dawg Axis v. Entek Allies WaW


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            3 Mech.Infs moved from Hun to French Equatorial Africa
            4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys moved from Mauritania to French Sudan
            4 ArmoredCars moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from N.Algeria to W.Morocco
            4 Infantrys moved from N.Algeria to E.Morocco
            4 ArmoredCars moved from Tunis to N.Algeria
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys moved from Campania to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Tobruk
            2 Infantrys moved from 46 Sea Zone to N.Tunisia
            4 Infantrys moved from Rome to Campania
            6 Infantrys moved from Mersa Matruh to Lower Egypt
            1 S.Submarine moved from 56 Sea Zone to 46 Sea Zone
            2 Destroyers moved from 51 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 1 Bunker, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 3 Mech.Infs
                French defend with 2 ArmoredCars and 1 Factory
                    Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 2/3 hits, 1.00 expected hits
                    French roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for French: 2 ArmoredCars
            Battle in French Sudan
                Italians attack with 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys
                Americans defend with 1 Artillery, 2 Elites and 1 Marine
                    Italians roll dice for 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys in French Sudan, round 2 : 5/17 hits, 5.83 expected hits
                    French roll dice for 1 Artillery, 2 Elites and 1 Marine in French Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Marine owned by the Americans, 2 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in French Sudan
                Italians win, taking French Sudan from French with 4 ArmoredCars, 7 Artillerys, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 1 Artillery, 2 Elites and 1 Marine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            1 Bunker and 3 Infantrys placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            4 ArmoredCars placed in Tunis
            10 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Purchase Units - French
            French buy 1 Destroyer and 1 Transport; Remaining resources: 3 PUs; 
    
        Place Units - French
            1 Destroyer and 1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 12 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Chinese
            4 Mech.Infs moved from C.Sinkiang to Alma Ata
            1 Elite, 12 Infantrys and 1 Marine moved from C.Sinkiang to Alma Ata
            3 Infantrys moved from Urumqi to C.Sinkiang
            1 Marine moved from Urumqi to C.Sinkiang
            6 Infantrys moved from E.Sinkiang to C.Sinkiang
            2 Infantrys moved from W.Qinghai to E.Sinkiang
            3 Mech.Infs moved from Hsining to C.Sinkiang
            1 Elite and 1 Infantry moved from Hupeh to Shansi
            1 Fighter moved from Anhwei to Shansi
            3 Infantrys moved from Hupeh to Hunan
            1 Fighter moved from Anhwei to Hunan
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry and 1 Marine
                    Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Shansi
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Marine remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Elite and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Hunan, round 2 : 3/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Alma Ata
                Chinese attack with 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs
                Germans defend with 1 Mech.Inf
                    Chinese roll dice for 1 Elite, 12 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 4/18 hits, 4.83 expected hits
                    Romanians roll dice for 1 Mech.Inf in Alma Ata, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Alma Ata
                Chinese win, taking Alma Ata from Romanians with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Chinese
            3 Infantrys moved from Hsining to E.Qinghai
            1 Fighter moved from Shansi to Anhwei
            1 Fighter moved from Hunan to Anhwei
    
        Place Units - Chinese
            3 Infantrys and 1 Marine placed in Urumqi
            2 Infantrys and 4 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Romanians regular : 0.67
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            7 Artillerys and 25 Infantrys moved from Yakutsk to Ayan
            1 Marine moved from Shansi to Suiyuan
                  Hisaichi take Suiyuan from Chinese
            1 Marine and 6 Tanks moved from Hulunbuir to Peking
            6 Tanks moved from Peking to Shantung
            4 Infantrys and 2 Tanks moved from Heilungchiang to Hulunbuir
            3 Infantrys moved from Chita to Hulunbuir
            1 Infantry moved from Khatanga to Bulun
                  Hisaichi take Bulun from Russians
            2 Artillerys, 1 Elite and 1 Infantry moved from Bratsk to Krasnoyarsk
                  Hisaichi take Krasnoyarsk from Russians
            1 Infantry moved from Kwangtung to Kwangsi
            1 ArmoredCar moved from Shantung to Shensi
                  Hisaichi take Shensi from Chinese
            3 ArmoredCars moved from Shantung to Kiangsi
            2 Fighters and 1 Tank moved from Shantung to Kiangsi
            1 Infantry moved from Shanghai to Kiangsi
            1 Infantry moved from Shantung to Shanghai
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 1 Bunker, 17 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangsi
                Hisaichi attack with 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangsi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank
                Anzac defend with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
                    Hisaichi roll dice for 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 1/6 hits, 2.17 expected hits
                    2 Elites owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 3 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 3 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 Artillerys, 1 Marine and 1 Tank in Kiangsi, round 3 : 1/4 hits, 1.50 expected hits
                    1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Tank in Kiangsi, round 4 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Artillery, 1 Marine and 1 Tank in Kiangsi, round 4 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Marine and 1 Tank in Kiangsi, round 5 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Anzac and 1 Marine owned by the Anzac lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar, 2 Fighters and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Casualties for Anzac: 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Kiangsi to Shantung
            1 Infantry moved from Shantung to Chahar
            1 Infantry moved from Shantung to Shansi
    
