L21 BM3 Giallo (L+16) vs AetV (X)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 armour moved from Western United States to British Columbia
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from Iwo Jima to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 battleships moved from 6 Sea Zone to 17 Sea Zone
            1 cruiser moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 3 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in Borneo
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in British Columbia
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Japan to Iwo Jima
            1 bomber moved from Japan to Iwo Jima
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Sumatra
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 0,67
    Japanese AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Anhwe to Jehol
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from Gibraltar to Egypt
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 bomber moved from Egypt to Iraq
    
        Combat - British
            Strategic bombing raid in Iraq
                    Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
            Battle in 36 Sea Zone
                British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
                    British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
    

    Combat Hit Differential Summary :

    Germans AA : 0,83
    British regular : 1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 4hits in 36


  • @giallo please tipp both CV and kill SS and DD.

    Thank you.

    After that max Def, please.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 armour moved from Western United States to British Columbia
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from Iwo Jima to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 battleships moved from 6 Sea Zone to 17 Sea Zone
            1 cruiser moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 3 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in Borneo
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in British Columbia
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Japan to Iwo Jima
            1 bomber moved from Japan to Iwo Jima
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Sumatra
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Anhwe to Jehol
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from Gibraltar to Egypt
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 bomber moved from Egypt to Iraq
    
        Combat - British
            Strategic bombing raid in Iraq
                    Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
            Battle in 36 Sea Zone
                British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
                    British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 36 Sea Zone, round 2 : 1/8 hits, 4,17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 3/6 hits, 2,83 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 36 Sea Zone, round 3 : 6/7 hits, 3,83 expected hits
                    1 destroyer owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the Japanese and 3 carriers owned by the British lost in 36 Sea Zone
                    British roll dice for 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 36 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
                    British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 5 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 36 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 36 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
                Casualties for British: 3 carriers, 2 cruisers and 2 destroyers
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber could not land in 36 Sea Zone and were removed
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 fighters and 2 tactical_bombers moved from United Kingdom to Gibraltar
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Philippines: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
            2 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,17
    Japanese regular : -2,83
    Japanese AA : -0,17
    Germans AA : 0,83
    British regular : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo I flew my planes by accident over sz 43 but there is no use to fly them over 43 so I made an edit there


