2021 PTV Simon v 666 (axis +15)


  • TripleA Move Summary: Japanese round 26

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from ANZAC
            1 mech_infantry moved from Yunnan to Malaya
                  Japanese take Malaya from ANZAC
            3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone
            3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island
            3 fighters moved from Japan to Wake Island
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from ANZAC
            1 mech_infantry moved from Yunnan to Malaya
                  Japanese take Malaya from ANZAC
            3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone
            3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island
            3 fighters moved from Japan to Wake Island
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Wake Island
                Japanese attack with 3 artilleries, 3 fighters and 7 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
                4 submarines owned by the Americans and 1 submarine owned by the Russians submerged
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to Kyushu
            2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone
            3 fighters moved from Wake Island to 24 Sea Zone
            1 fighter moved from 6 Sea Zone to 24 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone
            1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone
            1 submarine moved from 40 Sea Zone to 44 Sea Zone
            1 carrier moved from 40 Sea Zone to 42 Sea Zone
            1 carrier moved from 40 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone
    
        Place Units - Japanese
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4
            Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.17
    

    Territory Summary for Japanese :

    Kyushu : 1 fighter
    Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
    Kwangsi : 1 flag
    Aleutian Islands : 1 flag, 1 artillery
    Wake Island : 1 flag, 1 airfield, 3 artilleries and 6 infantry
    Yunnan : 1 flag
    Malaya : 1 flag, 1 harbour and 1 mech_infantry
    French Indo China : 1 flag, 1 infantry
    44 Sea Zone : 1 submarine
    112 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines
    31 Sea Zone : 1 destroyer
    24 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
    58 Sea Zone : 1 battleship and 2 carriers
    42 Sea Zone : 2 carriers
    

    Production/PUs Summary :

    Germans : 72 / 94
    Russians : 51 / 53
    Japanese : 18 / 16
    Americans : 63 / 103
    Chinese : 25 / 27
    British : 13 / 16
    UK_Pacific : 0 / 0
    Italians : 23 / 41
    ANZAC : 13 / 31
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 26

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from ANZAC
            1 mech_infantry moved from Yunnan to Malaya
                  Japanese take Malaya from ANZAC
            3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone
            3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island
            3 fighters moved from Japan to Wake Island
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Wake Island
                Japanese attack with 3 artilleries, 3 fighters and 7 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
                4 submarines owned by the Americans and 1 submarine owned by the Russians submerged
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to Kyushu
            2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone
            3 fighters moved from Wake Island to 24 Sea Zone
            1 fighter moved from 6 Sea Zone to 24 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone
            1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone
            1 submarine moved from 40 Sea Zone to 44 Sea Zone
            1 carrier moved from 40 Sea Zone to 42 Sea Zone
            1 carrier moved from 40 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone
    
        Place Units - Japanese
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4
            Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kyushu: 1 fighter
            EDIT: Adding units owned by Japanese to Hainan: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to Hainan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 26

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from ANZAC
            1 mech_infantry moved from Yunnan to Malaya
                  Japanese take Malaya from ANZAC
            3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone
            3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island
            3 fighters moved from Japan to Wake Island
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Wake Island
                Japanese attack with 3 artilleries, 3 fighters and 7 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
                4 submarines owned by the Americans and 1 submarine owned by the Russians submerged
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to Kyushu
            2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone
            3 fighters moved from Wake Island to 24 Sea Zone
            1 fighter moved from 6 Sea Zone to 24 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone
            1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone
            1 submarine moved from 40 Sea Zone to 44 Sea Zone
            1 carrier moved from 40 Sea Zone to 42 Sea Zone
            1 carrier moved from 40 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone
    
        Place Units - Japanese
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4
            Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kyushu: 1 fighter
            EDIT: Adding units owned by Japanese to Hainan: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to Hainan: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hainan: 2 fighters
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 26

