I assumed no intercept in London.
crockett36 Allies + 13 -VS- dawgoneit Axis BM3
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 5 submarines moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 5 submarines moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 3 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Kansu 1 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Belarus 2 tactical_bombers moved from Ukraine to Smolensk 1 infantry moved from Nenetsia to Archangel 2 infantry moved from Nenetsia to Urals 1 fighter moved from Ukraine to Smolensk Combat - Germans Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Germans 3 infantry moved from Karelia to Finland 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 aaGun and 2 infantry moved from Baltic States to Novgorod 1 aaGun and 3 infantry moved from Bessarabia to Ukraine 8 infantry moved from Eastern Poland to Bessarabia 6 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Baltic States 2 artilleries and 13 infantry moved from Germany to Poland 1 tactical_bomber moved from Ukraine to Germany 1 fighter and 2 tactical_bombers moved from Smolensk to Ukraine Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 fighter placed in Western Germany 1 artillery and 9 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.50 Chinese : 0.67 Russians : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Malaya to Shan State 3 fighters and 3 tactical_bombers moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 2 carriers moved from 19 Sea Zone to 35 Sea Zone 1 cruiser and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Hunan to 35 Sea Zone 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour, 1 artillery and 2 mech_infantrys moved from Yunnan to Szechwan 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 2 battleships and 1 cruiser moved from 38 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 37 Sea Zone Japanese attack with 2 battleships and 2 cruisers British defend with 1 destroyer Japanese roll dice for 2 battleships and 2 cruisers in 37 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships and 2 cruisers in 37 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines Japanese roll dice for 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits Units damaged: 1 carrier owned by the ANZAC and 1 battleship owned by the Americans ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 submarines owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 bombers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits ANZAC roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 3/9 hits, 4.17 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 6/10 hits, 5.67 expected hits ANZAC roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78 Casualties for Japanese: 2 carriers and 6 destroyers Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports Non Combat Move - Japanese 3 carriers and 2 transports moved from 38 Sea Zone to 37 Sea Zone 2 bombers moved from 35 Sea Zone to Yunnan 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 carriers and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 3 mech_infantrys placed in Kiangsu 1 artillery, 3 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 1.33 ANZAC : 0.17 Chinese : -0.50 UK_Pacific : -0.33 Japanese : -1.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Algeria to Morocco Italians take Morocco from French 1 artillery moved from Algeria to Tunisia 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 7 infantry moved from Northern Italy to Western Germany Combat - Italians Battle in Western Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Ukraine to Ukraine 2 aaGuns moved from Western Germany to Germany 2 infantry moved from France to Western Germany Place Units - Italians 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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this one
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports EDIT: Adding units owned by British to Norway: 8 infantry EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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had to edit my stranded Brit infantry onto Norway. tight game.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports EDIT: Adding units owned by British to Norway: 8 infantry EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports EDIT: Turning off Edit Mode Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Finland 1 infantry moved from Belarus to Novgorod 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 8 infantry moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Novgorod to Karelia 2 infantry moved from Baltic States to Novgorod 4 infantry moved from Eastern Poland to Bessarabia 5 infantry moved from Poland to Baltic States 1 artillery and 8 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Baltic States 1 artillery and 9 infantry moved from Germany to Poland 4 infantry moved from Ukraine to Rostov 4 artilleries and 7 infantry moved from France to Western Germany 1 armour, 3 infantry and 1 mech_infantry moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Germany to Poland 2 tactical_bombers moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 1 infantry moved from Denmark to Western Germany 4 infantry moved from Denmark to Western Germany Combat - Germans Battle in Rostov Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Rostov, round 2 : 3/8 hits, 2.83 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Rostov, round 3 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Rostov to Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 9 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Timguska Russians take Timguska from Germans 2 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Archangel 1 infantry moved from Urals to Nenetsia 1 infantry moved from Urals to Vologda 1 armour moved from Novosibirsk to Vologda 1 tactical_bomber moved from Novosibirsk to Vologda 3 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Nenetsia Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Archangel, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Archangel, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Archangel, round 4 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 tactical_bomber moved from Vologda to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.00
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 4 infantry moved from Shensi to Kansu 1 armour moved from Szechwan to Kansu 2 mech_infantrys moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hunan 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines Combat - Japanese
Combat Hit Differential Summary :
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@crockett36 scramble in sz35?
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yes scramble
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 4 infantry moved from Shensi to Kansu 1 armour moved from Szechwan to Kansu 2 mech_infantrys moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hunan 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Americans scrambles to create a battle in territory 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 3 transports Americans defend with 1 fighter Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 35 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Philippines Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Philippines, round 2 : 4/12 hits, 5.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kansu Japanese attack with 1 armour and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 mech_infantrys moved from Kiangsu to Jehol 3 carriers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone Place Units - Japanese 3 armour placed in Malaya Japanese undo move 1. 2 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,5,2 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 Japanese : 0.83
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 7 armour, 1 carrier and 1 destroyer; Remaining resources: 17 PUs; Combat Move - Americans 3 armour moved from Norway to Finland 4 fighters moved from Norway to Finland 2 fighters moved from 125 Sea Zone to Finland 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 4 mech_infantrys moved from Soviet Far East to Amur 1 carrier and 3 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 89 Sea Zone to 86 Sea Zone 2 transports moved from 89 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 3 submarines moved from 4 Sea Zone to 6 Sea Zone 1 armour moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 fighters moved from Amur to Jehol 1 tactical_bomber moved from Amur to Jehol 1 bomber moved from Amur to Jehol 1 armour moved from Amur to Jehol 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 armour moved from Amur to Jehol 1 armour moved from Manchuria to Jehol 4 armour moved from Western United States to Alaska 1 infantry moved from Amur to Manchuria Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 2 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans Submerged Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Battle in Finland Americans attack with 3 armour and 6 fighters Germans defend with 2 armour, 3 infantry and 1 mech_infantry Americans roll dice for 3 armour and 6 fighters in Finland, round 2 : 6/9 hits, 4.50 expected hits Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.33 expected hits 3 infantry owned by the Germans, 2 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 armour Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry Battle in Jehol Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 6 mech_infantrys Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 2 : 5/11 hits, 5.83 expected hits Japanese roll dice for 6 mech_infantrys in Jehol, round 2 : 1/6 hits, 2.00 expected hits 5 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in Jehol Americans roll dice for 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 3 : 6/10 hits, 5.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 armour Casualties for Japanese: 6 mech_infantrys Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Jehol to Amur 1 tactical_bomber moved from Jehol to Amur 5 fighters moved from Jehol to Amur 1 fighter moved from Jehol to Amur 4 transports moved from 3 Sea Zone to 2 Sea Zone 2 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Finland to Norway 4 fighters moved from Finland to Norway 1 fighter moved from Finland to Norway 1 fighter moved from Norway to 125 Sea Zone 5 fighters moved from Norway to 125 Sea Zone 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 3 armour placed in Norway 4 armour placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 2.33 Japanese : -3.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Chinese undo move 1. 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :