20L BM3 ArtofWar1947 (Axis) vs. Adam514 (Allies+15) G2

  • '19 '17

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 22 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 45 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                Japanese defend with 3 submarines
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 3 submarines
            Battle in Java
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 fighter moved from Java to 45 Sea Zone
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 49 PUs; 
            Germans buy 3 artilleries, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 mech_infantry moved from Karelia to Novgorod
            3 bombers moved from Western Germany to Novgorod
            2 infantry moved from Germany to Poland
            3 fighters and 2 tactical_bombers moved from Western Germany to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win with 3 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Poland
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 1/7 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Poland, round 3 : 6/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Novgorod to Norway
            3 infantry moved from Finland to Karelia
            3 mech_infantrys moved from Norway to Karelia
            4 artilleries and 2 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Poland to Norway
            1 fighter moved from Eastern Poland to Western Germany
            1 fighter moved from Eastern Poland to Germany
            1 fighter moved from Poland to Norway
            1 fighter and 1 tactical_bomber moved from Poland to Western Germany
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 artillery and 4 infantry placed in Germany
            4 mech_infantrys placed in Western Germany
            2 artilleries and 1 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 mech_infantry
            EDIT: Changing ownership of Novgorod from Russians to Germans
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    Russians : 0.00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 4 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            3 infantry moved from Baltic States to Poland
            1 fighter moved from Belarus to Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
            2 infantry moved from Belarus to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
            2 infantry moved from Romania to Bulgaria
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Poland
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Poland, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Bulgaria
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour moved from Belarus to Romania
            1 armour and 6 mech_infantrys moved from Belarus to Romania
            4 infantry moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter moved from Novgorod to Belarus
            5 armour and 3 mech_infantrys moved from Russia to Belarus
            3 infantry moved from Belarus to Baltic States
            2 infantry moved from Russia to Bryansk
            3 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Volgograd to Ukraine
            1 fighter moved from Poland to Romania
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            4 armour, 1 infantry and 5 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : 0.33
    Russians : 1.00
    

    Savegame


  • @Adam514

    I apologize for the delay. As my free time has been limited the past several weeks, I have not had the time to think carefully about a number of critical decisions. I have already made several serious mistakes because of careless oversights. Will get to J-14 turn this afternoon or tomorrow morning at the latest.

  • '19 '17

    @ArtofWar1947 No problem.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 bomber moved from India to 42 Sea Zone
            2 bombers moved from Shan State to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 3 bombers and 1 fighter
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 3 bombers and 1 fighter in 42 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            3 bombers and 1 fighter moved from 42 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 10 fighters, 4 infantry, 1 marine, 6 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            4 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 bomber moved from Japan to French Indo China
            3 artilleries, 17 infantry and 2 mech_infantrys moved from West India to India
            3 infantry moved from Burma to India
            1 mech_infantry moved from Yunnan to Kwangsi
            2 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsi to Kwangsi
            3 infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
            1 tactical_bomber moved from India to Kwangsi
            1 infantry moved from Shan State to Yunnan
            3 infantry moved from Shan State to Burma
            2 infantry moved from Malaya to Shan State
            1 aaGun and 2 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 aaGun, 1 artillery and 10 infantry moved from Korea to Manchuria
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in India
            3 infantry placed in Malaya
            3 mech_infantrys placed in Kwangtung
            2 infantry and 1 mech_infantry placed in French Indo China
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.50
    

    Savegame


  • @ArtofWar1947
    Please move 1 Japanese fighter from India to FIC (NCM). Thanks.

  • '19 '17

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
            2 destroyers moved from 81 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            3 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 marine moved from Egypt to 81 Sea Zone
            2 cruisers and 1 marine moved from 81 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Northern Italy
            6 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
            1 fighter moved from Romania to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            EDIT: 2 transports moved from 92 Sea Zone to 91 Sea Zone
    

    Savegame

  • '19 '17

    @ArtofWar1947 Scramble in sz97?


