh 1 Tank moved from Suiyuan to Shensi 1 Infantry moved from Shansi to Hupeh 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Ningsia to Shensi 1 Fighter moved from Hsining to Hupeh 1 Infantry moved from E.Sinkiang to W.Qinghai 1 Tank moved from Hsining to Ningsia 1 Artillery moved from Hsining to E.Qinghai 3 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from Hsining to E.Qinghai 1 Tank moved from C.Sinkiang to W.Qinghai 2 Infantrys moved from Urumqi to E.Sinkiang 1 AAGun moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Shantung to Anhwei 2 Infantrys moved from Shantung to Shansi 1 Fighter moved from Peking to Shansi 1 Artillery and 2 Infantrys moved from Peking to Chahar 2 Fighters moved from 84 Sea Zone to 110 Sea Zone 1 Carrier moved from 84 Sea Zone to 106 Sea Zone 1 Bomber moved from Changchun to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 111 Sea Zone 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from Korea to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 2 Transports moved from 92 Sea Zone to 84 Sea Zone 3 Tanks moved from Formosa to 84 Sea Zone 2 Artillerys moved from Changchun to 84 Sea Zone 2 Infantrys moved from Korea to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry moved from Kirin to 84 Sea Zone 2 Artillerys, 5 Infantrys, 3 Tanks and 5 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 92 Sea Zone 1 Artillery and 3 Infantrys moved from Hulunbuir to Chita 3 Infantrys and 1 Tank moved from Heilungchiang to Chita 3 Tanks moved from Liaoning to Chita 2 Tanks moved from Peking to Chita 1 Tank moved from Kirin to Chita 3 Infantrys moved from Liaoning to Heilungchiang 1 Artillery and 1 Infantry moved from Kirin to Heilungchiang 1 Tank moved from Changchun to Heilungchiang 1 Fighter moved from Changchun to Shansi 4 Artillerys, 8 Infantrys and 3 Tanks moved from 92 Sea Zone to Hong Kong 1 Destroyer and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 92 Sea Zone 1 Battleship moved from 84 Sea Zone to 106 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Elite, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Anhwei Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in 110 Sea Zone Hisaichi attack with 1 Bomber, 2 Fighters and 1 Submarine Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bomber and 2 Fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bomber and 2 Fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits 1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 110 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Fighter and 1 Submarine Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport Battle in Chahar Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hong Kong Hisaichi attack with 4 Artillerys, 8 Infantrys and 3 Tanks British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Hisaichi roll dice for 4 Artillerys, 8 Infantrys and 3 Tanks in Hong Kong, round 2 : 8/15 hits, 4.83 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 1/5 hits, 1.83 expected hits 1 Tank owned by the British, 1 Artillery owned by the British, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hong Kong Hisaichi win, taking Hong Kong from British with 4 Artillerys, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 13 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Battle in 111 Sea Zone Hisaichi attack with 1 Destroyer and 1 Submarine Dutch defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 111 Sea Zone Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in Shansi Hisaichi attack with 2 Fighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 1 Artillery, 6 Infantrys and 7 Tanks Russians defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 1 Artillery, 6 Infantrys and 7 Tanks in Chita, round 2 : 6/14 hits, 5.00 expected hits Russians roll dice for 1 Bunker and 1 Infantry in Chita, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 6 Infantrys and 7 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 1 Bunker and 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Shansi to Peking 1 Fighter moved from Shansi to Shantung 1 Tank moved from Shantung to Peking 1 Fighter moved from 110 Sea Zone to 106 Sea Zone 1 Bomber moved from 110 Sea Zone to Bangkok Place Units - Hisaichi 1 Factory placed in Peking 1 Elite and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Russians regular : -0.83 British regular : -0.83 Dutch regular : -0.33 Hisaichi regular : 2.50 - 
					
					
					
