@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
3 infantry moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
1 tactical_bomber moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Poland, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour moved from Belarus to Romania
1 armour and 6 mech_infantrys moved from Belarus to Romania
4 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
5 armour and 3 mech_infantrys moved from Russia to Belarus
3 infantry moved from Belarus to Baltic States
2 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Poland to Romania
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
3 infantry placed in Ukraine
4 armour, 1 infantry and 5 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : 0.33
Russians : 1.00
I apologize for the delay. As my free time has been limited the past several weeks, I have not had the time to think carefully about a number of critical decisions. I have already made several serious mistakes because of careless oversights. Will get to J-14 turn this afternoon or tomorrow morning at the latest.
@ArtofWar1947 No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from India to 42 Sea Zone
2 bombers moved from Shan State to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 bombers and 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 3 bombers and 1 fighter in 42 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
3 bombers and 1 fighter moved from 42 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 10 fighters, 4 infantry, 1 marine, 6 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to French Indo China
3 artilleries, 17 infantry and 2 mech_infantrys moved from West India to India
3 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to Kwangsi
2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 infantry moved from Shan State to Yunnan
3 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 aaGun and 2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 10 infantry moved from Korea to Manchuria
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 artilleries placed in India
3 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in French Indo China
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.50
@ArtofWar1947
Please move 1 Japanese fighter from India to FIC (NCM). Thanks.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 81 Sea Zone to 97 Sea Zone
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
2 cruisers and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
6 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
1 fighter moved from Romania to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Persia to 97 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
EDIT: 2 transports moved from 92 Sea Zone to 91 Sea Zone
@ArtofWar1947 Scramble in sz97?
@Adam514
Scramble 3 fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Romania to Cyprus
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Crete
Battle in Cyprus
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Cyprus
Americans win, taking 44 Sea Zone from Japanese, taking Crete from Italians, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Cyprus to Romania
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
3 carriers moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 mech_infantrys moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 4 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 43 Sea Zone to 45 Sea Zone
EDIT: 1 submarine moved from 44 Sea Zone to 46 Sea Zone
EDIT: Chinese undo move 2.
EDIT: Chinese undo move 1.
EDIT: 1 submarine moved from 44 Sea Zone to 46 Sea Zone
EDIT: 1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
18 infantry moved from Hunan to Anhwe
1 fighter and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Anhwe, round 2 : 7/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 81 Sea Zone to 97 Sea Zone
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
2 cruisers and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
6 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
1 fighter moved from Romania to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Persia to 97 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
EDIT: 2 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 8 fighters, 4 submarines and 2 tactical_bombers; Americans loiter and taunt
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 8/17 hits, 8.83 expected hits
Units damaged: 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 battleship owned by the Italians
Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 3 submarines owned by the Germans, 1 submarine owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 7/17 hits, 8.83 expected hits
Italians roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 8/12 hits, 6.67 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 fighters owned by the Italians, 1 submarine owned by the British, 1 cruiser owned by the Germans and 4 fighters owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 cruisers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits
Italians roll dice for 2 battleships, 2 fighters and 4 transports in 97 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
1 battleship owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 battleship owned by the British lost in 97 Sea Zone
4 transports owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Battle in Northern Italy
British converts factory_major into different units
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to Romania
1 bomber moved from 97 Sea Zone to Romania
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 armour and 12 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Iraq to Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
6 artilleries, 9 infantry and 1 marine moved from Egypt to Trans-Jordan
1 battleship moved from 45 Sea Zone to 33 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1.33
British : -5.00
Americans : 0.67
Chinese : 2.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Albania to Bulgaria
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 marine
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 marine in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Bulgaria
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
2 armour moved from Albania to Slovakia Hungary
2 aaGuns, 6 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1,1,5,1
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to Caroline Islands
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 bomber moved from Norway to Novgorod
1 bomber moved from Norway to 99 Sea Zone
2 infantry moved from Germany to Poland
2 fighters moved from Norway to Poland
1 tactical_bomber moved from Norway to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Poland to Norway
4 armour moved from Karelia to Norway
1 bomber moved from Novgorod to Norway
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
3 fighters moved from Poland to Germany
