L21 BM Giallo (Allies+20) vs AetV (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            3 artilleries and 7 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            7 artilleries and 39 infantry moved from Belarus to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 artilleries and 46 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 10 artilleries and 46 infantry in Bryansk, round 2 : 14/56 hits, 12,67 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 10 artilleries and 45 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Volgograd to Rostov
            3 aaGuns, 5 armour and 7 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Jehol to Amur
            2 artilleries and 10 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Korea to Amur
            6 fighters and 6 tactical_bombers moved from 6 Sea Zone to Amur
            2 bombers moved from Japan to Amur
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 fighters moved from Japan to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 18/34 hits, 13,50 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits, 6,00 expected hits
                    7 infantry owned by the Japanese, 18 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 8 fighters, 6 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Japanese: 7 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Manchuria
            6 fighters and 6 tactical_bombers moved from Amur to 6 Sea Zone
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to French Indo China
            1 artillery, 2 infantry and 2 mech_infantrys moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Yunnan
            1 fighter moved from Yunnan to French Indo China
            1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 armour and 2 artilleries moved from 37 Sea Zone to Siam
            3 infantry moved from French Indo China to Siam
            1 fighter moved from French Indo China to Siam
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 5,67
    Russians regular : 1,00
    Russians AA : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 fighters moved from 89 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            4 infantry moved from Brazil to Suriname
            1 artillery moved from Brazil to Suriname
            1 transport moved from 85 Sea Zone to 86 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 marine placed in Central United States
            1 battleship placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -0,33
    Germans regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Kweichow to Szechwan
            14 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 fighters moved from 89 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Germans: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            4 infantry moved from Brazil to Suriname
            1 artillery moved from Brazil to Suriname
            1 transport moved from 85 Sea Zone to 86 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 marine placed in Central United States
            1 battleship placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Kweichow to Szechwan
            14 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            1 bomber moved from Egypt to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 39 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 infantry moved from Iraq to Northwest Persia
            1 battleship moved from 81 Sea Zone to 72 Sea Zone
            1 marine moved from Kenya to 72 Sea Zone
            1 battleship and 1 marine moved from 72 Sea Zone to 71 Sea Zone
            1 marine moved from 71 Sea Zone to Union of South Africa
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from 99 Sea Zone to Egypt
            1 tactical_bomber moved from Egypt to Morocco
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 artillery moved from Italian Somaliland to Ethiopia
            1 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
            1 fighter moved from Kweichow to India
            2 aaGuns moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            3 artilleries and 3 infantry moved from Burma to Yunnan
            8 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 transport placed in 106 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Americans regular : 0,67
    Japanese regular : -1,17
    Germans regular : -0,67
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Tunisia
    
        Non Combat Move - Italians
            1 fighter moved from 95 Sea Zone to Ukraine
            2 fighters moved from Gibraltar to 95 Sea Zone
            2 mech_infantrys moved from Northern Italy to Romania
            2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 aaGun and 1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            2 fighters moved from New Zealand to 26 Sea Zone
            1 fighter moved from New Zealand to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            2 fighters moved from New Zealand to 26 Sea Zone
            1 fighter moved from New Zealand to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 bomber moved from Southern Italy to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Karelia to Finland
            1 bomber moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            2 aaGuns, 5 artilleries and 21 infantry moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Bessarabia
            1 tactical_bomber moved from Western Germany to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            3 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            2 infantry moved from Southern France to France
    
        Place Units - Germans
            3 infantry placed in France
            1 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
            3 armour placed in Ukraine
            1 destroyer placed in 110 Sea Zone
            Germans undo move 3.
            6 mech_infantrys placed in Western Germany
            Germans undo move 5.
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 4 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 95 Sea Zone: 1 armour
            EDIT: Removing units owned by Germans from Sicily: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 1,00
    