        Place Units - Hisaichi
            2 Adv.Fighters, 1 Bunker and 1 Tank placed in Shantung
            6 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
            3 Infantrys placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Hisaichi regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            1 Artillery moved from Rhodesia to Kenya
                  British take Kenya from Italians
    
        Purchase Units - British
            British buy 1 Battleship, 3 Destroyers, 5 Infantrys and 4 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 Destroyers and 1 T.Boat placed in 18 Sea Zone
            1 Battleship and 3 T.Boats placed in 18 Sea Zone
            5 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Anzac
            6 ArmoredCars moved from Burma to Calcutta
            6 ArmoredCars and 1 Marine moved from Assam to Bihar
            6 ArmoredCars moved from Bangkok to Burma
            1 Elite moved from Italian East Africa to Nubia
                  British take Nubia from Italians
            1 Infantry moved from Italian East Africa to Equatoria
                  British take Equatoria from Italians
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Artillery and 1 Marine moved from Italian East Africa to Nubia
            2 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
            1 Infantry moved from Panay to Mindoro
                  Americans take Mindoro from Hisaichi
            1 Elite moved from Formosa to 93 Sea Zone
            2 Elites moved from Formosa to 92 Sea Zone
            1 Elite and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
            3 Elites moved from 92 Sea Zone to Kiangsi
            1 Adv.Fighter moved from Anhwei to Kiangsi
            1 Artillery and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 64 Sea Zone
            1 Artillery and 1 Infantry moved from 64 Sea Zone to Mysore
                  British take Mysore from Germans
            4 Transports moved from 92 Sea Zone to 111 Sea Zone
            1 Marine moved from Northern Territory to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 6 ArmoredCars, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Calcutta
                Anzac attack with 6 ArmoredCars
                Romanians defend with 1 ArmoredCar
                    Anzac roll dice for 6 ArmoredCars in Calcutta, round 2 : 2/6 hits, 2.00 expected hits
                    Romanians roll dice for 1 ArmoredCar in Calcutta, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Romanians lost in Calcutta
                Anzac win, taking Calcutta from Romanians with 6 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 ArmoredCar
            Battle in Bihar
                Anzac attack with 6 ArmoredCars and 1 Marine
                Germans defend with 1 Mech.Inf
                    Anzac roll dice for 6 ArmoredCars and 1 Marine in Bihar, round 2 : 3/7 hits, 2.50 expected hits
                    Romanians roll dice for 1 Mech.Inf in Bihar, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Bihar
                Anzac win, taking Bihar from Romanians with 6 ArmoredCars and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Kiangsi
                Anzac attack with 1 Adv.Fighter and 3 Elites
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Anzac roll dice for 1 Adv.Fighter and 3 Elites in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Kiangsi
                Anzac win, taking Kiangsi from Hisaichi with 1 Adv.Fighter and 2 Elites remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Elite
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
            Battle in French Equatorial Africa
                Anzac attack with 2 Adv.Fighters
                Italians defend with 1 Factory and 3 Mech.Infs
                    Anzac roll dice for 2 Adv.Fighters in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 0/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Italians lost in French Equatorial Africa
                    Anzac roll dice for 2 Adv.Fighters in French Equatorial Africa, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Mech.Inf in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Anzac and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 3 Mech.Infs
                Casualties for Anzac: 1 Adv.Fighter
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from French Equatorial Africa to Italian East Africa
            2 Transports moved from 63 Sea Zone to 67 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 63 Sea Zone to 64 Sea Zone
            1 S.Submarine moved from 60 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from Kiangsi to Anhwei
    
        Place Units - Anzac
            3 Elites placed in Formosa
            6 ArmoredCars placed in Bangkok
            3 Mech.Infs placed in Italian East Africa
            1 Elite placed in Western Australia
    
        Turn Complete - Anzac
            Anzac collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Anzac regular : 2.00
    Romanians regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Dutch
            1 Infantry moved from West Borneo to 110 Sea Zone
            1 Artillery moved from Sumatra to 110 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Madras
            1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery moved from Sumatra to 65 Sea Zone
            1 Artillery and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 2 Infantrys moved from Assam to 60 Sea Zone
            1 Tank moved from Assam to Hyderabad
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Hyderabad
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Madras
            1 Fighter moved from 60 Sea Zone to Hyderabad
            1 Fighter moved from 60 Sea Zone to Hyderabad
            1 Infantry moved from Burma to Assam
            1 Adv.Fighter moved from Sumatra to Hyderabad
    
        Purchase Units - Dutch
            Dutch buy 4 Artillerys, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Hyderabad
                Dutch attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank
                Germans defend with 1 HeavyTank and 3 Tanks
                    Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank in Hyderabad, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 2 : 4/4 hits, 2.17 expected hits
                    2 Fighters owned by the Dutch, 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 2 Tanks owned by the Germans lost in Hyderabad
                    Dutch roll dice for 1 Adv.Fighter and 1 Tank in Hyderabad, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 HeavyTank and 1 Tank in Hyderabad, round 3 : 2/2 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Dutch and 1 Tank owned by the Dutch lost in Hyderabad
                Germans win with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -27
                Casualties for Dutch: 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank
                Casualties for Germans: 2 Tanks
            Battle in Madras
                Dutch attack with 2 Artillerys and 2 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Mech.Inf
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Madras, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Madras, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans and 1 Infantry owned by the Dutch lost in Madras
                Dutch win, taking Madras from Germans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Infantry
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Dutch
            1 Elite moved from Amazon to 32 Sea Zone
            1 Artillery moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
    