2 fighters moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
1 fighter, 1 infantry and 4 mech_infantrys placed in Western Germany
1 infantry and 2 mech_infantrys placed in Norway
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Slovakia Hungary: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,5,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 37 PUs (9 lost to blockades); end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 infantry moved from Baltic States to Poland
1 fighter moved from Romania to Poland
1 fighter moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
4 armour, 1 artillery and 3 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Bulgaria to Belarus
2 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
2 aaGuns, 14 armour, 30 artilleries, 53 infantry and 13 mech_infantrys moved from Romania to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 mech_infantry moved from Volgograd to Ukraine
4 armour and 5 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
2 armour, 1 fighter, 3 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
Russians : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 10 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 infantry and 5 mech_infantrys moved from Kwangsi to Kiangsi
3 mech_infantrys moved from Kwangtung to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 bombers moved from French Indo China to Java
2 infantry moved from India to West India
1 fighter moved from India to West India
1 fighter moved from French Indo China to West India
1 fighter moved from French Indo China to West India
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Java
Japanese attack with 4 bombers and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 bombers and 2 infantry in Java, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in West India, round 2 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 8 infantry, 9 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 8 infantry, 9 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 1/20 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 8 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol
1 aaGun and 2 infantry moved from Chahar to Jehol
3 infantry moved from Burma to India
3 fighters moved from West India to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
2 battleships, 8 carriers, 1 cruiser, 7 destroyers, 10 fighters, 7 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Jehol
1 artillery moved from Korea to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
4 bombers moved from Java to Malaya
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 marine
EDIT: Adding units owned by Japanese to Japan: 1 marine
EDIT: Turning off Edit Mode
3 artilleries placed in India
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Romania to Shensi
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Algeria to Tunisia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Romania to Shensi
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Algeria to Tunisia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
14 infantry moved from Anhwe to Kweichow
3 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Sikang
1 fighter and 2 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kweichow, round 2 : 4/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 4 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 armour, 8 artilleries, 12 infantry and 24 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 infantry moved from Tunisia to Libya
British take Libya from Italians
Combat - British
Battle in West India
British attack with 7 armour, 8 artilleries, 12 infantry and 27 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 7 armour, 8 artilleries, 12 infantry and 27 mech_infantrys in West India, round 2 : 18/54 hits, 14.00 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 7 armour, 8 artilleries, 11 infantry and 27 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
4 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 artilleries moved from Trans-Jordan to Egypt
6 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
4 fighters and 2 tactical_bombers moved from Romania to Persia
1 bomber moved from Romania to Egypt
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 transport moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 fighter placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
3 armour placed in Persia
1 armour placed in Iraq
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 4.00
Americans : -0.33
Chinese : 1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Albania to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
2 fighters moved from Southern Italy to Bulgaria
6 infantry and 1 mech_infantry moved from Tobruk to Libya
Combat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Bulgaria, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Libya
Italians attack with 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 6 infantry and 1 mech_infantry in Libya, round 2 : 0/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 6 infantry and 1 mech_infantry in Libya, round 3 : 1/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Tobruk to Libya
1 mech_infantry moved from Karelia to Norway
1 armour moved from Karelia to Norway
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Bulgaria to Slovakia Hungary
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,2,3,4,2
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Karelia to Novgorod
1 bomber moved from Norway to Novgorod
1 bomber moved from Southern Italy to Novgorod
3 infantry moved from Germany to Poland
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from Norway to Poland
2 fighters moved from Western Germany to Poland
2 fighters moved from Germany to Poland
2 fighters moved from Germany to Romania
1 fighter moved from Germany to Poland
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 6/10 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Norway to Karelia
1 bomber moved from Novgorod to Norway
1 bomber moved from Novgorod to Karelia
2 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Norway
2 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 fighter moved from Poland to Germany
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Norway
5 infantry placed in Germany
3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,4,2,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 40 PUs (8 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 3.83
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Poland
1 fighter moved from Russia to Romania
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 armour and 5 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Russia to Belarus
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 mech_infantry moved from Volgograd to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
4 armour, 3 infantry and 3 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33