    Savegame


  • Ger Tank on Ita TT.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Western Ukraine to Russia
            5 armour and 2 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Dzavhan to Central Mongolia
            2 infantry moved from Olgiy to Timguska
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            2 artilleries, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -0,33
    Russians regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Amur to Sakha
            3 artilleries and 2 infantry moved from Amur to Buyant-Uhaa
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 armour and 1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 2 mech_infantrys moved from Kwangsi to French Indo China
            1 infantry moved from Siam to Shan State
            1 armour, 1 artillery and 2 infantry moved from Siam to French Indo China
            1 fighter moved from Siam to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
            1 battleship moved from 37 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Western Australia, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Western Australia
                Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 16 Sea Zone, round 2 : 8/13 hits, 7,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 fighters moved from Manchuria to Japan
            1 aaGun moved from Manchuria to Buyant-Uhaa
            1 marine moved from Amur to Korea
            2 transports moved from 37 Sea Zone to 35 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Australia to 56 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            3 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 marine placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 1,00
    ANZAC regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 marine moved from Central United States to 101 Sea Zone
            1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 86 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            3 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine
                Germans defend with 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in 110 Sea Zone
                British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Tunisia
                Americans attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Western United States to 10 Sea Zone
            1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to Morocco
    
        Place Units - Americans
            2 carriers and 2 transports placed in 10 Sea Zone
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -0,33
    Germans regular : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 marine moved from Central United States to 101 Sea Zone
            1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 86 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            3 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine
                Germans defend with 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in 110 Sea Zone
                British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Tunisia
                Americans attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Western United States to 10 Sea Zone
            1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to Morocco
    
        Place Units - Americans
            2 carriers and 2 transports placed in 10 Sea Zone
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Egypt to Crete
            1 tactical_bomber moved from Morocco to 94 Sea Zone
            1 armour moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 fighter and 1 tactical_bomber moved from India to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Shan State
            1 fighter moved from India to Hunan
            1 fighter moved from India to Shan State
            1 armour moved from India to Yunnan
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kweichow
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Hunan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Burma
            11 infantry moved from India to Burma
            1 fighter moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 marine moved from Union of South Africa to 71 Sea Zone
            1 battleship and 1 marine moved from 71 Sea Zone to 83 Sea Zone
            1 marine moved from 83 Sea Zone to French West Africa
            1 bomber moved from Crete to Iraq
            1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Gibraltar
            1 fighter moved from Egypt to Gibraltar
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            2 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            2 fighters and 1 infantry placed in Egypt
            2 artilleries and 1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 1,00
    Japanese regular : 1,33
    Italians regular : -0,67
    Germans regular : 1,50
    British regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 marine moved from Central United States to 101 Sea Zone
            1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 86 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            3 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine
                Germans defend with 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in 110 Sea Zone
                British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Tunisia
                Americans attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Western United States to 10 Sea Zone
            1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to Morocco
    
        Place Units - Americans
            2 carriers and 2 transports placed in 10 Sea Zone
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Egypt to Crete
            1 tactical_bomber moved from Morocco to 94 Sea Zone
            1 armour moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 fighter and 1 tactical_bomber moved from India to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Shan State
            1 fighter moved from India to Hunan
            1 fighter moved from India to Shan State
            1 armour moved from India to Yunnan
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kweichow
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Hunan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Burma
            11 infantry moved from India to Burma
            1 fighter moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 marine moved from Union of South Africa to 71 Sea Zone
            1 battleship and 1 marine moved from 71 Sea Zone to 83 Sea Zone
            1 marine moved from 83 Sea Zone to French West Africa
            1 bomber moved from Crete to Iraq
            1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Gibraltar
            1 fighter moved from Egypt to Gibraltar
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            2 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            2 fighters and 1 infantry placed in Egypt
            2 artilleries and 1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 armour, 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by British from United Kingdom: 1 armour, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 1,00
    Japanese regular : 1,33
    Italians regular : -0,67
    Germans regular : 1,50
    British regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Please use last file


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Rostov
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                1 fighter owned by the Italians retreated
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 fighter moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
            EDIT: Removing units owned by Italians from Bulgaria: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -2,00
    Russians regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from New South Wales to New Zealand
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from New South Wales to New Zealand
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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