					
@dawgoneit didn’t no if you wanted to battle with your dutch pieces.
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@dawgoneit sorry the message was ment for the trs game
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - British 1 Battleship and 1 Destroyer moved from 10 Sea Zone to 5 Sea Zone 1 Bomber moved from London to 5 Sea Zone 1 Infantry moved from British Somaliland to Italian East Africa British take Italian East Africa from Italians 1 Artillery moved from Kenya to Equatoria 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from Cape Town to South Africa 1 Infantry moved from Bombay to 59 Sea Zone 1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran 1 Fighter moved from Trucial Coast to W.Iran 1 Infantry and 1 Tank moved from Iraq to W.Iran 1 Fighter moved from Lower Egypt to W.Iran 1 Fighter moved from Cyprus to 51 Sea Zone 1 Destroyer moved from 55 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya 1 Fighter moved from Madras to Malaya 1 Submarine moved from 115 Sea Zone to 108 Sea Zone 2 Infantrys moved from Vancouver to 80 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 2 Infantrys moved from 71 Sea Zone to Alaska Purchase Units - British British buy 1 Destroyer, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Destroyer and 1 Fighter; French loiter and taunt Italians defend with 1 Submarine Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Fighter in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Fighter in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Italians lost in 51 Sea Zone British win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Battle in 5 Sea Zone British attack with 1 Battleship, 1 Bomber and 1 Destroyer Finns defend with 1 Destroyer, 1 Submarine and 1 Transport Finns roll dice for 1 Submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 1 Bomber and 1 Destroyer in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Finns roll dice for 1 Destroyer and 1 Transport in 5 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the British 1 Transport owned by the Finns and 1 Submarine owned by the Finns lost in 5 Sea Zone British roll dice for 1 Battleship, 1 Bomber and 1 Destroyer in 5 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Finns roll dice for 1 Destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Finns lost in 5 Sea Zone British win with 1 Battleship, 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 21 Casualties for Finns: 1 Destroyer, 1 Submarine and 1 Transport Battle in W.Iran British attack with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys Neutral roll AA dice in W.Iran : 0/2 hits, 0.33 expected hits British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Neutral British roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank in W.Iran, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 2/5 hits, 1.83 expected hits 3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran British roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank in W.Iran, round 3 : 2/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 0/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Bunker and 4 Infantrys Battle in 108 Sea Zone British attack with 1 Submarine Yamamoto defend with 1 Destroyer British roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Yamamoto lost in 108 Sea Zone Yamamoto win with no units remaining. Battle score for attacker is 1 Casualties for British: 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - British 1 Infantry moved from Nigeria to French Equatorial Africa 1 Infantry moved from Gold Coast to French Sudan 1 Tank moved from Palestine to Cairo 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Cairo 1 Fighter moved from 51 Sea Zone to Cairo 1 Fighter moved from W.Iran to Palestine 1 Fighter moved from W.Iran to Iraq 1 Infantry moved from Rajputana to Baluchistan 1 Infantry moved from Punjab to Baluchistan 1 Infantry moved from Bihar to Assam 1 Infantry moved from Calcutta to Assam 1 Tank moved from Hyderabad to Assam 1 Tank moved from Delhi to Assam 1 Infantry moved from Delhi to Bihar 1 Infantry moved from Mysore to Hyderabad 1 Tank moved from Ontario to Quebec 1 Bomber moved from 5 Sea Zone to Dover 1 Fighter moved from Wales to Paris 2 Fighters moved from London to Paris 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Submarine moved from 18 Sea Zone to 21 Sea Zone 1 Infantry moved from Scotland to Northern Ireland 2 Tanks moved from Manchester to Northern Ireland 3 Infantrys moved from Wales to Manchester 1 Artillery moved from Wales to Manchester 5 Infantrys moved from London to Manchester 1 Tank moved from London to Manchester Place Units - British 1 Destroyer placed in 56 Sea Zone 1 Fighter and 2 Infantrys placed in Madras Turn Complete - British British collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Italians regular : -0.67 Neutral AA : -0.33 Finns regular : -0.17 Neutral regular : -0.67 British regular : 0.83 - 
					
					
					
					
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Anzac 1 Submarine moved from 113 Sea Zone to 111 Sea Zone 1 Fighter moved from Townsville to 111 Sea Zone 1 Fighter moved from 122 Sea Zone to 111 Sea Zone Purchase Units - Anzac Anzac buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 111 Sea Zone Anzac attack with 2 Fighters and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 111 Sea Zone Anzac win with 2 Fighters remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Submarine Casualties for Hisaichi: 1 Destroyer and 1 Submarine Non Combat Move - Anzac 2 Fighters moved from 111 Sea Zone to 67 Sea Zone 1 Tank moved from New Georgia to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Java 1 Infantry moved from Northern Territory to Western Australia 1 Tank moved from Townsville to Western Australia 1 Infantry moved from Townsville to Northern Territory 1 Infantry moved from Queensland to Northern Territory 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone 1 Submarine moved from 123 Sea Zone to 115 Sea Zone 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from South New Zealand to Wellington 1 Infantry moved from Milne Bay to Port Moresby 1 Artillery and 1 Infantry moved from West Papua to Port Moresby 4 Infantrys moved from Canberra to New South Wales Place Units - Anzac 3 Infantrys placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : 1.00 Hisaichi regular : 0.33 - 
					
					
					
					
TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 2 Infantrys moved from West Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Artillery moved from Java to Sumatra 1 Infantry and 1 Tank moved from Merauke to Hollandia Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Finns 1 Infantry moved from Vyborg to S.Karelia 1 Infantry moved from Kotka to Vyborg 1 Infantry moved from Oulu to N.Karelia 1 Infantry moved from Tampere to Oulu Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in N.Karelia Finns attack with 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 5 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 6 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 7 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 8 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 8 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 9 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 10 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 10 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Finns: 1 Infantry Non Combat Move - Finns 1 Fighter, 3 Infantrys and 1 Tank moved from Helsinki to Tampere Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Finns regular : -0.67 Russians regular : -2.33 - 
					
					
					
					
TripleA Turn Summary: Romanians round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Bulgaria to Greece 1 Artillery and 1 Infantry moved from W.Romania to E.Romania 1 Tank moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to Greece 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Romania, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in E.Romania Romanians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Romania, round 3 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery in E.Romania, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania Romanians win, taking E.Romania from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Romanians: 1 Infantry Battle in Greece Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry Neutral defend with 1 AAGun, 1 Fighter and 1 Tank Neutral roll AA dice in Greece : 0/1 hits, 0.17 expected hits Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 2 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 1 Infantry owned by the Romanians lost in Greece Romanians loses 0 PUs for violating Greeces neutrality. Romanians win, taking Greece from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 11 Casualties for Romanians: 1 Infantry Casualties for Neutral: 1 Fighter and 1 Tank Non Combat Move - Romanians 1 Fighter moved from Greece to Albania Place Units - Romanians 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Neutral AA : -0.17 Romanians regular : 3.00 Russians regular : 0.00 Neutral regular : 0.00 - 
					
					
					
					
TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Thai 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to East And South Borneo Thai take East And South Borneo from Dutch 1 Artillery and 1 Infantry moved from N.Thailand to Yunnan 1 Infantry moved from S.Thailand to N.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to 105 Sea Zone 2 Artillerys moved from Bangkok to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi 1 Artillery and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to West Borneo Thai take West Borneo from Dutch 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 111 Sea Zone Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Kwangsi Thai attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Kwangsi Thai roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Thai win, taking Kwangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Yunnan Thai attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Yunnan Thai win, taking Yunnan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in 111 Sea Zone Thai attack with 1 Destroyer and 1 Submarine Dutch defend with 1 Submarine Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Dutch lost in 111 Sea Zone 1 Submarine owned by the Thai lost in 111 Sea Zone Thai win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Submarine Casualties for Thai: 1 Submarine Non Combat Move - Thai Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Thai regular : 0.67 Dutch regular : 0.67 - 
					
					
					
					
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Americans 1 Destroyer moved from 13 Sea Zone to 25 Sea Zone 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone 1 Bomber and 1 Fighter moved from Pearl Harbor to 91 Sea Zone 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone 1 Fighter moved from Palmyra to 91 Sea Zone 1 Destroyer moved from 99 Sea Zone to 91 Sea Zone 2 Fighters moved from 118 Sea Zone to 91 Sea Zone 1 Fighter moved from Midway to 91 Sea Zone 1 Bomber moved from North Central USA to 91 Sea Zone 1 Bomber moved from South Central USA to 91 Sea Zone 1 Fighter moved from Washington to 25 Sea Zone 3 Infantrys moved from Colombia to Central America 1 Infantry and 1 Tank moved from South Central USA to E.Mexico 1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 83 Sea Zone to 100 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 100 Sea Zone to Central America 1 Artillery, 2 Infantrys and 1 Tank moved from Southwest USA to W.Mexico 2 Transports moved from 99 Sea Zone to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery moved from San Francisco to 83 Sea Zone 1 Tank moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 83 Sea Zone to 99 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 99 Sea Zone to W.Mexico 1 Infantry moved from North Central USA to South Central USA Purchase Units - Americans Americans buy 1 B.Transport, 1 Battleship and 3 Submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Central America Americans attack with 1 Artillery, 5 Infantrys and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Central America, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Central America Americans loses 0 PUs for violating Central Americas neutrality. Americans win, taking Central America from Neutral with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in E.Mexico Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in E.Mexico, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in E.Mexico Americans loses 0 PUs for violating E.Mexicos neutrality. Americans win, taking E.Mexico from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in 91 Sea Zone Americans attack with 3 Bombers, 3 Destroyers, 5 Fighters and 2 Submarines Yamamoto defend with 1 Battleship, 2 Carriers, 1 Destroyer, 2 Fighters and 4 Submarines Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 4 Submarines in 91 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 3 Bombers, 3 Destroyers and 5 Fighters in 91 Sea Zone, round 2 : 6/11 hits, 4.67 expected hits Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters in 91 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 Destroyer owned by the Americans, 2 Submarines owned by the Americans, 4 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 91 Sea Zone Americans roll dice for 3 Bombers, 2 Destroyers and 5 Fighters in 91 Sea Zone, round 3 : 3/10 hits, 4.33 expected hits Yamamoto roll dice for 1 Battleship and 2 Carriers in 91 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 Destroyers owned by the Americans, 1 Battleship owned by the Yamamoto and 2 Carriers owned by the Yamamoto lost in 91 Sea Zone Americans win with 3 Bombers and 5 Fighters remaining. Battle score for attacker is 62 Casualties for Americans: 3 Destroyers and 2 Submarines Casualties for Yamamoto: 1 Battleship, 2 Carriers, 1 Destroyer, 2 Fighters and 4 Submarines Battle in 25 Sea Zone Americans attack with 1 Destroyer and 1 Fighter Germans defend with 1 Submarine Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 25 Sea Zone Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in W.Mexico Americans attack with 2 Artillerys, 3 Infantrys and 2 Tanks Neutral defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in W.Mexico, round 2 : 2/7 hits, 2.50 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico Americans loses 0 PUs for violating W.Mexicos neutrality. Americans win, taking W.Mexico from Neutral with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Infantry and 1 Tank Non Combat Move - Americans 1 Fighter moved from 25 Sea Zone to South Atlantic USA 1 Infantry and 1 Tank moved from South Atlantic USA to 13 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 13 Sea Zone to 25 Sea Zone 1 Infantry and 1 Tank moved from 25 Sea Zone to Colombia 1 Fighter moved from Manila to Banjarmasin 1 Artillery and 1 Infantry moved from Ponape to Truk 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone 1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia 1 Submarine moved from 71 Sea Zone to 72 Sea Zone 2 Carriers moved from 118 Sea Zone to 91 Sea Zone 3 Bombers moved from 91 Sea Zone to Pearl Harbor 1 Fighter moved from 91 Sea Zone to Pearl Harbor Place Units - Americans 1 Battleship and 2 Submarines placed in 91 Sea Zone 1 B.Transport and 1 Submarine placed in 13 Sea Zone Turn Complete - Americans Americans collect 101 PUs; end with 102 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : 1.67 Germans regular : -0.33 Neutral regular : 0.50 - 
					
