TT Wizcats Allies +16 vs The Rum and the Fury BM3

  • '20 '19

    @Sovietishcat shouldn’t make any difference to the Russian tbh


  • @wizmark

    Yeah, I assume it will not affect russia

  • '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            3 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            1 fighter moved from Samara to Tambov
            1 fighter moved from Samara to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Samara to Kazakhstan
            1 fighter moved from Volgograd to Russia
            1 aaGun, 5 artilleries and 9 infantry moved from Samara to Russia
            2 infantry moved from Tsinghai to Shensi
            1 armour moved from Sikang to Shensi
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Russia to Samara
            2 aaGuns and 16 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Italians : -0,33
    Russians : 0,33
    

    Savegame

  • '20 '19

    @Gargantua Nudge nudge :wink:


  • @wizmark said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

    @Gargantua Nudge nudge :wink:

    Ha ha. You don’t understand what a downer this game is for the man… Be gentle!

  • Liaison TripleA '11 '10

    Downer?

    What are you talking!

    Dloading now. May take a bit today but I’ll sneak it out!

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Kwangtung: 2 infantry
            EDIT: Removing units owned by Americans from 20 Sea Zone: 2 submarines and 1 transport
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Kwangsi: 1 bomber
            EDIT: Adding units owned by Germans to Japan: 1 bomber
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Korea to 6 Sea Zone
            2 artilleries and 7 infantry moved from Kwangsi to Kwangtung
                  Japanese take Kwangtung from Americans
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Anhwe
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 aaGuns, 1 artillery and 10 infantry moved from Korea to Manchuria
            1 aaGun moved from Kwangsi to Kwangtung
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
            Japanese collect 29 PUs (7 lost to blockades); end with 29 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    Apologies,

    I lost the turn construction after I rolled the dice so had to rebuild it.

    But there it is!

    Japan LIVES!

  • '20 '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 bomber moved from Morocco to 99 Sea Zone
            1 bomber moved from Morocco to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 bomber moved from Szechwan to Suiyuyan
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
            1 bomber moved from Morocco to Trans-Jordan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 bomber moved from Morocco to 99 Sea Zone
            1 bomber moved from Morocco to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 bomber moved from Szechwan to Suiyuyan
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
            1 bomber moved from Morocco to Trans-Jordan
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 96 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 99 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 20 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Greece
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from 99 Sea Zone to Egypt
            1 bomber moved from Trans-Jordan to Egypt
            1 bomber moved from 98 Sea Zone to Egypt
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 20 Sea Zone to French Indo China
            1 bomber moved from Suiyuyan to French Indo China
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 31 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            1 fighter moved from Western United States to 31 Sea Zone
            1 bomber moved from Western United States to Wake Island
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 2 bombers and 3 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1
            Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.33
    Americans : 1.00
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Germans
            1 infantry moved from Tsinghai to Kansu
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Germans
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            3 fighters moved from Algeria to 95 Sea Zone
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Morocco to 95 Sea Zone
            1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Italians
            3 armour and 5 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            1 artillery moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            20 infantry and 2 mech_infantrys moved from Yunnan to Hunan
            1 mech_infantry moved from French Indo China to Hunan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 bomber moved from Morocco to 99 Sea Zone
            1 bomber moved from Morocco to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from 92 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 bomber moved from Szechwan to Suiyuyan
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
            1 bomber moved from Morocco to Trans-Jordan
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 96 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 99 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 20 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Greece
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from 99 Sea Zone to Egypt
            1 bomber moved from Trans-Jordan to Egypt
            1 bomber moved from 98 Sea Zone to Egypt
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 20 Sea Zone to French Indo China
            1 bomber moved from Suiyuyan to French Indo China
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 31 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            1 fighter moved from Western United States to 31 Sea Zone
            1 bomber moved from Western United States to Wake Island
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 2 bombers and 3 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1
            Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Germans
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            3 fighters moved from Algeria to 95 Sea Zone
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Morocco to 95 Sea Zone
            1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Italians
            3 armour and 5 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            1 artillery moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            20 infantry and 2 mech_infantrys moved from Yunnan to Hunan
            1 mech_infantry moved from French Indo China to Hunan
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 95 Sea Zone
                British win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Sicily
            Battle in Hunan
                British attack with 20 infantry and 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 20 infantry and 3 mech_infantrys in Hunan, round 2 : 4/23 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Sicily from Italians, taking Hunan from Japanese with 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 3 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 1 infantry
                    AA fire in Iraq : 3/6 hits, 1.00 expected hits
                    3 fighters owned by the British lost in Iraq
                    British roll dice for 3 armour, 1 bomber, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 7/14 hits, 5.67 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Iraq, round 2 : 4/8 hits, 3.00 expected hits
                    4 mech_infantrys owned by the British, 2 aaGuns owned by the Italians, 2 bombers owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British roll dice for 3 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 6/10 hits, 5.00 expected hits
                    Italians roll dice for 2 armour and 1 fighter in Iraq, round 3 : 2/3 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 armour, 3 fighters and 5 mech_infantrys
                Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry
            Battle in Hopei
                British attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hopei
                    British roll dice for 2 artilleries in Hopei, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            1 fighter moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from 95 Sea Zone to Trans-Jordan
            1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from 95 Sea Zone to Algeria
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Morocco to 92 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            6 armour and 8 mech_infantrys moved from Egypt to Trans-Jordan
            3 aaGuns moved from Yunnan to Hunan
            3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Paulau Island to French Indo China
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 marine placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.00
    British : 2.33
    Americans : 1.00
    Chinese : -0.67
    AA fire in Iraq : : 2.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    @Karl7 Brutal italian AA in Iraq :face_with_head_bandage: :face_with_head_bandage:

  • '20 '19

    @Karl7 Didnt scramble for you in sz95 as overwhelming odds but we can roll in the forum if you wish to

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Rostov to Bryansk
            1 infantry moved from Ukraine to Bryansk
            3 fighters moved from Southern Italy to 95 Sea Zone
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 4 infantry
                Russians defend with 4 infantry
                    Italians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Italians lost in Bryansk
                2 infantry owned by the Italians retreated to Ukraine
                Russians win with 4 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in 95 Sea Zone
                Italians attack with 3 fighters
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            2 fighters moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 0.67
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Siam to Shan State
                  ANZAC take Shan State from Germans
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Siam to Shan State
                  ANZAC take Shan State from Germans
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Malaya
                ANZAC attack with 2 artilleries and 4 infantry
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 0/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Hainan from Japanese, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Siam to French Indo China
            1 fighter moved from Borneo to French Indo China
            1 mech_infantry moved from Queensland to Western Australia
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.17
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Siam to Shan State
                  ANZAC take Shan State from Germans
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Malaya
                ANZAC attack with 2 artilleries and 4 infantry
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 0/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Hainan from Japanese, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Siam to French Indo China
            1 fighter moved from Borneo to French Indo China
            1 mech_infantry moved from Queensland to Western Australia
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.17
    Japanese : 0.33
    

    Savegame

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