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from 88 Sea Zone to Brazil
            1 artillery moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 bombers moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Battle in Brazil
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Aleutian Islands
                Americans win, taking Brazil from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 31 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 11 Sea Zone to 9 Sea Zone
            1 carrier and 1 destroyer moved from 27 Sea Zone to 9 Sea Zone
            1 fighter moved from 31 Sea Zone to Hawaiian Islands
            7 submarines moved from 20 Sea Zone to 6 Sea Zone
            2 bombers moved from Germany to Finland
            1 bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from United Kingdom to Finland
            1 destroyer and 1 submarine moved from 104 Sea Zone to 88 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
            2 fighters moved from Eastern United States to 109 Sea Zone
            1 fighter and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
            6 submarines moved from 20 Sea Zone to 21 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Southern France
            1 destroyer placed in 21 Sea Zone
            1 armour and 1 mech_infantry placed in Kwangtung
            9 submarines placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
            Americans collect 65 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            7 infantry moved from Southern Manchuria to Jehol
            2 artilleries moved from Kiangsu to Anhwe
            1 infantry moved from Fukien to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
            5 infantry moved from Kwangtung to Kwangsi
            2 artilleries and 9 infantry moved from Szechwan to Yunnan
            1 artillery and 2 infantry moved from Hopei to Szechwan
            3 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            9 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    
        Purchase Units - British
            British buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Ukraine to Finland
    
        Non Combat Move - British
            1 tactical_bomber moved from Southern Caucasus to Bessarabia
            1 fighter moved from United Kingdom to Finland
            2 fighters and 1 tactical_bomber moved from Southern France to United Kingdom
    
        Place Units - British
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4,1,1,3,4,4,6,5,6,5,4,3,1,5,3,6,1,6,3,6,6,4,1,1,5,3,1,1,2,4,5
            British collect 7 PUs (6 lost to blockades); end with 8 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.67
    Germans AA : -0.50
    

    Savegame


  • TripleA Move Summary: Italians round 26

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Ceylon
            1 infantry moved from Scotland to Eire
                  Italians take Eire from British
            4 fighters moved from 112 Sea Zone to Southern France
            1 bomber and 1 fighter moved from Holland Belgium to Southern France
            3 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
            1 infantry moved from 65 Sea Zone to New Zealand
            1 infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
    

    Savegame


  • TripleA Turn Summary: Italians round 26

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Ceylon
            1 infantry moved from Scotland to Eire
                  Italians take Eire from British
            4 fighters moved from 112 Sea Zone to Southern France
            1 bomber and 1 fighter moved from Holland Belgium to Southern France
            3 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
            1 infantry moved from 65 Sea Zone to New Zealand
            1 infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in Ceylon
            Battle in New Zealand
            Battle in Southern France
                Italians attack with 3 armour, 1 artillery, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
                Americans defend with 1 armour, 8 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 marine
                    Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Southern France, round 2 : 9/27 hits, 8.33 expected hits
                    Americans roll dice for 1 armour, 8 artilleries, 11 infantry and 1 marine in Southern France, round 2 : 8/21 hits, 7.17 expected hits
                    9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 7 infantry and 1 mech_infantry in Southern France, round 3 : 7/19 hits, 7.00 expected hits
                    Americans roll dice for 1 armour, 8 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 7/12 hits, 4.17 expected hits
                    2 infantry owned by the Americans, 5 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters and 1 mech_infantry in Southern France, round 4 : 7/12 hits, 5.67 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 1 marine in Southern France, round 4 : 3/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 marine owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Italians win, taking Ceylon from Americans, taking New Zealand from ANZAC, taking Southern France from Americans with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 16
                Casualties for Italians: 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour, 8 artilleries, 11 infantry and 1 marine
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to 112 Sea Zone
            4 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern France to Southern Italy
            1 armour moved from French Central Africa to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            10 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 4.83
    Italians regular : 2.00
    

    Territory Summary for Italians :

