L21 BM3 Giallo (L+16) vs AetV (X)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers
                Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 20/32 hits, 17,17 expected hits
                    8 tactical_bombers owned by the Japanese, 8 submarines owned by the Americans, 6 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 11 fighters and 6 tactical_bombers in 6 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 13 fighters and 3 transports in 6 Sea Zone, round 4 : 10/16 hits, 10,33 expected hits
                    10 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 5/11 hits, 6,17 expected hits
                    Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 110
                Casualties for Americans: 9 carriers, 6 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers
                Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            2 aaGuns moved from Central United States to Western United States
    
        Place Units - Americans
            1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States
            2 carriers and 2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            14 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Algeria: 1 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 2,50
    Japanese regular : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers
                Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 20/32 hits, 17,17 expected hits
                    8 tactical_bombers owned by the Japanese, 8 submarines owned by the Americans, 6 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 11 fighters and 6 tactical_bombers in 6 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 13 fighters and 3 transports in 6 Sea Zone, round 4 : 10/16 hits, 10,33 expected hits
                    10 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 5/11 hits, 6,17 expected hits
                    Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 110
                Casualties for Americans: 9 carriers, 6 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers
                Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            2 aaGuns moved from Central United States to Western United States
    
        Place Units - Americans
            1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States
            2 carriers and 2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            14 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Algeria: 1 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
            1 battleship moved from 17 Sea Zone to 6 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to 92 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
            EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 82 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 2,50
    Japanese regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 mech_infantry moved from Persia to Trans-Jordan
            1 mech_infantry moved from Syria to Trans-Jordan
            1 artillery moved from Northwest Persia to Iraq
            1 aaGun and 3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            1 fighter moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,1,1,2,5
            Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
            2 fighters moved from Queensland to Guam
            1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 41 Sea Zone to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
            2 fighters moved from Queensland to Guam
            1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 41 Sea Zone to 21 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 factory_minor, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novosibirsk to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
            1 mech_infantry moved from Szechwan to Hopei
                  Germans take Hopei from Chinese
            1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Yakut S.S.R. to Amur
                  Germans take Buryatia from Russians
                  Germans take Amur from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            2 aaGuns, 5 armour, 5 artilleries, 18 infantry and 26 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Caucasus
            5 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 aaGun moved from Northwest Persia to Iraq
            1 mech_infantry moved from Persia to Turkmenistan
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 armour, 5 artilleries, 14 infantry and 5 mech_infantrys moved from Belarus to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 mech_infantry moved from Shensi to Novosibirsk
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            1 submarine placed in 80 Sea Zone
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Persia
            1 armour and 2 infantry placed in Novgorod
            2 armour and 4 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5,2,5,5,6
            Germans collect 67 PUs (5 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 armour and 20 mech_infantrys moved from Kazakhstan to Russia
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,17
    Russians regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Tsinghai
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 infantry moved from Alaska to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Jehol to Amur
            1 armour moved from Shantung to Manchuria
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Shensi
            2 fighters moved from Philippines to 36 Sea Zone
            1 infantry moved from Persia to Iraq
    
        Place Units - Japanese
            3 infantry placed in India
            1 carrier and 2 fighters placed in 36 Sea Zone
            2 infantry placed in Malaya
            Japanese undo move 1.
            1 infantry and 2 mech_infantrys placed in India
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,1,3,6,1,2,1
            Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 armour moved from Western United States to British Columbia
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from Iwo Jima to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 battleships moved from 6 Sea Zone to 17 Sea Zone
            1 cruiser moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 3 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in Borneo
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in British Columbia
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Japan to Iwo Jima
            1 bomber moved from Japan to Iwo Jima
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Sumatra
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 0,67
    Japanese AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Anhwe to Jehol
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from Gibraltar to Egypt
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 bomber moved from Egypt to Iraq
    
        Combat - British
            Strategic bombing raid in Iraq
                    Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
            Battle in 36 Sea Zone
                British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
                    British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
    

    Combat Hit Differential Summary :

    Germans AA : 0,83
    British regular : 1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 4hits in 36


  • @giallo please tipp both CV and kill SS and DD.

