@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phasedawgoneit (Axis) v entek Allies WAW
-
TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Thai 1 Infantry moved from S.Thailand to Burma Thai take Burma from British 1 T.Boat moved from 112 Sea Zone to 111 Sea Zone 1 Artillery and 1 Elite moved from Hollandia to 112 Sea Zone 1 Artillery moved from Timor to 112 Sea Zone 2 Artillerys, 1 Elite and 2 Transports moved from 112 Sea Zone to 113 Sea Zone 2 Artillerys and 1 Elite moved from 113 Sea Zone to Townsville 1 Destroyer moved from 112 Sea Zone to 113 Sea Zone 1 Submarine moved from 112 Sea Zone to 113 Sea Zone Purchase Units - Thai Thai buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in 113 Sea Zone Thai attack with 1 Destroyer, 1 Submarine and 2 Transports Anzac defend with 1 Destroyer Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer and 2 Transports in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 113 Sea Zone Thai win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in Townsville Thai attack with 2 Artillerys and 1 Elite Anzac defend with 1 AAGun, 1 Bunker and 1 Factory Thai roll dice for 2 Artillerys and 1 Elite in Townsville, round 2 : 2/3 hits, 1.17 expected hits Anzac roll dice for 1 Bunker in Townsville, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Anzac and 1 Artillery owned by the Thai lost in Townsville Thai win, taking Townsville from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Thai: 1 Artillery Casualties for Anzac: 1 Bunker Non Combat Move - Thai 5 Infantrys and 1 Marine moved from Bangkok to S.Thailand 2 Tanks moved from S.Thailand to Malaya Place Units - Thai 6 Infantrys placed in Malaya 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Anzac regular : 0.17 Thai regular : 1.17
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Americans 4 Elites, 1 Infantry and 2 Tanks moved from E.Morocco to N.Algeria 3 Elites moved from Rio de Oro to Mauritania 1 B.Transport and 4 Transports moved from 38 Sea Zone to 35 Sea Zone 1 Artillery and 2 Infantrys moved from Amazon to Bahia 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 Elite moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 1 Elite moved from 26 Sea Zone to 32 Sea Zone 1 Elite moved from 32 Sea Zone to Bahia 1 Submarine moved from 89 Sea Zone to 87 Sea Zone 1 Submarine moved from 88 Sea Zone to 87 Sea Zone 2 Artillerys moved from Wake to 95 Sea Zone 3 Elites moved from Wake to 95 Sea Zone 3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters moved from 95 Sea Zone to Minamitori 1 Adv.Fighter, 1 B.Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone 1 L.Fighter moved from San Francisco to 88 Sea Zone 1 Infantry moved from Jaluit to Kwajalein Americans take Kwajalein from Yamamoto 3 Destroyers and 3 Submarines moved from 83 Sea Zone to 89 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 7 Elites, 2 Infantrys, 3 Mech.Infs, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Minamitori Americans attack with 3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters Yamamoto defend with 2 Artillerys, 1 Factory, 2 Infantrys and 1 Tank Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters in Minamitori, round 2 : 6/13 hits, 5.17 expected hits Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Minamitori, round 2 : 1/5 hits, 1.83 expected hits 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 3 Adv.Fighters, 2 Artillerys, 2 Elites and 5 Fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 Elite Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 89 Sea Zone: 1 Adv.Fighter, 1 B.Carrier, 1 Fighter and 1 L.Fighter EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Adv.Fighter, 1 B.Carrier, 1 Fighter and 1 L.Fighter EDIT: Turning off Edit Mode 3 Adv.Fighters moved from Minamitori to 95 Sea Zone 5 Fighters moved from Minamitori to 95 Sea Zone 1 Carrier, 6 Destroyers and 1 Fighter moved from 41 Sea Zone to 42 Sea Zone 1 Fighter moved from French Sudan to Mauritania 1 Fighter moved from French Sudan to 42 Sea Zone Place Units - Americans 3 Mech.Infs placed in Rio de Oro 2 Submarines placed in 95 Sea Zone 1 S.Submarine placed in 91 Sea Zone 1 Transport placed in 91 Sea Zone 1 Artillery placed in Pearl Harbor 2 Elites placed in Salvador 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Infantrys and 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : 1.50
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Germans 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 HeavyTank moved from Hamburg to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Tank moved from Kiev to Novgorod 2 JetFighters moved from 24 Sea Zone to 6 Sea Zone 2 JetFighters moved from Vyborg to 6 Sea Zone 1 Bomber moved from Kiev to Novgorod 1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank moved from Kiev to Kursk 2 ArmoredCars moved from Vinnytsia to Kursk 1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Warsaw to Kiev 1 Artillery moved from Vinnytsia to Kiev 11 Infantrys moved from Vinnytsia to Donetsk 10 Infantrys moved from Vinnytsia to Kiev 2 Infantrys moved from Krakow to Vinnytsia 1 ArmoredCar moved from Bohemia to Vinnytsia 2 Infantrys moved from Rhine to Hamburg 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Rhine to Belgium 1 Infantry moved from Netherlands to Belgium 1 Infantry moved from Netherlands to Belgium 6 Infantrys moved from Netherlands to Hamburg 1 Infantry moved from Netherlands to Belgium 1 Artillery moved from Rhine to Belgium 1 Artillery and 2 Infantrys moved from Bavaria to Bohemia 1 Artillery and 3 Infantrys moved from Bohemia to Krakow 1 Artillery, 1 HeavyTank, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery, 1 HeavyTank and 1 Infantry moved from 24 Sea Zone to Leningrad Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Factory, 1 HeavyTank, 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Leningrad Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry Russians defend with 1 AAGun, 1 Factory and 1 Infantry Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Leningrad, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 Artillery, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kursk Germans attack with 2 ArmoredCars, 1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Elite, 1 Factory, 5 Infantrys and 1 Tank Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank in Kursk, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 