@cwglee51 Submerge sub or fight?
20L BM3 ArtofWar1947 (Axis) vs. FMERommel (Allies) G2
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 32 Sea Zone Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in 32 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 32 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from New Guinea to Queensland 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from Java to India 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Olgiy 1 bomber moved from Novgorod to Olgiy 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Ukraine to Kazakhstan 1 bomber moved from Novgorod to Kazakhstan 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 3 bombers moved from Western Germany to 125 Sea Zone 4 fighters moved from Normandy Bordeaux to 125 Sea Zone Combat - Germans Battle in Olgiy Germans attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Olgiy, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Olgiy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Olgiy Germans win, taking Olgiy from Russians with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 125 Sea Zone Germans attack with 3 bombers, 1 destroyer and 4 fighters Americans defend with 1 submarine Germans roll dice for 3 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 3 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Kazakhstan to Volgograd 1 bomber moved from Kazakhstan to Tambov 1 fighter moved from Olgiy to Yenisey 1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey 1 bomber moved from Olgiy to Yenisey 1 armour moved from Novosibirsk to Samara 1 armour moved from Samara to Volgograd 4 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Ukraine 3 infantry moved from Rostov to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Ukraine to Rostov 1 fighter moved from Novgorod to Ukraine 2 fighters and 2 tactical_bombers moved from Southern Italy to Tobruk 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 3 tactical_bombers moved from Western Germany to Southern Italy 4 fighters moved from 125 Sea Zone to Norway 3 bombers moved from 125 Sea Zone to Western Germany 1 mech_infantry moved from Western Germany to Normandy Bordeaux 5 fighters moved from Western Germany to Normandy Bordeaux 6 fighters moved from Western Germany to Southern Italy 1 bomber moved from Tambov to Russia 1 aaGun, 3 artilleries and 1 mech_infantry moved from Tambov to Volgograd 1 fighter moved from Novgorod to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 armour placed in Ukraine 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Germans from Norway: 4 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -3.17 British : 0.67 Americans : -0.17 Russians : -0.67 -
TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Olgiy 1 bomber moved from Novgorod to Olgiy 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Ukraine to Kazakhstan 1 bomber moved from Novgorod to Kazakhstan 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 3 bombers moved from Western Germany to 125 Sea Zone 4 fighters moved from Normandy Bordeaux to 125 Sea Zone Combat - Germans Battle in Olgiy Germans attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Olgiy, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Olgiy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Olgiy Germans win, taking Olgiy from Russians with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 125 Sea Zone Germans attack with 3 bombers, 1 destroyer and 4 fighters Americans defend with 1 submarine Germans roll dice for 3 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 3 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Kazakhstan to Volgograd 1 bomber moved from Kazakhstan to Tambov 1 fighter moved from Olgiy to Yenisey 1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey 1 bomber moved from Olgiy to Yenisey 1 armour moved from Novosibirsk to Samara 1 armour moved from Samara to Volgograd 4 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Ukraine 3 infantry moved from Rostov to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Ukraine to Rostov 1 fighter moved from Novgorod to Ukraine 2 fighters and 2 tactical_bombers moved from Southern Italy to Tobruk 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 3 tactical_bombers moved from Western Germany to Southern Italy 4 fighters moved from 125 Sea Zone to Norway 3 bombers moved from 125 Sea Zone to Western Germany 1 mech_infantry moved from Western Germany to Normandy Bordeaux 5 fighters moved from Western Germany to Normandy Bordeaux 6 fighters moved from Western Germany to Southern Italy 1 bomber moved from Tambov to Russia 1 aaGun, 3 artilleries and 1 mech_infantry moved from Tambov to Volgograd 1 fighter moved from Novgorod to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 armour placed in Ukraine 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Germans from Norway: 4 fighters EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -3.17 British : 0.67 Americans : -0.17 Russians : -0.67 -
The 4 German fighters that attacked the US sub in SZ 125 were supposed to fly out of W. Germany and return there. I some how clicked on Normandy-Bordeaux, which made no sense (as the planes would have to land in Norway). If you won’t allow the edits, though, I will understand. I will need to redo the German NCM to protect the fighters in Norway and add to the W. German defense against an air attack.