  • @Adam514
    Scramble 3 fighters.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Romania to Cyprus
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Americans creates battle in territory 44 Sea Zone
            Battle in Crete
            Battle in Cyprus
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Cyprus
                Americans win, taking 44 Sea Zone from Japanese, taking Crete from Italians, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Cyprus to Romania
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 2 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            2 cruisers moved from 92 Sea Zone to 91 Sea Zone
            3 carriers moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            2 mech_infantrys moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 carriers, 4 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 43 Sea Zone to 45 Sea Zone
            EDIT: 1 submarine moved from 44 Sea Zone to 46 Sea Zone
            EDIT: Chinese undo move 2.
            EDIT: Chinese undo move 1.
            EDIT: 1 submarine moved from 44 Sea Zone to 46 Sea Zone
            EDIT: 1 submarine moved from 43 Sea Zone to 56 Sea Zone
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            18 infantry moved from Hunan to Anhwe
            1 fighter and 2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 18 infantry in Anhwe, round 2 : 7/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 17 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
            2 destroyers moved from 81 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            3 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 marine moved from Egypt to 81 Sea Zone
            2 cruisers and 1 marine moved from 81 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Northern Italy
            6 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
            1 fighter moved from Romania to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            EDIT: 2 transports moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 8 fighters, 4 submarines and 2 tactical_bombers; Americans loiter and taunt
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                    British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 8/17 hits, 8.83 expected hits
                Units damaged: 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 battleship owned by the Italians
                    Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 3 submarines owned by the Germans, 1 submarine owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 7/17 hits, 8.83 expected hits
                    Italians roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 8/12 hits, 6.67 expected hits
                    1 destroyer owned by the Germans, 1 tactical_bomber owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 fighters owned by the Italians, 1 submarine owned by the British, 1 cruiser owned by the Germans and 4 fighters owned by the British lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 cruisers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits
                    Italians roll dice for 2 battleships, 2 fighters and 4 transports in 97 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    1 battleship owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 battleship owned by the British lost in 97 Sea Zone
                    4 transports owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports
            Battle in Northern Italy
                British converts factory_major into different units
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from 97 Sea Zone to Romania
            1 bomber moved from 97 Sea Zone to Romania
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            3 armour and 12 mech_infantrys moved from Iraq to Eastern Persia
            4 infantry moved from Iraq to Persia
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            6 artilleries, 9 infantry and 1 marine moved from Egypt to Trans-Jordan
            1 battleship moved from 45 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 106 Sea Zone
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -5.00
    Americans : 0.67
    Chinese : 2.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 fighter and 1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Albania to Bulgaria
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor and 1 marine
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 marine in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Bulgaria
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
            2 armour moved from Albania to Slovakia Hungary
            2 aaGuns, 6 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1,1,5,1
            Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.33
    Russians : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Dutch New Guinea to Caroline Islands
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Novgorod
            1 bomber moved from Norway to Novgorod
            1 bomber moved from Norway to 99 Sea Zone
            2 infantry moved from Germany to Poland
            2 fighters moved from Norway to Poland
            1 tactical_bomber moved from Norway to Eastern Poland
            1 fighter moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Western Germany to Poland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Slovakia Hungary to Eastern Poland
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 99 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Poland to Norway
            4 armour moved from Karelia to Norway
            1 bomber moved from Novgorod to Norway
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from Poland to Western Germany
            3 fighters moved from Poland to Germany
            2 fighters moved from Eastern Poland to Germany
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Germans
            1 fighter, 1 infantry and 4 mech_infantrys placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Norway
            5 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
            EDIT: Adding units owned by Germans to Slovakia Hungary: 4 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,5,2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 37 PUs (9 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Baltic States to Poland
            1 fighter moved from Romania to Poland
            1 fighter moved from Romania to Bulgaria
            2 infantry moved from Romania to Bulgaria
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 tactical_bomber moved from Romania to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            4 armour, 1 artillery and 3 mech_infantrys moved from Belarus to Eastern Poland