Elite, 5 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 2.50 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 HeavyTanks and 1 Tank in Kursk, round 3 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 Elite, 3 Infantrys and 1 Tank in Kursk, round 3 : 2/5 hits, 1.83 expected hits 2 ArmoredCars owned by the Germans and 2 Infantrys owned by the Russians lost in Kursk Germans roll dice for 1 Artillery, 2 HeavyTanks and 1 Tank in Kursk, round 4 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 Elite, 1 Infantry and 1 Tank in Kursk, round 4 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk Germans roll dice for 2 HeavyTanks and 1 Tank in Kursk, round 5 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 Tank in Kursk, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 2 HeavyTanks remaining. Battle score for attacker is -3 Casualties for Germans: 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank Casualties for Russians: 1 Elite, 5 Infantrys and 1 Tank Battle in 6 Sea Zone Germans attack with 4 JetFighters Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 4 JetFighters in 6 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 2 Transports owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone Germans roll dice for 4 JetFighters in 6 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Russians roll dice for 1 Destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 JetFighter owned by the Germans and 1 Destroyer owned by the Russians lost in 6 Sea Zone Germans win with 3 JetFighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports Casualties for Germans: 1 JetFighter Battle in Novgorod Germans attack with 1 Bomber and 1 Tank Russians defend with 1 Fighter Germans roll dice for 1 Bomber and 1 Tank in Novgorod, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 Fighter in Novgorod, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Bomber and 1 Tank in Novgorod, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 Fighter in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Novgorod Germans roll dice for 1 Bomber in Novgorod, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 Fighter in Novgorod, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Bomber in Novgorod, round 5 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 Fighter in Novgorod, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Bomber in Novgorod, round 6 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Fighter in Novgorod, round 6 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Russians and 1 Bomber owned by the Germans lost in Novgorod Russians win with no units remaining. Battle score for attacker is -11 Casualties for Germans: 1 Bomber and 1 Tank Casualties for Russians: 1 Fighter Non Combat Move - Germans 1 Destroyer moved from 23 Sea Zone to 22 Sea Zone 1 Destroyer moved from 24 Sea Zone to 23 Sea Zone 2 JetFighters moved from 6 Sea Zone to 23 Sea Zone 1 Carrier moved from 24 Sea Zone to 23 Sea Zone 1 JetFighter moved from 6 Sea Zone to Helsinki 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone Place Units - Germans 2 Adv.Fighters and 1 Carrier placed in 23 Sea Zone 1 Factory placed in Vinnytsia 2 Artillerys and 1 HeavyTank placed in Kiev Germans undo move 3. 3 Artillerys placed in Kiev 4 Mech.Infs placed in Warsaw 1 Artillery and 2 Infantrys placed in Hamburg 2 ArmoredCars, 1 HeavyTank and 2 Infantrys placed in Bohemia 2 Infantrys placed in Normandy Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Russians regular : -0.83 Germans regular : -3.17
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Yaroslavl to S.Karelia Russians take S.Karelia from Finns 1 Infantry moved from Yaroslavl to Smolensk Russians take Smolensk from Germans 6 Infantrys moved from Yaroslavl to Kursk 2 ArmoredCars moved from Moscow to Kursk 1 Bomber moved from Moscow to Kursk 1 Tank moved from Moscow to Kursk 7 Infantrys moved from Moscow to Yaroslavl 2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia 5 Infantrys moved from Kirov to Gorky 5 Infantrys moved from Penza to Tula 2 Elites and 3 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Kuybyshev to Penza 5 Infantrys moved from Perm to Kuybyshev 2 Infantrys moved from Chimkent to Kuybyshev 2 Infantrys moved from Tashkent to Chimkent 1 ArmoredCar and 1 Tank moved from Sibirsky to Olyokminsk 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Artillery, 10 Infantrys and 1 Tank moved from Evenkia to Olyokminsk 1 Infantry moved from Sverdlovsk to Novosibirsk 4 Infantrys moved from Sverdlovsk to Ufa 3 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Elites, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Olyokminsk Russians attack with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks Hisaichi defend with 2 ArmoredCars Russians roll dice for 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks in Olyokminsk, round 2 : 2/15 hits, 3.83 expected hits Hisaichi roll dice for 2 ArmoredCars in Olyokminsk, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Hisaichi lost in Olyokminsk Russians win, taking Olyokminsk from Hisaichi with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Battle in Kursk Russians attack with 2 ArmoredCars, 1 Bomber, 6 Infantrys and 1 Tank Germans defend with 1 AAGun, 1 Factory and 2 HeavyTanks Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits Russians roll dice for 2 ArmoredCars, 1 Bomber, 6 Infantrys and 1 Tank in Kursk, round 2 : 1/10 hits, 2.83 expected hits Germans roll dice for 2 HeavyTanks in Kursk, round 2 : 2/2 hits, 1.33 expected hits 1 HeavyTank owned by the Germans and 2 Infantrys owned by the Russians lost in Kursk Russians roll dice for 2 ArmoredCars, 1 Bomber, 4 Infantrys and 1 Tank in Kursk, round 3 : 2/8 hits, 2.50 expected hits Germans roll dice for 1 HeavyTank in Kursk, round 3 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk Russians win, taking Kursk from Germans with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 HeavyTanks Non Combat Move - Russians 1 Bomber moved from Kursk to Moscow 6 Infantrys moved from Rostov to Kursk Place Units - Russians 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 1 Elite and 3 Infantrys placed in Arkhangelsk 1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow 1 ArmoredCar, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -4.17 Hisaichi regular : -0.33
