W@W Entek (Allies) v. Dawg (Axis)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            6 Infantrys moved from Donetsk to Vinnytsia
            4 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 40 Infantrys and 5 Tanks moved from Kiev to Vinnytsia
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Odessa
            1 Infantry moved from Minsk to Lithuania
                  Russians take Lithuania from Germans
            1 Infantry moved from Vologda to S.Karelia
            1 Infantry moved from Novgorod to S.Karelia
            1 Infantry moved from Yaroslavl to S.Karelia
            1 Artillery and 1 Infantry moved from Leningrad to Latvia
            1 Artillery and 3 Infantrys moved from Leningrad to Vyborg
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            1 ArmoredCar and 1 Infantry moved from Yeniseysk to Krasnoyarsk
            1 ArmoredCar moved from Yeniseysk to Olyokminsk
            1 Infantry moved from Evenkia to Olyokminsk
            1 Infantry moved from Yakutsk to Olyokminsk
            3 Elites and 3 Infantrys moved from Khatanga to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 2 Fighters and 28 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Krasnoyarsk
                Russians attack with 1 ArmoredCar and 1 Infantry
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Krasnoyarsk, round 2 : 2/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Krasnoyarsk
                Russians win, taking Krasnoyarsk from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Olyokminsk
                Russians attack with 1 ArmoredCar, 3 Elites and 5 Infantrys
                Hisaichi defend with 1 AAGun and 5 Tanks
                    Russians roll dice for 1 ArmoredCar, 3 Elites and 5 Infantrys in Olyokminsk, round 2 : 3/9 hits, 2.17 expected hits
                    Hisaichi roll dice for 5 Tanks in Olyokminsk, round 2 : 4/5 hits, 2.50 expected hits
                    4 Infantrys owned by the Russians and 3 Tanks owned by the Hisaichi lost in Olyokminsk
                    Russians roll dice for 1 ArmoredCar, 3 Elites and 1 Infantry in Olyokminsk, round 3 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Olyokminsk, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Olyokminsk
                    Russians roll dice for 1 ArmoredCar and 3 Elites in Olyokminsk, round 4 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Olyokminsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Russians lost in Olyokminsk
                    Russians roll dice for 1 ArmoredCar and 2 Elites in Olyokminsk, round 5 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Olyokminsk, round 5 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 2 Elites remaining. Battle score for attacker is 8
                Casualties for Russians: 1 ArmoredCar, 1 Elite and 5 Infantrys
                Casualties for Hisaichi: 5 Tanks
            Battle in Latvia
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in S.Karelia
                Russians attack with 3 Infantrys
                Finns defend with 2 Elites
                    Russians roll dice for 3 Infantrys in S.Karelia, round 2 : 1/3 hits, 0.50 expected hits
                    Finns roll dice for 2 Elites in S.Karelia, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Finns and 2 Infantrys owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Infantry in S.Karelia, round 3 : 1/1 hits, 0.17 expected hits
                    Finns roll dice for 1 Elite in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 2 Elites
            Battle in Vinnytsia
                Russians attack with 4 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 46 Infantrys and 5 Tanks
                Romanians defend with 11 Tanks; Germans defend with 4 Artillerys, 1 Elite, 7 HeavyTanks, 2 Infantrys, 7 Mech.Infs and 14 Tanks
                    Russians roll dice for 4 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 46 Infantrys and 5 Tanks in Vinnytsia, round 2 : 18/65 hits, 16.17 expected hits
                    Romanians roll dice for 4 Artillerys, 1 Elite, 7 HeavyTanks, 2 Infantrys, 7 Mech.Infs and 25 Tanks in Vinnytsia, round 2 : 21/46 hits, 21.83 expected hits
                    21 Infantrys owned by the Russians, 1 Elite owned by the Germans, 4 Artillerys owned by the Germans, 1 Tank owned by the Romanians, 2 Infantrys owned by the Germans, 7 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Vinnytsia
                    Russians roll dice for 4 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 25 Infantrys and 5 Tanks in Vinnytsia, round 3 : 15/44 hits, 12.67 expected hits
                    Romanians roll dice for 7 HeavyTanks and 21 Tanks in Vinnytsia, round 3 : 14/28 hits, 15.17 expected hits
                    14 Infantrys owned by the Russians, 7 Tanks owned by the Romanians and 8 Tanks owned by the Germans lost in Vinnytsia
                    Russians roll dice for 4 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 11 Infantrys and 5 Tanks in Vinnytsia, round 4 : 11/30 hits, 10.33 expected hits
                    Romanians roll dice for 7 HeavyTanks and 6 Tanks in Vinnytsia, round 4 : 6/13 hits, 7.67 expected hits
                    5 HeavyTanks owned by the Germans, 6 Infantrys owned by the Russians, 3 Tanks owned by the Romanians and 3 Tanks owned by the Germans lost in Vinnytsia
                    Russians roll dice for 4 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 5 Infantrys and 5 Tanks in Vinnytsia, round 5 : 9/24 hits, 9.17 expected hits
                    Romanians roll dice for 2 HeavyTanks in Vinnytsia, round 5 : 2/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Germans and 2 Infantrys owned by the Russians lost in Vinnytsia
                Russians win, taking Vinnytsia from Romanians with 4 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 153
                Casualties for Russians: 43 Infantrys
                Casualties for Germans: 4 Artillerys, 1 Elite, 7 HeavyTanks, 2 Infantrys, 7 Mech.Infs and 14 Tanks
                Casualties for Romanians: 11 Tanks
            Battle in Lapland
                Russians attack with 2 Artillerys and 2 Infantrys
                Finns defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 0/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lapland, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Lapland
                    Russians roll dice for 2 Artillerys in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lapland, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                    Russians roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lapland, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Finns win with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 2 Artillerys and 2 Infantrys
                Casualties for Finns: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Artillery and 3 Infantrys
                Finns defend with 1 Artillery, 1 Elite and 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 3 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns and 2 Infantrys owned by the Russians lost in Vyborg
                1 Artillery owned by the Russians retreated to Leningrad
                Finns win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -4
                Casualties for Russians: 3 Infantrys
                Casualties for Finns: 1 Infantry
            Battle in Odessa
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Odessa, round 2 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Odessa, round 3 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Odessa, round 4 : 1/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Odessa
                Russians win, taking Odessa from Romanians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Kursk to Minsk
            14 Infantrys moved from Kursk to Kiev
            1 Bomber moved from Vinnytsia to Kiev
            3 Fighters moved from Vinnytsia to Kiev
            1 Tank moved from Yaroslavl to Kiev
            1 HeavyTank moved from Yaroslavl to Kiev
            9 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            8 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Crimea to Donetsk
            2 Infantrys moved from Saratov to Rostov
            2 Infantrys moved from Astrakhan to Saratov
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            3 Infantrys moved from Perm to Kirov
            2 Tanks moved from Sverdlovsk to Yeniseysk
            2 ArmoredCars moved from Sverdlovsk to Yeniseysk
            1 Infantry moved from Sverdlovsk to Novosibirsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Yeniseysk to Evenkia
            1 Infantry moved from Koryakia to Kolyma
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            2 Artillerys and 2 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 ArmoredCars, 2 Fighters and 2 Infantrys placed in Sibirsky
            1 Infantry placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -4.00
    Finns regular : 2.33
    Germans regular : 0.67
    Russians regular : 4.67
    Hisaichi regular : 3.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            2 S.Submarines moved from 46 Sea Zone to 41 Sea Zone
            2 Artillerys and 2 Infantrys moved from N.Tunisia to N.Algeria
            2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia
            1 HeavyTank moved from Corsica to 46 Sea Zone
            1 Infantry moved from Corsica to 46 Sea Zone
            1 HeavyTank, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 HeavyTank and 1 Infantry moved from 48 Sea Zone to Tobruk
            2 Destroyers and 3 Submarines moved from 51 Sea Zone to 56 Sea Zone
            2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Hun to Kufra
            1 Transport moved from 51 Sea Zone to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys, 3 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 2 ArmoredCars, 1 Mech.Inf and 1 Tank
                French defend with 1 ArmoredCar and 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Mech.Inf and 1 Tank in Kufra, round 2 : 2/4 hits, 1.50 expected hits
                    French roll dice for 1 ArmoredCar and 2 Infantrys in Kufra, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the French and 1 Infantry owned by the French lost in Kufra
                    Italians roll dice for 2 ArmoredCars, 1 Mech.Inf and 1 Tank in Kufra, round 3 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Kufra
                Italians win, taking Kufra from French with 2 ArmoredCars, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8
                Casualties for French: 1 ArmoredCar and 2 Infantrys
            Battle in 41 Sea Zone
                Italians attack with 2 S.Submarines
                Americans defend with 1 Carrier and 1 Destroyer
                    Italians roll dice for 2 S.Submarines in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier and 1 Destroyer in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 S.Submarine owned by the Italians lost in 41 Sea Zone
                    Italians roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Carrier and 1 Destroyer in 41 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                1 S.Submarine owned by the Italians lost in 41 Sea Zone
                Americans win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -20
                Casualties for Italians: 2 S.Submarines
            Battle in 56 Sea Zone
                Italians attack with 3 Destroyers, 3 Submarines and 1 Transport
                British defend with 3 Destroyers and 3 Submarines
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 3 Submarines in 56 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 3 Destroyers and 1 Transport in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 3 Destroyers in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the British, 2 Submarines owned by the Italians and 1 Transport owned by the Italians lost in 56 Sea Zone
                    Italians roll dice for 1 Submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Submarines in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 3 Destroyers in 56 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 3 Destroyers in 56 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    2 Submarines owned by the British, 1 Submarine owned by the Italians and 2 Destroyers owned by the Italians lost in 56 Sea Zone
                1 Destroyer owned by the Italians retreated to 51 Sea Zone
                British win with 3 Destroyers remaining. Battle score for attacker is -22
                Casualties for Italians: 2 Destroyers, 3 Submarines and 1 Transport
                Casualties for British: 3 Submarines
            Battle in Tobruk
                Italians attack with 1 HeavyTank and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank and 1 Infantry in Tobruk, round 2 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 ArmoredCars and 2 Infantrys moved from Rome to Campania
            1 Infantry moved from Tuscany to Rome
    
        Place Units - Italians
            1 Destroyer and 3 Submarines placed in 51 Sea Zone
            1 Transport placed in 46 Sea Zone
            2 ArmoredCars and 1 Tank placed in Hun
            2 Artillerys and 2 Infantrys placed in Tunis
            1 Elite and 1 Infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    French regular : -1.50
    Italians regular : -1.67
    British regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Elite and 2 Infantrys moved from Palestine to Lower Egypt
            1 Artillery and 1 Infantry moved from E.Morocco to S.Algeria
            1 Infantry moved from E.Morocco to S.Algeria
    
        Purchase Units - French
            French buy 2 Destroyers and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in S.Algeria
                French attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 7 Sea Zone
            2 Infantrys moved from 7 Sea Zone to Quebec
    
        Place Units - French
            1 Destroyer placed in 55 Sea Zone
            3 Infantrys placed in French Equatorial Africa
            1 Destroyer placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 88 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 88 Sea Zone
            1 Fighter moved from 95 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Midway
            2 Artillerys, 4 Infantrys and 1 Tank moved from Java to Sumatra
            3 Artillerys, 4 Infantrys and 1 Tank moved from Java to Lombok
            1 B.Transport and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to Lombok
            1 Artillery moved from 110 Sea Zone to Sumatra
            1 Infantry moved from 110 Sea Zone to Sumatra
            1 Infantry moved from 110 Sea Zone to Lombok
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Lombok
            2 Infantrys moved from Davao to Mindanao
            1 Infantry moved from Hupeh to Shansi
                  Yamamoto take Shansi from Chinese
            1 Tank moved from Hupeh to Suiyuan
                  Yamamoto take Suiyuan from Chinese
            2 Infantrys moved from Burma to Assam
            1 Infantry moved from Ayan to Yakutsk
                  Yamamoto take Yakutsk from Russians
            4 Infantrys moved from Ayan to Okhotsk
            2 Artillerys and 6 Infantrys moved from Khabarovsk to Ayan
            2 Artillerys and 4 Infantrys moved from Vladivostok to Khabarovsk
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 4 Artillerys, 2 B.Transports, 1 Carrier, 3 Destroyers, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 88 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 88 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Lombok
                Yamamoto attack with 4 Artillerys, 7 Infantrys and 1 Tank
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 4 Artillerys, 7 Infantrys and 1 Tank in Lombok, round 2 : 1/12 hits, 3.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Lombok, round 3 : 3/10 hits, 3.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 4 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
            Battle in Midway
            Battle in Okhotsk
                Yamamoto attack with 4 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Okhotsk, round 2 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Okhotsk
                Yamamoto win, taking Midway from Americans, taking Okhotsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 95 Sea Zone
                Yamamoto attack with 2 Battleships, 2 Carriers, 3 Destroyers, 2 Fighters and 1 Submarine
                Americans defend with 1 B.Carrier, 1 Battleship, 2 Destroyers, 3 L.Fighters, 1 S.Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 Battleships, 2 Carriers, 3 Destroyers and 2 Fighters in 95 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Carrier, 1 Battleship, 2 Destroyers, 3 L.Fighters and 1 Transport in 95 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 1 Transport owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 Fighters in 95 Sea Zone, round 3 : 3/8 hits, 3.17 expected hits
                    Americans roll dice for 1 B.Carrier, 1 Battleship, 2 Destroyers and 3 L.Fighters in 95 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits
                    2 Destroyers owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 S.Submarine owned by the Americans and 2 Fighters owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 2 Battleships, 1 Carrier and 1 Destroyer in 95 Sea Zone, round 4 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 B.Carrier, 1 Battleship and 3 L.Fighters in 95 Sea Zone, round 4 : 1/5 hits, 3.17 expected hits
                1 B.Carrier owned by the Americans, 1 L.Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 2 Battleships and 1 Carrier in 95 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Battleship and 2 L.Fighters in 95 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    2 Battleships owned by the Yamamoto, 2 L.Fighters owned by the Americans and 1 Carrier owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 Battleship remaining. Battle score for attacker is -27
                Casualties for Yamamoto: 2 Battleships, 2 Carriers, 3 Destroyers, 2 Fighters and 1 Submarine
                Casualties for Americans: 1 B.Carrier, 2 Destroyers, 3 L.Fighters, 1 S.Submarine and 1 Transport
            Battle in Sumatra
                Yamamoto attack with 3 Artillerys, 5 Infantrys and 1 Tank
                British defend with 1 Artillery; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 3 Artillerys, 5 Infantrys and 1 Tank in Sumatra, round 2 : 4/9 hits, 2.83 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Carrier and 3 Destroyers placed in 85 Sea Zone
            2 B.Transports placed in 84 Sea Zone
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Davao
            1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
            1 Adv.Fighter and 1 Fighter could not land in 88 Sea Zone and were removed
    
        Turn Complete - Yamamoto
            Yamamoto collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : -2.33
    Russians regular : -0.33
    Dutch regular : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 Fighters, 10 Infantrys, 2 Marines, 1 Mech.Inf and 5 Tanks moved from Shensi to Hupeh
            1 Elite and 1 Infantry moved from Lanchow to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 7 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 7 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Hupeh
                Chinese attack with 2 Fighters, 10 Infantrys, 2 Marines, 1 Mech.Inf and 5 Tanks
                Hisaichi defend with 1 Bunker, 4 Infantrys, 3 Mech.Infs and 7 Tanks; Yamamoto defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 2 Fighters, 10 Infantrys, 2 Marines, 1 Mech.Inf and 5 Tanks in Hupeh, round 2 : 6/20 hits, 6.33 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker, 5 Infantrys, 3 Mech.Infs and 8 Tanks in Hupeh, round 2 : 9/17 hits, 7.17 expected hits
                    1 Infantry owned by the Yamamoto, 4 Infantrys owned by the Hisaichi and 9 Infantrys owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 Fighters, 1 Infantry, 2 Marines, 1 Mech.Inf and 5 Tanks in Hupeh, round 3 : 6/11 hits, 4.83 expected hits
                    Hisaichi roll dice for 1 Bunker, 3 Mech.Infs and 8 Tanks in Hupeh, round 3 : 4/12 hits, 5.50 expected hits
                1 Mech.Inf owned by the Chinese, 3 Tanks owned by the Hisaichi, 2 Fighters owned by the Chinese, 3 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 Marines and 5 Tanks in Hupeh, round 4 : 1/7 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Bunker and 5 Tanks in Hupeh, round 4 : 5/6 hits, 3.00 expected hits
                    1 Tank owned by the Hisaichi, 3 Tanks owned by the Chinese and 2 Marines owned by the Chinese lost in Hupeh
                2 Tanks owned by the Chinese retreated to Shensi
                Hisaichi win with 1 Bunker and 4 Tanks remaining. Battle score for attacker is -17
                Casualties for Chinese: 2 Fighters, 10 Infantrys, 2 Marines, 1 Mech.Inf and 3 Tanks
                Casualties for Hisaichi: 4 Infantrys, 3 Mech.Infs and 4 Tanks
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            4 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            1 Tank moved from Gobi Altai to Shensi
            3 Infantrys moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.83
    Hisaichi regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 ArmoredCar moved from Hunan to Szechwan
            4 Infantrys moved from Hunan to Hupeh
            2 Tanks moved from Chahar to Hupeh
            5 Infantrys moved from Kwangtung to Hunan
            2 ArmoredCars and 1 Tank moved from Peking to Anhwei
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Bomber moved from Peking to 95 Sea Zone
            1 Transport moved from 85 Sea Zone to 95 Sea Zone
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            2 Mech.Infs moved from Chita to S.Buryat Mongolia
            3 Mech.Infs moved from Chita to N.Buryat Mongolia
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 1 Elite, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Infantry and 2 Mech.Infs
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Mech.Infs in S.Buryat Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in 95 Sea Zone
                Hisaichi attack with 1 Bomber and 1 Transport
                Americans defend with 1 Battleship
                    Hisaichi roll dice for 1 Bomber and 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Transport owned by the Hisaichi lost in 95 Sea Zone
                    Hisaichi roll dice for 1 Bomber in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Hisaichi lost in 95 Sea Zone
                Americans win with 1 Battleship remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 1 Bomber and 1 Transport
            Battle in Szechwan
                Hisaichi attack with 1 ArmoredCar
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            2 Transports moved from 93 Sea Zone to 84 Sea Zone
            1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite and 3 Infantrys moved from 84 Sea Zone to Shantung
            4 Mech.Infs moved from Changchun to Chita
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            2 ArmoredCars and 1 Tank placed in Peking
            1 Elite, 3 Infantrys and 4 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Russians regular : 0.67
    Hisaichi regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Infantry moved from Delhi to Punjab
            1 Artillery moved from Delhi to Punjab
            1 Fighter moved from Delhi to Punjab
            2 Infantrys moved from Hyderabad to Calcutta
            1 Fighter moved from Delhi to Calcutta
            1 Infantry moved from Hyderabad to Bihar
            1 Infantry moved from Delhi to Bihar
            1 Artillery moved from Delhi to Bihar
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Lower Egypt to New Valley
            1 Submarine and 1 Transport moved from 66 Sea Zone to 60 Sea Zone
            1 ArmoredCar moved from Madras to Bihar
            1 ArmoredCar moved from Madras to Calcutta
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 3 Destroyers, 13 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Calcutta
                British attack with 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Calcutta, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Calcutta
                British win, taking Calcutta from Thai with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Bihar
                British attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Bihar, round 2 : 2/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Bihar
                British win, taking Bihar from Thai with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Punjab
                British attack with 1 Artillery, 1 Fighter and 1 Infantry
                Thai defend with 1 Artillery
                    British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Punjab, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Punjab
                British win, taking Punjab from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            1 Fighter moved from Punjab to Delhi
            1 Fighter moved from Calcutta to Delhi
            1 Tank moved from Madras to Delhi
    
        Place Units - British
            3 Destroyers and 1 Submarine placed in 21 Sea Zone
            2 Submarines placed in 21 Sea Zone
            2 Adv.Fighters placed in London
            5 Infantrys placed in Delhi
            6 Infantrys placed in Cairo
            2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Elite moved from Townsville to 113 Sea Zone
            1 Elite and 1 S.Submarine moved from 113 Sea Zone to 66 Sea Zone
            1 Elite moved from 66 Sea Zone to Java
                  Dutch take Java from Yamamoto
            2 Artillerys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok
            1 Infantry moved from 67 Sea Zone to Timor
                  Dutch take Timor from Yamamoto
            3 Transports moved from 65 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
                  Dutch take Flores from Hisaichi
            1 Infantry moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 3 Artillerys and 5 Infantrys
                Yamamoto defend with 4 Artillerys, 3 Infantrys and 1 Tank
                    Anzac roll dice for 3 Artillerys and 5 Infantrys in Lombok, round 2 : 4/8 hits, 2.33 expected hits
                    Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 1 Tank in Lombok, round 2 : 3/8 hits, 2.83 expected hits
                    3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 3 Artillerys and 2 Infantrys in Lombok, round 3 : 2/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Artillerys and 1 Tank in Lombok, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 3 Artillerys in Lombok, round 4 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Lombok, round 4 : 2/2 hits, 0.83 expected hits
                    2 Artillerys owned by the Anzac lost in Lombok
                    Anzac roll dice for 1 Artillery in Lombok, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Lombok, round 5 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 1 Artillery in Lombok, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 6 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery in Lombok, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 7 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery in Lombok, round 8 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 8 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Anzac lost in Lombok
                Yamamoto win with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 3 Artillerys and 5 Infantrys
                Casualties for Yamamoto: 4 Artillerys and 3 Infantrys
    
        Non Combat Move - Anzac
            4 Infantrys moved from Northern Territory to Western Australia
            6 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Port Moresby to West Papua
            1 Tank moved from Port Moresby to West Papua
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            1 Adv.Fighter and 2 Infantrys placed in Broome
            1 Destroyer and 1 Transport placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker; Remaining resources: 5 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Flores
    
        Turn Complete - Dutch
            Dutch collect 11 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            2 Artillerys and 1 Elite moved from E.Romania to Vinnytsia
            4 Tanks moved from Bucharest to Vinnytsia
            1 Artillery and 1 Elite moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 4 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 2 Artillerys, 1 Elite and 4 Tanks
                Russians defend with 4 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks
                    Romanians roll dice for 2 Artillerys, 1 Elite and 4 Tanks in Vinnytsia, round 2 : 1/7 hits, 3.17 expected hits
                    Russians roll dice for 4 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/18 hits, 6.17 expected hits
                    1 ArmoredCar owned by the Russians, 1 Elite owned by the Romanians, 2 Artillerys owned by the Romanians and 3 Tanks owned by the Romanians lost in Vinnytsia
                1 Tank owned by the Romanians retreated to E.Romania
                Russians win with 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is -22
                Casualties for Romanians: 2 Artillerys, 1 Elite and 3 Tanks
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.17
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank moved from Assam to Calcutta
            2 ArmoredCars and 1 Tank moved from Malaya to Burma
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank
                British defend with 1 ArmoredCar and 1 Infantry
                    Thai roll dice for 2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank in Calcutta, round 2 : 6/19 hits, 4.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Calcutta, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Thai
            2 Artillerys, 1 Elite and 1 Marine moved from Malaya to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            1 Elite and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.67
    British regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 unit repaired.
            1 Battleship moved from 95 Sea Zone to 88 Sea Zone
            2 Artillerys moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys and 1 Infantry moved from 88 Sea Zone to Midway
            3 Mech.Infs moved from British Columbia to Alaska
                  Americans take Alaska from Yamamoto
            1 S.Bomber moved from San Francisco to 88 Sea Zone
            6 Mech.Infs moved from E.Morocco to Tunis
                  French take S.Tunisia from Germans
            1 Destroyer moved from 41 Sea Zone to 30 Sea Zone
            1 Carrier moved from 41 Sea Zone to 31 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 1 B.Transport, 1 Carrier, 4 Destroyers, 4 Elites and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Tunis
                Americans attack with 6 Mech.Infs
                Italians defend with 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
                    Americans roll dice for 6 Mech.Infs in Tunis, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Tunis, round 2 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Americans, 1 Artillery owned by the Italians and 2 Infantrys owned by the Italians lost in Tunis
                    Americans roll dice for 5 Mech.Infs in Tunis, round 3 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery in Tunis, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Tunis
                Americans win, taking Tunis from Italians with 5 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Mech.Inf
                Casualties for Italians: 2 Artillerys and 2 Infantrys
            Battle in 88 Sea Zone
                Americans attack with 1 B.Transport, 1 Battleship and 1 S.Bomber
                Yamamoto defend with 1 S.Submarine
                    Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Transport, 1 Battleship and 1 S.Bomber in 88 Sea Zone, round 2 : 2/2 hits, 1.50 expected hits
                1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 1 B.Transport, 1 Battleship and 1 S.Bomber remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 S.Submarine
            Battle in Midway
                Americans attack with 2 Artillerys and 1 Infantry
                Yamamoto defend with 1 Factory and 1 Infantry
                    Americans roll dice for 2 Artillerys and 1 Infantry in Midway, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Midway
                Americans win, taking Midway from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            1 S.Bomber moved from 88 Sea Zone to Wake
            1 AAGun, 3 Artillerys, 6 Elites and 4 Infantrys moved from W.Morocco to E.Morocco
            4 Elites moved from Mauritania to 34 Sea Zone
            1 B.Transport and 4 Elites moved from 34 Sea Zone to 41 Sea Zone
            4 Elites moved from 41 Sea Zone to E.Morocco
            3 Artillerys and 8 Infantrys moved from Mauritania to W.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            3 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 3 Elites moved from 35 Sea Zone to 36 Sea Zone
            3 Elites moved from 36 Sea Zone to Mauritania
            2 B.Transports moved from 32 Sea Zone to 26 Sea Zone
            1 Artillery and 3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 Artillery, 2 B.Transports and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            1 Artillery and 3 Elites moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Destroyer placed in 86 Sea Zone
            1 Destroyer placed in 86 Sea Zone
            2 Destroyers placed in 88 Sea Zone
            1 Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            1 Infantry placed in San Francisco
            2 Adv.Fighters placed in 31 Sea Zone
            1 Elite placed in Rio de Oro
            2 Elites placed in Salvador
            1 Elite placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Americans regular : 1.83
    Italians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            5 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Brest to Vinnytsia
            4 Mech.Infs moved from Bohemia to Vinnytsia
            4 HeavyTanks moved from Warsaw to Vinnytsia
            1 Infantry moved from East Prussia to Brest
            2 Submarines moved from 17 Sea Zone to 30 Sea Zone
            1 Battleship and 12 Submarines moved from 22 Sea Zone to 23 Sea Zone
            2 Infantrys moved from East Prussia to Latvia
            2 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Pomerania to Danzig
            1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Brandenburg to Pomerania
            1 Infantry moved from Bohemia to Krakow
            4 Tanks moved from N.Algeria to S.Algeria
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 4 HeavyTanks, 4 Infantrys, 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 30 Sea Zone
                Germans attack with 2 Submarines
                Americans defend with 1 Destroyer
                    Germans roll dice for 2 Submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 30 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in S.Algeria
                Germans attack with 4 Tanks
                French defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 4 Tanks in S.Algeria, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the French and 1 Tank owned by the Germans lost in S.Algeria
                    Germans roll dice for 3 Tanks in S.Algeria, round 3 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 Artillery in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in S.Algeria
                Germans win, taking S.Algeria from French with 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Tank
                Casualties for French: 1 Artillery and 2 Infantrys
            Battle in Vinnytsia
                Germans attack with 4 HeavyTanks, 6 Infantrys and 4 Mech.Infs
                Russians defend with 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks
                    Germans roll dice for 4 HeavyTanks, 6 Infantrys and 4 Mech.Infs in Vinnytsia, round 2 : 7/14 hits, 5.67 expected hits
                    Russians roll dice for 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/17 hits, 6.00 expected hits
                    3 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 6 Infantrys owned by the Germans lost in Vinnytsia
                    Germans roll dice for 4 HeavyTanks and 4 Mech.Infs in Vinnytsia, round 3 : 5/8 hits, 4.00 expected hits
                    Russians roll dice for 5 Artillerys and 5 Tanks in Vinnytsia, round 3 : 4/10 hits, 4.17 expected hits
                    5 Artillerys owned by the Russians and 4 Mech.Infs owned by the Germans lost in Vinnytsia
                    Germans roll dice for 4 HeavyTanks in Vinnytsia, round 4 : 1/4 hits, 2.67 expected hits
                    Russians roll dice for 5 Tanks in Vinnytsia, round 4 : 2/5 hits, 2.50 expected hits
                    2 HeavyTanks owned by the Germans and 1 Tank owned by the Russians lost in Vinnytsia
                    Germans roll dice for 2 HeavyTanks in Vinnytsia, round 5 : 1/2 hits, 1.33 expected hits
                    Russians roll dice for 4 Tanks in Vinnytsia, round 5 : 1/4 hits, 2.00 expected hits
                    1 HeavyTank owned by the Germans and 1 Tank owned by the Russians lost in Vinnytsia
                    Germans roll dice for 1 HeavyTank in Vinnytsia, round 6 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 3 Tanks in Vinnytsia, round 6 : 2/3 hits, 1.50 expected hits
                    1 HeavyTank owned by the Germans lost in Vinnytsia
                Russians win with 3 Tanks remaining. Battle score for attacker is -12
                Casualties for Germans: 4 HeavyTanks, 6 Infantrys and 4 Mech.Infs
                Casualties for Russians: 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 2 Tanks
            Battle in Latvia
                Germans attack with 2 Infantrys
                Russians defend with 1 Artillery
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            3 Tanks placed in Bavaria
            4 ArmoredCars placed in Berlin
            4 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    French regular : -0.33
    Russians regular : -1.83
    Germans regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Odessa to E.Romania
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to E.Romania
            1 Bomber moved from Kiev to E.Romania
            3 Fighters, 1 HeavyTank, 14 Infantrys and 1 Tank moved from Kiev to Brest
            2 Infantrys moved from Yaroslavl to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Artillery and 1 Infantry moved from Leningrad to Vyborg
            1 Artillery and 2 Infantrys moved from Leningrad to Latvia
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Murmansk
                  Russians take Murmansk from Finns
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 1 Elite and 35 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Brest
                Russians attack with 3 Fighters, 1 HeavyTank, 14 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Fighters, 1 HeavyTank, 14 Infantrys and 1 Tank in Brest, round 2 : 2/19 hits, 4.50 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 3 Fighters, 1 HeavyTank, 13 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in E.Romania
                Russians attack with 1 Bomber and 4 Infantrys
                Romanians defend with 1 Artillery, 1 Elite and 1 Tank
                    Russians roll dice for 1 Bomber and 4 Infantrys in E.Romania, round 2 : 1/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in E.Romania, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 1 Elite owned by the Romanians lost in E.Romania
                    Russians roll dice for 1 Bomber and 2 Infantrys in E.Romania, round 3 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery and 1 Tank in E.Romania, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in E.Romania
                    Russians roll dice for 1 Bomber and 1 Infantry in E.Romania, round 4 : 1/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in E.Romania, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in E.Romania
                Russians win, taking E.Romania from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 1 Artillery, 1 Elite and 1 Tank
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in S.Karelia
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 2 : 2/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Artillery in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Vyborg
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                1 Artillery owned by the Russians retreated to Leningrad
                Finns win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            3 Infantrys moved from Kirov to Arkhangelsk
            8 Infantrys moved from Yaroslavl to S.Karelia
            20 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Donetsk to Vinnytsia
            3 Tanks moved from Vinnytsia to E.Romania
            1 Bomber moved from E.Romania to Kiev
            3 Fighters moved from Brest to Kiev
            1 Infantry moved from Minsk to Brest
            1 Infantry moved from Georgia to Rostov
            8 Infantrys moved from Rostov to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Saratov to Rostov
            2 Infantrys moved from Astrakhan to Saratov
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            1 Infantry moved from Sverdlovsk to Surgut
            2 ArmoredCars and 2 Fighters moved from Sibirsky to Olyokminsk
            2 Infantrys moved from Sibirsky to Khatanga
            8 Infantrys moved from Evenkia to Olyokminsk
            1 ArmoredCar moved from Krasnoyarsk to Olyokminsk
            2 Tanks moved from Yeniseysk to Olyokminsk
            2 ArmoredCars moved from Yeniseysk to Olyokminsk
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            1 Artillery and 2 Infantrys placed in Georgia
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Yaroslavl: 10 Infantrys
            EDIT: Removing units owned by Russians from Moscow: 10 Infantrys
            EDIT: Turning off Edit Mode
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            2 Infantrys placed in Tashkent
            2 ArmoredCars and 3 Infantrys placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Romanians regular : 0.50
    Germans regular : 0.33
    Russians regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Destroyers and 3 Submarines moved from 51 Sea Zone to 56 Sea Zone
            1 ArmoredCar moved from Campania to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            1 ArmoredCar and 1 Tank moved from Campania to 48 Sea Zone
            1 ArmoredCar, 1 Tank and 1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 ArmoredCar, 1 Elite and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            2 ArmoredCars, 1 Elite and 1 Tank moved from 47 Sea Zone to Tunis
            1 Infantry moved from N.Tunisia to S.Tunisia
                  Italians take S.Tunisia from French
            2 Artillerys and 1 Infantry moved from N.Tunisia to Tunis
            2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Kufra to French Equatorial Africa
                  Italians take Darfur from British
            2 ArmoredCars and 1 Tank moved from Hun to New Valley
            1 HeavyTank and 1 Infantry moved from Tobruk to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 HeavyTanks, 2 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 2 ArmoredCars, 1 Mech.Inf and 1 Tank
                French defend with 1 Bunker, 1 Factory and 3 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Mech.Inf and 1 Tank in French Equatorial Africa, round 2 : 0/4 hits, 1.50 expected hits
                    French roll dice for 1 Bunker and 3 Infantrys in French Equatorial Africa, round 2 : 1/4 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Tank in French Equatorial Africa, round 3 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 Bunker and 3 Infantrys in French Equatorial Africa, round 3 : 1/4 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Italians lost in French Equatorial Africa
                1 Tank owned by the Italians and 1 Mech.Inf owned by the Italians retreated to Darfur
                French win with 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -8
                Casualties for Italians: 2 ArmoredCars
            Battle in Mersa Matruh
                Italians attack with 1 HeavyTank and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 HeavyTank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in 56 Sea Zone
                Italians attack with 2 Destroyers and 3 Submarines
                British defend with 3 Destroyers
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 3 Destroyers in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Italians and 2 Destroyers owned by the British lost in 56 Sea Zone
                    Italians roll dice for 2 Submarines in 56 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 56 Sea Zone
                Italians win with 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 17
                Casualties for Italians: 1 Submarine
                Casualties for British: 3 Destroyers
            Battle in New Valley
                Italians attack with 2 ArmoredCars and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars and 1 Tank in New Valley, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Tunis
                Italians attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank
                French defend with 1 AAGun and 1 Factory; Americans defend with 5 Mech.Infs
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Tunis, round 2 : 2/7 hits, 2.67 expected hits
                    French roll dice for 5 Mech.Infs in Tunis, round 2 : 1/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Americans and 1 Infantry owned by the Italians lost in Tunis
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank in Tunis, round 3 : 1/6 hits, 2.33 expected hits
                    French roll dice for 3 Mech.Infs in Tunis, round 3 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 1 Mech.Inf owned by the Americans lost in Tunis
                    Italians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 1 Tank in Tunis, round 4 : 2/5 hits, 2.00 expected hits
                    French roll dice for 2 Mech.Infs in Tunis, round 4 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 2 Mech.Infs owned by the Americans lost in Tunis
                Italians win, taking Tunis from French with 2 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is 20
                Casualties for Italians: 2 ArmoredCars and 1 Infantry
                Casualties for Americans: 5 Mech.Infs
    
        Non Combat Move - Italians
            3 Infantrys moved from Campania to Rome
    
        Place Units - Italians
            2 ArmoredCars and 1 Tank placed in Hun
            1 HeavyTank, 2 Infantrys and 1 Tank placed in Provence
            1 Submarine placed in 51 Sea Zone
            3 HeavyTanks placed in Greece
            2 ArmoredCars placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.33
    Italians regular : -3.00
    British regular : 1.00
    

    Savegame


  • @dawgoneit i’m getting close to calling this one.
    not yet but close.
    do you want to continue the TRS game?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from Quebec to 7 Sea Zone
            2 Infantrys and 1 Transport moved from 7 Sea Zone to 3 Sea Zone
            2 Infantrys moved from 3 Sea Zone to Iceland
            1 Elite and 2 Infantrys moved from Lower Egypt to Mersa Matruh
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Mersa Matruh
                French attack with 1 Elite and 2 Infantrys
                Italians defend with 1 HeavyTank
                    French roll dice for 1 Elite and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Mersa Matruh, round 2 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Italians: 1 HeavyTank
    
        Non Combat Move - French
    
        Place Units - French
            1 Artillery and 2 Infantrys placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
            1 Artillery and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from Quebec to 7 Sea Zone
            2 Infantrys and 1 Transport moved from 7 Sea Zone to 3 Sea Zone
            2 Infantrys moved from 3 Sea Zone to Iceland
            1 Elite and 2 Infantrys moved from Lower Egypt to Mersa Matruh
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Mersa Matruh
                French attack with 1 Elite and 2 Infantrys
                Italians defend with 1 HeavyTank
                    French roll dice for 1 Elite and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Mersa Matruh, round 2 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Italians: 1 HeavyTank
    
        Non Combat Move - French
    
        Place Units - French
            1 Artillery and 2 Infantrys placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
            1 Artillery and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from French Equatorial Africa: 1 Infantry
            EDIT: Adding units owned by French to Equatoria: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Sorry I was waiting for you to go, I missed the post.

    You’re holding your own in the pacific, but Germany is in dire straights


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Artillerys and 6 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Okhotsk to Yakutsk
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            2 Artillerys and 4 Infantrys moved from Khabarovsk to Ayan
            1 Adv.Fighter, 1 Carrier, 3 Destroyers and 1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Timor
            1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Tank moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from Sumatra to 110 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 111 Sea Zone to Flores
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Tank moved from Lombok to Flores
            1 B.Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
            1 Infantry moved from 111 Sea Zone to Flores
            2 Artillerys and 2 Infantrys moved from Sumatra to Java
            1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to Java
            1 Tank moved from Hupeh to Szechwan
            2 Artillerys and 6 Infantrys moved from Assam to Bihar
            2 Artillerys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            2 Artillerys and 5 Infantrys moved from 84 Sea Zone to Vladivostok
            2 Infantrys moved from Okhotsk to Ayan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 6 Artillerys, 1 Carrier, 1 Destroyer, 1 Fighter, 8 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Anzac defend with 2 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Flores, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 2 Infantrys in Flores, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Flores, round 3 : 3/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Timor
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Timor, round 2 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Timor
                Yamamoto win, taking Timor from Dutch with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Elite
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Carrier, 3 Destroyers and 1 Fighter
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Carrier, 3 Destroyers and 1 Fighter in 86 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 2 Destroyers in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Carrier and 3 Destroyers in 86 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Carrier and 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 2 Destroyers
            Battle in Bihar
                Yamamoto attack with 2 Artillerys and 6 Infantrys
                British defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 6 Infantrys in Bihar, round 2 : 0/8 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Bihar, round 2 : 1/4 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in Bihar
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Bihar, round 3 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Bihar, round 3 : 0/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the British lost in Bihar
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Bihar, round 4 : 2/7 hits, 1.83 expected hits
                    British roll dice for 1 Artillery in Bihar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Bihar
                Yamamoto win, taking Bihar from British with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 ArmoredCar, 1 Artillery and 2 Infantrys
            Battle in Java
                Yamamoto attack with 4 Artillerys and 4 Infantrys
                Anzac defend with 1 Elite
                    Yamamoto roll dice for 4 Artillerys and 4 Infantrys in Java, round 2 : 1/8 hits, 2.67 expected hits
                    Dutch roll dice for 1 Elite in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Java
                Yamamoto win, taking Java from Dutch with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Elite
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Davao
            1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
            Yamamoto undo move 3.
            1 Carrier and 1 Destroyer placed in 85 Sea Zone
            1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            2 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -3.33
    Americans regular : 0.00
    British regular : -1.67
    Dutch regular : -0.67
    

    Savegame

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