dawgoneit vs crockett36 oob


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Morocco to Algeria
    
        Combat - French
            Battle in 91 Sea Zone
                French attack with 1 cruiser, 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - French
            1 fighter moved from 91 Sea Zone to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    French regular : -0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                    1 transport owned by the Germans lost in 113 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Russians: 1 cruiser
                Casualties for Germans: 1 cruiser and 1 transport
    
        Non Combat Move - Russians
            1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 aaGun moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Novgorod to Baltic States
            2 aaGuns and 6 infantry moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Belarus
            2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    Russians regular : 0.17
    

    Savegame





  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            1 bomber moved from 25 Sea Zone to Queensland
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.50
    

    Savegame


  • @dawgoneit China’s up.


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Szechwan
            6 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            1 bomber moved from 25 Sea Zone to Queensland
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Szechwan
            6 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs; 
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 bomber moved from Malta to Syria
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
            1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 121 Sea Zone to 106 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Syria
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Syria to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            2 fighters moved from Gibraltar to Malta
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry moved from Burma to Shan State
            1 infantry moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 armour and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.33
    Italians regular : -0.67
    Japanese regular : -1.50
    British regular : 1.17
    

    Savegame



  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 fighter moved from Algeria to 98 Sea Zone
            3 infantry moved from Algeria to Tunisia
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 cruiser
                    French roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the French lost in 98 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 2
                Casualties for French: 1 fighter
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    French regular : 0.50
    

    Savegame



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 1 infantry moved from Belarus to Bryansk
            1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 41 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Western Germany
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters and 1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -0.17
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            5 infantry moved from Suiyuyan to Chahar
            7 infantry moved from Hopei to Chahar
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 41 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Western Germany
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters and 1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            5 infantry moved from Suiyuyan to Chahar
            7 infantry moved from Hopei to Chahar
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Syria to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 0/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Tanganyika Territory
            2 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            1 battleship moved from 76 Sea Zone to 80 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
            2 fighters moved from Malta to Egypt
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -0.17
    Germans regular : 0.50
    Neutral_Axis regular : -1.67
    British regular : -1.00
    

    Savegame


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