    Romania : 3 infantry
    Eastern Poland : 1 flag, 1 infantry
    Gibraltar : 2 aaGuns and 3 infantry
    Cyprus : 1 flag
    Scotland : 1 flag, 1 airfield and 1 infantry
    Anglo-Egyptian Sudan : 1 flag, 1 armour
    Nigeria : 1 flag
    Gold Coast : 1 flag
    Egypt : 1 artillery and 1 infantry
    Ceylon : 1 flag, 1 infantry
    Northern Italy : 1 factory_upgrade and 10 infantry
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
    New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Syria : 1 flag
    Southern France : 1 flag, 2 armour, 1 factory_minor and 1 harbour
    Morocco : 1 flag
    French West Africa : 1 flag
    French Equatorial Africa : 1 flag
    Normandy Bordeaux : 4 fighters
    French Central Africa : 1 flag
    100 Sea Zone : 1 transport
    94 Sea Zone : 1 destroyer
    97 Sea Zone : 1 destroyer and 1 transport
    Bulgaria : 1 flag
    112 Sea Zone : 1 destroyer, 1 fighter, 1 marine and 1 transport
    65 Sea Zone : 1 transport
    Crete : 1 flag
    40 Sea Zone : 1 transport
    Eire : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 72 / 94
    Russians : 50 / 53
    Japanese : 16 / 16
    Americans : 62 / 96
    Chinese : 27 / 27
    British : 13 / 8
    UK_Pacific : 0 / 0
    Italians : 27 / 45
    ANZAC : 11 / 31
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @simon33 give me a second


  • @666 said in 2021 PTV Simon v 666 (axis +15):

    @simon33 give me a second

    no, go ahead


  • @simon33 this game is just so fcuked up…how the hell did it get like this?

  • '19 '17 '16

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Okinawa to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 2 infantry moved from 37 Sea Zone to Hainan
            1 fighter moved from Hawaiian Islands to 65 Sea Zone
            1 fighter moved from Queensland to New Zealand
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 65 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in New Zealand
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                    ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in New Zealand
                ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Hainan
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Hainan
                ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from Hainan to 37 Sea Zone
            1 carrier moved from 55 Sea Zone to 65 Sea Zone
            1 fighter moved from New Zealand to 65 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 27 Sea Zone to 32 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer placed in 55 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Italians regular : 0.33
    ANZAC regular : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Okinawa to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 2 infantry moved from 37 Sea Zone to Hainan
            1 fighter moved from Hawaiian Islands to 65 Sea Zone
            1 fighter moved from Queensland to New Zealand
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 65 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in New Zealand
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                    ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in New Zealand
                ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Hainan
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Hainan
                ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from Hainan to 37 Sea Zone
            1 carrier moved from 55 Sea Zone to 65 Sea Zone
            1 fighter moved from New Zealand to 65 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 27 Sea Zone to 32 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 infantry placed in New South Wales
            1 destroyer placed in 55 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 21 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Italians regular : 0.33
    ANZAC regular : 1.17
    

    Savegame

  • '19 '17 '16

    @666 said in 2021 PTV Simon v 666 (axis +15):

    @simon33 this game is just so fcuked up…how the hell did it get like this?

    I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.

    Use second file if the edit to the US NCM is ok.


  • @simon33 said in 2021 PTV Simon v 666 (axis +15):

    @666 said in 2021 PTV Simon v 666 (axis +15):

    @simon33 this game is just so fcuked up…how the hell did it get like this?

    I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.

    Use second file if the edit to the US NCM is ok.

    I forgot I even took Moscow


  • TripleA Move Summary: Germans round 27

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs; 
            Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Northeast Persia to Uzbekistan
                  Germans take Uzbekistan from Russians
            2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone
            2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone
            2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia
    

    Savegame


  • TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs; 
            Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Northeast Persia to Uzbekistan
                  Germans take Uzbekistan from Russians
            2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone
            2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone
            2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia
    
