Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
7 infantry moved from Finland to Vyborg
2 bombers moved from Western Germany to Vyborg
2 fighters and 2 tactical_bombers moved from Western Germany to Vyborg
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Battle in Vyborg
Germans attack with 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 7 infantry
Germans roll dice for 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Vyborg, round 2 : 3/13 hits, 4,50 expected hits
Russians roll dice for 7 infantry in Vyborg, round 2 : 4/7 hits, 2,33 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg
Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Vyborg, round 3 : 5/9 hits, 3,83 expected hits
Russians roll dice for 4 infantry in Vyborg, round 3 : 3/4 hits, 1,33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vyborg
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 7 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
2 bombers moved from Vyborg to Germany
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
2 infantry moved from Norway to Finland
1 carrier, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone
4 artilleries and 2 infantry moved from Germany to Poland
6 armour and 4 mech_infantrys moved from Germany to Poland
1 aaGun, 4 armour, 5 artilleries, 27 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 artillery moved from Southern France to France
Place Units - Germans
1 submarine and 1 transport placed in 116 Sea Zone
3 armour, 2 infantry and 3 mech_infantrys placed in Romania
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 3,33
Germans regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Leningrad to Finland
1 artillery and 3 infantry moved from Northern Belarus to Baltic States
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters, 2 infantry and 2 tactical_bombers
Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 2/6 hits, 3.00 expected hits
2 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Finland
Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Finland, round 3 : 5/6 hits, 3.17 expected hits
Germans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Germans: 2 fighters, 2 infantry and 2 tactical_bombers
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Italians to Russians
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Finland to Leningrad
2 artilleries and 3 infantry moved from Leningrad to Vyborg
1 aaGun and 1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Rostov to Northern Caucasus
3 infantry moved from Stalingrad to Tambov
1 aaGun, 1 artillery and 1 infantry moved from Kursk to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 artilleries and 12 infantry moved from Ukraine to Kursk
3 infantry moved from Rostov to Kursk
1 infantry moved from Southern Belarus to Eastern Poland
2 infantry moved from Northern Belarus to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
3 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 submarine moved from 122 Sea Zone to 112 Sea Zone
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
3 infantry placed in Leningrad
1 fighter placed in Russia
3 infantry placed in Stalingrad
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manilla
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Hunan to Kwangtung
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from Anhwe to Yunnan
1 artillery moved from Japan to 7 Sea Zone
1 infantry moved from Kyushu to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
1 infantry moved from Hunan to Kwangtung
2 bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in Davao
Battle in Sumatra
Battle in Guam
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 battleships in Manilla, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manilla
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Davao from Americans, taking Sumatra from Dutch, taking Guam from Americans, taking Manilla from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 3,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Manilla to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from Southern Manchuria to Jehol
1 aaGun, 1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Hunan to Kweichow
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in French Indo China
2 artilleries placed in Southern Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Southern Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : -3,83
UK_Pacific regular : -2,00
Note that i edit my J TT in sz37 to Hong Kong bc it would not let me in NCM.
Note that i had to change my purchase bc i didn’t realize at the beginning of my Turn that it requires an NB as well.
Changed to a FTR and Sub.
I hope that is ok with you.
Germany sucks and i marinading on the thought to concede.
Underdeveloped decission with poor rolled dice…
Let’s keep it going, but i wanted to point out the bad circumstances.
@aequitas-et-veritas No problem, I’m relaxed about editing so that’s all fine with me.
It’s important that we enjoy the games we are playing, so I understand if you get to a point where you would rather concede than keep playing. Germany has it tough in PtV, it needs the favour of dice gods and Italy to do well before the Allies start getting their act together.
@flyingbadger well we continue for now.
I am interested in how you see the german gameplay for now.
@aequitas-et-veritas said in L21 PtV FlyingBadger (AL) vs AetV (AX+8):
@flyingbadger well we continue for now.
I am interested in how you see the german gameplay for now.
You want to know my thoughts on the German play so far?
@flyingbadger yupp
I’ve probably played about 6 or so games of PtV as the Allies, most German openings have been taking Normandy and Paris whilst attacking chunks of the Royal Navy. Triggering Vichy seems the right thing to do also. Your purchase of the major IC was interesting and would like to see the long term affect of Germany being able continually drop a lot of units close to both Russia and the Middle East.
That purchase does free up the British to buy offensively on UK1. My initial reaction was that it would allow Germany to aggresively push through Ukraine and into the Middle East and get around Moscow or towards India depending on strategy, dice, etc… but at the expense of giving Russia or the UK opportunities elsewhere on early turns.
I liked the mix of units purchase G2 and G3. You’re not badly poised with Germany for the assault on Russia, especially in the south, and the only Allied shipping is on the other side of the Atlantic. Italy is controlling most of the Med as well so that’s one less thing for Germany to have to worry about at the moment (I have been much more aggresive towards Italy in more recent games as the PtV objectives can let Italy become a difficult problem for the Allies if not given enough attention).
Russia does have a bit more of a sting in PtV, in another game I have captured Finland with nothing in Norway to stop me and have nearly 60 IPCs of income on turn 3!
I’ve attached the save file from the best German play I’ve experienced so far, Adam514 is kicking my butt in this game (I have just offered him a draw if he asks nicely :wink: ).
triplea_37205_8jap.tsvg
I’m not the most experienced player but those are my thoughts for what they are worth. If you have specific questions I’m happy to try and answer them. I will be asking you for feedback once the game is settled.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 104 Sea Zone
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 93 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Eastern United States to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 105 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
1 destroyer placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Chahar
1 fighter and 2 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Tsinghai
9 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 104 Sea Zone
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 104 Sea Zone to 93 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Eastern United States to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 105 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
1 destroyer placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Inner Mongolia to Chahar
1 fighter and 2 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Tsinghai
9 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 infantry moved from Burma to Yunnan
2 fighters moved from Eastern India to Yunnan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from Yunnan to Eastern India
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern India to Burma
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 82 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Iraq to Southern Persia
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 infantry moved from Southern Persia to Baluchistan
1 battleship, 2 cruisers and 1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 83 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Germany to Finland
Place Units - British
1 factory_minor placed in Southern Persia
1 destroyer and 1 fighter placed in 112 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -1.00
Germans AA : -0.17
British regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 116 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : 0,17
Russians regular : -0,33
@FlyingBadger I had to leave yesterday bc my Fish tank broke.
I set up a sz 100 (I was able to allready roll this battle wich resulted in a DD kill and a dent Ita BB) and now the E.Pola take with zero casualties for Ita. But I missed to place my Ita Bmbr right to perform a battle on that Rus CR wich you will find in the following Map/file.
I hope that I explained the issue correctly and that you are ok with the way I handled it.
All rolles should be in your Marti Emails.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Removing units owned by French from 100 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to 117 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Italians take Eastern Poland from Russians
1 mech_infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in 117 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 cruiser
Italians roll dice for 1 bomber in 117 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Crete from Neutral_Allies to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 117 Sea Zone to Western Germany
1 infantry moved from 100 Sea Zone to Crete
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 armour placed in Northern Italy
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 100 Sea Zone: 1 marine
EDIT: Removing units owned by Italians from Southern Italy: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Russians regular : -0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
1 transport moved from 27 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
1 transport moved from 27 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@flyingbadger said in L21 PtV FlyingBadger (AL) vs AetV (AX+8):
I’ve probably played about 6 or so games of PtV as the Allies, most German openings have been taking Normandy and Paris whilst attacking chunks of the Royal Navy. Triggering Vichy seems the right thing to do also. Your purchase of the major IC was interesting and would like to see the long term affect of Germany being able continually drop a lot of units close to both Russia and the Middle East.
That purchase does free up the British to buy offensively on UK1. My initial reaction was that it would allow Germany to aggresively push through Ukraine and into the Middle East and get around Moscow or towards India depending on strategy, dice, etc… but at the expense of giving Russia or the UK opportunities elsewhere on early turns.
I liked the mix of units purchase G2 and G3. You’re not badly poised with Germany for the assault on Russia, especially in the south, and the only Allied shipping is on the other side of the Atlantic. Italy is controlling most of the Med as well so that’s one less thing for Germany to have to worry about at the moment (I have been much more aggresive towards Italy in more recent games as the PtV objectives can let Italy become a difficult problem for the Allies if not given enough attention).
Russia does have a bit more of a sting in PtV, in another game I have captured Finland with nothing in Norway to stop me and have nearly 60 IPCs of income on turn 3!
I’ve attached the save file from the best German play I’ve experienced so far, Adam514 is kicking my butt in this game (I have just offered him a draw if he asks nicely :wink: ).
triplea_37205_8jap.tsvgI’m not the most experienced player but those are my thoughts for what they are worth. If you have specific questions I’m happy to try and answer them. I will be asking you for feedback once the game is settled.
It was very interresting to read your thoughts and opinions about our game and PtV in general. For my self, i have nearly the same thoughts as you.
If one side does bad, you still have the other side of the whole theatre.
What really frustrated me was the fact that PtV has a much greater impact than BM3/4 on this matter I think. While you now have more options with Japan, the time window for Germany is closeing in faster.
Maybe that would be the propper solution to play PtV without a bid at all by simply extend the supplyline EUS vs Gibraltar by one additional SZ.
But this needs to be discussed elsewhere and should not come now from me since I play Axis and would wish for some sort of inner relief :blush:
At least I also know that I am doing not sooo bad, wich is something.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 50 PUs;
Germans buy 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Southern Belarus
Germans take Southern Belarus from Russians
6 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Poland to Baltic States
4 armour, 5 artilleries, 27 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 bombers moved from Germany to Finland
1 fighter moved from 116 Sea Zone to Finland
Combat Hit Differential Summary :
Scramble the Baltic States with three available Ftr’s?