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone 2 Fighters moved from Kufra to 48 Sea Zone 4 Infantrys moved from Tunis to S.Tunisia 5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh 2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh 1 Infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur Purchase Units - Italians Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 2 Artillerys and 3 Infantrys British defend with 1 Elite Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Darfur Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Italians: 1 Infantry Casualties for British: 1 Elite Battle in Mersa Matruh Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys British defend with 1 Infantry Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 48 Sea Zone Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits 1 Fighter owned by the Italians lost in 48 Sea Zone British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46 Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters Casualties for British: 2 Fighters Non Combat Move - Italians Place Units - Italians 5 Destroyers placed in 44 Sea Zone 3 Submarines placed in 44 Sea Zone Italians undo move 2. 3 Submarines placed in 44 Sea Zone 3 Infantrys placed in Hun 4 Infantrys placed in Tunis Turn Complete - Italians Italians collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : 1.00
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone 2 Fighters moved from Kufra to 48 Sea Zone 4 Infantrys moved from Tunis to S.Tunisia 5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh 2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh 1 Infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur Purchase Units - Italians Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 2 Artillerys and 3 Infantrys British defend with 1 Elite Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Darfur Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Italians: 1 Infantry Casualties for British: 1 Elite Battle in Mersa Matruh Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys British defend with 1 Infantry Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 48 Sea Zone Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits 1 Fighter owned by the Italians lost in 48 Sea Zone British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46 Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters Casualties for British: 2 Fighters Non Combat Move - Italians Place Units - Italians 5 Destroyers placed in 44 Sea Zone 3 Submarines placed in 44 Sea Zone Italians undo move 2. 3 Submarines placed in 44 Sea Zone 3 Infantrys placed in Hun 4 Infantrys placed in Tunis Turn Complete - Italians Italians collect 74 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from French Equatorial Africa: 1 HeavyTank and 2 Tanks EDIT: Adding units owned by Italians to Kufra: 2 HeavyTanks and 1 Tank EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : 1.00
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone 2 Fighters moved from Kufra to 48 Sea Zone 4 Infantrys moved from Tunis to S.Tunisia 5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh 2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh 1 Infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur Purchase Units - Italians Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 2 Artillerys and 3 Infantrys British defend with 1 Elite Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Darfur Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Italians: 1 Infantry Casualties for British: 1 Elite Battle in Mersa Matruh Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys British defend with 1 Infantry Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 48 Sea Zone Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits 1 Fighter owned by the Italians lost in 48 Sea Zone British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46 Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters Casualties for British: 2 Fighters Non Combat Move - Italians Place Units - Italians 5 Destroyers placed in 44 Sea Zone 3 Submarines placed in 44 Sea Zone Italians undo move 2. 3 Submarines placed in 44 Sea Zone 3 Infantrys placed in Hun 4 Infantrys placed in Tunis Turn Complete - Italians Italians collect 74 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from French Equatorial Africa: 1 HeavyTank and 2 Tanks EDIT: Adding units owned by Italians to Kufra: 2 HeavyTanks and 1 Tank EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Kufra: 1 HeavyTank EDIT: Adding units owned by Italians to Kufra: 1 Tank EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : 1.00
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 2 Destroyers moved from 51 Sea Zone to 48 Sea Zone 1 Destroyer moved from 55 Sea Zone to 48 Sea Zone 1 Artillery and 5 Infantrys moved from Palestine to Lower Egypt 1 Infantry moved from Kordofan to Equatoria 4 Artillerys and 4 Infantrys moved from N.Algeria to N.Tunisia 1 Artillery moved from S.Algeria to N.Tunisia 1 Elite and 1 Infantry moved from E.Morocco to 41 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 41 Sea Zone to 42 Sea Zone 1 Elite and 1 Infantry moved from 42 Sea Zone to N.Tunisia 1 Elite and 1 Infantry moved from E.Morocco to S.Algeria Purchase Units - French French buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in N.Tunisia French attack with 5 Artillerys, 1 Elite and 5 Infantrys Italians defend with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks French roll dice for 5 Artillerys, 1 Elite and 5 Infantrys in N.Tunisia, round 2 : 3/11 hits, 3.67 expected hits Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in N.Tunisia, round 2 : 2/7 hits, 3.00 expected hits 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 2 Infantrys owned by the French lost in N.Tunisia French roll dice for 5 Artillerys, 1 Elite and 3 Infantrys in N.Tunisia, round 3 : 4/9 hits, 3.17 expected hits Italians roll dice for 1 Artillery, 1 HeavyTank and 2 Tanks in N.Tunisia, round 3 : 2/4 hits, 2.00 expected hits 1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the French lost in N.Tunisia French win, taking N.Tunisia from Italians with 5 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 21 Casualties for French: 4 Infantrys Casualties for Italians: 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks Non Combat Move - French Place Units - French 1 Infantry and 1 Tank placed in Syria 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Infantry placed in Churchill Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 French regular : 0.17
