Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV
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@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
Kamikaze’s and swarm requests for days
2 Kamis on each DD.
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@adam514 said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
Kamikaze’s and swarm requests for days
2 Kamis on each DD.
Actually, 1 on DDs in sz 7 and sz 21, and 2 Kamis on each cruiser.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 21 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 marine moved from 20 Sea Zone to Shantung 2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Southern Manchuria 2 cruisers moved from 34 Sea Zone to 20 Sea Zone 4 submarines moved from 34 Sea Zone to 7 Sea Zone Americans take 18 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 23 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Okinawa 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 fighter moved from Caroline Islands to Southern Manchuria 3 fighters moved from Caroline Islands to Shantung 5 submarines moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 34 Sea Zone to 7 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Soviet Far East Battle in Okinawa Battle in Guam Battle in Southern Manchuria Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Manchuria, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Southern Manchuria, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Southern Manchuria Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Manchuria, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria Americans win, taking Soviet Far East from Japanese, taking Okinawa from Japanese, taking Guam from Japanese, taking Southern Manchuria from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Holland Belgium Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 23 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shantung Americans attack with 3 fighters and 1 marine Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters and 1 marine in Shantung, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking 21 Sea Zone from Japanese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 7 Sea Zone Americans attack with 9 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 9 submarines in 7 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 9 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Southern Manchuria Non Combat Move - Americans 3 fighters moved from Shantung to Anhwe 3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from Southern Manchuria to 20 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 8 Sea Zone 6 carriers, 1 destroyer and 4 submarines moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 destroyer moved from 11 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 carrier and 2 submarines moved from 11 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone 1 carrier moved from 27 Sea Zone to 8 Sea Zone 1 armour moved from Tobruk to Egypt 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 transports placed in 11 Sea Zone 2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -1.33 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Honan to Tsinghai 1 fighter moved from Honan to Tsinghai 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 4 infantry moved from Anhwe to Jehol 5 infantry moved from Anhwe to Kiangsi 4 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kiangsu, round 3 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 21 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 marine moved from 20 Sea Zone to Shantung 2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Southern Manchuria 2 cruisers moved from 34 Sea Zone to 20 Sea Zone 4 submarines moved from 34 Sea Zone to 7 Sea Zone Americans take 18 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 23 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Okinawa 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 fighter moved from Caroline Islands to Southern Manchuria 3 fighters moved from Caroline Islands to Shantung 5 submarines moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 34 Sea Zone to 7 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Soviet Far East Battle in Okinawa Battle in Guam Battle in Southern Manchuria Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Manchuria, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Southern Manchuria, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Southern Manchuria Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Manchuria, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria Americans win, taking Soviet Far East from Japanese, taking Okinawa from Japanese, taking Guam from Japanese, taking Southern Manchuria from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Holland Belgium Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 23 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shantung Americans attack with 3 fighters and 1 marine Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters and 1 marine in Shantung, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking 21 Sea Zone from Japanese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 7 Sea Zone Americans attack with 9 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 9 submarines in 7 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 9 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Southern Manchuria Non Combat Move - Americans 3 fighters moved from Shantung to Anhwe 3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from Southern Manchuria to 20 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 8 Sea Zone 6 carriers, 1 destroyer and 4 submarines moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 destroyer moved from 11 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 carrier and 2 submarines moved from 11 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone 1 carrier moved from 27 Sea Zone to 8 Sea Zone 1 armour moved from Tobruk to Egypt 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 transports placed in 11 Sea Zone 2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Honan to Tsinghai 1 fighter moved from Honan to Tsinghai 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 4 infantry moved from Anhwe to Jehol 5 infantry moved from Anhwe to Kiangsi 4 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kiangsu, round 3 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 39 PUs; British buy 1 artillery, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from 115 Sea Zone to Denmark 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 115 Sea Zone 1 fighter moved from Gibraltar to 115 Sea Zone Combat - British Battle in Denmark Battle in Norway Non Combat Move - British 1 bomber moved from 115 Sea Zone to United Kingdom 1 fighter moved from 115 Sea Zone to United Kingdom 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 2 fighters moved from Malta to Gibraltar 2 destroyers moved from 93 Sea Zone to 113 Sea Zone 2 artilleries, 8 infantry and 1 mech_infantry moved from Iraq to Southern Persia 2 artilleries and 7 infantry moved from Trans-Jordan to Iraq 1 armour moved from Alexandria to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 83 Sea Zone to 74 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 2 fighters moved from Malta to Iraq Place Units - British 1 artillery and 2 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Union of South Africa 2 transports placed in 113 Sea Zone Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -2.33 Japanese regular : -1.00 Germans regular : 0.67