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I accept your edit as is.
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Dzavhan 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buryatia to Ulaanbaatar 1 infantry moved from Sakha to Buryatia Turn Complete - RussiansCombat Hit Differential Summary :
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Disappointing that the activation of the Mongols didn’t unleash an offensive wave. But at least its temporarily tying up your forces.
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Siberia 2 infantry moved from Jehol to Manchuria 3 fighters moved from Japan to Manchuria 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 20 Sea Zone to Manchuria Combat - Japanese Battle in Java Battle in Manchuria Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Java from Americans, taking Manchuria from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Siberia 3 fighters moved from Manchuria to Siberia 1 fighter moved from Manchuria to 6 Sea Zone 2 mech_infantrys moved from Jehol to Amur 1 fighter moved from Philippines to 6 Sea Zone 3 fighters moved from Philippines to Japan 1 armour and 2 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 6 carriers, 6 destroyers, 10 fighters and 6 submarines moved from 20 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 bomber moved from Malaya to Philippines 1 bomber moved from Malaya to Japan 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from French Indo China to Yunnan 1 armour moved from Kiangsi to Hunan 1 infantry moved from Yunnan to Szechwan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 1.67 -
@ArtofWar1947
Hold on; need to make an edit to J-24. -
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Siberia 2 infantry moved from Jehol to Manchuria 3 fighters moved from Japan to Manchuria 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 20 Sea Zone to Manchuria Combat - Japanese Battle in Java Battle in Manchuria Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Java from Americans, taking Manchuria from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Siberia 3 fighters moved from Manchuria to Siberia 1 fighter moved from Manchuria to 6 Sea Zone 2 mech_infantrys moved from Jehol to Amur 1 fighter moved from Philippines to 6 Sea Zone 3 fighters moved from Philippines to Japan 1 armour and 2 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 6 carriers, 6 destroyers, 10 fighters and 6 submarines moved from 20 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 bomber moved from Malaya to Philippines 1 bomber moved from Malaya to Japan 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from French Indo China to Yunnan 1 armour moved from Kiangsi to Hunan 1 infantry moved from Yunnan to Szechwan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Japanese to 20 Sea Zone: 5 carriers, 5 destroyers, 10 fighters, 6 submarines and 2 transports EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Java: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 42 Sea Zone: 6 carriers, 6 destroyers, 12 fighters, 6 submarines and 1 transport EDIT: Adding units owned by Japanese to Kwangtung: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 1.67 -
When I looked at your first posting, I took a quick look around and calculated I had a 5/8 chance of taking out the home fleet. A CV and 2 transports were an inviting target. But I was getting ready to head out and not in any position to take my turn. That was a major rethinking of your position.