					
					
					
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Germans 1 unit repaired. 2 Artillerys, 5 Infantrys and 11 Tanks moved from Lorraine to Burgundy 2 ArmoredCars and 1 Tank moved from Bavaria to Burgundy 4 ArmoredCars and 1 Tank moved from Rhine to Burgundy 1 Tank moved from Hamburg to 23 Sea Zone 2 Artillerys moved from Danzig to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 3 Infantrys moved from Pomerania to 23 Sea Zone 2 Artillerys, 1 Elite, 3 Infantrys, 1 T.Boat, 1 Tank and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from 24 Sea Zone to Lapland 1 Artillery moved from Krakow to Vinnytsia 3 Fighters moved from East Prussia to Vinnytsia 1 Bomber and 2 Stukas moved from East Prussia to Latvia 2 Infantrys moved from East Prussia to Latvia 5 Tanks moved from East Prussia to Warsaw 1 Artillery and 7 Infantrys moved from Danzig to Warsaw 8 Infantrys moved from Pomerania to Danzig 1 Artillery and 2 Infantrys moved from Hungary to E.Romania 2 Artillerys and 2 Infantrys moved from Croatia to W.Romania 1 Artillery and 2 Infantrys moved from Brandenburg to Bohemia 1 Artillery and 2 Infantrys moved from Brandenburg to Pomerania 2 Submarines moved from 8 Sea Zone to 17 Sea Zone 2 Submarines moved from 31 Sea Zone to 34 Sea Zone 1 Infantry and 2 Tanks moved from N.Algeria to 42 Sea Zone 1 Destroyer, 1 Infantry, 2 Tanks and 2 Transports moved from 42 Sea Zone to 41 Sea Zone 1 Infantry and 2 Tanks moved from 41 Sea Zone to E.Morocco 1 Tank moved from S.Tunisia to S.Algeria 2 Infantrys moved from Tobruk to Kufra Purchase Units - Germans Germans buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 Elite, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 34 Sea Zone Germans attack with 2 Submarines French defend with 1 Transport Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Transport in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the French lost in 34 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for French: 1 Transport Battle in E.Morocco Germans attack with 1 Infantry and 2 Tanks French defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry Germans roll dice for 1 Infantry and 2 Tanks in E.Morocco, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 Artillery and 1 Infantry in E.Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the French and 1 Infantry owned by the French lost in E.Morocco Germans win, taking E.Morocco from French with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6 Casualties for French: 1 Artillery and 1 Infantry Battle in Lapland Germans attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank Russians defend with 4 Infantrys and 1 Tank Germans roll dice for 1 Battleship in Lapland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Lapland, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 4 Infantrys and 1 Tank in Lapland, round 2 : 2/5 hits, 1.83 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland Germans roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Lapland, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Lapland Germans win, taking Lapland from Russians with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Germans: 2 Infantrys Casualties for Russians: 4 Infantrys and 1 Tank Battle in S.Algeria Germans attack with 1 Tank French defend with 1 Infantry Germans roll dice for 1 Tank in S.Algeria, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in S.Algeria, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in S.Algeria, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in S.Algeria, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in S.Algeria, round 6 : 0/1 hits, 0.50 expected hits French roll dice for 1 Infantry in S.Algeria, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in S.Algeria, round 7 : 0/1 hits, 0.50 expected hits French roll dice for 1 Infantry in S.Algeria, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in S.Algeria, round 8 : 0/1 hits, 0.50 expected hits French roll dice for 1 Infantry in S.Algeria, round 8 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in S.Algeria French win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 Tank Battle in Vinnytsia Germans attack with 1 Artillery and 3 Fighters Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 3 Fighters in Vinnytsia, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 1 Artillery and 3 Fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Burgundy Germans attack with 6 ArmoredCars, 2 Artillerys, 5 Infantrys and 13 Tanks French defend with 1 Infantry Germans roll dice for 6 ArmoredCars, 2 Artillerys, 5 Infantrys and 13 Tanks in Burgundy, round 2 : 5/26 hits, 10.33 expected hits French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Burgundy Germans win, taking Burgundy from French with 6 ArmoredCars, 2 Artillerys, 5 Infantrys and 13 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Warsaw Germans attack with 1 Artillery, 7 Infantrys and 5 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 1 Artillery, 7 Infantrys and 5 Tanks in Warsaw, round 2 : 4/13 hits, 4.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 1 Artillery, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Latvia Germans attack with 1 Bomber, 2 Infantrys and 2 Stukas Russians defend with 2 Infantrys Germans roll dice for 1 Bomber, 2 Infantrys and 2 Stukas in Latvia, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans win, taking Latvia from Russians with 1 Bomber, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Germans 3 Fighters moved from Vinnytsia to E.Romania 1 Bomber and 2 Stukas moved from Latvia to Danzig 1 Bomber moved from Danzig to Hamburg 2 Stukas moved from Danzig to Pomerania Place Units - Germans 1 Destroyer placed in 23 Sea Zone 2 ArmoredCars, 1 Infantry and 2 Tanks placed in Bohemia 1 Artillery, 1 Elite and 3 Infantrys placed in Hamburg 1 Artillery and 3 Infantrys placed in Rhine 1 Artillery and 2 Infantrys placed in Bavaria 1 Artillery and 3 Infantrys placed in Berlin Turn Complete - Germans Germans collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
French regular : -2.50 Russians regular : -0.67 Germans regular : -6.17 Neutral regular : 1.00 - 
					
					
					
					
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Russians 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Rostov to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 1 Artillery and 2 Infantrys moved from Kiev to Vinnytsia 1 Infantry moved from Minsk to Latvia 1 Infantry moved from Lithuania to East Prussia Russians take East Prussia from Germans 1 Artillery moved from Lithuania to Latvia 1 Bomber moved from Kursk to Latvia 1 Artillery and 1 Infantry moved from Yaroslavl to S.Karelia 1 Fighter moved from Yaroslavl to S.Karelia 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Finnmark Purchase Units - Russians Russians buy 4 ArmoredCars, 4 Artillerys, 1 Elite, 1 Factory, 28 Infantrys and 2 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Artillery, 1 Bomber and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Latvia, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Latvia, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in S.Karelia Russians attack with 1 Artillery, 1 Fighter and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Karelia, round 2 : 1/3 hits, 1.00 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Finnmark Russians attack with 4 Infantrys Neutral defend with 1 Infantry Russians roll dice for 4 Infantrys in Finnmark, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Finnmark Russians loses 0 PUs for violating Finnmarks neutrality. Russians win, taking Finnmark from Neutral with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Vinnytsia Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Artillery Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Artillery in Vinnytsia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery Non Combat Move - Russians 4 Tanks moved from Kursk to Kiev 2 Infantrys moved from Kursk to Kiev 1 Bomber moved from Latvia to Kiev 3 Infantrys moved from Rostov to Donetsk 1 AAGun moved from Rostov to Kursk 1 Infantry moved from Saratov to Rostov 1 Artillery moved from Penza to Tula 2 Infantrys moved from Yaroslavl to Kursk 1 AAGun moved from Yaroslavl to Smolensk 1 Bomber moved from Kiev to Kursk 1 Fighter moved from S.Karelia to Leningrad 1 Tank moved from Kirov to S.Karelia 1 Infantry moved from Kirov to Vologda 1 Infantry moved from Kuybyshev to Penza 1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Yakutsk to Olyokminsk 1 Artillery, 1 Fighter and 1 Tank moved from N.Buryat Mongolia to Olyokminsk 1 AAGun and 2 Infantrys moved from Evenkia to Olyokminsk 1 Infantry moved from Bratsk to Olyokminsk 2 Infantrys moved from Krasnoyarsk to Irkutsk 1 Artillery moved from Krasnoyarsk to Irkutsk 1 Tank moved from Krasnoyarsk to Olyokminsk 1 Infantry moved from Yeniseysk to Evenkia 1 Infantry moved from Khatanga to Olyokminsk 1 Artillery moved from Zhigansk to Olyokminsk 2 Infantrys moved from Kolyma to Okhotsk 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Estonia to Latvia Place Units - Russians 1 Factory placed in Kursk 4 Infantrys placed in Leningrad 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 2 Infantrys placed in Tashkent 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank placed in Sibirsky 3 ArmoredCars, 1 Infantry and 1 Tank placed in Sverdlovsk Turn Complete - Russians Russians collect 110 PUs; end with 111 PUsCombat Hit Differential Summary :
Finns regular : -0.33 Germans regular : 0.67 Russians regular : -0.83 Neutral regular : -0.33 - 
					
					
					