-
TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 2 Transports moved from 86 Sea Zone to 85 Sea Zone 1 Transport moved from 86 Sea Zone to 85 Sea Zone 5 Infantrys moved from Tokyo to 85 Sea Zone 5 Infantrys and 3 Transports moved from 85 Sea Zone to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 6 Infantrys moved from 86 Sea Zone to Minamitori 2 Adv.Fighters moved from 85 Sea Zone to 87 Sea Zone 2 Bombers moved from Tokyo to 87 Sea Zone 3 Adv.Fighters and 6 Fighters moved from 86 Sea Zone to Minamitori 2 Tanks moved from Lombok to Sumatra 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from Flores to 111 Sea Zone 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra 2 Mech.Infs and 3 Tanks moved from Kweichow to Shensi 2 ArmoredCars and 2 Tanks moved from Hunan to Shensi 2 Mech.Infs moved from Yunnan to Hupeh 2 Mech.Infs moved from Hupeh to Shensi 2 ArmoredCars moved from N.Thailand to Assam 1 ArmoredCar moved from N.Thailand to Assam 3 Tanks moved from Yunnan to Szechwan 2 Mech.Infs moved from Hong Kong to Kweichow 2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan Purchase Units - Yamamoto Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Destroyers, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Shensi Yamamoto attack with 2 ArmoredCars, 4 Mech.Infs and 5 Tanks Chinese defend with 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank Yamamoto roll dice for 2 ArmoredCars, 4 Mech.Infs and 5 Tanks in Shensi, round 2 : 6/11 hits, 4.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank in Shensi, round 2 : 1/6 hits, 2.17 expected hits 2 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 1 Elite owned by the Chinese, 2 Infantrys owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Shensi Yamamoto win, taking Shensi from Chinese with 1 ArmoredCar, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank Battle in Minamitori Yamamoto attack with 3 Adv.Fighters, 6 Fighters and 6 Infantrys Americans defend with 2 Artillerys, 2 Elites and 1 Factory Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 3 Adv.Fighters, 6 Fighters and 6 Infantrys in Minamitori, round 2 : 6/15 hits, 4.50 expected hits Americans roll dice for 2 Artillerys and 2 Elites in Minamitori, round 2 : 1/4 hits, 1.33 expected hits 2 Elites owned by the Americans, 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Minamitori Yamamoto win, taking Minamitori from Americans with 3 Adv.Fighters, 6 Fighters and 5 Infantrys remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Artillerys and 2 Elites Battle in 87 Sea Zone Yamamoto attack with 2 Adv.Fighters and 2 Bombers Americans defend with 2 Submarines Yamamoto roll dice for 2 Adv.Fighters and 2 Bombers in 87 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 2 Submarines owned by the Americans lost in 87 Sea Zone Yamamoto win with 2 Adv.Fighters and 2 Bombers remaining. Battle score for attacker is 14 Casualties for Americans: 2 Submarines Battle in Szechwan Yamamoto attack with 3 Tanks Chinese defend with 2 Infantrys Yamamoto roll dice for 3 Tanks in Szechwan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Yamamoto roll dice for 2 Tanks in Szechwan, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 2 Tanks remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Tank Casualties for Chinese: 2 Infantrys Battle in Assam Yamamoto attack with 3 ArmoredCars British defend with 2 Infantrys Yamamoto roll dice for 3 ArmoredCars in Assam, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 2 Infantrys in Assam, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Assam Yamamoto roll dice for 3 ArmoredCars in Assam, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Assam, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Assam Yamamoto win, taking Assam from British with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Yamamoto 1 Carrier moved from 85 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from 87 Sea Zone to 86 Sea Zone 3 Adv.Fighters and 6 Fighters moved from Minamitori to 86 Sea Zone 2 Bombers moved from 87 Sea Zone to Tokyo Place Units - Yamamoto 4 Destroyers placed in 85 Sea Zone 2 Artillerys and 2 Infantrys placed in Banjarmasin 1 Bunker placed in Sumatra 2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Yamamoto regular : 4.50 Americans regular : -0.33 British regular : 0.00
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 6 Infantrys moved from Lanchow to Szechwan 1 Mech.Inf moved from Ningsia to Szechwan Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 6 Infantrys and 1 Mech.Inf Yamamoto defend with 2 Tanks Chinese roll dice for 6 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 2/7 hits, 1.50 expected hits Yamamoto roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 5 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Tanks Non Combat Move - Chinese 1 Elite, 1 Infantry and 1 Mech.Inf moved from Suiyuan to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 6 Infantrys moved from E.Qinghai to Lanchow 1 Marine moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 3 Infantrys moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Mech.Inf moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 0.50
-
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 2 Transports moved from 108 Sea Zone to 107 Sea Zone 1 Carrier and 1 Fighter moved from 108 Sea Zone to 107 Sea Zone 2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone 2 Artillerys and 2 Infantrys moved from 107 Sea Zone to Celebes 1 Battleship moved from 110 Sea Zone to 107 Sea Zone 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from Zhigansk to Olyokminsk 2 Tanks moved from Kolyma to Olyokminsk 1 Tank moved from Okhotsk to Olyokminsk 1 Artillery, 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Olyokminsk 1 ArmoredCar and 1 Tank moved from Irkutsk to Olyokminsk 1 Bomber moved from Peking to Olyokminsk 2 Artillerys moved from Kolyma to 75 Sea Zone 2 Infantrys moved from Okhotsk to 75 Sea Zone 1 Artillery, 1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone 1 Artillery and 2 Infantrys moved from 75 Sea Zone to N.Sakhalin 1 Artillery moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka 2 Submarines moved from 93 Sea Zone to 86 Sea Zone 1 