        Place Units - Dutch
            1 Transport placed in 110 Sea Zone
            1 Artillery and 1 Infantry placed in Sumatra
            1 Artillery and 1 Infantry placed in Suriname
            1 Artillery and 2 Infantrys placed in West Borneo
            1 Artillery and 1 Tank placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.33
    Dutch regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Finns round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Finns
            2 ArmoredCars, 4 Artillerys, 2 Elites, 1 Infantry, 2 Mech.Infs and 1 Tank moved from Upper Norrland to Middle Norrland
            3 Tanks moved from Lapland to Middle Norrland
            2 Infantrys moved from Lapland to Upper Norrland
            6 Tanks moved from Arkhangelsk to Kuybyshev
            5 Tanks moved from S.Karelia to Kirov
            2 Mech.Infs moved from Vyborg to Kirov
            1 Infantry moved from S.Karelia to Yaroslavl
            1 Infantry moved from Yaroslavl to Kursk
            1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia
            5 Mech.Infs moved from N.Karelia to Middle Norrland
            6 ArmoredCars moved from Oulu to S.Karelia
            1 Elite and 5 Infantrys moved from Oulu to Vyborg
            1 Elite, 3 Infantrys and 2 Mech.Infs moved from Helsinki to Tampere
            2 Mech.Infs moved from Tampere to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Tanks placed in Vyborg
            2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Romanians
            4 ArmoredCars moved from Vinnytsia to Rostov
            1 Elite and 4 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from Kiev to Kursk
            2 ArmoredCars moved from Bucharest to Bulgaria
            1 Tank moved from Bucharest to E.Romania
            1 Tank moved from E.Romania to Bulgaria
            1 Infantry moved from Bucharest to E.Romania
            5 Elites and 7 Infantrys moved from Iraq to Palestine
            1 ArmoredCar moved from Adana to Palestine
            8 ArmoredCars, 6 Mech.Infs and 5 Tanks moved from Syria to Palestine
            2 ArmoredCars and 3 Tanks moved from W.Iran to Palestine
            2 Artillerys and 8 Infantrys moved from Adana to Syria
            3 Mech.Infs moved from Bursa to Syria
            3 ArmoredCars moved from Bursa to Adana
            5 Tanks moved from Rajputana to Mysore
            4 ArmoredCars moved from Kursk to Georgia
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Mysore
                Romanians attack with 5 Tanks
                Anzac defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 5 Tanks in Mysore, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Mysore, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Mysore
                Romanians win, taking Mysore from British with 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Palestine
                Romanians attack with 11 ArmoredCars, 5 Elites, 7 Infantrys, 6 Mech.Infs and 8 Tanks
                French defend with 3 Elites
                    Romanians roll dice for 11 ArmoredCars, 5 Elites, 7 Infantrys, 6 Mech.Infs and 8 Tanks in Palestine, round 2 : 13/37 hits, 13.50 expected hits
                    British roll dice for 3 Elites in Palestine, round 2 : 1/3 hits, 1.00 expected hits
                    3 Elites owned by the French and 1 Infantry owned by the Romanians lost in Palestine
                Romanians win, taking Palestine from British with 11 ArmoredCars, 5 Elites, 6 Infantrys, 6 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 7
                Casualties for Romanians: 1 Infantry
                Casualties for French: 3 Elites
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs placed in Syria
            1 Elite and 2 Mech.Infs placed in Bursa
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.00
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Americans
                Americans loses 0 PUs for violating Belgian Congos neutrality.
            1 Infantry moved from Shikoku to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone
            6 Elites moved from Tohoku to 84 Sea Zone
            8 Elites moved from Chubu to 84 Sea Zone
            11 Elites moved from Tokyo to 84 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Marine and 1 S.Submarine moved from 107 Sea Zone to 84 Sea Zone
            2 Adv.Fighters, 25 Elites, 1 Fighter, 1 Infantry and 1 Marine moved from 84 Sea Zone to Kirin
                  Americans take Kirin from Hisaichi
            4 Elites moved from Bahia to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Artillerys, 2 B.Transports and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys and 1 B.Transport moved from 36 Sea Zone to 38 Sea Zone
            2 Artillerys moved from 38 Sea Zone to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            1 B.Transport and 4 Elites moved from 36 Sea Zone to 38 Sea Zone
            4 Elites moved from 38 Sea Zone to Belgian Congo
                  Americans take Belgian Congo from Neutral
            1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 8 Sea Zone to 10 Sea Zone
            2 B.Transports moved from 3 Sea Zone to 10 Sea Zone
            8 Elites moved from Iceland to 10 Sea Zone
            8 Elites and 2 Fighters moved from 10 Sea Zone to Dublin
            2 Fighters moved from Dublin to 10 Sea Zone
            2 Destroyers moved from 13 Sea Zone to 8 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 Tank moved from Central America to Amazon
            1 Elite moved from South Central USA to South Atlantic USA
            1 Fighter moved from Kirin to 84 Sea Zone
            2 Adv.Fighters moved from Kirin to 84 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 4 Destroyers, 15 Elites, 1 Infantry, 2 Marines, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 S.Bombers moved from Gold Coast to Italian East Africa
    
        Place Units - Americans
            1 Destroyer placed in 10 Sea Zone
            Americans undo move 1.
            1 Battleship and 1 Destroyer placed in 10 Sea Zone
            2 ArmoredCars placed in Salvador
            3 Elites placed in South Atlantic USA
            1 Destroyer, 1 S.Submarine and 1 Transport placed in 13 Sea Zone
            2 Marines placed in Washington
            1 Artillery and 1 Elite placed in Washington
            1 Elite placed in South Central USA
            3 Elites placed in Tohoku
            4 Elites placed in Chubu
            3 Elites and 1 Infantry placed in Tokyo
            2 Destroyers and 1 S.Submarine placed in 13 Sea Zone
            1 Artillery placed in Washington
    
