TT Wizcats Allies +16 vs The Rum and the Fury BM3

  • '20 '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            5 fighters moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 artilleries, 25 infantry and 3 mech_infantrys moved from Yunnan to Szechwan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            3 bombers moved from Normandy Bordeaux to France
            2 fighters moved from 110 Sea Zone to Southern France
            2 fighters moved from Normandy Bordeaux to France
            2 fighters moved from 110 Sea Zone to France
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            3 bombers moved from Queensland to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 21 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in France
                Americans attack with 3 bombers and 4 fighters
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 3 bombers and 4 fighters in France, round 2 : 3/7 hits, 4.00 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 fighter owned by the Americans lost in France
                Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 infantry
            Battle in Southern France
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern France to 110 Sea Zone
            3 fighters moved from France to 110 Sea Zone
            3 bombers moved from France to Normandy Bordeaux
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            3 carriers, 2 destroyers and 2 fighters moved from 35 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
            1 fighter moved from 22 Sea Zone to Marianas
            1 fighter moved from 16 Sea Zone to 22 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            3 bombers moved from 21 Sea Zone to Marianas
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 fighter placed in 110 Sea Zone
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Central United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            1 airfield placed in Marianas
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            5 fighters moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 artilleries, 25 infantry and 3 mech_infantrys moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery, 7 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    British roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 artillery, 7 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/12 hits, 5.17 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Szechwan
                British attack with 2 artilleries, 25 infantry and 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 25 infantry and 3 mech_infantrys in Szechwan, round 2 : 5/30 hits, 5.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 2 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 5/9 hits, 3.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to Morocco
            1 tactical_bomber moved from Morocco to Egypt
            1 marine moved from Anglo Egyptian Sudan to Egypt
            1 bomber and 5 fighters moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            3 aaGuns moved from Yunnan to Szechwan
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 2 infantry placed in Egypt
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.33
    Italians : 0.00
    Americans : -0.50
    Japanese : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 bomber and 1 fighter moved from Iraq to Rostov
            4 infantry moved from Ukraine to Rostov
            2 infantry moved from Northern Italy to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 bomber moved from Southern Italy to Holland Belgium
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Iraq to Trans-Jordan
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 artillery owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Rostov
                Italians attack with 1 bomber, 1 fighter and 4 infantry
                Russians defend with 3 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 : 5/6 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Southern France
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Iraq
            1 bomber and 1 fighter moved from Rostov to Ukraine
            1 bomber moved from Holland Belgium to Western Germany
            2 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Iraq
            2 infantry placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.83
    British : 1.00
    Americans : 0.67
    Russians : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Marianas
            1 fighter moved from 22 Sea Zone to Marianas
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Marianas
            1 fighter moved from 22 Sea Zone to Marianas
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Belarus to Bryansk
            2 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            4 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            5 artilleries moved from Northwest Persia to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Burma to Shan State
                  Germans take Shan State from UK_Pacific
            1 bomber moved from India to Korea
            2 bombers moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Bryansk
            1 bomber moved from Iraq to Bryansk
            2 bombers moved from Novgorod to Smolensk
            1 bomber moved from Novgorod to Bryansk
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 infantry moved from Northern Italy to Southern France
                  Germans take Southern France from Americans
            1 fighter moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 3 bombers, 1 fighter and 4 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Bryansk, round 2 : 4/8 hits, 3.17 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 5 artilleries, 2 infantry and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries, 2 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/14 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Western Germany
            2 bombers moved from Smolensk to Western Germany
            3 bombers moved from Vologda to Germany
            1 bomber moved from Bryansk to Novgorod
            3 infantry moved from Novgorod to Belarus
            1 fighter moved from Bryansk to Novgorod
            2 aaGuns moved from Northwest Persia to Caucasus
            6 armour and 6 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from West India to Persia
            2 fighters moved from Iraq to Southern Italy
            3 mech_infantrys moved from Germany to France
            1 aaGun, 6 artilleries and 15 infantry moved from Western Germany to France
            6 infantry moved from Northern Italy to France
            2 fighters moved from Western Germany to France
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
            3 mech_infantrys moved from India to Eastern Persia
            2 infantry moved from Germany to Western Germany
            3 transports moved from 114 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from Southern Italy to France
            2 fighters moved from Western Germany to France
            4 infantry moved from Germany to Western Germany
            4 armour moved from Karelia to Finland
    
        Place Units - Germans
            3 infantry placed in France
            5 armour and 5 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Persia
            1 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
            EDIT: Removing units owned by Germans from France: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Persia: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
            EDIT: Removing units owned by Germans from Germany: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 2 infantry
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,4,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,1,4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,5,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,5
            Germans collect 55 PUs (10 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Sorry for edits, you guys have too many double suicide options.