        Combat - Germans
            Battle in Western Australia
    
        Non Combat Move - Germans
            3 armour and 2 mech_infantrys moved from Turkmenistan to Uzbekistan
            21 armour and 25 mech_infantrys moved from Northeast Persia to Uzbekistan
            1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan
            3 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Siam to 58 Sea Zone
            1 destroyer and 2 submarines moved from 58 Sea Zone to 64 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 59 Sea Zone
            1 tactical_bomber moved from Siam to 59 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 59 Sea Zone to 58 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 58 Sea Zone to Western Australia
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            2 armour and 2 mech_infantrys moved from Central India to Eastern India
            3 fighters moved from Greece to France
            8 transports moved from 112 Sea Zone to 113 Sea Zone
            16 infantry moved from Normandy Bordeaux to 113 Sea Zone
            16 infantry and 8 transports moved from 113 Sea Zone to 112 Sea Zone
            16 infantry moved from 112 Sea Zone to Scotland
            5 artilleries moved from Holland Belgium to Normandy Bordeaux
            1 marine moved from Western Germany to Holland Belgium
            1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            10 infantry moved from Austria to Western Germany
            1 infantry moved from Slovakia Hungary to Poland
            2 mech_infantrys moved from Northern Italy to Germany
            2 submarines moved from 116 Sea Zone to 112 Sea Zone
            1 submarine moved from 86 Sea Zone to 68 Sea Zone
    
        Place Units - Germans
            3 tactical_bombers placed in France
            1 fighter and 2 infantry placed in Romania
            1 artillery and 2 infantry placed in Normandy Bordeaux
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 89 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
    Holland Belgium : 1 marine
    Poland : 1 infantry
    Romania : 2 aaGuns, 18 artilleries, 1 factory_minor, 1 fighter and 61 infantry
    Germany : 1 factory_major, 16 infantry and 2 mech_infantrys
    Norway : 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
    Uzbekistan : 1 flag, 24 armour and 28 mech_infantrys
    Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
    Kenya : 1 flag
    Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour
    Belgian Congo : 1 flag
    Alexandria : 1 flag
    Scotland : 2 armour, 4 artilleries, 4 fighters, 26 infantry and 2 tactical_bombers
    Tanganyika Territory : 1 flag
    Trans-Jordan : 1 flag, 1 airfield and 3 infantry
    Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
    South West Africa : 1 flag
    Rhodesia : 1 flag
    Egypt : 1 flag, 1 harbour and 1 infantry
    Malta : 1 flag, 1 airfield
    Shan State : 1 flag, 1 infantry
    Western India : 1 flag
    Malaya : 1 infantry
    Eastern India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Central India : 1 flag
    Burma : 1 flag
    Western Australia : 1 flag, 3 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
    Tunisia : 1 flag
    Algeria : 1 flag
    French Madagascar : 1 flag
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
    France : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 tactical_bombers
    99 Sea Zone : 1 flag
    Sumatra : 1 flag
    64 Sea Zone : 1 destroyer and 2 submarines
    Southern Persia : 1 flag, 1 factory_minor
    Java : 1 flag
    128 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    112 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 8 transports
    Greece : 1 flag, 1 airfield and 1 factory_minor
    Iraq : 1 flag, 1 factory_minor
    40 Sea Zone : 1 flag
    68 Sea Zone : 1 submarine
    58 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
    Northeast Persia : 1 flag
    Baluchistan : 1 flag
    

    Production/PUs Summary :