					
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Italians 1 Battleship and 2 Destroyers moved from 47 Sea Zone to 51 Sea Zone 1 Destroyer moved from 49 Sea Zone to 51 Sea Zone 1 Carrier and 2 Fighters moved from 46 Sea Zone to 51 Sea Zone 2 Transports moved from 49 Sea Zone to 48 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 3 Transports moved from 47 Sea Zone to 46 Sea Zone 3 Infantrys moved from Rome to Campania 1 Infantry moved from Tuscany to Rome 2 Artillerys moved from Provence to Languedoc 2 Tanks moved from Provence to Orleanais 2 Artillerys moved from Tunis to N.Tunisia 1 Tank moved from Tunis to S.Algeria 1 Infantry moved from S.Tunisia to S.Algeria 2 Infantrys and 1 Tank moved from Nubia to Darfur 1 Artillery and 2 Infantrys moved from Kordofan to Darfur 3 Infantrys moved from Kufra to Darfur 2 Infantrys moved from El Agheila to Kufra 1 Tank moved from Tobruk to Darfur 1 Artillery and 2 Infantrys moved from Tobruk to Mersa Matruh Purchase Units - Italians Italians buy 2 ArmoredCars, 4 Artillerys, 1 Cruiser, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in N.Tunisia Italians attack with 2 Artillerys French defend with 1 Infantry Italians roll dice for 2 Artillerys in N.Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in N.Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Artillery owned by the Italians lost in N.Tunisia Italians win, taking N.Tunisia from French with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Italians: 1 Artillery Casualties for French: 1 Infantry Battle in Darfur Italians attack with 1 Artillery, 7 Infantrys and 2 Tanks British defend with 1 Infantry Italians roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Darfur, round 2 : 2/10 hits, 2.67 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 1 Artillery, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Orleanais Italians attack with 2 Tanks French defend with 1 Infantry Italians roll dice for 2 Tanks in Orleanais, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Tanks in Orleanais, round 3 : 0/2 hits, 1.00 expected hits French roll dice for 1 Infantry in Orleanais, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Italians lost in Orleanais Italians roll dice for 1 Tank in Orleanais, round 4 : 1/1 hits, 0.50 expected hits French roll dice for 1 Infantry in Orleanais, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Orleanais Italians win, taking Orleanais from French with 1 Tank remaining. Battle score for attacker is -3 Casualties for Italians: 1 Tank Casualties for French: 1 Infantry Battle in Mersa Matruh Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Languedoc Italians attack with 2 Artillerys French defend with 1 Infantry Italians roll dice for 2 Artillerys in Languedoc, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Artillery owned by the Italians lost in Languedoc Italians win, taking Languedoc from French with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Italians: 1 Artillery Casualties for French: 1 Infantry Battle in S.Algeria Italians attack with 1 Infantry and 1 Tank French defend with 1 Infantry Italians roll dice for 1 Infantry and 1 Tank in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria Italians win, taking S.Algeria from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in 51 Sea Zone Italians attack with 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters British defend with 1 Destroyer; French defend with 1 Submarine French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 51 Sea Zone, round 2 : 2/7 hits, 2.50 expected hits French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the French and 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters remaining. Battle score for attacker is 15 Casualties for British: 1 Destroyer Casualties for French: 1 Submarine Non Combat Move - Italians Place Units - Italians 1 Cruiser placed in 46 Sea Zone 2 ArmoredCars and 1 Tank placed in Hun 2 Artillerys and 2 Infantrys placed in Tunis 2 Artillerys and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
French regular : 1.33 Italians regular : -1.50 British regular : -0.67 - 
					
					
					
					
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - French 2 Infantrys moved from Paris to Orleanais 1 Fighter moved from Paris to Orleanais 1 Artillery and 1 Infantry moved from Quebec to 2 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 3 Sea Zone 1 Infantry moved from French Somaliland to Italian East Africa 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from Tangier to W.Morocco Purchase Units - French French buy 2 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 2 PUs; Combat - French Battle in Orleanais French attack with 1 Fighter and 2 Infantrys Italians defend with 1 Tank French roll dice for 1 Fighter and 2 Infantrys in Orleanais, round 2 : 0/3 hits, 0.67 expected hits Italians roll dice for 1 Tank in Orleanais, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 Fighter and 2 Infantrys in Orleanais, round 3 : 0/3 hits, 0.67 expected hits Italians roll dice for 1 Tank in Orleanais, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Fighter and 2 Infantrys in Orleanais, round 4 : 1/3 hits, 0.67 expected hits Italians roll dice for 1 Tank in Orleanais, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the French lost in Orleanais French win, taking Orleanais from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for French: 1 Infantry Casualties for Italians: 1 Tank Non Combat Move - French 1 Fighter moved from Orleanais to Paris Place Units - French 8 Infantrys placed in Paris 1 Factory placed in French Equatorial Africa 2 Destroyers placed in 55 Sea Zone Turn Complete - French French collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : -0.50 French regular : -1.00 - 
					
					
					