    Also, German bomber in Korea subject to replacement by Japan, if ok. Unless Russia thinks is will affect its move

  • Liaison TripleA '11 '10

    Guys…

    since when can US subs non combat into spaces with japanese destroyers? (SZ6 on an edit?)

    I don’t think so!

  • '20 '19

    @Gargantua Didnt think that was an illegal move tbh, I know ive had games when people have done it to me…Adam being one of them! Is it ok to ask for a ruling? I havent got the relevant rulebooks to hand…

  • '20 '19

    @Gargantua found it…

    .Unlike other sea units, submarines can move through
    and even into hostile sea zones in the Noncombat Move
    phase. However, a submarine must end its movement
    when it enters a sea zone containing one or more enemy
    destroyers.

    pg 22 of the rulebook

  • Liaison TripleA '11 '10

    Outrageous! This is a crime against humanity!

    But it appears you are correct, and TripleA is coded this way.

    Love this game, never ceases to amaze me.

  • '19

    @Gargantua The famous sub hack!

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            1 armour and 1 mech_infantry moved from Samara to Sikang
            1 fighter moved from Russia to Tsinghai
            1 fighter moved from Russia to Sikang
            2 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 1,83 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Tsinghai
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Smolensk
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Sikang
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Vologda, round 2 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 fighter and 3 infantry in Vologda, round 3 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Tsinghai to Samara
            2 infantry moved from Volgograd to Samara
            1 fighter moved from Sikang to Samara
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            1 artillery, 7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Russians : 1,67
    Japanese : 0,17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 2 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Shan State
            2 artilleries and 6 infantry moved from French Indo China to Kwangsi
            3 mech_infantrys moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            8 fighters moved from French Indo China to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to Korea
            1 bomber moved from French Indo China to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Suiyuyan to Hopei
            4 mech_infantrys moved from Hopei to Anhwe
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 aaGun moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 bomber
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
            2 carriers and 2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2,3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
            Japanese collect 30 PUs (12 lost to blockades); end with 31 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 2 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Shan State
            2 artilleries and 6 infantry moved from French Indo China to Kwangsi
            3 mech_infantrys moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            8 fighters moved from French Indo China to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to Korea
            1 bomber moved from French Indo China to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Suiyuyan to Hopei
            4 mech_infantrys moved from Hopei to Anhwe
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 aaGun moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 bomber
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
            2 carriers and 2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2,3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
            Japanese collect 30 PUs (12 lost to blockades); end with 31 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Hopei: 1 infantry
            EDIT: Adding units owned by Japanese to Kansu: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 fighters, 3 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone
            1 fighter moved from 22 Sea Zone to 18 Sea Zone
            1 fighter moved from 22 Sea Zone to 17 Sea Zone
            1 bomber moved from Marianas to Yunnan
            2 infantry moved from Normandy Bordeaux to Southern France
            3 bombers moved from Normandy Bordeaux to Southern France
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Marianas to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 fighters, 3 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone
            1 fighter moved from 22 Sea Zone to 18 Sea Zone
            1 fighter moved from 22 Sea Zone to 17 Sea Zone
            1 bomber moved from Marianas to Yunnan
            2 infantry moved from Normandy Bordeaux to Southern France
            3 bombers moved from Normandy Bordeaux to Southern France
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Marianas to Yunnan
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Kwangtung
            Battle in Guam
            Battle in 17 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese, taking Kwangtung from Japanese, taking Guam from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 3 bombers and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 bombers and 2 infantry in Southern France, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Southern France to Morocco
            2 infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            5 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            6 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 5 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 9 transports moved from 91 Sea Zone to 92 Sea Zone
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 5 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from 92 Sea Zone to Algeria
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
            4 carriers and 1 fighter moved from 22 Sea Zone to 31 Sea Zone
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 31 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            1 fighter moved from Marianas to Wake Island
            1 bomber moved from Marianas to Wake Island
            1 bomber moved from Midway to Wake Island
            1 destroyer moved from 22 Sea Zone to 31 Sea Zone
            1 destroyer moved from 22 Sea Zone to 31 Sea Zone
            1 destroyer moved from 22 Sea Zone to 31 Sea Zone
            1 submarine moved from 22 Sea Zone to 31 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 16 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 15 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 31 Sea Zone
            3 infantry moved from 31 Sea Zone to Wake Island
            1 artillery moved from 31 Sea Zone to Wake Island
            1 bomber moved from Yunnan to Szechwan
    
        Place Units - Americans
            3 submarines placed in 105 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            3 submarines and 1 transport placed in 10 Sea Zone
            1 bomber, 2 fighters and 2 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.67
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            1 bomber, 6 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Szechwan to Shensi
            1 artillery and 2 infantry moved from Szechwan to Kweichow
            1 mech_infantry moved from Szechwan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
    

    Savegame

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