        Turn Complete - Americans
            Americans collect 153 PUs; end with 153 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Germans
            1 unit repaired.
            4 HeavyTanks moved from Yeniseysk to Semipalatinsk
            3 ArmoredCars and 3 Tanks moved from Sibirsky to Novosibirsk
            2 Mech.Infs moved from Tashkent to Alma Ata
            10 Mech.Infs moved from Baluchistan to Alma Ata
            4 Mech.Infs moved from Sverdlovsk to Alma Ata
            7 ArmoredCars moved from Kuybyshev to Alma Ata
            3 Adv.Fighters moved from Rajputana to 64 Sea Zone
            1 Adv.Fighter, 3 Bombers and 2 Stukas moved from Delhi to 64 Sea Zone
            1 Tank moved from Bombay to Hyderabad
            1 HeavyTank and 1 Tank moved from Hyderabad to Madras
            1 ArmoredCar moved from Delhi to Madras
            1 ArmoredCar, 2 HeavyTanks and 1 Tank moved from Delhi to Calcutta
            1 HeavyTank and 3 Tanks moved from Delhi to Bihar
            1 Mech.Inf moved from Punjab to Bihar
            1 Mech.Inf moved from Punjab to Hyderabad
            1 Mech.Inf moved from Hyderabad to Calcutta
            6 Infantrys moved from Picardy to Normandy
            9 Infantrys moved from Normandy to Brittany
            1 Infantry moved from Brittany to Aquitaine
            8 Infantrys moved from Paris to Normandy
            6 Infantrys moved from Belgium to Picardy
            6 Infantrys moved from Netherlands to Belgium
            1 Battleship, 3 Cruisers and 1 S.Submarine moved from 18 Sea Zone to 21 Sea Zone
            1 Destroyer and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone
            12 Infantrys moved from Hamburg to Netherlands
            4 Infantrys moved from Rhine to Hamburg
            3 Infantrys moved from Bavaria to Bohemia
            5 Infantrys moved from Bohemia to Krakow
            2 Artillerys and 2 Infantrys moved from Krakow to Brest
            4 Infantrys moved from Warsaw to Brest
            4 Infantrys moved from Brest to Kiev
            3 Infantrys moved from Kiev to Kursk
            15 Infantrys moved from Berlin to Brandenburg
            4 Infantrys moved from Novgorod to Minsk
            4 Infantrys moved from Leningrad to Novgorod
            3 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            5 Infantrys moved from Rostov to Kursk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 ArmoredCar moved from Vinnytsia to Kursk
            1 ArmoredCar moved from Sverdlovsk to Chimkent
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Elite, 2 HeavyTanks, 27 Infantrys, 7 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Madras
                Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank
                British defend with 1 AAGun and 1 Factory; Dutch defend with 2 Artillerys and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Madras, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 2 Artillerys and 1 Infantry in Madras, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Dutch lost in Madras
                    Germans roll dice for 1 HeavyTank and 1 Tank in Madras, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 Artillerys in Madras, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Dutch lost in Madras
                    Germans roll dice for 1 HeavyTank and 1 Tank in Madras, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Madras, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Madras
                Germans win, taking Madras from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar
                Casualties for Dutch: 2 Artillerys and 1 Infantry
            Battle in 64 Sea Zone
                Germans attack with 4 Adv.Fighters, 3 Bombers and 2 Stukas
                Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
                    Germans roll dice for 4 Adv.Fighters, 3 Bombers and 2 Stukas in 64 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 64 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Adv.Fighter owned by the Germans and 2 Stukas owned by the Germans lost in 64 Sea Zone
                    Germans roll dice for 3 Adv.Fighters and 3 Bombers in 64 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 64 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    2 Fighters owned by the Anzac, 1 Carrier owned by the Anzac and 2 Adv.Fighters owned by the Germans lost in 64 Sea Zone
                    Germans roll dice for 1 Adv.Fighter and 3 Bombers in 64 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                    Anzac roll dice for 1 Battleship in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac and 1 Adv.Fighter owned by the Germans lost in 64 Sea Zone
                Germans win with 3 Bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 4 Adv.Fighters and 2 Stukas
                Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport
            Battle in Alma Ata
                Germans attack with 7 ArmoredCars and 16 Mech.Infs
                Chinese defend with 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs
                    Germans roll dice for 7 ArmoredCars and 16 Mech.Infs in Alma Ata, round 2 : 9/23 hits, 7.67 expected hits
                    Russians roll dice for 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 2 : 8/17 hits, 5.67 expected hits
                    7 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 9 Infantrys owned by the Chinese lost in Alma Ata
                    Germans roll dice for 15 Mech.Infs in Alma Ata, round 3 : 4/15 hits, 5.00 expected hits
                    Russians roll dice for 1 Elite, 2 Infantrys, 1 Marine and 4 Mech.Infs in Alma Ata, round 3 : 4/8 hits, 2.67 expected hits
                4 Mech.Infs owned by the Germans, 1 Elite owned by the Chinese, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Alma Ata
                    Germans roll dice for 11 Mech.Infs in Alma Ata, round 4 : 2/11 hits, 3.67 expected hits
                    Russians roll dice for 4 Mech.Infs in Alma Ata, round 4 : 1/4 hits, 1.33 expected hits
                2 Mech.Infs owned by the Chinese and 1 Mech.Inf owned by the Germans lost in Alma Ata
                    Germans roll dice for 10 Mech.Infs in Alma Ata, round 5 : 3/10 hits, 3.33 expected hits
                    Russians roll dice for 2 Mech.Infs in Alma Ata, round 5 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese lost in Alma Ata
                Germans win, taking Alma Ata from Russians with 10 Mech.Infs remaining. Battle score for attacker is -11
                Casualties for Germans: 7 ArmoredCars and 6 Mech.Infs
                Casualties for Chinese: 1 Elite, 11 Infantrys, 1 Marine and 4 Mech.Infs
            Battle in Semipalatinsk
                Germans attack with 4 HeavyTanks
                Russians defend with 1 Artillery and 1 Elite
                    Germans roll dice for 4 HeavyTanks in Semipalatinsk, round 2 : 3/4 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 HeavyTank owned by the Germans and 1 Artillery owned by the Russians lost in Semipalatinsk
                Germans win, taking Semipalatinsk from Russians with 3 HeavyTanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 HeavyTank
                Casualties for Russians: 1 Artillery and 1 Elite
            Battle in Bihar
                Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks
                Anzac defend with 6 ArmoredCars and 1 Marine
                    Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Bihar, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 6 ArmoredCars and 1 Marine in Bihar, round 2 : 2/7 hits, 1.33 expected hits
                1 Mech.Inf owned by the Germans, 4 ArmoredCars owned by the Anzac and 1 Tank owned by the Germans lost in Bihar
                    Germans roll dice for 1 HeavyTank and 2 Tanks in Bihar, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 ArmoredCars and 1 Marine in Bihar, round 3 : 1/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Anzac and 1 Tank owned by the Germans lost in Bihar
                    Germans roll dice for 1 HeavyTank and 1 Tank in Bihar, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Marine in Bihar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in Bihar
                Germans win, taking Bihar from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Germans: 1 Mech.Inf and 2 Tanks
                Casualties for Anzac: 6 ArmoredCars and 1 Marine
            Battle in Calcutta
                Germans attack with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank
                Anzac defend with 6 ArmoredCars
                    Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 6 ArmoredCars in Calcutta, round 2 : 0/6 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Anzac lost in Calcutta
                    Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 3 : 2/5 hits, 2.50 expected hits
                    British roll dice for 4 ArmoredCars in Calcutta, round 3 : 0/4 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Anzac lost in Calcutta
                    Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 4 : 1/5 hits, 2.50 expected hits
                    British roll dice for 2 ArmoredCars in Calcutta, round 4 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Anzac lost in Calcutta
                    Germans roll dice for 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank in Calcutta, round 5 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 ArmoredCar in Calcutta, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Anzac lost in Calcutta
                Germans win, taking Calcutta from British with 1 ArmoredCar, 2 HeavyTanks, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 24
                Casualties for Anzac: 6 ArmoredCars
    
