L20 cyanight(axis) vs farmboy(Allies+16) BM3.3

  • '19 '17

    @farmboy You can, as soon as any territory is attacked, it can be flown over by any side.


  • @Adam514 Thanks for the clarification. @cyanight are we good to continue?


  • @farmboy Sure lets continue


  • @cyanight No Scramble in 6

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
            EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 55 Sea Zone to 63 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in 63 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 5 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Korea to Manchuria
            3 fighters moved from Iraq to India
            3 fighters moved from Urals to India
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Mexico to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 13 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from Norway to United Kingdom
            1 fighter moved from Norway to United Kingdom
            1 fighter moved from Burma to India
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            7 fighters placed in Western United States
            1 armour and 2 mech_infantrys placed in Iraq
            3 infantry placed in Norway
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
            EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 55 Sea Zone to 63 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in 63 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 5 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Korea to Manchuria
            3 fighters moved from Iraq to India
            3 fighters moved from Urals to India
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Mexico to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 13 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from Norway to United Kingdom
            1 fighter moved from Norway to United Kingdom
            1 fighter moved from Burma to India
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            7 fighters placed in Western United States
            1 armour and 2 mech_infantrys placed in Iraq
            3 infantry placed in Norway
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Russia to Turkey
            16 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Iraq to Turkey
            3 infantry moved from Eastern Persia to Afghanistan
            3 fighters moved from Persia to Afghanistan
            4 fighters moved from Urals to Afghanistan
    
        Combat - British
            Battle in Holland Belgium
            Battle in Turkey
                British attack with 1 bomber and 17 infantry
                Neutral_True defend with 8 infantry
                    British roll dice for 1 bomber and 17 infantry in Turkey, round 2 : 2/18 hits, 3.50 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 1 bomber and 15 infantry in Turkey, round 3 : 0/16 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the British lost in Turkey
                    British roll dice for 1 bomber and 14 infantry in Turkey, round 4 : 0/15 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 4 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the British lost in Turkey
                    British roll dice for 1 bomber and 10 infantry in Turkey, round 5 : 2/11 hits, 2.33 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 5 : 4/6 hits, 2.00 expected hits
                    2 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey
                    British roll dice for 1 bomber and 6 infantry in Turkey, round 6 : 2/7 hits, 1.67 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 6 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 1 bomber and 5 infantry in Turkey, round 7 : 1/6 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 7 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 1 bomber and 4 infantry in Turkey, round 8 : 1/5 hits, 1.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Holland Belgium from Germans, taking Turkey from Neutral_True with 1 bomber and 4 infantry remaining. Battle score for attacker is -15
                Casualties for British: 13 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Afghanistan
                British attack with 7 fighters and 3 infantry
                Neutral_True defend with 3 infantry
                    British roll dice for 7 fighters and 3 infantry in Afghanistan, round 2 : 3/10 hits, 4.00 expected hits
                    Neutral_True roll dice for 3 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 7 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 3 infantry
    
        Non Combat Move - British
            7 fighters moved from Afghanistan to India
            3 aaGuns, 4 artilleries, 2 fighters, 23 infantry and 2 tactical_bombers moved from Burma to India
            1 mech_infantry moved from Malaya to Burma
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 marines moved from Eastern Persia to 80 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry and 2 marines moved from 39 Sea Zone to India
            6 artilleries and 5 infantry moved from Eastern Persia to West India
            3 aaGuns moved from Northwest Persia to Turkey
            1 bomber moved from Turkey to Persia
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 marines moved from Gibraltar to 91 Sea Zone
            2 cruisers, 2 marines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 fighter moved from Mexico to Hawaiian Islands
            3 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 aaGun and 6 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    Neutral_True regular : 2.00
    British regular : -9.50
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 mech_infantrys moved from Yunnan to Burma
            1 armour moved from Yunnan to Shan State
                  Italians take Shan State from UK_Pacific
            1 armour moved from Shan State to Burma
            2 armour moved from Yunnan to Burma
            11 mech_infantrys moved from Yunnan to Burma
            2 bombers moved from French Indo China to 44 Sea Zone
            1 fighter moved from French Indo China to Burma
            2 bombers moved from Shensi to Burma
    
        Combat - Italians
            Battle in Burma
                Italians attack with 3 armour, 2 bombers, 1 fighter and 13 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 3 armour, 2 bombers, 1 fighter and 13 mech_infantrys in Burma, round 2 : 7/19 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Burma
                Italians win, taking Burma from UK_Pacific with 3 armour, 2 bombers, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in 44 Sea Zone
                Italians attack with 2 bombers
                ANZAC defend with 1 cruiser
                    Italians roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 bomber owned by the Italians lost in 44 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 bomber
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber moved from 44 Sea Zone to French Indo China
            1 fighter moved from Burma to French Indo China
            2 bombers moved from Burma to French Indo China
            2 bombers moved from Southern Italy to Shensi
            3 fighters moved from Southern Italy to Western Germany
            2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            2 infantry moved from Bulgaria to Albania
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    ANZAC regular : 0.50
    UK_Pacific regular : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Persia to Eastern Persia
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    Very curious about this Germany turn