ArmoredCar and 2 Tanks moved from Shansi to Suiyuan 3 ArmoredCars, 1 Artillery and 2 Tanks moved from Chahar to Suiyuan 3 Tanks moved from Peking to Suiyuan Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 4 Artillerys, 2 Destroyers, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 4 ArmoredCars, 1 Artillery and 7 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 4 ArmoredCars, 1 Artillery and 7 Tanks in Suiyuan, round 2 : 5/12 hits, 5.17 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars, 1 Artillery and 7 Tanks remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Kamchatka Hisaichi attack with 2 Artillerys and 2 Infantrys Russians defend with 1 Bunker Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kamchatka, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Kamchatka Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kamchatka, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Kamchatka Hisaichi win, taking Kamchatka from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Celebes Hisaichi attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 1 Battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Celebes, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Celebes, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Celebes Hisaichi roll dice for 2 Artillerys and 1 Infantry in Celebes, round 3 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Bunker in Celebes, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Celebes Hisaichi roll dice for 2 Artillerys in Celebes, round 4 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Bunker in Celebes, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Celebes Hisaichi win, taking Celebes from Dutch with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 1 Bunker and 1 Infantry Battle in N.Sakhalin Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Sakhalin, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in N.Sakhalin Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Sakhalin, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in N.Sakhalin, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in N.Sakhalin Hisaichi win, taking N.Sakhalin from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Olyokminsk Hisaichi attack with 1 ArmoredCar, 3 Artillerys, 1 Bomber, 2 Elites, 3 Infantrys and 4 Tanks Russians defend with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 2 Elites, 3 Infantrys and 4 Tanks in Olyokminsk, round 2 : 6/14 hits, 5.67 expected hits Russians roll dice for 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks in Olyokminsk, round 2 : 6/15 hits, 5.00 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi, 2 ArmoredCars owned by the Russians, 4 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Olyokminsk Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 4 Tanks in Olyokminsk, round 3 : 5/8 hits, 3.83 expected hits Russians roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Olyokminsk, round 3 : 5/9 hits, 3.33 expected hits 1 Elite owned by the Hisaichi, 5 Infantrys owned by the Russians, 2 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Olyokminsk Hisaichi roll dice for 1 Bomber and 2 Tanks in Olyokminsk, round 4 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Olyokminsk, round 4 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Olyokminsk Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 5 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 2 Tanks in Olyokminsk, round 5 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 6 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 2 Tanks in Olyokminsk, round 6 : 0/3 hits, 1.33 expected hits 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Olyokminsk Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 7 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 Tank in Olyokminsk, round 7 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 ArmoredCar, 3 Artillerys, 2 Elites, 3 Infantrys and 3 Tanks Casualties for Russians: 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks Non Combat Move - Hisaichi 1 Bomber moved from Olyokminsk to N.Buryat Mongolia 2 Artillerys, 1 Elite and 1 Infantry moved from Chita to N.Buryat Mongolia 1 Infantry moved from Heilungchiang to Chita 3 Infantrys moved from Kirin to Heilungchiang 4 ArmoredCars moved from Liaoning to Chita 2 ArmoredCars moved from Changchun to Heilungchiang 2 Infantrys moved from Changchun to Kirin 2 Infantrys moved from Peking to Chahar 1 AAGun moved from Hunan to Shanghai Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Davao 2 Artillerys and 1 Infantry placed in Chita 2 ArmoredCars and 1 Tank placed in Peking 4 ArmoredCars placed in Liaoning 5 Infantrys placed in Changchun 2 Destroyers placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : -1.17 Dutch regular : 0.17 Hisaichi regular : -0.33
-
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 unit repaired. 1 Destroyer and 1 Submarine moved from 20 Sea Zone to 22 Sea Zone 1 Artillery and 1 Infantry moved from Dover to 21 Sea Zone 1 Infantry and 1 Tank moved from Manchester to 21 Sea Zone 1 Infantry and 1 Tank moved from Scotland to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 22 Sea Zone 1 Artillery, 1 Battleship, 3 Carriers, 5 Destroyers, 6 Fighters, 2 Infantrys, 3 Submarines, 1 Tank and 2 Transports moved from 21 Sea Zone to 22 Sea Zone 1 Artillery, 6 Fighters, 3 Infantrys and 2 Tanks moved from 22 Sea Zone to Hamburg 1 Bomber moved from Dover to 22 Sea Zone 1 Infantry moved from Northern Ireland to Scotland 1 Battleship, 1 Carrier and 2 Cruisers moved from 48 Sea Zone to 56 Sea Zone 1 Fighter moved from Malta to 56 Sea Zone 3 Infantrys moved from Cairo to Lower Egypt 3 Infantrys moved from Palestine to Lower Egypt 1 Infantry moved from Equatoria to French Equatorial Africa French take French Equatorial Africa from Italians 1 Infantry moved from Nubia to Darfur 2 Mech.Infs moved from Kordofan to Darfur 2 Mech.Infs moved from Kenya to Darfur 2 Mech.Infs moved from Cape Town to Kenya 2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan 2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov 1 Elite and 3 Infantrys moved from Bihar to Assam 5 Infantrys moved from Calcutta to Assam 5 Infantrys moved from Delhi to Bihar Purchase Units - British British buy 2 ArmoredCars, 1 Bunker, 3 Destroyers, 1 Elite, 3 Fighters, 4 Infantrys, 2 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Assam