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@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 21 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 marine moved from 20 Sea Zone to Shantung 2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Southern Manchuria 2 cruisers moved from 34 Sea Zone to 20 Sea Zone 4 submarines moved from 34 Sea Zone to 7 Sea Zone Americans take 18 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 23 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Okinawa 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 fighter moved from Caroline Islands to Southern Manchuria 3 fighters moved from Caroline Islands to Shantung 5 submarines moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 34 Sea Zone to 7 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Soviet Far East Battle in Okinawa Battle in Guam Battle in Southern Manchuria Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Manchuria, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Southern Manchuria, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Southern Manchuria Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern Manchuria, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria Americans win, taking Soviet Far East from Japanese, taking Okinawa from Japanese, taking Guam from Japanese, taking Southern Manchuria from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Holland Belgium Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 23 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shantung Americans attack with 3 fighters and 1 marine Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters and 1 marine in Shantung, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking 21 Sea Zone from Japanese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 7 Sea Zone Americans attack with 9 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 9 submarines in 7 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 9 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Southern Manchuria Non Combat Move - Americans 3 fighters moved from Shantung to Anhwe 3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from Southern Manchuria to 20 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 8 Sea Zone 6 carriers, 1 destroyer and 4 submarines moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 destroyer moved from 11 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 carrier and 2 submarines moved from 11 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone 1 carrier moved from 27 Sea Zone to 8 Sea Zone 1 armour moved from Tobruk to Egypt 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 2 infantry moved from Central United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 transports placed in 11 Sea Zone 2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Honan to Tsinghai 1 fighter moved from Honan to Tsinghai 3 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 4 infantry moved from Anhwe to Jehol 5 infantry moved from Anhwe to Kiangsi 4 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kiangsu, round 3 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 39 PUs; British buy 1 artillery, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from 115 Sea Zone to Denmark 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 115 Sea Zone 1 fighter moved from Gibraltar to 115 Sea Zone Combat - British Battle in Denmark Battle in Norway Non Combat Move - British 1 bomber moved from 115 Sea Zone to United Kingdom 1 fighter moved from 115 Sea Zone to United Kingdom 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 2 fighters moved from Malta to Gibraltar 2 destroyers moved from 93 Sea Zone to 113 Sea Zone 2 artilleries, 8 infantry and 1 mech_infantry moved from Iraq to Southern Persia 2 artilleries and 7 infantry moved from Trans-Jordan to Iraq 1 armour moved from Alexandria to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 83 Sea Zone to 74 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 2 fighters moved from Malta to Iraq Place Units - British 1 artillery and 2 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Union of South Africa 2 transports placed in 113 Sea Zone Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -2.33 Japanese regular : -1.00 Germans regular : 0.67
we edited the japan sub back into sea zone 7 as no DD was present, and assumed no scramble in sea zone 115 against UK.
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started the turn, but after some thinking over it I realized there’s really no path forward here for axis. euro side is pretty stuck, allied hordes are blocking every path forward, and on the pac side, I think that blow the navy that’s coming plus strong Chinese presence seems like Japan isn’t going anywhere soon either. the decision to give up was mainly mine as I am feeling a low morale in this game, but also with ptv in general. had quite a lengthy chat with Adam about how I feel about some of the aspects that seem to really hurt the axis compared to previous versions, or at least make it really hard in the face of what I am considering weaknesses easily exploitable. so for now I think I am done with this and sticking with what I enjoy the most and consider a masterpiece, namely bm3. I think ptv definitely has a lot of promise and I like a lot about it, but certain things I can’t seem to get into or get over. to each his own for sure. thanks again for the quality games!
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Well GG gentlemen. You have been some formidable opponents. If you wish to switch to BM3 drake and I would sure be happy to challenge you two. Appreciate the games we have played and hope to catch one again with you two in the near future.
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@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
Well GG gentlemen. You have been some formidable opponents. If you wish to switch to BM3 drake and I would sure be happy to challenge you two. Appreciate the games we have played and hope to catch one again with you two in the near future.
thanks. I’d be down for bm3 if Adam is. otherwise I’d be down for 1-1 games, or better yet you guys might wanna consider playing in the league. you guys are quite competitive so that would be great to have you guys active in there!
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@axis-dominion How can we join the league? I know Drake would be down
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@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@axis-dominion How can we join the league? I know Drake would be down
you just post in here and say what kind of game you’re looking for. tell them you’re new to the league but very experienced and usually your best competition would be E or M ranked players. https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread
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and then the actual forum where the game threads are are here: https://www.axisandallies.org/forums/
and the league standings: https://www.axisandallies.org/forums/topic/24393/league-standings/3
league rules: https://www.axisandallies.org/forums/topic/28660/2020-league-rules
etc.
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@axis-dominion said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@axis-dominion How can we join the league? I know Drake would be down
you just post in here and say what kind of game you’re looking for. tell them you’re new to the league but very experienced and usually your best competition would be E or M ranked players. https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread
Thank you I posted in the thread hope to be playing you guys again soon:)
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@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@axis-dominion said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@axis-dominion How can we join the league? I know Drake would be down
you just post in here and say what kind of game you’re looking for. tell them you’re new to the league but very experienced and usually your best competition would be E or M ranked players. https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread
Thank you I posted in the thread hope to be playing you guys again soon:)
awesome and welcome to the league :)
with bm3 FYI bids are as high as 20 or so for allies, but that adds some nice variety so it’s welcome. the game at about that bid is fairly balanced
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I recently joined a startup and so my work schedule has gotten a whole lot busier, but if you guys don’t get an opponent in a few days then maybe I can take one of you guys up (or both of you together if you prefer that).
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@axis-dominion Appreciation the introduction and advice. Been stuck around 10$ with the games I’ve played.
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@axis-dominion Absolutely love to pair up against ya. Let me know when you get some free time to play:)
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@generaldisarray said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@axis-dominion Absolutely love to pair up against ya. Let me know when you get some free time to play:)
yah let’s do it, I will wanna start this up over the weekend with you guys. I can start a separate league game with each of you actually if you want (league does not accommodate team games), pace might be a bit slow but I think you guys are already at a slower pace generally so it shouldn’t be a problem.
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Good game guys! We should do this again sometime.
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@DrakeMortis and @GeneralDisarray I can start a bm3 league game with each of you if you’d like. or with one of you if the other already found games. Just shoot me up in a message and we’ll kick off the bidding process.