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Trans-Jordan to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,6,2,2,5
            Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from 21 Sea Zone to Manchuria
            2 fighters moved from 17 Sea Zone to Amur
            1 fighter moved from Guam to Amur
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Manchuria
                ANZAC attack with 2 fighters
                Japanese defend with 1 armour
                    ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Manchuria
                    ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria
                Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 armour
            Battle in Amur
                ANZAC attack with 3 fighters
                Germans defend with 1 armour; Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
                    ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -26
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 carrier moved from 17 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,50
    Germans regular : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from 21 Sea Zone to Manchuria
            2 fighters moved from 17 Sea Zone to Amur
            1 fighter moved from Guam to Amur
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Manchuria
                ANZAC attack with 2 fighters
                Japanese defend with 1 armour
                    ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Manchuria
                    ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria
                Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 armour
            Battle in Amur
                ANZAC attack with 3 fighters
                Germans defend with 1 armour; Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
                    ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -26
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 carrier moved from 17 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,50
    Germans regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 1 infantry, 8 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Turkmenistan to Volgograd
            1 mech_infantry moved from Sikang to Samara
            1 mech_infantry moved from Hopei to Kweichow
            1 bomber moved from India to Kweichow
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Kweichow
                Germans attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Germans win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Volgograd
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Russians to Germans
            EDIT: Changing ownership of Sakha from Russians to Germans
            EDIT: Turning off Edit Mode
            1 fighter moved from Samara to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 mech_infantry moved from Novosibirsk to Tambov
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Bryansk
            4 infantry moved from Novgorod to Belarus
            2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 aaGun moved from Iraq to Trans-Jordan
            4 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
            2 fighters moved from Western Germany to Bryansk
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            1 fighter moved from Persia to Trans-Jordan
            1 fighter moved from Southern Italy to Bryansk
            1 bomber moved from Kweichow to India
            1 armour moved from Amur to Siberia
            1 armour moved from Siberia to Sakha
            1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
            2 bombers moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 armour placed in Iraq
            1 submarine and 1 transport placed in 80 Sea Zone
            1 infantry placed in Persia
            5 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,5,5,5,3
            Germans collect 70 PUs (5 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Russians regular : 0,17
    Germans regular : 2,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 43 Sea Zone
            1 bomber moved from Japan to Hunan
            1 infantry moved from Suiyuyan to Kansu
            1 armour moved from Kansu to Suiyuyan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Hopei
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Szechwan
            3 armour, 1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                French defend with 1 destroyer; Americans defend with 1 transport
                    Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French and 1 bomber owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 transport remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 bomber
                Casualties for French: 1 destroyer
            Battle in Hunan
                Japanese attack with 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 2/7 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Yunnan to Hunan
            1 bomber moved from Hunan to Shensi
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Malaya to Shan State
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,6
            Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 fighter and 7 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 bomber moved from Iwo Jima to Japan
            2 fighters moved from 17 Sea Zone to Japan
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            2 battleships moved from 17 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 armour moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            2 carriers, 3 cruisers and 1 destroyer moved from 28 Sea Zone to 26 Sea Zone
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
            2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Iwo Jima to Japan
            1 fighter moved from Iwo Jima to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Japan
                Americans attacks with 4 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan causes 0 damage total. 
            Battle in Java
            Battle in Korea
            Battle in 97 Sea Zone
                Americans attack with 6 submarines
                Italians defend with 1 destroyer and 3 fighters
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians and Americans reach a stalemate
                , taking Java from Japanese, taking Korea from Japanese. Battle score for attacker is -10
                Casualties for Americans: 3 submarines
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 infantry moved from British Columbia to Western United States
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 fighter and 7 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Italians regular : 0,67
    Japanese AA : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            3 infantry moved from Jehol to Chahar
            7 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsi to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 8 infantry
                Japanese defend with 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 8 infantry in Hunan, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/6 hits, 2,50 expected hits
                    1 aaGun owned by the Japanese lost in Hunan
                    Chinese roll dice for 8 infantry in Hunan, round 3 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 3 : 3/6 hits, 2,50 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 4 infantry in Hunan, round 5 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 3 armour in Hunan, round 5 : 2/3 hits, 1,50 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 6 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 infantry owned by the Chinese retreated to Kiangsi
                Japanese win with 2 armour remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 7 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 fighter and 7 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 bomber moved from Iwo Jima to Japan
            2 fighters moved from 17 Sea Zone to Japan
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            2 battleships moved from 17 Sea Zone to 6 Sea Zone
            1 cruiser moved from 17 Sea Zone to 6 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 armour moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            2 carriers, 3 cruisers and 1 destroyer moved from 28 Sea Zone to 26 Sea Zone
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
            2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Iwo Jima to Japan
            1 fighter moved from Iwo Jima to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Japan
                Americans attacks with 4 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan causes 0 damage total. 
            Battle in Java
            Battle in Korea
            Battle in 97 Sea Zone
                Americans attack with 6 submarines
                Italians defend with 1 destroyer and 3 fighters
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians and Americans reach a stalemate
                , taking Java from Japanese, taking Korea from Japanese. Battle score for attacker is -10
                Casualties for Americans: 3 submarines
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 infantry moved from British Columbia to Western United States
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 fighter and 7 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            3 infantry moved from Jehol to Chahar
            7 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsi to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 8 infantry
                Japanese defend with 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 8 infantry in Hunan, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/6 hits, 2,50 expected hits
                    1 aaGun owned by the Japanese lost in Hunan
                    Chinese roll dice for 8 infantry in Hunan, round 3 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Hunan, round 3 : 3/6 hits, 2,50 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 4 infantry in Hunan, round 5 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 3 armour in Hunan, round 5 : 2/3 hits, 1,50 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 6 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 infantry owned by the Chinese retreated to Kiangsi
                Japanese win with 2 armour remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 7 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 fighter moved from Union of South Africa to Egypt
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
    
        Combat - British
            Battle in Paulau Island
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
            1 destroyer moved from 107 Sea Zone to 104 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : -1,00
    Japanese regular : -1,33
    Italians regular : 0,67
    Japanese AA : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 92 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Tambov
                Italians attack with 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                1 infantry owned by the Italians retreated to Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 92 Sea Zone to Southern France
            2 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,3,1,1
            Italians collect 9 PUs (10 lost to blockades); end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    Russians regular : 0,00
    British regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            Battle in Hainan
            Battle in 39 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo one more hit


  • @giallo hmm I try the DD.
    Kill the DD please.

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