British attack with 1 Elite and 8 Infantrys Yamamoto defend with 2 ArmoredCars British roll dice for 1 Elite and 8 Infantrys in Assam, round 2 : 1/9 hits, 1.67 expected hits Yamamoto roll dice for 2 ArmoredCars in Assam, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Yamamoto lost in Assam British roll dice for 1 Elite and 8 Infantrys in Assam, round 3 : 0/9 hits, 1.67 expected hits Yamamoto roll dice for 1 ArmoredCar in Assam, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the British lost in Assam British roll dice for 1 Elite and 7 Infantrys in Assam, round 4 : 1/8 hits, 1.50 expected hits Yamamoto roll dice for 1 ArmoredCar in Assam, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Assam British win, taking Assam from Yamamoto with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 ArmoredCars Casualties for British: 2 Infantrys Battle in 22 Sea Zone British attack with 1 Battleship, 1 Bomber, 3 Carriers, 6 Destroyers, 4 Submarines and 3 Transports Germans defend with 1 Destroyer British roll dice for 4 Submarines in 22 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 22 Sea Zone British win with 1 Battleship, 1 Bomber, 3 Carriers, 6 Destroyers, 4 Submarines and 3 Transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 Destroyer Battle in Hamburg British attack with 1 Artillery, 6 Fighters, 3 Infantrys and 2 Tanks Germans defend with 1 AAGun, 1 Artillery, 1 Factory and 10 Infantrys Germans roll AA dice in Hamburg : 1/6 hits, 1.00 expected hits 1 Fighter owned by the British lost in Hamburg British roll dice for 1 Artillery, 5 Fighters, 3 Infantrys and 2 Tanks in Hamburg, round 2 : 4/11 hits, 3.67 expected hits Germans roll dice for 1 Artillery and 10 Infantrys in Hamburg, round 2 : 2/11 hits, 3.67 expected hits 4 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Hamburg British roll dice for 1 Artillery, 5 Fighters, 1 Infantry and 2 Tanks in Hamburg, round 3 : 4/9 hits, 3.33 expected hits Germans roll dice for 1 Artillery and 6 Infantrys in Hamburg, round 3 : 1/7 hits, 2.33 expected hits 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg British roll dice for 1 Artillery, 5 Fighters and 2 Tanks in Hamburg, round 4 : 3/8 hits, 3.00 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Hamburg, round 4 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Hamburg British win, taking Hamburg from Germans with 5 Fighters and 2 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery, 1 Fighter and 3 Infantrys Casualties for Germans: 1 Artillery and 10 Infantrys Battle in Darfur British attack with 1 Infantry and 4 Mech.Infs Italians defend with 2 Artillerys and 2 Infantrys British roll dice for 1 Infantry and 4 Mech.Infs in Darfur, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur British roll dice for 4 Mech.Infs in Darfur, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 Artillerys in Darfur, round 3 : 2/2 hits, 0.67 expected hits 2 Artillerys owned by the Italians and 2 Mech.Infs owned by the British lost in Darfur British win, taking Darfur from Italians with 2 Mech.Infs remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry and 2 Mech.Infs Casualties for Italians: 2 Artillerys and 2 Infantrys Non Combat Move - British 5 Artillerys, 2 Elites, 12 Infantrys and 4 Tanks moved from Lower Egypt to Cairo 5 Fighters moved from Hamburg to 22 Sea Zone 1 Bomber moved from 22 Sea Zone to Dover Place Units - British 1 Bunker, 3 Fighters and 3 Infantrys placed in Cairo 2 Destroyers and 1 Transport placed in 21 Sea Zone 1 Destroyer and 1 Transport placed in 60 Sea Zone 1 Elite and 1 Infantry placed in Delhi 2 ArmoredCars and 1 Tank placed in W.Iran 2 Mech.Infs placed in Cape Town Turn Complete - British British collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33 Italians regular : 1.00 Germans AA : 0.00 Germans regular : -3.33 British regular : -1.17
-
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 2 Fighters moved from Port Moresby to 113 Sea Zone 1 Submarine moved from 109 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Timor Dutch take Timor from Thai 1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok Dutch take Lombok from Yamamoto 2 Fighters moved from 67 Sea Zone to 113 Sea Zone 1 Tank moved from West Papua to Hollandia Dutch take Hollandia from Thai 1 Tank moved from Hollandia to Merauke Dutch take Merauke from Thai Purchase Units - Anzac Anzac buy 2 Artillerys, 5 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 113 Sea Zone Anzac attack with 4 Fighters and 1 Submarine Thai defend with 1 Destroyer, 1 Submarine and 2 Transports Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 4 Fighters in 113 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Thai roll dice for 1 Destroyer and 2 Transports in 113 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 2 Transports owned by the Thai lost in 113 Sea Zone 1 Submarine owned by the Thai submerged Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 4 Fighters in 113 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai lost in 113 Sea Zone Anzac win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 20 Casualties for Thai: 1 Destroyer and 2 Transports Non Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Northern Territory 1 Transport moved from 67 Sea Zone to 114 Sea Zone 2 Infantrys moved from Port Moresby to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to Queensland 1 Destroyer moved from 67 Sea Zone to 114 Sea Zone 4 Fighters moved from 113 Sea Zone to 67 Sea Zone 1 Destroyer moved from 65 Sea Zone to 67 Sea Zone Place Units - Anzac 2 Submarines and 1 Transport placed in 114 Sea Zone 2 Artillerys placed in Western Australia 3 Infantrys placed in Broome 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Anzac regular : -0.33 Thai regular : -1.33
-
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Infantry moved from 36 Sea Zone to French Sudan 1 Elite and 1 Tank moved from N.Algeria to N.Tunisia 1 Elite and 1 Infantry moved from Amazon to Bahia Purchase Units - Dutch Dutch buy 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Lombok 1 Elite and 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Lapland to Finnmark Finns take Finnmark from Russians 2 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to Vyborg 2 Elites moved from Lapland to Oulu 2 Artillerys, 2 Elites and 2 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 2 Artillerys and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 2 Elites and 3 Infantrys moved from Vinnytsia to Donetsk 2 Infantrys moved from Odessa to Donetsk 1 Elite and 6 Infantrys moved from E.Romania to Odessa 3 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from Donetsk to Crimea Romanians take Crimea from Russians 1 Infantry moved from Donetsk to Crimea Purchase Units - Romanians Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Elite and 2 Infantrys placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from S.Thailand to Burma 1 Infantry moved from Burma to Yunnan 2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand 2 Tanks moved from Malaya to S.Thailand 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java 2 Infantrys moved from Malaya to S.Thailand 1 Artillery and 1 Elite moved from Townsville to Northern Territory Purchase Units - Thai Thai buy 2 ArmoredCars, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Thai creates battle in territory 113 Sea Zone Battle in Northern Territory Thai attack with 1 Artillery and 1 Elite Anzac defend with 2 Infantrys Thai roll dice for 1 Artillery and 1 Elite in Northern Territory, round 2 : 1/2 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in Northern Territory, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Northern Territory Anzac win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Artillery and 1 Elite Casualties for Anzac: 1 Infantry Battle in 113 Sea Zone Thai attack with 1 Submarine Anzac defend with 1 Submarine and 1 Transport Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Transport in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Thai lost in 113 Sea Zone Anzac win with 1 Submarine and 1 Transport remaining. Battle score for attacker is -7 Casualties for Thai: 1 Submarine Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok 3 Infantrys placed in Townsville Turn Complete - Thai Thai collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Anzac regular : 1.00 Thai regular : -0.83
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 4 Elites, 1 Infantry and 2 Tanks moved from N.Algeria to N.Tunisia 2 Fighters moved from 42 Sea Zone to 44 Sea Zone 6 Destroyers moved from 42 Sea Zone to 44 Sea Zone 1 Artillery moved from Bahia to 35 Sea Zone 5 Elites and 4 Infantrys moved from Bahia to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 1 Artillery, 1 B.Transport, 7 Elites, 4 Infantrys and 4 Transports moved from 35 Sea Zone to 36 Sea Zone 1 Artillery, 7 Elites and 4 Infantrys moved from 36 Sea Zone to Mauritania 1 Fighter moved from Mauritania to Nigeria 2 Elites moved from French Sudan to Nigeria 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 S.Submarine moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake 1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 1 Fighter, 1 L.Fighter and 3 Submarines moved from 89 Sea Zone to 95 Sea Zone 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie 4 Adv.Fighters, 6 Fighters and 1 L.Fighter moved from 95 Sea Zone to 103 Sea Zone 1 S.Bomber moved from San Francisco to 103 Sea Zone 1 Adv.Fighter moved from San Francisco to Midway 5 B.Transports moved from 95 Sea Zone to 89 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 2 Adv.Fighters, 6 Artillerys, 2 B.Transports, 1 Bunker, 1 Carrier, 3 Elites, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in 103 Sea Zone Americans attack with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 S.Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 103 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits Yamamoto roll dice for 1 T.Boat in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 103 Sea Zone Americans win with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in Kusaie Battle in 44 Sea Zone Americans attack with 6 Destroyers and 2 Fighters Italians defend with 5 Destroyers and 3 Submarines Italians roll dice for 3 Submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 6 Destroyers and 2 Fighters in 44 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits Italians roll dice for 5 Destroyers in 44 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 4 Destroyers owned by the Americans and 3 Submarines owned by the Italians lost in 44 Sea Zone Americans roll dice for 2 Destroyers and 2 Fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 5 Destroyers in 44 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 2 Destroyers owned by the Americans and 2 Destroyers owned by the Italians lost in 44 Sea Zone Americans roll dice for 2 Fighters in 44 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 3 Destroyers in 44 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 2 Fighters owned by the Americans lost in 44 Sea Zone Italians win, taking Kusaie from Yamamoto with 3 Destroyers remaining. Battle score for attacker is -27 Casualties for Americans: 6 Destroyers and 2 Fighters Casualties for Italians: 2 Destroyers and 3 Submarines Battle in Nigeria Americans attack with 2 Elites and 1 Fighter Italians defend with 1 Infantry Americans roll dice for 2 Elites and 1 Fighter in Nigeria, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nigeria Americans win, taking Nigeria from Italians with 2 Elites and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - Americans 1 Fighter moved from Nigeria to Mauritania 3 Elites moved from Mauritania to W.Morocco 1 Elite moved from South Central USA to South Atlantic USA 4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber moved from 103 Sea Zone to 95 Sea Zone 1 S.Bomber moved from 95 Sea Zone to Wake Place Units - Americans 1 Artillery, 1 Bunker and 1 Elite placed in Wake 2 Elites placed in South Atlantic USA 1 Artillery and 1 Tank placed in Salvador 3 Mech.Infs placed in Rio de Oro 1 Carrier placed in 91 Sea Zone 2 Adv.Fighters placed in 91 Sea Zone 2 B.Transports placed in 83 Sea Zone 4 Artillerys placed in San Francisco Turn Complete - Americans Americans collect 108 PUs; end with 108 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 1 Destroyer EDIT: Adding units owned by Americans to 87 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 0.50 Italians regular : 2.33