    Thank you.

    After that max Def, please.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to British Columbia
            1 armour moved from Western United States to British Columbia
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from Iwo Jima to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 battleships moved from 6 Sea Zone to 17 Sea Zone
            1 cruiser moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 3 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Battle in Borneo
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in British Columbia
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Japan to Iwo Jima
            1 bomber moved from Japan to Iwo Jima
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Sumatra
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Anhwe to Jehol
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from Gibraltar to Egypt
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 bomber moved from Egypt to Iraq
    
        Combat - British
            Strategic bombing raid in Iraq
                    Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
            Battle in 36 Sea Zone
                British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
                    British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 36 Sea Zone, round 2 : 1/8 hits, 4,17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 3/6 hits, 2,83 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 36 Sea Zone, round 3 : 6/7 hits, 3,83 expected hits
                    1 destroyer owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the Japanese and 3 carriers owned by the British lost in 36 Sea Zone
                    British roll dice for 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 36 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
                    British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 5 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 36 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 36 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
                Casualties for British: 3 carriers, 2 cruisers and 2 destroyers
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber could not land in 36 Sea Zone and were removed
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 fighters and 2 tactical_bombers moved from United Kingdom to Gibraltar
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Philippines: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
            2 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,17
    Japanese regular : -2,83
    Japanese AA : -0,17
    Germans AA : 0,83
    British regular : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo I flew my planes by accident over sz 43 but there is no use to fly them over 43 so I made an edit there


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Trans-Jordan to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,6,2,2,5
            Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from 21 Sea Zone to Manchuria
            2 fighters moved from 17 Sea Zone to Amur
            1 fighter moved from Guam to Amur
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Manchuria
                ANZAC attack with 2 fighters
                Japanese defend with 1 armour
                    ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Manchuria
                    ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria
                Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 armour
            Battle in Amur
                ANZAC attack with 3 fighters
                Germans defend with 1 armour; Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
                    ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -26
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 carrier moved from 17 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,50
    Germans regular : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from 21 Sea Zone to Manchuria
            2 fighters moved from 17 Sea Zone to Amur
            1 fighter moved from Guam to Amur
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Manchuria
                ANZAC attack with 2 fighters
                Japanese defend with 1 armour
                    ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Manchuria
                    ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria
                Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 armour
            Battle in Amur
                ANZAC attack with 3 fighters
                Germans defend with 1 armour; Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
                    ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -26
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 carrier moved from 17 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,50
    Germans regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 1 infantry, 8 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Turkmenistan to Volgograd
            1 mech_infantry moved from Sikang to Samara
            1 mech_infantry moved from Hopei to Kweichow
            1 bomber moved from India to Kweichow
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Kweichow
                Germans attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Germans win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Volgograd
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Russians to Germans
            EDIT: Changing ownership of Sakha from Russians to Germans
            EDIT: Turning off Edit Mode
            1 fighter moved from Samara to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 mech_infantry moved from Novosibirsk to Tambov
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Bryansk
            4 infantry moved from Novgorod to Belarus
            2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 aaGun moved from Iraq to Trans-Jordan
            4 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
            2 fighters moved from Western Germany to Bryansk
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            1 fighter moved from Persia to Trans-Jordan
            1 fighter moved from Southern Italy to Bryansk
            1 bomber moved from Kweichow to India
            1 armour moved from Amur to Siberia
            1 armour moved from Siberia to Sakha
            1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
            2 bombers moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 armour placed in Iraq
            1 submarine and 1 transport placed in 80 Sea Zone
            1 infantry placed in Persia
            5 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,5,5,5,3
            Germans collect 70 PUs (5 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Russians regular : 0,17
    Germans regular : 2,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,17
    

    Savegame

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