@nikola1975 scramble?
2021 PTV Simon v 666 (axis +15)
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TripleA Move Summary: Japanese round 26
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - Japanese Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from ANZAC 1 mech_infantry moved from Yunnan to Malaya Japanese take Malaya from ANZAC 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone 3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island 3 fighters moved from Japan to Wake Island 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - Japanese Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from ANZAC 1 mech_infantry moved from Yunnan to Malaya Japanese take Malaya from ANZAC 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone 3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island 3 fighters moved from Japan to Wake Island 1 destroyer moved from 26 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Wake Island Japanese attack with 3 artilleries, 3 fighters and 7 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine 4 submarines owned by the Americans and 1 submarine owned by the Russians submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to Kyushu 2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone 3 fighters moved from Wake Island to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone 1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone 1 submarine moved from 40 Sea Zone to 44 Sea Zone 1 carrier moved from 40 Sea Zone to 42 Sea Zone 1 carrier moved from 40 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone Place Units - Japanese 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4 Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17
Territory Summary for Japanese :
Kyushu : 1 fighter Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry Kwangsi : 1 flag Aleutian Islands : 1 flag, 1 artillery Wake Island : 1 flag, 1 airfield, 3 artilleries and 6 infantry Yunnan : 1 flag Malaya : 1 flag, 1 harbour and 1 mech_infantry French Indo China : 1 flag, 1 infantry 44 Sea Zone : 1 submarine 112 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines 31 Sea Zone : 1 destroyer 24 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports 58 Sea Zone : 1 battleship and 2 carriers 42 Sea Zone : 2 carriers
Production/PUs Summary :
Germans : 72 / 94 Russians : 51 / 53 Japanese : 18 / 16 Americans : 63 / 103 Chinese : 25 / 27 British : 13 / 16 UK_Pacific : 0 / 0 Italians : 23 / 41 ANZAC : 13 / 31 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Manual Gamesave Post: Japanese round 26
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - Japanese Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from ANZAC 1 mech_infantry moved from Yunnan to Malaya Japanese take Malaya from ANZAC 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone 3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island 3 fighters moved from Japan to Wake Island 1 destroyer moved from 26 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Wake Island Japanese attack with 3 artilleries, 3 fighters and 7 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine 4 submarines owned by the Americans and 1 submarine owned by the Russians submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to Kyushu 2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone 3 fighters moved from Wake Island to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone 1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone 1 submarine moved from 40 Sea Zone to 44 Sea Zone 1 carrier moved from 40 Sea Zone to 42 Sea Zone 1 carrier moved from 40 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone Place Units - Japanese 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4 Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kyushu: 1 fighter EDIT: Adding units owned by Japanese to Hainan: 1 fighter EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to Hainan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 26
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - Japanese Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from ANZAC 1 mech_infantry moved from Yunnan to Malaya Japanese take Malaya from ANZAC 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone 3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island 3 fighters moved from Japan to Wake Island 1 destroyer moved from 26 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Wake Island Japanese attack with 3 artilleries, 3 fighters and 7 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine 4 submarines owned by the Americans and 1 submarine owned by the Russians submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to Kyushu 2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone 3 fighters moved from Wake Island to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone 1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone 1 submarine moved from 40 Sea Zone to 44 Sea Zone 1 carrier moved from 40 Sea Zone to 42 Sea Zone 1 carrier moved from 40 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone Place Units - Japanese 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4 Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kyushu: 1 fighter EDIT: Adding units owned by Japanese to Hainan: 1 fighter EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to Hainan: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hainan: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17