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 4 Mech.Infs moved from Warsaw to Hamburg 2 JetFighters moved from 23 Sea Zone to Hamburg 2 Adv.Fighters moved from 23 Sea Zone to Hamburg 1 ArmoredCar, 4 Artillerys, 1 HeavyTank, 10 Infantrys and 2 Tanks moved from Kiev to Kursk 11 Infantrys moved from Donetsk to Kursk 1 HeavyTank moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 HeavyTank moved from Novgorod to S.Karelia 1 Artillery and 1 Infantry moved from Leningrad to S.Karelia 1 ArmoredCar moved from Vinnytsia to Kursk 2 Infantrys moved from Vinnytsia to Donetsk 1 Artillery and 3 Infantrys moved from Krakow to Vinnytsia 2 ArmoredCars, 1 Artillery, 1 HeavyTank and 4 Infantrys moved from Bohemia to Krakow 2 ArmoredCars and 1 HeavyTank moved from Krakow to Vinnytsia 2 Artillerys and 9 Infantrys moved from Belgium to Netherlands Purchase Units - Germans Germans buy 4 ArmoredCars, 3 Elites, 17 Infantrys, 4 Mech.Infs, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Hamburg Germans attack with 2 Adv.Fighters, 2 JetFighters and 4 Mech.Infs British defend with 1 AAGun, 1 Factory and 2 Tanks British roll AA dice in Hamburg : 1/4 hits, 0.67 expected hits 1 Adv.Fighter owned by the Germans lost in Hamburg Germans roll dice for 1 Adv.Fighter, 2 JetFighters and 4 Mech.Infs in Hamburg, round 2 : 2/7 hits, 3.17 expected hits British roll dice for 2 Tanks in Hamburg, round 2 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the British and 1 Mech.Inf owned by the Germans lost in Hamburg Germans win, taking Hamburg from British with 1 Adv.Fighter, 2 JetFighters and 3 Mech.Infs remaining. Battle score for attacker is -6 Casualties for Germans: 1 Adv.Fighter and 1 Mech.Inf Casualties for British: 2 Tanks Battle in Kursk Germans attack with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks Russians defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 9 Infantrys and 1 Tank Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks in Kursk, round 2 : 5/30 hits, 7.83 expected hits Russians roll dice for 2 ArmoredCars, 9 Infantrys and 1 Tank in Kursk, round 2 : 5/12 hits, 3.83 expected hits 2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Kursk Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 16 Infantrys and 2 Tanks in Kursk, round 3 : 11/25 hits, 7.00 expected hits Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 3 : 4/7 hits, 2.50 expected hits 6 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 13 Casualties for Germans: 9 Infantrys Casualties for Russians: 2 ArmoredCars, 9 Infantrys and 1 Tank Battle in S.Karelia Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry Russians defend with 2 Artillerys and 3 Infantrys Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 Artillerys and 3 Infantrys in S.Karelia, round 2 : 0/5 hits, 1.67 expected hits 2 Infantrys owned by the Russians lost in S.Karelia Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in S.Karelia Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Artillery in S.Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 12 Casualties for Russians: 2 Artillerys and 3 Infantrys Casualties for Germans: 1 Infantry Non Combat Move - Germans 1 S.Submarine and 3 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Adv.Fighter and 2 JetFighters moved from Hamburg to 23 Sea Zone Place Units - Germans 2 S.Submarines placed in 24 Sea Zone Germans undo move 1. 1 S.Submarine placed in 20 Sea Zone 1 S.Submarine placed in 24 Sea Zone 3 Elites placed in Kiev 2 ArmoredCars and 2 Tanks placed in Vinnytsia 4 Mech.Infs placed in Warsaw 2 ArmoredCars and 1 Infantry placed in Leningrad 4 Infantrys placed in Rhine 2 Infantrys placed in Normandy 5 Infantrys placed in Bohemia 5 Infantrys placed in Berlin Turn Complete - Germans Germans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
British AA : 0.33 Russians regular : 0.67 Germans regular : 1.33 British regular : 0.00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 1 Infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 Elite and 3 Infantrys moved from Arkhangelsk to S.Karelia 1 ArmoredCar, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl 1 Infantry moved from Yaroslavl to Smolensk 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Penza to Tula 5 Infantrys moved from Gorky to Yaroslavl 7 Infantrys moved from Kuybyshev to Penza 4 Infantrys moved from Ufa to Kuybyshev 2 Infantrys moved from Chimkent to Kuybyshev 2 Infantrys moved from Tashkent to Chimkent 1 Infantry moved from Novosibirsk to Krasnoyarsk 3 Infantrys moved from Evenkia to Olyokminsk 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Infantry moved from Sibirsky to Khatanga 2 Infantrys moved from Sibirsky to Evenkia 1 Elite moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 34 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Olyokminsk Russians attack with 1 ArmoredCar, 3 Infantrys and 1 Tank Hisaichi defend with 1 Tank Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Olyokminsk, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Olyokminsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Olyokminsk Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Olyokminsk, round 3 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Olyokminsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Olyokminsk Russians win, taking Olyokminsk from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in S.Karelia Russians attack with 1 Elite and 3 Infantrys Germans defend with 1 Artillery and 1 HeavyTank Russians roll dice for 1 Elite and 3 Infantrys in S.Karelia, round 2 : 1/4 hits, 0.83 expected hits Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia Russians roll dice for 1 Elite and 2 Infantrys in S.Karelia, round 3 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 HeavyTank in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Elite and 1 Infantry in S.Karelia, round 4 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 HeavyTank in S.Karelia, round 4 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Elite in S.Karelia, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 HeavyTank in S.Karelia, round 5 : 1/1 hits, 0.67 expected hits 1 Elite owned by the Russians and 1 HeavyTank owned by the Germans lost in S.Karelia Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 Elite and 3 Infantrys Casualties for Germans: 1 Artillery and 1 HeavyTank Non Combat Move - Russians 5 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 9 Infantrys and 1 Tank placed in Moscow 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 6 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83 Hisaichi regular : 0.00