    Germans : 73 / 93
    Russians : 50 / 53
    Japanese : 16 / 16
    Americans : 62 / 96
    Chinese : 27 / 27
    British : 13 / 8
    UK_Pacific : 0 / 0
    Italians : 25 / 45
    ANZAC : 12 / 19
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northwest Persia to Southern Persia
                  Russians take Southern Persia from Germans
            1 infantry moved from Northwest Persia to Northeast Persia
                  Russians take Northeast Persia from Germans
            1 infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Germans
            1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway
            1 armour moved from Karelia to Norway
            4 fighters moved from Leningrad to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry
                Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
                    Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits
                    Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits
                    7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits
                    Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits
                    5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits
                    Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits
                    3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits
                    Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits
                    Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
                Casualties for Russians: 22 infantry
                Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            4 fighters moved from Norway to Finland
            1 infantry moved from Karelia to Finland
            1 artillery and 3 infantry moved from Vyborg to Finland
            1 artillery and 2 infantry moved from Leningrad to Vologda
            1 infantry moved from Stalingrad to Kazakhstan
            4 infantry moved from Southern Caucasus to Northern Caucasus
            3 infantry moved from Ukraine to Kursk
            1 infantry moved from Samara to Kazakhstan
            5 artilleries and 4 infantry moved from Northwest Persia to Iraq
            1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus
            1 infantry moved from Timguska to Komi
            1 fighter and 1 tactical_bomber moved from Siberia to Yenisey
            1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
            1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia
            1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur
            1 infantry moved from Stalingrad to Kazakhstan
            3 artilleries and 7 infantry moved from Stalingrad to Samara
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_minor
            1 factory_upgrade and 3 infantry placed in Russia
            3 infantry placed in Leningrad
            3 infantry placed in Ukraine
            2 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
            Russians collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.67
    Germans regular : -8.67
    Russians regular : -4.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northwest Persia to Southern Persia
                  Russians take Southern Persia from Germans
            1 infantry moved from Northwest Persia to Northeast Persia
                  Russians take Northeast Persia from Germans
            1 infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Germans
            1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway
            1 armour moved from Karelia to Norway
            4 fighters moved from Leningrad to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry
                Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
                    Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits
                    Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits
                    7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits
                    Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits
                    5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits
                    Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits
                    3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits
                    Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits
                    Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
                Casualties for Russians: 22 infantry
                Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            4 fighters moved from Norway to Finland
            1 infantry moved from Karelia to Finland
            1 artillery and 3 infantry moved from Vyborg to Finland
            1 artillery and 2 infantry moved from Leningrad to Vologda
            1 infantry moved from Stalingrad to Kazakhstan
            4 infantry moved from Southern Caucasus to Northern Caucasus
            3 infantry moved from Ukraine to Kursk
            1 infantry moved from Samara to Kazakhstan
            5 artilleries and 4 infantry moved from Northwest Persia to Iraq
            1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus
            1 infantry moved from Timguska to Komi
            1 fighter and 1 tactical_bomber moved from Siberia to Yenisey
            1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
            1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia
            1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur
            1 infantry moved from Stalingrad to Kazakhstan
            3 artilleries and 7 infantry moved from Stalingrad to Samara
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_minor
            1 factory_upgrade and 3 infantry placed in Russia
            3 infantry placed in Leningrad
            3 infantry placed in Ukraine
            2 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
            Russians collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 21 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans AA : -0.67
    Germans regular : -8.67
    Russians regular : -4.83
    

    Savegame


  • TripleA Move Summary: Japanese round 27

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone
            3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone
            3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island
    

    Savegame


  • TripleA Turn Summary: Japanese round 27

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone
            3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone
            3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island
    
        Combat - Japanese
            Battle in Johnston Island
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 58 Sea Zone to 64 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 carriers moved from 42 Sea Zone to 58 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,4,6,4,1,4,2,6,1,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,5,5,4,3,3,5,4,2,1,4,1
            Japanese collect 5 PUs (11 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
    Johnston Island : 1 flag, 3 artilleries, 1 harbour and 6 infantry
    Wake Island : 1 flag, 1 airfield
    Shan State : 1 infantry and 1 mech_infantry
    Malaya : 1 flag, 1 harbour
    French Indo China : 1 flag
    64 Sea Zone : 1 battleship and 2 carriers
    112 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines
    31 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
    58 Sea Zone : 2 carriers
    42 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 65 / 93
    Russians : 58 / 65
    Japanese : 16 / 11
    Americans : 62 / 96
    Chinese : 27 / 27
    British : 13 / 8
    UK_Pacific : 0 / 0
    Italians : 25 / 45
    ANZAC : 12 / 19
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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