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TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil 1 artillery moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 bomber moved from United Kingdom to Western Germany 2 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Battle in Brazil Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Aleutian Islands Americans win, taking Brazil from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 31 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 carrier and 1 destroyer moved from 27 Sea Zone to 9 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 7 submarines moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Germany to Finland 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from United Kingdom to Finland 1 destroyer and 1 submarine moved from 104 Sea Zone to 88 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 2 fighters moved from Eastern United States to 109 Sea Zone 1 fighter and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom 6 submarines moved from 20 Sea Zone to 21 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone Place Units - Americans 3 infantry placed in Southern France 1 destroyer placed in 21 Sea Zone 1 armour and 1 mech_infantry placed in Kwangtung 9 submarines placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Americans collect 65 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 7 infantry moved from Southern Manchuria to Jehol 2 artilleries moved from Kiangsu to Anhwe 1 infantry moved from Fukien to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Hunan to Kwangsi 5 infantry moved from Kwangtung to Kwangsi 2 artilleries and 9 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Hopei to Szechwan 3 infantry moved from Kansu to Tsinghai Place Units - Chinese 9 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Purchase Units - British British buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Ukraine to Finland Non Combat Move - British 1 tactical_bomber moved from Southern Caucasus to Bessarabia 1 fighter moved from United Kingdom to Finland 2 fighters and 1 tactical_bomber moved from Southern France to United Kingdom Place Units - British 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4,1,1,3,4,4,6,5,6,5,4,3,1,5,3,6,1,6,3,6,6,4,1,1,5,3,1,1,2,4,5 British collect 7 PUs (6 lost to blockades); end with 8 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.67 Germans AA : -0.50
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TripleA Move Summary: Italians round 26
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - Italians Italians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Ceylon 1 infantry moved from Scotland to Eire Italians take Eire from British 4 fighters moved from 112 Sea Zone to Southern France 1 bomber and 1 fighter moved from Holland Belgium to Southern France 3 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Northern Italy to Southern France 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - Italians Italians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Ceylon 1 infantry moved from Scotland to Eire Italians take Eire from British 4 fighters moved from 112 Sea Zone to Southern France 1 bomber and 1 fighter moved from Holland Belgium to Southern France 3 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Northern Italy to Southern France 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Battle in Ceylon Battle in New Zealand Battle in Southern France Italians attack with 3 armour, 1 artillery, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry Americans defend with 1 armour, 8 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 marine Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Southern France, round 2 : 9/27 hits, 8.33 expected hits Americans roll dice for 1 armour, 8 artilleries, 11 infantry and 1 marine in Southern France, round 2 : 8/21 hits, 7.17 expected hits 9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Southern France Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 7 infantry and 1 mech_infantry in Southern France, round 3 : 7/19 hits, 7.00 expected hits Americans roll dice for 1 armour, 8 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 7/12 hits, 4.17 expected hits 2 infantry owned by the Americans, 5 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Southern France Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters and 1 mech_infantry in Southern France, round 4 : 7/12 hits, 5.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 1 marine in Southern France, round 4 : 3/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 marine owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France Italians win, taking Ceylon from Americans, taking New Zealand from ANZAC, taking Southern France from Americans with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 1 armour, 1 artillery, 15 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 8 artilleries, 11 infantry and 1 marine Non Combat Move - Italians 1 fighter moved from Southern France to 112 Sea Zone 4 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Southern Italy 1 armour moved from French Central Africa to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from Southern France to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 10 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 4.83 Italians regular : 2.00
Territory Summary for Italians :
Romania : 3 infantry Eastern Poland : 1 flag, 1 infantry Gibraltar : 2 aaGuns and 3 infantry Cyprus : 1 flag Scotland : 1 flag, 1 airfield and 1 infantry Anglo-Egyptian Sudan : 1 flag, 1 armour Nigeria : 1 flag Gold Coast : 1 flag Egypt : 1 artillery and 1 infantry Ceylon : 1 flag, 1 infantry Northern Italy : 1 factory_upgrade and 10 infantry Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry Syria : 1 flag Southern France : 1 flag, 2 armour, 1 factory_minor and 1 harbour Morocco : 1 flag French West Africa : 1 flag French Equatorial Africa : 1 flag Normandy Bordeaux : 4 fighters French Central Africa : 1 flag 100 Sea Zone : 1 transport 94 Sea Zone : 1 destroyer 97 Sea Zone : 1 destroyer and 1 transport Bulgaria : 1 flag 112 Sea Zone : 1 destroyer, 1 fighter, 1 marine and 1 transport 65 Sea Zone : 1 transport Crete : 1 flag 40 Sea Zone : 1 transport Eire : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 72 / 94 Russians : 50 / 53 Japanese : 16 / 16 Americans : 62 / 96 Chinese : 27 / 27 British : 13 / 8 UK_Pacific : 0 / 0 Italians : 27 / 45 ANZAC : 11 / 31 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@simon33 give me a second
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@simon33 this game is just so fcuked up…how the hell did it get like this?