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from Soviet Far East to 16 Sea Zone Combat - Americans Americans creates battle in territory 87 Sea Zone Battle in 42 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 bomber in 16 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 fighters moved from Soviet Far East to Alaska 2 fighters moved from 3 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Soviet Far East to 3 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone 2 fighters moved from Soviet Far East to 9 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 6 submarines moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 marine moved from India to 39 Sea Zone 1 armour, 1 marine and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 marine moved from 76 Sea Zone to Ethiopia 1 carrier moved from 39 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to Iraq 1 bomber moved from Iraq to Caucasus 7 fighters moved from Egypt to Caucasus 2 fighters moved from French West Africa to Egypt 1 submarine moved from 87 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 108 Sea Zone 4 tactical_bombers moved from Eastern United States to French West Africa 1 bomber moved from 125 Sea Zone to United Kingdom 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 5 aaGuns and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Battle in Rostov British attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Rostov to Caucasus 1 infantry moved from Turkmenistan to Kazakhstan 3 infantry moved from Persia to Eastern Persia 1 aaGun, 1 artillery and 13 infantry moved from Northwest Persia to Caucasus 1 aaGun and 3 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from India to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Iraq to Persia Place Units - British 2 aaGuns and 1 mech_infantry placed in Egypt 3 aaGuns placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.33 British : -0.33 Americans : -2.67 Chinese : -0.17 Japanese : 0.33 -
Saw marti dice emails for Italy, but no posting
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Volgograd to Kazakhstan 1 bomber and 1 fighter moved from Russia to Kazakhstan 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Southern Italy 1 fighter moved from Kazakhstan to Volgograd 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Russia to Western Ukraine 1 artillery, 2 infantry and 1 mech_infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 87 Sea Zone to 85 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Western Ukraine 1 armour and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0.67 British : -0.33 -
TripleA Move Summary: French round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Combat Move - French -
TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Johnston Island to Hawaiian Islands 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from India to West India 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from Iraq to Egypt 1 fighter moved from India to Iraq 1 fighter moved from India to Caucasus Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Yenisey to Buryatia 1 bomber moved from Yenisey to Buryatia 1 armour and 2 mech_infantrys moved from Olgiy to Tsagaan Olom 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 4 bombers and 2 fighters moved from Western Germany to 125 Sea Zone 1 bomber moved from Russia to Persia Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 125 Sea Zone Germans attack with 4 bombers, 1 destroyer and 2 fighters Americans defend with 1 submarine Germans roll dice for 4 bombers, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Buryatia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Buryatia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Buryatia Germans roll dice for 1 bomber and 1 mech_infantry in Buryatia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Germans win, taking Buryatia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tsagaan Olom Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Tsagaan Olom, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tsagaan Olom, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Tsagaan Olom, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tsagaan Olom, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tsagaan Olom Germans roll dice for 1 armour and 1 mech_infantry in Tsagaan Olom, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tsagaan Olom, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tsagaan Olom Germans win, taking Tsagaan Olom from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Buryatia to Japan 1 armour moved from Yenisey to Urals 1 armour moved from Olgiy to Urals 1 mech_infantry moved from Russia to Urals 1 fighter moved from Yenisey to Russia 2 mech_infantrys moved from Russia to Volgograd 1 fighter moved from Ukraine to Volgograd 5 fighters moved from Southern Italy to Volgograd 2 fighters moved from Tobruk to 96 Sea Zone 3 fighters moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from 125 Sea Zone to Normandy Bordeaux 4 bombers and 1 fighter moved from 125 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 artilleries placed in Volgograd 3 fighters, 1 mech_infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -2.17 AA fire in Persia : : 0.83 Americans : 0.83 Russians : 1.33 -
TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Combat Move - Russians 1 mech_infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 3 fighters and 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Caucasus 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Turn Complete - RussiansCombat Hit Differential Summary :
Italians : -0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 9 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Yunnan to Szechwan 1 armour, 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Philippines to Caroline Islands 1 mech_infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians Combat - Japanese Battle in Caroline Islands Japanese attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 marine Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Caroline Islands, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Caroline Islands, round 3 : 1/7 hits, 2.17 expected hits Americans roll dice for 1 marine in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 marine Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 20 Sea Zone to Sumatra 1 mech_infantry moved from Amur to Ulaanbaatar 1 aaGun moved from Amur to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Siberia to Buyant-Uhaa 5 carriers, 5 destroyers, 9 fighters and 6 submarines moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Guam 2 fighters moved from Japan to Philippines 3 fighters moved from Siberia to Japan 1 artillery and 4 infantry moved from Malaya to Shan State 2 armour and 4 mech_infantrys moved from Malaya to Burma 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Yunnan Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 factory_minor placed in Kiangsu 2 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Java: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.00 Japanese : -2.33 -
TripleA Turn Summary: Chinese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.33