  • '14 Customizer

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            22 armour and 34 mech_infantrys moved from Yunnan to India
            5 bombers, 3 fighters and 4 tactical_bombers moved from French Indo China to India
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novgorod to Finland
            1 infantry moved from Karelia to Finland
            1 armour moved from Novgorod to Finland
            3 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Finland
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Finland, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Germans attack with 22 armour, 5 bombers, 3 fighters, 34 mech_infantrys and 4 tactical_bombers
                British defend with 4 aaGuns, 2 armour, 4 artilleries, 9 fighters, 37 infantry, 2 marines, 4 mech_infantrys and 2 tactical_bombers; Americans defend with 8 fighters; ANZAC defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 3 fighters
                    British roll AA dice in India : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in India
                    Germans roll dice for 22 armour, 5 bombers, 1 fighter, 34 mech_infantrys and 4 tactical_bombers in India, round 2 : 20/66 hits, 23.17 expected hits
                    UK_Pacific roll dice for 4 aaGuns, 2 armour, 4 artilleries, 22 fighters, 37 infantry, 2 marines, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 26/73 hits, 32.33 expected hits
                    4 aaGuns owned by the British, 26 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in India
                    Germans roll dice for 22 armour, 5 bombers, 1 fighter, 8 mech_infantrys and 4 tactical_bombers in India, round 3 : 22/40 hits, 18.83 expected hits
                    UK_Pacific roll dice for 2 armour, 4 artilleries, 22 fighters, 21 infantry, 2 marines, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 29/57 hits, 27.00 expected hits
                    1 mech_infantry owned by the British, 21 armour owned by the Germans, 8 mech_infantrys owned by the Germans and 21 infantry owned by the British lost in India
                    Germans roll dice for 1 armour, 5 bombers, 1 fighter and 4 tactical_bombers in India, round 4 : 7/11 hits, 6.67 expected hits
                    UK_Pacific roll dice for 2 armour, 4 artilleries, 22 fighters, 2 marines, 3 mech_infantrys and 2 tactical_bombers in India, round 4 : 23/35 hits, 19.67 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 5 bombers owned by the Germans, 1 armour owned by the Germans, 4 tactical_bombers owned by the Germans and 4 artilleries owned by the British lost in India
                UK_Pacific win with 2 armour, 22 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is -239
                Casualties for Germans: 22 armour, 5 bombers, 3 fighters, 34 mech_infantrys and 4 tactical_bombers
                Casualties for British: 4 aaGuns, 4 artilleries, 37 infantry and 4 mech_infantrys
    
        Non Combat Move - Germans
            1 armour moved from Baltic States to Germany
            1 aaGun moved from Baltic States to Poland
            2 mech_infantrys moved from Baltic States to Germany
            7 infantry moved from Poland to Slovakia Hungary
            3 aaGuns moved from Eastern Poland to Slovakia Hungary
            15 infantry moved from Eastern Poland to Slovakia Hungary
            3 infantry moved from Eastern Poland to Slovakia Hungary
            3 artilleries moved from Eastern Poland to Slovakia Hungary
            2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
            5 mech_infantrys moved from Southern Italy to Western Germany
            8 infantry moved from Western Germany to Germany
            3 fighters moved from Holland Belgium to Germany
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            15 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Slovakia Hungary
            7 armour moved from Germany to Slovakia Hungary
            11 mech_infantrys moved from Germany to Slovakia Hungary
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Western Germany
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    British AA : 0.00
    UK_Pacific regular : -1.00
    Germans regular : 1.67
    British regular : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    I think it is easiest just to leave it as is (and don’t think it is too likely to be consequential), but in battles like this where I know there is a second punch coming, I will often want to conserve AA.


  • @farmboy I know I noramally ask but this is such a longshot. Im just playing it out. That neutral rule clarification really changed my plan. There is no turning back now, lol.


  • @cyanight Definitely a longshot worth going for. The situation should be fairly clear after Japan’s turn.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Italians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 artillery moved from Belarus to Archangel
            1 artillery moved from Smolensk to Vologda
            2 infantry moved from Belarus to Archangel
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Smolensk to Archangel
            1 armour moved from Buryatia to Amur
            1 armour moved from Amur to Sakha
            1 mech_infantry moved from Buryatia to Sakha
    
        Combat - Russians
            Battle in Sakha
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Sakha, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Sakha, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Sakha, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Sakha, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Sakha, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians lost in Sakha
                    Russians roll dice for 1 armour in Sakha, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Sakha, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Sakha
                Russians win, taking Sakha from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries and 8 infantry moved from Bryansk to Belarus
            1 aaGun and 4 infantry moved from Smolensk to Belarus
            1 armour and 3 mech_infantrys moved from Russia to Belarus
            1 infantry moved from Tambov to Bryansk
            1 armour and 6 mech_infantrys moved from Kazakhstan to West India
            1 armour moved from Novosibirsk to Afghanistan
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 aaGun and 3 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            3 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            2 bombers and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -1.33
    

    Savegame


  • @farmboy Good Game, thanks for playing :)

  • 2023 '22 '21 '20 '19 '18 '17

    Yes. Good game. It was a good try at the end to try steal the victory in the Pacific. I had to be very careful not to concede the cities.

    Can do another later if you like.


  • @farmboy Sure, let me know when your ready.

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