					
TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Yamamoto 1 unit repaired. 1 Artillery and 1 Infantry moved from Ulithi to 101 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from 102 Sea Zone to Truk 1 Infantry moved from Woleai to Truk 1 Bomber moved from Kwajalein to Truk 1 Infantry moved from Panay to Mindoro Yamamoto take Mindoro from Americans 1 Tank and 1 Transport moved from 107 Sea Zone to 93 Sea Zone 2 Infantrys moved from Kyushu to 93 Sea Zone 2 Infantrys and 1 Tank moved from 93 Sea Zone to Manila 1 Infantry moved from Peleliu to 107 Sea Zone 1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone 1 Tank moved from Kyushu to 93 Sea Zone 1 Infantry and 1 Tank moved from 93 Sea Zone to Manila 2 Artillerys and 2 Infantrys moved from Davao to Mindanao 2 Fighters moved from Peleliu to Mindanao 1 Transport moved from 107 Sea Zone to 101 Sea Zone 1 Tank moved from Guam to 101 Sea Zone 1 Infantry moved from Saipan to 101 Sea Zone 1 Infantry and 1 Tank moved from 101 Sea Zone to Peleliu 1 Infantry moved from S.French Indochina to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Manila 1 Bomber moved from Hainan to Manila 1 Infantry moved from Kwangtung to Hunan 1 Artillery moved from Shanghai to Hunan 1 Artillery and 1 Infantry moved from Shanghai to Anhwei 1 Tank moved from Kiangsi to Anhwei 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Infantry moved from Iturup to 75 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Vladivostok 2 Tanks moved from Kyushu to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 84 Sea Zone to 106 Sea Zone 1 Infantry and 2 Tanks moved from 106 Sea Zone to British Borneo 5 Infantrys moved from Tokyo to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 6 Infantrys moved from 84 Sea Zone to Shantung 2 Fighters moved from 107 Sea Zone to Manila Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Manila Yamamoto attack with 1 Bomber, 2 Fighters, 4 Infantrys and 2 Tanks Americans defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Bomber, 2 Fighters, 4 Infantrys and 2 Tanks in Manila, round 2 : 5/9 hits, 3.00 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in Manila, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Artillery owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery and 2 Infantrys Battle in Vladivostok Yamamoto attack with 1 Artillery and 1 Infantry Russians defend with 1 Bunker Yamamoto roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Vladivostok Yamamoto roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto lost in Vladivostok Russians win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in British Borneo Yamamoto attack with 1 Infantry and 2 Tanks British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Infantry and 2 Tanks in British Borneo, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in British Borneo Yamamoto roll dice for 2 Tanks in British Borneo, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 Artillery in British Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto lost in British Borneo Yamamoto roll dice for 1 Tank in British Borneo, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery in British Borneo, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in British Borneo, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 Artillery in British Borneo, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in British Borneo Yamamoto win, taking British Borneo from British with 1 Tank remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Infantry and 1 Tank Casualties for British: 1 Artillery and 1 Infantry Battle in Hunan Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Yamamoto win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Truk Yamamoto attack with 1 Artillery, 1 Bomber and 2 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Truk, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Truk Yamamoto win, taking Truk from Americans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in Mindanao Yamamoto attack with 2 Artillerys, 2 Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Mindanao, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao Yamamoto win, taking Mindanao from Americans with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from Truk to Peleliu 1 Bomber moved from Manila to Bangkok 2 Tanks moved from Kwangtung to Anhwei 2 Fighters moved from Mindanao to 110 Sea Zone 1 Carrier moved from 107 Sea Zone to 110 Sea Zone 1 Battleship moved from 107 Sea Zone to 85 Sea Zone 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone 1 Fighter moved from Manila to 106 Sea Zone 1 Fighter moved from Manila to Hong Kong 1 Destroyer moved from 106 Sea Zone to 93 Sea Zone Place Units - Yamamoto 1 Factory placed in Chubu 1 Battleship, 1 Cruiser and 1 Destroyer placed in 85 Sea Zone 4 Infantrys placed in Davao 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : 0.33 Americans regular : 0.00 Russians regular : 0.50 British regular : 0.33 - 
					
					
					
					
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from Shensi to Shansi 1 Fighter moved from Hupeh to Shansi 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from W.Qinghai to Gobi Altai 1 Tank moved from W.Qinghai to Gobi Altai Purchase Units - Chinese Chinese buy 2 ArmoredCars, 3 Infantrys, 1 Marine and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Gobi Altai Chinese attack with 4 Infantrys and 1 Tank Neutral defend with 2 Infantrys Chinese roll dice for 4 Infantrys and 1 Tank in Gobi Altai, round 2 : 1/5 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Gobi Altai Chinese roll dice for 4 Infantrys and 1 Tank in Gobi Altai, round 3 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Gobi Altai, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi Altai Chinese loses 0 PUs for violating Gobi Altais neutrality. Chinese win, taking Gobi Altai from Neutral with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Tank moved from Ningsia to Hupeh 1 Fighter moved from Shansi to Hupeh 1 Infantry moved from Shensi to Suiyuan 1 Infantry moved from Shensi to Szechwan 1 Tank moved from Shensi to Hupeh 1 AAGun, 1 Artillery and 4 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from E.Sinkiang to W.Qinghai Place Units - Chinese 2 ArmoredCars, 3 Infantrys and 1 Marine placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Neutral regular : 0.00 Hisaichi regular : -0.67 - 
					
					
					
					
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Chahar to Suiyuan 1 Artillery and 1 Infantry moved from Anhwei to Shansi 1 Fighter moved from Shantung to Shansi 1 Tank moved from Shantung to Anhwei 1 Tank moved from Peking to Anhwei 1 Fighter moved from Peking to Shansi 4 Artillerys, 7 Infantrys and 3 Tanks moved from Hong Kong to 92 Sea Zone 4 Artillerys, 1 Destroyer, 7 Infantrys, 1 Submarine, 3 Tanks and 7 Transports moved from 92 Sea Zone to 110 Sea Zone 4 Artillerys, 7 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Fighter moved from 106 Sea Zone to Banjarmasin 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Palawan Hisaichi take Palawan from Americans 1 Battleship moved from 106 Sea Zone to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 93 Sea Zone to 102 Sea Zone 1 Carrier and 1 Fighter moved from 106 Sea Zone to 101 Sea Zone 1 Elite and 6 Infantrys moved from Changchun to Kirin 1 Tank moved from Heilungchiang to Chita 1 Artillery moved from Heilungchiang to Chita Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Banjarmasin Hisaichi attack with 4 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks Americans defend with 1 Fighter; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 5.67 expected hits Dutch roll dice for 2 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/13 hits, 5.00 expected hits 5 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 4 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 3 Tanks in Banjarmasin, round 3 : 4/10 hits, 4.17 expected hits Dutch roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 3 : 3/8 hits, 3.33 expected hits 4 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Tanks in Banjarmasin, round 4 : 3/7 hits, 3.17 expected hits Dutch roll dice for 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 1/4 hits, 2.00 expected hits 1 Fighter owned by the Dutch, 2 Tanks owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks in Banjarmasin, round 5 : 3/6 hits, 2.83 expected hits Dutch roll dice for 1 Fighter in Banjarmasin, round 5 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in Banjarmasin Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 18 Casualties for Hisaichi: 3 Artillerys and 7 Infantrys Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks Casualties for Americans: 1 Fighter Battle in Shansi Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Shansi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from Shansi to Anhwei 1 Fighter moved from Banjarmasin to British Borneo 1 Bomber moved from Banjarmasin to Bangkok Place Units - Hisaichi 6 ArmoredCars placed in Hong Kong 2 ArmoredCars and 1 Tank placed in Peking 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 54 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Dutch AA : -0.33 Dutch regular : -0.83 Hisaichi regular : -1.50 - 
					