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 2 infantry moved from 37 Sea Zone to Hainan 1 fighter moved from Hawaiian Islands to 65 Sea Zone 1 fighter moved from Queensland to New Zealand 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand Combat - ANZAC Battle in 65 Sea Zone ANZAC attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 65 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in New Zealand ANZAC attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in New Zealand ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Battle in Hainan ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Hainan ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 fighter moved from Hainan to 37 Sea Zone 1 carrier moved from 55 Sea Zone to 65 Sea Zone 1 fighter moved from New Zealand to 65 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 27 Sea Zone to 32 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : 0.33 ANZAC regular : 1.17
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 2 infantry moved from 37 Sea Zone to Hainan 1 fighter moved from Hawaiian Islands to 65 Sea Zone 1 fighter moved from Queensland to New Zealand 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand Combat - ANZAC Battle in 65 Sea Zone ANZAC attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 65 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in New Zealand ANZAC attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in New Zealand ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Battle in Hainan ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Hainan ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 fighter moved from Hainan to 37 Sea Zone 1 carrier moved from 55 Sea Zone to 65 Sea Zone 1 fighter moved from New Zealand to 65 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 27 Sea Zone to 32 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 infantry placed in New South Wales 1 destroyer placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 21 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : 0.33 ANZAC regular : 1.17
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@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 this game is just so fcuked up…how the hell did it get like this?
I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.
Use second file if the edit to the US NCM is ok.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 this game is just so fcuked up…how the hell did it get like this?
I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.
Use second file if the edit to the US NCM is ok.
I forgot I even took Moscow
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TripleA Move Summary: Germans round 27
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs; Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 mech_infantry moved from Northeast Persia to Uzbekistan Germans take Uzbekistan from Russians 2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs; Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 mech_infantry moved from Northeast Persia to Uzbekistan Germans take Uzbekistan from Russians 2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia Combat - Germans Battle in Western Australia Non Combat Move - Germans 3 armour and 2 mech_infantrys moved from Turkmenistan to Uzbekistan 21 armour and 25 mech_infantrys moved from Northeast Persia to Uzbekistan 1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan 3 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Siam to 58 Sea Zone 1 destroyer and 2 submarines moved from 58 Sea Zone to 64 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from Siam to 59 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 59 Sea Zone to 58 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 58 Sea Zone to Western Australia 1 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 2 armour and 2 mech_infantrys moved from Central India to Eastern India 3 fighters moved from Greece to France 8 transports moved from 112 Sea Zone to 113 Sea Zone 16 infantry moved from Normandy Bordeaux to 113 Sea Zone 16 infantry and 8 transports moved from 113 Sea Zone to 112 Sea Zone 16 infantry moved from 112 Sea Zone to Scotland 5 artilleries moved from Holland Belgium to Normandy Bordeaux 1 marine moved from Western Germany to Holland Belgium 1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 10 infantry moved from Austria to Western Germany 1 infantry moved from Slovakia Hungary to Poland 2 mech_infantrys moved from Northern Italy to Germany 2 submarines moved from 116 Sea Zone to 112 Sea Zone 1 submarine moved from 86 Sea Zone to 68 Sea Zone Place Units - Germans 3 tactical_bombers placed in France 1 fighter and 2 infantry placed in Romania 1 artillery and 2 infantry placed in Normandy Bordeaux 8 infantry placed in Germany Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 89 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry Holland Belgium : 1 marine Poland : 1 infantry Romania : 2 aaGuns, 18 artilleries, 1 factory_minor, 1 fighter and 61 infantry Germany : 1 factory_major, 16 infantry and 2 mech_infantrys Norway : 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys Uzbekistan : 1 flag, 24 armour and 28 mech_infantrys Turkmenistan : 1 flag, 1 armour and 1 mech_infantry Kenya : 1 flag Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour Belgian Congo : 1 flag Alexandria : 1 flag Scotland : 2 armour, 4 artilleries, 4 fighters, 26 infantry and 2 tactical_bombers Tanganyika Territory : 1 flag Trans-Jordan : 1 flag, 1 airfield and 3 infantry Union of South Africa : 1 flag, 1 factory_minor and 1 harbour South West Africa : 1 flag Rhodesia : 1 flag Egypt : 1 flag, 1 harbour and 1 infantry Malta : 1 flag, 1 airfield Shan State : 1 flag, 1 infantry Western India : 1 flag Malaya : 1 infantry Eastern India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Central India : 1 flag Burma : 1 flag Western Australia : 1 flag, 3 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry Tunisia : 1 flag Algeria : 1 flag French Madagascar : 1 flag Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry France : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 tactical_bombers 99 Sea Zone : 1 flag Sumatra : 1 flag 64 Sea Zone : 1 destroyer and 2 submarines Southern Persia : 1 flag, 1 factory_minor Java : 1 flag 128 Sea Zone : 1 submarine Yugoslavia : 1 flag 112 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 8 transports Greece : 1 flag, 1 airfield and 1 factory_minor Iraq : 1 flag, 1 factory_minor 40 Sea Zone : 1 flag 68 Sea Zone : 1 submarine 58 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 5 transports Northeast Persia : 1 flag Baluchistan : 1 flag
Production/PUs Summary :
Germans : 73 / 93 Russians : 50 / 53 Japanese : 16 / 16 Americans : 62 / 96 Chinese : 27 / 27 British : 13 / 8 UK_Pacific : 0 / 0 Italians : 25 / 45 ANZAC : 12 / 19 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27 Purchase Units - Russians Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Southern Persia Russians take Southern Persia from Germans 1 infantry moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Germans 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway 1 armour moved from Karelia to Norway 4 fighters moved from Leningrad to Norway Combat - Russians Battle in Norway Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits 7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits 3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Russians: 22 infantry Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys Non Combat Move - Russians 4 fighters moved from Norway to Finland 1 infantry moved from Karelia to Finland 1 artillery and 3 infantry moved from Vyborg to Finland 1 artillery and 2 infantry moved from Leningrad to Vologda 1 infantry moved from Stalingrad to Kazakhstan 4 infantry moved from Southern Caucasus to Northern Caucasus 3 infantry moved from Ukraine to Kursk 1 infantry moved from Samara to Kazakhstan 5 artilleries and 4 infantry moved from Northwest Persia to Iraq 1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus 1 infantry moved from Timguska to Komi 1 fighter and 1 tactical_bomber moved from Siberia to Yenisey 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. 1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia 1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur 1 infantry moved from Stalingrad to Kazakhstan 3 artilleries and 7 infantry moved from Stalingrad to Samara Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_minor 1 factory_upgrade and 3 infantry placed in Russia 3 infantry placed in Leningrad 3 infantry placed in Ukraine 2 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3 Russians collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans AA : -0.67 Germans regular : -8.67 Russians regular : -4.83
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27 Purchase Units - Russians Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Southern Persia Russians take Southern Persia from Germans 1 infantry moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Germans 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway 1 armour moved from Karelia to Norway 4 fighters moved from Leningrad to Norway Combat - Russians Battle in Norway Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits 7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits 3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Russians: 22 infantry Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys Non Combat Move - Russians 4 fighters moved from Norway to Finland 1 infantry moved from Karelia to Finland 1 artillery and 3 infantry moved from Vyborg to Finland 1 artillery and 2 infantry moved from Leningrad to Vologda 1 infantry moved from Stalingrad to Kazakhstan 4 infantry moved from Southern Caucasus to Northern Caucasus 3 infantry moved from Ukraine to Kursk 1 infantry moved from Samara to Kazakhstan 5 artilleries and 4 infantry moved from Northwest Persia to Iraq 1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus 1 infantry moved from Timguska to Komi 1 fighter and 1 tactical_bomber moved from Siberia to Yenisey 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. 1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia 1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur 1 infantry moved from Stalingrad to Kazakhstan 3 artilleries and 7 infantry moved from Stalingrad to Samara Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_minor 1 factory_upgrade and 3 infantry placed in Russia 3 infantry placed in Leningrad 3 infantry placed in Ukraine 2 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3 Russians collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 21 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.67 Germans regular : -8.67 Russians regular : -4.83
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TripleA Move Summary: Japanese round 27
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone 3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone 3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone 3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone 3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island Combat - Japanese Battle in Johnston Island Non Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Malaya to Shan State 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 58 Sea Zone to 64 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 carriers moved from 42 Sea Zone to 58 Sea Zone Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,4,6,4,1,4,2,6,1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,5,5,4,3,3,5,4,2,1,4,1 Japanese collect 5 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry Johnston Island : 1 flag, 3 artilleries, 1 harbour and 6 infantry Wake Island : 1 flag, 1 airfield Shan State : 1 infantry and 1 mech_infantry Malaya : 1 flag, 1 harbour French Indo China : 1 flag 64 Sea Zone : 1 battleship and 2 carriers 112 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines 31 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports 58 Sea Zone : 2 carriers 42 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 65 / 93 Russians : 58 / 65 Japanese : 16 / 11 Americans : 62 / 96 Chinese : 27 / 27 British : 13 / 8 UK_Pacific : 0 / 0 Italians : 25 / 45 ANZAC : 12 / 19 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0