        Non Combat Move - Germans
            3 Bombers moved from 64 Sea Zone to Delhi
    
        Place Units - Germans
            6 Mech.Infs placed in Sibirsky
            1 Mech.Inf placed in Sverdlovsk
            2 HeavyTanks placed in Tashkent
            2 ArmoredCars and 2 Tanks placed in Sverdlovsk
            Germans undo move 4.
            Germans undo move 2.
            Germans undo move 1.
            Germans undo move 1.
            1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Delhi
            1 HeavyTank and 1 Tank placed in Bombay
            6 Mech.Infs placed in Sibirsky
            1 ArmoredCar and 1 Mech.Inf placed in Tashkent
            2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry placed in Sverdlovsk
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Kiev
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            2 Infantrys placed in Bohemia
            1 Battleship placed in 23 Sea Zone
    
        Turn Complete - Germans
            Germans collect 156 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.50
    Russians regular : 3.00
    Germans regular : -6.50
    British regular : -2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Russians
            2 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Moscow to Tula
            2 Infantrys moved from Moscow to Penza
            2 Infantrys moved from Moscow to Gorky
            1 Bomber moved from Moscow to Tula
            1 Elite moved from Moscow to Yaroslavl
            1 Infantry moved from Moscow to Gorky
            1 Infantry moved from Moscow to Penza
    
        Purchase Units - Russians
            Russians buy 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tula
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Tula, round 2 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Tula
                Russians win, taking Tula from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Gorky
                Russians attack with 3 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Gorky, round 2 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Gorky, round 3 : 1/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 Infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Gorky
                Russians win, taking Gorky from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Penza
                Russians attack with 3 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Penza, round 2 : 1/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Penza
                Russians win, taking Penza from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Yaroslavl
                Russians attack with 1 Elite and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Tula to Moscow
    
        Place Units - Russians
            7 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.00
    Finns regular : -0.67
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Italians
            4 ArmoredCars moved from French Sudan to French Equatorial Africa
            2 Artillerys, 1 Elite and 6 Infantrys moved from Rio de Oro to Mauritania
            8 ArmoredCars moved from W.Morocco to French Sudan
            4 ArmoredCars moved from E.Morocco to Mauritania
            4 Infantrys moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from N.Algeria to W.Morocco
            2 Infantrys moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            2 Destroyers and 3 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Campania to 46 Sea Zone
            5 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
            1 Infantry moved from 41 Sea Zone to E.Morocco
            8 Infantrys moved from 46 Sea Zone to N.Tunisia
            3 Mech.Infs moved from Hun to Nubia
            1 Artillery moved from French Sudan to French Equatorial Africa
            2 Infantrys moved from Lower Egypt to Nubia
            6 Infantrys moved from Tobruk to Mersa Matruh
            1 Artillery and 1 Infantry moved from Kiev to Kursk
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 1 Bunker, 13 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 4 ArmoredCars and 1 Artillery
                French defend with 1 Factory; Americans defend with 2 Artillerys
                    Italians roll dice for 4 ArmoredCars and 1 Artillery in French Equatorial Africa, round 2 : 3/5 hits, 1.67 expected hits
                    French roll dice for 2 Artillerys in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Artillerys
            Battle in Nubia
                Italians attack with 2 Infantrys and 3 Mech.Infs
                Anzac defend with 1 Artillery, 1 Elite and 1 Marine
                    Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Marine in Nubia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Nubia
                    Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 3 : 0/5 hits, 1.67 expected hits
                    British roll dice for 1 Marine in Nubia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Infantrys and 3 Mech.Infs in Nubia, round 4 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 Marine in Nubia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Marine owned by the Anzac lost in Nubia
                Italians win, taking Nubia from British with 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            1 Bunker and 3 Infantrys placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            4 ArmoredCars placed in Tunis
            1 Transport placed in 46 Sea Zone
            9 Infantrys placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : 0.33
    British regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - French
            1 Destroyer and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys; Remaining resources: 8 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys placed in Churchill
    
        Turn Complete - French
            French collect 12 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Chinese
            2 Infantrys moved from E.Sinkiang to C.Sinkiang
            3 Infantrys moved from Urumqi to C.Sinkiang
            1 Marine moved from Urumqi to C.Sinkiang
            1 Infantry moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys moved from Hsining to E.Qinghai
            2 Mech.Infs moved from Hsining to Suiyuan
            2 Mech.Infs moved from Hsining to Shensi
            1 Infantry moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Hisaichi
            2 Infantrys moved from Hunan to Shanghai
            1 Fighter moved from Anhwei to Shanghai
            1 Fighter moved from Anhwei to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shanghai
                Chinese attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Shanghai, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Marine
            Battle in Shensi
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 Mech.Infs in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            2 Fighters moved from Shanghai to Anhwei
    
        Place Units - Chinese
            4 Infantrys placed in Urumqi
            1 Infantry, 4 Mech.Infs and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Hisaichi
            32 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Khabarovsk to Kirin
            1 Infantry moved from Vladivostok to Kirin
            2 Tanks moved from Hulunbuir to Kirin
            2 Adv.Fighters and 2 Fighters moved from Shantung to Kirin
            7 Artillerys and 25 Infantrys moved from Ayan to Heilungchiang
            7 Infantrys moved from Hulunbuir to Heilungchiang
            3 Infantrys moved from Chita to Heilungchiang
            5 Infantrys moved from Hong Kong to Kwangtung
            5 Infantrys moved from Hong Kong to Kiangsi
            1 Elite and 2 Infantrys moved from Shantung to Shanghai
            2 Artillerys, 1 Elite and 1 Infantry moved from Krasnoyarsk to Khobdo
            1 Infantry moved from Bulun to Kolyma
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kirin
                Hisaichi attack with 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks
                Americans defend with 25 Elites, 1 Infantry and 1 Marine
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 34 Infantrys and 2 Tanks in Kirin, round 2 : 7/40 hits, 8.33 expected hits
                    Americans roll dice for 25 Elites, 1 Infantry and 1 Marine in Kirin, round 2 : 7/27 hits, 9.00 expected hits
                    6 Elites owned by the Americans, 1 Infantry owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 27 Infantrys and 2 Tanks in Kirin, round 3 : 8/33 hits, 7.17 expected hits
                    Americans roll dice for 19 Elites and 1 Marine in Kirin, round 3 : 6/20 hits, 6.67 expected hits
                    8 Elites owned by the Americans and 6 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 21 Infantrys and 2 Tanks in Kirin, round 4 : 4/27 hits, 6.17 expected hits
                    Americans roll dice for 11 Elites and 1 Marine in Kirin, round 4 : 2/12 hits, 4.00 expected hits
                    4 Elites owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 19 Infantrys and 2 Tanks in Kirin, round 5 : 5/25 hits, 5.83 expected hits
                    Americans roll dice for 7 Elites and 1 Marine in Kirin, round 5 : 4/8 hits, 2.67 expected hits
                    5 Elites owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters, 15 Infantrys and 2 Tanks in Kirin, round 6 : 5/21 hits, 5.17 expected hits
                    Americans roll dice for 2 Elites and 1 Marine in Kirin, round 6 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Americans, 2 Elites owned by the Americans and 1 Infantry owned by the Hisaichi lost in Kirin
                Hisaichi win, taking Kirin from Americans with 2 Adv.Fighters, 2 Fighters, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 41
                Casualties for Hisaichi: 20 Infantrys
                Casualties for Americans: 25 Elites, 1 Infantry and 1 Marine
            Battle in Kiangsi
                Hisaichi attack with 5 Infantrys
                Anzac defend with 2 Elites
                    Hisaichi roll dice for 5 Infantrys in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits
                    Chinese roll dice for 2 Elites in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 4 Infantrys in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 2 Elites in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 3 Infantrys in Kiangsi, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Kiangsi, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 2 Elites
            Battle in Shanghai
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shanghai, round 2 : 2/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Khobdo
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
                Neutral defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 3 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Khobdo, round 4 : 4/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Khobdo
                Hisaichi loses 0 PUs for violating Khobdos neutrality.
                Hisaichi win, taking Khobdo from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Kwangtung
                Hisaichi attack with 5 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 Infantrys in Kwangtung, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Kirin to Changchun
            2 Fighters moved from Kirin to Changchun
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker and 3 Infantrys placed in Shantung
            1 Bunker, 1 Elite and 7 Infantrys placed in Changchun
            1 Adv.Fighter and 2 Tanks placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -3.33
    Neutral regular : -2.00
    Hisaichi regular : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - British
            1 Artillery moved from Kenya to Belgian Congo
            1 Battleship, 3 Destroyers and 4 T.Boats moved from 18 Sea Zone to 20 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 4 Destroyers, 2 Elites, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            2 Artillerys, 2 Elites and 2 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            4 Destroyers placed in 20 Sea Zone
            3 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

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