I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
this one
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports
EDIT: Adding units owned by British to Norway: 8 infantry
EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
had to edit my stranded Brit infantry onto Norway. tight game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports
EDIT: Adding units owned by British to Norway: 8 infantry
EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Finland
1 infantry moved from Belarus to Novgorod
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
8 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 infantry moved from Baltic States to Novgorod
4 infantry moved from Eastern Poland to Bessarabia
5 infantry moved from Poland to Baltic States
1 artillery and 8 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery and 9 infantry moved from Germany to Poland
4 infantry moved from Ukraine to Rostov
4 artilleries and 7 infantry moved from France to Western Germany
1 armour, 3 infantry and 1 mech_infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Germany to Poland
2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Denmark to Western Germany
4 infantry moved from Denmark to Western Germany
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Rostov, round 2 : 3/8 hits, 2.83 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Rostov, round 3 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Rostov to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 infantry moved from Urals to Nenetsia
1 infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
1 tactical_bomber moved from Novosibirsk to Vologda
3 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Nenetsia
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Archangel, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Archangel, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Archangel, round 4 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Shensi to Kansu
1 armour moved from Szechwan to Kansu
2 mech_infantrys moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
Combat - Japanese
Combat Hit Differential Summary :
@crockett36 scramble in sz35?
yes scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Shensi to Kansu
1 armour moved from Szechwan to Kansu
2 mech_infantrys moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Americans scrambles to create a battle in territory 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 3 transports
Americans defend with 1 fighter
Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 35 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Philippines, round 2 : 4/12 hits, 5.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 mech_infantrys moved from Kiangsu to Jehol
3 carriers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
Japanese undo move 1.
2 armour and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,5,2
Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 armour, 1 carrier and 1 destroyer; Remaining resources: 17 PUs;
Combat Move - Americans
3 armour moved from Norway to Finland
4 fighters moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
4 mech_infantrys moved from Soviet Far East to Amur
1 carrier and 3 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
2 transports moved from 89 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Amur to Jehol
1 armour moved from Amur to Jehol
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour moved from Amur to Jehol
1 armour moved from Manchuria to Jehol
4 armour moved from Western United States to Alaska
1 infantry moved from Amur to Manchuria
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Finland
Americans attack with 3 armour and 6 fighters
Germans defend with 2 armour, 3 infantry and 1 mech_infantry
Americans roll dice for 3 armour and 6 fighters in Finland, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.33 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry
Battle in Jehol
Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 6 mech_infantrys
Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 2 : 5/11 hits, 5.83 expected hits
Japanese roll dice for 6 mech_infantrys in Jehol, round 2 : 1/6 hits, 2.00 expected hits
5 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Americans roll dice for 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 3 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 armour
Casualties for Japanese: 6 mech_infantrys
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Jehol to Amur
1 tactical_bomber moved from Jehol to Amur
5 fighters moved from Jehol to Amur
1 fighter moved from Jehol to Amur
4 transports moved from 3 Sea Zone to 2 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Finland to Norway
4 fighters moved from Finland to Norway
1 fighter moved from Finland to Norway
1 fighter moved from Norway to 125 Sea Zone
5 fighters moved from Norway to 125 Sea Zone
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
3 armour placed in Norway
4 armour placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 2.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 armour, 1 carrier and 1 destroyer; Remaining resources: 17 PUs;
Combat Move - Americans
3 armour moved from Norway to Finland
4 fighters moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
4 mech_infantrys moved from Soviet Far East to Amur
1 carrier and 3 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
2 transports moved from 89 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Amur to Jehol
1 armour moved from Amur to Jehol
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour moved from Amur to Jehol
1 armour moved from Manchuria to Jehol
4 armour moved from Western United States to Alaska
1 infantry moved from Amur to Manchuria
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Finland
Americans attack with 3 armour and 6 fighters
Germans defend with 2 armour, 3 infantry and 1 mech_infantry
Americans roll dice for 3 armour and 6 fighters in Finland, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.33 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry
Battle in Jehol
Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 6 mech_infantrys
Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 2 : 5/11 hits, 5.83 expected hits
Japanese roll dice for 6 mech_infantrys in Jehol, round 2 : 1/6 hits, 2.00 expected hits
5 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Americans roll dice for 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 3 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 armour
Casualties for Japanese: 6 mech_infantrys
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Jehol to Amur
1 tactical_bomber moved from Jehol to Amur
5 fighters moved from Jehol to Amur
1 fighter moved from Jehol to Amur
4 transports moved from 3 Sea Zone to 2 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Finland to Norway
4 fighters moved from Finland to Norway
1 fighter moved from Finland to Norway
1 fighter moved from Norway to 125 Sea Zone
5 fighters moved from Norway to 125 Sea Zone
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
3 armour placed in Norway
4 armour placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Kazakhstan to Sikang
5 mech_infantrys moved from Caucasus to Tsinghai
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 artillery and 5 infantry moved from Eastern Persia to Turkmenistan
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 89 Sea Zone to 106 Sea Zone
4 infantry moved from Norway to Finland
4 infantry moved from Norway to Finland
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Sikang
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Battle in Tsinghai
British attack with 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 5 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Egypt to Trans-Jordan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Tsinghai
Place Units - British
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.33
British : 0.67
Americans : 2.33
Japanese : -4.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from France to Western Germany
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
5 infantry moved from Novgorod to Karelia
4 infantry moved from Western Germany to Germany
2 aaGuns and 5 infantry moved from Western Germany to Germany
2 aaGuns moved from Germany to Poland
1 artillery moved from Morocco to Algeria
Place Units - Italians
4 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,6
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
2 armour moved from Western Australia to South Australia
2 submarines moved from 62 Sea Zone to 53 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 5 transports in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
2 tactical_bombers owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
3 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
4 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery and 5 infantry moved from Baltic States to Novgorod
3 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Germany to 97 Sea Zone
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
1 fighter moved from Ukraine to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery and 7 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Archangel, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 5 infantry in Archangel, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Archangel
1 artillery owned by the Germans retreated to Novgorod
Russians win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 97 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship and 1 destroyer
Non Combat Move - Germans
1 bomber moved from 97 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
4 artilleries moved from Western Germany to Germany
6 infantry moved from Western Germany to Germany
1 artillery and 12 infantry moved from Germany to Poland
1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 49 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.00
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 infantry moved from Vologda to Urals
1 infantry moved from Timguska to Urals
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 7 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians roll dice for 7 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 1.67 expected hits
Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 3 : 0/7 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/7 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Battle in Belarus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Rostov to Bryansk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Shan State
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kansu to Shensi
1 armour and 2 infantry moved from Kansu to Suiyuyan
Combat - Japanese
Battle in Shan State
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 armour in Shan State, round 3 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Americans defend with 2 armour; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 3/3 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
1 armour and 1 mech_infantry retreated to Shantung
Chinese win with 2 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Shensi to Szechwan
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
6 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese : 2.00
UK_Pacific : 0.33
Japanese : -1.33