					
					
					
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - British 1 unit repaired. British loses 0 PUs for violating Greenlands neutrality. 2 Infantrys and 2 Tanks moved from Northern Ireland to Dublin 1 Battleship and 1 Destroyer moved from 5 Sea Zone to 21 Sea Zone 1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 3 Sea Zone 1 Infantry and 1 Tank moved from 3 Sea Zone to Greenland British take Greenland from Neutral 1 Infantry moved from Italian East Africa to Nubia British take Nubia from Italians 1 Artillery and 1 Infantry moved from Equatoria to French Equatorial Africa 1 Infantry moved from Kenya to Equatoria 1 Fighter moved from Cairo to French Equatorial Africa 1 Fighter moved from Palestine to French Equatorial Africa 1 Artillery and 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 1 Artillery and 4 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Lower Egypt to Mersa Matruh 1 Fighter moved from Iraq to Mersa Matruh 1 Artillery, 1 Infantry and 1 Tank moved from W.Iran to E.Iran 1 Artillery and 2 Infantrys moved from Baluchistan to E.Iran 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Infantry moved from Trucial Coast to 58 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Fighter moved from Malta to Mersa Matruh 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 1 Infantry moved from Andaman to 60 Sea Zone 1 Infantry moved from Ceylon to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Malaya 2 Infantrys moved from Alaska to 71 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 1 Infantry moved from French Sudan to French Equatorial Africa Purchase Units - British British buy 3 Carriers, 1 Factory, 5 Infantrys, 3 Submarines and 1 Transport; Remaining resources: 1 PUs; Combat - British Battle in E.Iran British attack with 2 Artillerys, 3 Infantrys and 1 Tank Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in E.Iran, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in E.Iran British roll dice for 2 Artillerys, 1 Infantry and 1 Tank in E.Iran, round 3 : 2/4 hits, 1.50 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in E.Iran British roll dice for 2 Artillerys and 1 Tank in E.Iran, round 4 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the British lost in E.Iran British roll dice for 1 Artillery and 1 Tank in E.Iran, round 5 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Artillery and 3 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Dublin British attack with 2 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 2 Infantrys and 2 Tanks in Dublin, round 2 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Infantrys owned by the British lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 2 Tanks remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Mersa Matruh British attack with 2 Artillerys, 2 Fighters and 7 Infantrys Italians defend with 1 Artillery and 2 Infantrys British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 Artillerys, 2 Fighters and 7 Infantrys in Mersa Matruh, round 2 : 3/11 hits, 2.83 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 3/3 hits, 1.00 expected hits 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 2 Artillerys, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 3 Infantrys Casualties for Italians: 1 Artillery and 2 Infantrys Non Combat Move - British 1 Fighter could not land in Mersa Matruh and was removed 1 Fighter moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from Madras to 60 Sea Zone 1 Infantry moved from Hyderabad to Calcutta 1 Infantry moved from Bihar to Assam 2 Infantrys moved from Montreal to Quebec 1 Fighter moved from Montreal to Quebec Place Units - British 1 Carrier placed in 56 Sea Zone 1 Carrier placed in 60 Sea Zone 1 Factory placed in Dover 1 Carrier and 3 Submarines placed in 21 Sea Zone 1 Transport placed in 2 Sea Zone 4 Infantrys placed in Madras 1 Infantry placed in Delhi Turning on Edit Mode EDIT: Adding units owned by British to 21 Sea Zone: 1 T.Boat and 1 Transport EDIT: Removing units owned by British from 20 Sea Zone: 1 T.Boat and 1 Transport EDIT: Turning off Edit Mode Turn Complete - British British collect 99 PUs; end with 100 PUsCombat Hit Differential Summary :
Italians regular : 2.00 Neutral regular : 0.67 British regular : 1.33 - 
					
					
					
					
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Anzac 1 Destroyer moved from 67 Sea Zone to 111 Sea Zone 2 Fighters moved from 67 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from Java to Sumatra 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Factory and 2 Transports; Remaining resources: 1 PUs; Combat - Anzac Battle in 111 Sea Zone Anzac attack with 1 Destroyer and 2 Fighters Thai defend with 1 Destroyer Anzac roll dice for 1 Destroyer and 2 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai lost in 111 Sea Zone Anzac win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Thai: 1 Destroyer Non Combat Move - Anzac 2 Fighters moved from 111 Sea Zone to Malaya Place Units - Anzac 1 Destroyer and 2 Transports placed in 67 Sea Zone 1 Factory placed in Western Australia Turning on Edit Mode EDIT: Adding units owned by Anzac to South Australia: 4 Infantrys EDIT: Removing units owned by Anzac from New South Wales: 4 Infantrys EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Anzac regular : 0.00 Thai regular : -0.33 


		
		


