scramble decision
gl & hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Guam
1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 factory_minor, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Szechwan to Hopei
Germans take Hopei from Chinese
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 aaGuns, 5 armour, 5 artilleries, 18 infantry and 26 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
5 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 armour, 5 artilleries, 14 infantry and 5 mech_infantrys moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 mech_infantry moved from Shensi to Novosibirsk
Place Units - Germans
1 factory_minor placed in Iraq
1 submarine placed in 80 Sea Zone
Germans undo move 2.
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5,2,5,5,6
Germans collect 67 PUs (5 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 armour and 20 mech_infantrys moved from Kazakhstan to Russia
2 fighters moved from Samara to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : 1,17
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 armour and 3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Jehol to Amur
1 armour moved from Shantung to Manchuria
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
2 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Persia to Iraq
Place Units - Japanese
3 infantry placed in India
1 carrier and 2 fighters placed in 36 Sea Zone
2 infantry placed in Malaya
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in India
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,1,3,6,1,2,1
Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 6 Sea Zone to Japan
2 battleships moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in Borneo
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in British Columbia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 bomber moved from Japan to Iwo Jima
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone
Place Units - Americans
1 harbour placed in Sumatra
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : 0,67
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 transport moved from 82 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from Gibraltar to Egypt
1 battleship moved from 6 Sea Zone to 17 Sea Zone
3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to Iraq
Combat - British
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 36 Sea Zone
British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Combat Hit Differential Summary :
Germans AA : 0,83
British regular : 1,17
@giallo 4hits in 36
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 6 Sea Zone to Japan
2 battleships moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in Borneo
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in British Columbia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 bomber moved from Japan to Iwo Jima
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone
Place Units - Americans
1 harbour placed in Sumatra
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 transport moved from 82 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from Gibraltar to Egypt
1 battleship moved from 6 Sea Zone to 17 Sea Zone
3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to Iraq
Combat - British
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 36 Sea Zone
British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 36 Sea Zone, round 2 : 1/8 hits, 4,17 expected hits
Units damaged: 1 carrier owned by the British
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 3/6 hits, 2,83 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 36 Sea Zone, round 3 : 6/7 hits, 3,83 expected hits
1 destroyer owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the Japanese and 3 carriers owned by the British lost in 36 Sea Zone
British roll dice for 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 4 fighters and 1 transport in 36 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 5 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters and 1 transport in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 36 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 transport in 36 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Casualties for British: 3 carriers, 2 cruisers and 2 destroyers
Non Combat Move - British
1 fighter and 1 tactical_bomber could not land in 36 Sea Zone and were removed
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 88 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to Gibraltar
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Philippines: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
2 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,17
Japanese regular : -2,83
Japanese AA : -0,17
Germans AA : 0,83
British regular : 1,00
@giallo I flew my planes by accident over sz 43 but there is no use to fly them over 43 so I made an edit there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,6,2,2,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to Manchuria
2 fighters moved from 17 Sea Zone to Amur
1 fighter moved from Guam to Amur
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Manchuria
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Manchuria
ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 armour
Battle in Amur
ANZAC attack with 3 fighters
Germans defend with 1 armour; Japanese defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Amur
Germans win with 1 armour remaining. Battle score for attacker is -26
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 carrier moved from 17 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : -1,50
Germans regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to Manchuria
2 fighters moved from 17 Sea Zone to Amur
1 fighter moved from Guam to Amur
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Manchuria
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Manchuria
ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 armour
Battle in Amur
ANZAC attack with 3 fighters
Germans defend with 1 armour; Japanese defend with 1 mech_infantry
ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Amur
Germans win with 1 armour remaining. Battle score for attacker is -26
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 carrier moved from 17 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : -1,50
Germans regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 infantry, 8 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Sikang to Samara
1 mech_infantry moved from Hopei to Kweichow
1 bomber moved from India to Kweichow
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Volgograd
Combat - Germans
Battle in Kweichow
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Germans
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Samara to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 mech_infantry moved from Novosibirsk to Tambov
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
4 infantry moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
4 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
2 fighters moved from Western Germany to Bryansk
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Southern Italy to Bryansk
1 bomber moved from Kweichow to India
1 armour moved from Amur to Siberia
1 armour moved from Siberia to Sakha
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
2 bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Iraq
1 submarine and 1 transport placed in 80 Sea Zone
1 infantry placed in Persia
5 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,5,5,5,3
Germans collect 70 PUs (5 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Russians regular : 0,17
Germans regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 43 Sea Zone
1 bomber moved from Japan to Hunan
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Yunnan to Szechwan
3 armour, 1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
French defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 bomber owned by the Japanese lost in 43 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for French: 1 destroyer
Battle in Hunan
Japanese attack with 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 2/7 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Hunan
1 bomber moved from Hunan to Shensi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Iraq to Trans-Jordan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,6
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 fighter and 7 tactical_bombers; Remaining resources: 4 PUs;
Combat Move - Americans
2 units repaired.
1 bomber moved from Iwo Jima to Japan
2 fighters moved from 17 Sea Zone to Japan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 battleships moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
2 carriers, 3 cruisers and 1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Java
Battle in Korea
Battle in 97 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians and Americans reach a stalemate
, taking Java from Japanese, taking Korea from Japanese. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
1 infantry moved from British Columbia to Western United States
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 7 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : 0,67
Japanese AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Jehol to Chahar
7 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 8 infantry
Japanese defend with 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
Chinese roll dice for 8 infantry in Hunan, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/6 hits, 2,50 expected hits
1 aaGun owned by the Japanese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 3 : 3/6 hits, 2,50 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 3 armour in Hunan, round 5 : 2/3 hits, 1,50 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour in Hunan, round 6 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kiangsi
Japanese win with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 fighter and 7 tactical_bombers; Remaining resources: 4 PUs;
Combat Move - Americans
2 units repaired.
1 bomber moved from Iwo Jima to Japan
2 fighters moved from 17 Sea Zone to Japan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 battleships moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
2 carriers, 3 cruisers and 1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Java
Battle in Korea
Battle in 97 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians and Americans reach a stalemate
, taking Java from Japanese, taking Korea from Japanese. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
1 infantry moved from British Columbia to Western United States
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 7 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Jehol to Chahar
7 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 8 infantry
Japanese defend with 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
Chinese roll dice for 8 infantry in Hunan, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/6 hits, 2,50 expected hits
1 aaGun owned by the Japanese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 3 : 3/6 hits, 2,50 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 3 armour in Hunan, round 5 : 2/3 hits, 1,50 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour in Hunan, round 6 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kiangsi
Japanese win with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
2 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship moved from 17 Sea Zone to 6 Sea Zone
Combat - British
Battle in Paulau Island
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 destroyer moved from 107 Sea Zone to 104 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -1,00
Japanese regular : -1,33
Italians regular : 0,67
Japanese AA : 0,83