            1 armour moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Baltic States to Eastern Poland
            1 fighter moved from Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter moved from Bulgaria to Belarus
            2 infantry moved from Bryansk to Belarus
            3 infantry moved from Ukraine to Bessarabia
            2 aaGuns, 14 armour, 30 artilleries, 53 infantry and 13 mech_infantrys moved from Romania to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            1 mech_infantry moved from Volgograd to Ukraine
            4 armour and 5 mech_infantrys moved from Russia to Belarus
            1 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            Russians undo move 1.
            3 infantry placed in Ukraine
            1 mech_infantry placed in Volgograd
            2 armour, 1 fighter, 3 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Italians : -0.33
    Russians : 3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 10 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 infantry and 5 mech_infantrys moved from Kwangsi to Kiangsi
            3 mech_infantrys moved from Kwangtung to Kiangsi
            1 mech_infantry moved from French Indo China to Kiangsi
            1 infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            4 bombers moved from French Indo China to Java
            2 infantry moved from India to West India
            1 fighter moved from India to West India
            1 fighter moved from French Indo China to West India
            1 fighter moved from French Indo China to West India
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 4 bombers and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 bombers and 2 infantry in Java, round 2 : 4/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in West India
                Japanese attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in West India, round 2 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 8 infantry, 9 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 8 infantry, 9 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 1/20 hits, 4.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 8 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol
            1 aaGun and 2 infantry moved from Chahar to Jehol
            3 infantry moved from Burma to India
            3 fighters moved from West India to India
            2 infantry moved from Shan State to Burma
            1 infantry moved from Malaya to Shan State
            2 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Japan
            2 battleships, 8 carriers, 1 cruiser, 7 destroyers, 10 fighters, 7 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to Jehol
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            4 bombers moved from Java to Malaya
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 marine
            EDIT: Adding units owned by Japanese to Japan: 1 marine
            EDIT: Turning off Edit Mode
            3 artilleries placed in India
            3 infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 fighter and 2 infantry placed in Japan
            1 submarine and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Jehol: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : -1.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from Romania to Shensi
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 1 artillery and 7 infantry moved from Algeria to Tunisia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from Romania to Shensi
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 1 artillery and 7 infantry moved from Algeria to Tunisia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            14 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shensi to Kansu
            3 infantry moved from Shensi to Sikang
            1 fighter and 2 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Kweichow, round 2 : 4/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 armour, 8 artilleries, 12 infantry and 24 mech_infantrys moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to West India
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in West India
                British attack with 7 armour, 8 artilleries, 12 infantry and 27 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 7 armour, 8 artilleries, 12 infantry and 27 mech_infantrys in West India, round 2 : 18/54 hits, 14.00 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 7 armour, 8 artilleries, 11 infantry and 27 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            4 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            4 artilleries moved from Trans-Jordan to Egypt
            6 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 marine moved from Trans-Jordan to Egypt
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            4 fighters and 2 tactical_bombers moved from Romania to Persia
            1 bomber moved from Romania to Egypt
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            2 infantry moved from Algeria to Tunisia
            1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 fighter placed in 80 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter placed in United Kingdom
            3 armour placed in Persia
            1 armour placed in Iraq
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 4.00
    Americans : -0.33
    Chinese : 1.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Albania to Bulgaria
            1 armour moved from Slovakia Hungary to Bulgaria
            2 fighters moved from Southern Italy to Bulgaria
            6 infantry and 1 mech_infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Bulgaria, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Libya
                Italians attack with 6 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 6 infantry and 1 mech_infantry in Libya, round 2 : 0/7 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 6 infantry and 1 mech_infantry in Libya, round 3 : 1/7 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Tobruk to Libya
            1 mech_infantry moved from Karelia to Norway
            1 armour moved from Karelia to Norway
            1 infantry moved from Albania to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Bulgaria to Slovakia Hungary
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,2,3,4,2
            Italians collect 2 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.67
    Russians : -0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.67
    

    Savegame

Suggested Topics

  • 16
  • 16
  • 153
  • 27
  • 36
  • 128
  • 122
  • 106
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts