Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit v. entek moar trs
-
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 2 Destroyers moved from sz7 to sz3 1 Bomber moved from Amursk to sz3 4 Infantrys moved from Manchuria to Hsingan 7 Infantrys moved from Amursk to Belogorsk 1 Transport moved from sz1 to sz15 1 Submarine moved from sz1 to sz3 2 T.Boats moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 4 Infantrys moved from sz15 to Vladivostok Purchase Units - Masaharu Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz3 Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine Americans defend with 1 Destroyer Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 1 Bomber moved from sz3 to Akina Place Units - Masaharu 1 Bunker placed in Hsingan 1 Bunker placed in Belogorsk 1 Marine placed in Manchuria 3 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 4 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu : 0.33 Americans : 0.50
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 2 Artillerys, 12 Infantrys, 1 Marine, 1 Mech.Inf and 6 Tanks moved from Jinan to Hsingan 1 EarlyFighter and 3 Tanks moved from Ulaan Ude to Hsingan 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks moved from Quingdao to Belogorsk Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks Hisaichi defend with 3 Tanks and 8 Tankettes; Masaharu defend with 1 Bunker and 4 Infantrys Russians roll dice for 2 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 2 : 12/26 hits, 8.67 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker, 4 Infantrys, 3 Tanks and 8 Tankettes in Hsingan, round 2 : 4/16 hits, 4.67 expected hits 4 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 8 Tankettes owned by the Hisaichi lost in Hsingan Russians roll dice for 2 Artillerys, 1 EarlyFighter, 8 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks in Hsingan, round 3 : 6/22 hits, 8.00 expected hits Masaharu roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Hsingan, round 3 : 1/5 hits, 2.33 expected hits 1 Infantry owned by the Russians, 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 2 Artillerys, 1 EarlyFighter, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 51 Casualties for Russians: 5 Infantrys Casualties for Hisaichi: 3 Tanks and 8 Tankettes Casualties for Masaharu: 1 Bunker and 4 Infantrys Battle in Belogorsk Russians attack with 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks Masaharu defend with 1 Bunker and 14 Infantrys Russians roll dice for 3 Artillerys, 1 Elite, 11 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 2 : 6/23 hits, 7.83 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 14 Infantrys in Belogorsk, round 2 : 5/15 hits, 5.17 expected hits 5 Infantrys owned by the Russians and 5 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 3 : 4/18 hits, 7.00 expected hits Masaharu roll dice for 1 Bunker and 9 Infantrys in Belogorsk, round 3 : 2/10 hits, 3.50 expected hits 2 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 7 Tanks in Belogorsk, round 4 : 7/16 hits, 6.67 expected hits Masaharu roll dice for 1 Bunker and 5 Infantrys in Belogorsk, round 4 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Russians, 5 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 18 Casualties for Russians: 8 Infantrys Casualties for Masaharu: 1 Bunker and 14 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Hsingan to Vostok 1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Yakutsk to Vostok 1 Infantry moved from Irkutsk to Vostok 4 Infantrys moved from Ustkut to Ulaan Ude 1 Elite and 2 Infantrys moved from Kyzal to N.Mongolia 4 Infantrys moved from Bratsk to Tulun 4 Infantrys moved from Krasnoyarsk to Kaask 2 Infantrys, 1 Marine and 3 Tanks moved from Kaask to Kyzal 3 Tanks moved from Kyzal to Ulaan Ude 4 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Masaharu : -4.83 Russians : -3.17
-
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery moved from Moresby to sz49 2 Infantrys moved from Moresby to sz49 4 Infantrys moved from E.G to sz49 1 Artillery, 4 B.Transports, 1 Carrier, 3 Destroyers and 6 Infantrys moved from sz49 to sz51 2 Bombers moved from Moresby to W.Australia 1 Artillery and 6 Infantrys moved from sz51 to W.Australia 1 Infantry moved from N.Australia to C.Australia Yamamoto take C.Australia from Anzac 4 Artillerys and 1 Infantry moved from Derby to W.Australia 1 Artillery and 3 Infantrys moved from Davao to sz70 1 Artillery, 2 B.Transports and 3 Infantrys moved from sz70 to sz47 1 Artillery and 2 Infantrys moved from sz47 to E.G 1 Infantry moved from sz47 to E.G 2 B.Transports moved from sz47 to sz70 3 Mech.Infs moved from Kwangsi to Szechwan 3 Infantrys moved from Sian to Szechwan 2 Mech.Infs moved from W.Sian to Szechwan 1 Mech.Inf moved from Kichedung to Chunking 1 Mech.Inf moved from Kichedung to Kwangsi 1 Mech.Inf moved from Kichedung to Szechwan 1 Carrier, 4 Destroyers and 2 EarlyFighters moved from sz78 to sz8 3 Destroyers moved from sz7 to sz3 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Carrier, 3 Destroyers, 1 EarlyFighter, 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Szechwan Yamamoto attack with 3 Infantrys and 6 Mech.Infs Chinese defend with 1 Elite and 7 Infantrys Yamamoto roll dice for 3 Infantrys and 6 Mech.Infs in Szechwan, round 2 : 3/9 hits, 3.00 expected hits Chinese roll dice for 1 Elite and 7 Infantrys in Szechwan, round 2 : 5/8 hits, 2.67 expected hits 3 Infantrys owned by the Yamamoto, 2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Szechwan Yamamoto roll dice for 4 Mech.Infs in Szechwan, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 2 Mech.Infs owned by the Yamamoto lost in Szechwan 2 Mech.Infs retreated to Sian Chinese win with 1 Elite and 4 Infantrys remaining. Battle score for attacker is -20 Casualties for Yamamoto: 3 Infantrys and 4 Mech.Infs Casualties for Chinese: 3 Infantrys Battle in W.Australia Yamamoto attack with 5 Artillerys, 2 Bombers and 7 Infantrys Americans defend with 3 Fighters; Anzac defend with 1 Bunker, 1 Factory, 1 Fighter and 6 Infantrys Yamamoto roll dice for 5 Artillerys, 2 Bombers and 7 Infantrys in W.Australia, round 2 : 4/14 hits, 5.00 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Bunker, 4 Fighters and 6 Infantrys in W.Australia, round 2 : 4/11 hits, 5.17 expected hits 3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in W.Australia Yamamoto roll dice for 5 Artillerys, 2 Bombers and 3 Infantrys in W.Australia, round 3 : 4/10 hits, 4.00 expected hits Anzac roll dice for 1 Bunker, 4 Fighters and 3 Infantrys in W.Australia, round 3 : 7/8 hits, 4.17 expected hits 3 Infantrys owned by the Anzac, 4 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in W.Australia 2 Bombers owned by the Yamamoto retreated Yamamoto roll dice for 1 Artillery in W.Australia, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 4 Fighters in W.Australia, round 4 : 2/4 hits, 2.67 expected hits 1 Artillery owned by the Yamamoto and 1 Fighter owned by the Anzac lost in W.Australia Anzac win with 3 Fighters remaining. Battle score for attacker is -6 Casualties for Yamamoto: 5 Artillerys and 7 Infantrys Casualties for Anzac: 1 Bunker, 1 Fighter and 6 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from W.Australia to Moresby Place Units - Yamamoto 2 Artillerys and 1 Infantry placed in Moresby 4 Infantrys placed in Davao 3 Mech.Infs placed in Kwangsi 1 B.Transport, 1 Carrier and 3 Destroyers placed in sz78 1 EarlyFighter and 1 Fighter placed in sz78 1 Infantry placed in Tokyo Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Kichedung: 3 Infantrys EDIT: Removing units owned by Yamamoto from Kichedung: 2 Tanks EDIT: Removing units owned by Yamamoto from sz74: 4 Transports EDIT: Adding units owned by Yamamoto to sz67: 4 Transports EDIT: Adding units owned by Yamamoto to N.French I.: 3 Infantrys and 2 Tanks EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto : -1.67 Anzac : 1.00 Chinese : 2.67
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Elite and 1 Infantry moved from Szechwan to Sian 1 Fighter moved from Sikang to Sian 1 Infantry moved from Szechwan to Sian 7 Infantrys moved from Sikang to W.Sian 2 Infantrys moved from Szechwan to Shangsi 1 Elite and 2 Infantrys moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to Shangsi 3 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 7 Infantrys Hisaichi defend with 2 Artillerys Chinese roll dice for 7 Infantrys in W.Sian, round 2 : 2/7 hits, 1.17 expected hits Yamamoto roll dice for 2 Artillerys in W.Sian, round 2 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Artillerys Battle in Shangsi Chinese attack with 1 Elite, 4 Infantrys and 4 Mech.Infs Hisaichi defend with 3 Infantrys and 1 Mech.Inf Chinese roll dice for 1 Elite, 4 Infantrys and 4 Mech.Infs in Shangsi, round 2 : 0/9 hits, 3.17 expected hits Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Chinese lost in Shangsi Chinese roll dice for 1 Elite, 2 Infantrys and 4 Mech.Infs in Shangsi, round 3 : 3/7 hits, 2.67 expected hits Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Chinese roll dice for 1 Elite and 4 Mech.Infs in Shangsi, round 4 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Mech.Inf in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Elite and 4 Mech.Infs remaining. Battle score for attacker is 3 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf Battle in Sian Chinese attack with 1 Elite, 1 Fighter and 2 Infantrys Yamamoto defend with 2 Mech.Infs Chinese roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Sian, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Mech.Infs in Sian, round 2 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Yamamoto lost in Sian Chinese win, taking Sian from Yamamoto with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Mech.Infs Non Combat Move - Chinese 1 Fighter moved from Sian to Gansu 7 Infantrys moved from Tsingnan to Gansu 1 Elite and 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Urumal to Quyan 1 AAGun moved from Tsingnan to Xining Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Yamamoto : -0.33 Chinese : -2.33
-
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Infantry and 1 Marine moved from W.Chunking to N.Chunking 4 Infantrys moved from S.Borneo to sz60 1 B.Transport and 4 Infantrys moved from sz60 to sz50 1 Battleship moved from sz49 to sz50 4 Infantrys moved from sz50 to W.Australia 1 Infantry moved from Townsville to sz46 1 Infantry and 1 T.Boat moved from sz46 to sz41 1 Infantry moved from sz41 to E.Australia Hisaichi take E.Australia from Anzac 2 Bombers moved from Moresby to W.Australia 2 S.Subs moved from sz60 to sz67 1 Infantry moved from Kwangtung to Hankou 6 Infantrys moved from Kiangsi to Hanan 9 Infantrys and 4 Mech.Infs moved from N.Shangsi to Gansu 1 Marine moved from Seoul to Manchuria 2 Destroyers and 2 Submarines moved from sz74 to sz15 Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 10 Infantrys, 3 Mech.Infs, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Gansu Hisaichi attack with 9 Infantrys and 4 Mech.Infs Chinese defend with 1 Fighter and 7 Infantrys Hisaichi roll dice for 9 Infantrys and 4 Mech.Infs in Gansu, round 2 : 3/13 hits, 3.50 expected hits Chinese roll dice for 1 Fighter and 7 Infantrys in Gansu, round 2 : 1/8 hits, 3.00 expected hits 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 8 Infantrys and 4 Mech.Infs in Gansu, round 3 : 3/12 hits, 3.33 expected hits Chinese roll dice for 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 7 Infantrys and 4 Mech.Infs in Gansu, round 4 : 3/11 hits, 3.17 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Gansu, round 4 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 6 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 18 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Fighter and 7 Infantrys Battle in W.Australia Hisaichi attack with 2 Bombers and 4 Infantrys Americans defend with 3 Fighters; Anzac defend with 1 Factory Hisaichi roll dice for 1 Battleship in W.Australia, round 2 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Americans lost in W.Australia Hisaichi roll dice for 2 Bombers and 4 Infantrys in W.Australia, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 2 Fighters in W.Australia, round 2 : 2/2 hits, 1.33 expected hits 2 Fighters owned by the Americans and 2 Infantrys owned by the Hisaichi lost in W.Australia Hisaichi win, taking W.Australia from Anzac with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 26 Casualties for Americans: 3 Fighters Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 2 Bombers moved from W.Australia to Moresby 5 Infantrys moved from Thailand to N.French I. 3 Infantrys moved from E.Shansi to Shansi 3 Infantrys moved from Peking to E.Shansi Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Tientsin 3 Infantrys placed in Peking 1 Bunker placed in Nanking 4 Infantrys placed in S.Borneo 4 Tankettes placed in Malaya 3 Mech.Infs and 1 Tank placed in Seoul Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Anzac : 0.67 Chinese : -3.00
-
TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters EDIT: Adding units owned by Hisaichi to Hongkong: 2 EarlyFighters EDIT: Turning off Edit Mode 6 Infantrys moved from Phuket to Thailand 1 Infantry moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 2 Infantrys moved from sz66 to Thailand Purchase Units - Thai Thai buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Bunker placed in Thailand 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hongkong: 2 EarlyFighters EDIT: Adding units owned by Hisaichi to Thailand: 2 EarlyFighters EDIT: Removing units owned by Hisaichi from Malaya: 4 Infantrys EDIT: Adding units owned by Hisaichi to Thailand: 4 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 20 Tanks moved from Burma to Thailand 1 Fighter, 3 Mech.Infs and 4 Tanks moved from Bengal to Thailand 1 Infantry moved from Bengal to W.Chunking Chinese take W.Chunking from Hisaichi 4 Infantrys moved from E.India to Bengal 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal Purchase Units - British British buy 1 Elite, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 1 Fighter, 3 Mech.Infs and 24 Tanks Hisaichi defend with 2 EarlyFighters and 5 Infantrys; Thai defend with 1 Bunker and 8 Infantrys British roll dice for 1 Fighter, 3 Mech.Infs and 24 Tanks in Thailand, round 2 : 11/28 hits, 13.50 expected hits Units damaged: 1 Bunker owned by the Thai Thai roll dice for 1 Bunker, 2 EarlyFighters and 13 Infantrys in Thailand, round 2 : 6/16 hits, 5.83 expected hits 8 Infantrys owned by the Thai, 3 Tanks owned by the British, 2 Infantrys owned by the Hisaichi and 3 Mech.Infs owned by the British lost in Thailand British roll dice for 1 Fighter and 21 Tanks in Thailand, round 3 : 13/22 hits, 11.00 expected hits Thai roll dice for 1 Bunker, 2 EarlyFighters and 3 Infantrys in Thailand, round 3 : 4/6 hits, 2.50 expected hits 4 Tanks owned by the British, 2 EarlyFighters owned by the Hisaichi, 1 Bunker owned by the Thai and 3 Infantrys owned by the Hisaichi lost in Thailand British win, taking Thailand from Thai with 1 Fighter and 17 Tanks remaining. Battle score for attacker is -2 Casualties for British: 3 Mech.Infs and 7 Tanks Casualties for Hisaichi: 2 EarlyFighters and 5 Infantrys Casualties for Thai: 1 Bunker and 8 Infantrys Non Combat Move - British 1 Fighter moved from Thailand to Burma 4 Infantrys and 1 Marine moved from Bengal to Burma 4 Infantrys moved from C.India to E.India 7 Infantrys and 1 Marine moved from Calcutta to C.India Place Units - British 1 Elite and 1 Infantry placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 6 Infantrys placed in Calcutta Turn Complete - British British collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -0.50 Thai : 1.67
-
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 1 Infantry moved from Wellington to sz35 1 Infantry and 1 Transport moved from sz35 to sz37 3 Transports moved from sz35 to sz37 7 Infantrys moved from Melbourne to sz37 8 Infantrys moved from sz37 to W.Australia 1 Infantry moved from Darwin to N.Australia Anzac take N.Australia from Yamamoto 1 Infantry moved from Darwin to Derby Anzac take Derby from Yamamoto 4 Infantrys moved from Darwin to C.Australia Purchase Units - Anzac Anzac buy 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in W.Australia Anzac attack with 8 Infantrys Hisaichi defend with 1 Factory and 2 Infantrys Anzac roll dice for 8 Infantrys in W.Australia, round 2 : 2/8 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in W.Australia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in W.Australia Anzac win, taking W.Australia from Hisaichi with 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in C.Australia Anzac attack with 4 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 4 Infantrys in C.Australia, round 2 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in C.Australia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in C.Australia Anzac win, taking C.Australia from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Marine placed in Darwin 6 Infantrys placed in Melbourne 2 Infantrys placed in Wellington Turn Complete - Anzac Anzac collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Yamamoto : -0.33 Anzac : 1.00
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 2 Fighters moved from Johnston to sz41 1 Mech.Inf moved from Vostok to Amursk 2 EarlyFighters moved from Yakutsk to Amursk 6 Infantrys moved from Vostok to Belogorsk 16 Infantrys moved from Yakutsk to Vostok 1 Artillery and 16 Infantrys moved from Magadan to Yakutsk 1 Artillery, 14 Infantrys and 1 Marine moved from Palana to Magadan 4 B.Transports moved from sz4 to sz5 14 Infantrys moved from N.Canada to sz5 4 B.Transports and 14 Infantrys moved from sz5 to sz4 14 Infantrys moved from Canada to N.Canada 14 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Portland to Rocky Mt Purchase Units - Americans Americans buy 1 Carrier, 1 Destroyer, 4 EarlyFighters and 14 Infantrys; Remaining resources: 2 PUs; Combat - Americans Battle in sz41 Americans attack with 2 Fighters Hisaichi defend with 1 T.Boat Americans roll dice for 2 Fighters in sz41, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Fighters in sz41, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 T.Boat in sz41, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in sz41 Americans win with 2 Fighters remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Battle in Amursk Americans attack with 2 EarlyFighters and 1 Mech.Inf Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys AA fire in Amursk : 0/2 hits, 0.33 expected hits Americans roll dice for 2 EarlyFighters and 1 Mech.Inf in Amursk, round 2 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Masaharu and 1 Mech.Inf owned by the Americans lost in Amursk Americans roll dice for 2 EarlyFighters in Amursk, round 3 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Amursk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk Americans roll dice for 1 EarlyFighter in Amursk, round 4 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Amursk, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 EarlyFighter in Amursk, round 5 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Amursk, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 EarlyFighter in Amursk, round 6 : 1/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Amursk, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Amursk Masaharu win with no units remaining. Battle score for attacker is -15 Casualties for Americans: 2 EarlyFighters and 1 Mech.Inf Casualties for Masaharu: 3 Infantrys Non Combat Move - Americans 2 Fighters moved from sz41 to W.Australia 2 Fighters moved from Pearl Harbor to sz4 2 Fighters moved from Hilo to Johnston 14 Infantrys moved from sz4 to Palana Place Units - Americans 1 Carrier and 1 Destroyer placed in sz4 2 EarlyFighters placed in Hilo 2 EarlyFighters placed in Pearl Harbor 14 Infantrys placed in Rocky Mt Turn Complete - Americans Americans collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Masaharu : 0.33 Americans : -0.67 AA fire in Amursk : : -0.33
-
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 4 Infantrys moved from Vladivostok to Amursk 4 Infantrys moved from Akina to sz15 4 Infantrys, 2 T.Boats and 1 Transport moved from sz15 to sz1 4 Infantrys moved from sz1 to Amursk Purchase Units - Masaharu Masaharu buy 2 Bunkers and 8 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker and 3 Infantrys placed in Amursk 1 Bunker and 4 Infantrys placed in Manchuria 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 2 Artillerys, 7 Infantrys, 1 Marine, 1 Mech.Inf and 9 Tanks moved from Hsingan to Manchuria 3 Artillerys, 1 Elite, 3 Infantrys, 1 Mech.Inf and 7 Tanks moved from Belogorsk to Manchuria 3 Infantrys moved from Vostok to Belogorsk 1 EarlyFighter moved from Vostok to Manchuria 1 Elite and 6 Infantrys moved from Quingdao to Hsingan 3 Tanks moved from Ulaan Ude to Hsingan 1 Elite and 2 Infantrys moved from N.Mongolia to Khan 2 Infantrys and 1 Marine moved from Kyzal to Khan Purchase Units - Russians Russians buy 1 Bunker, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Khan Russians attack with 1 Elite, 4 Infantrys and 1 Marine Neutral defend with 1 Bunker Russians roll dice for 1 Elite, 4 Infantrys and 1 Marine in Khan, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Khan Russians loses 0 PUs for violating Khans neutrality. Russians win, taking Khan from Neutral with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Manchuria Russians attack with 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks Hisaichi defend with 1 Marine; Masaharu defend with 1 Bunker, 1 Factory, 7 Infantrys and 1 Marine Russians roll dice for 5 Artillerys, 1 EarlyFighter, 1 Elite, 10 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks in Manchuria, round 2 : 18/36 hits, 14.33 expected hits Masaharu roll dice for 1 Bunker, 7 Infantrys and 2 Marines in Manchuria, round 2 : 4/10 hits, 3.50 expected hits 4 Infantrys owned by the Russians, 1 Marine owned by the Masaharu, 7 Infantrys owned by the Masaharu, 1 Bunker owned by the Masaharu and 1 Marine owned by the Hisaichi lost in Manchuria Russians win, taking Manchuria from Masaharu with 5 Artillerys, 1 EarlyFighter, 1 Elite, 6 Infantrys, 1 Marine, 2 Mech.Infs and 16 Tanks remaining. Battle score for attacker is 18 Casualties for Russians: 4 Infantrys Casualties for Masaharu: 1 Bunker, 7 Infantrys and 1 Marine Casualties for Hisaichi: 1 Marine Non Combat Move - Russians 4 Infantrys moved from Ulaan Ude to Jinan 4 Infantrys moved from Tulun to Ulaan Ude 1 Elite and 9 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Kyzal 1 EarlyFighter moved from Manchuria to Belogorsk Place Units - Russians 1 Bunker and 1 Factory placed in Hsingan 6 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Masaharu : 0.50 Russians : 4.17
-
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 4 B.Transports moved from sz51 to sz49 3 Destroyers moved from sz51 to sz37 2 Bombers moved from Moresby to sz37 4 Infantrys moved from Davao to sz70 1 B.Transport and 4 Infantrys moved from sz70 to sz81 4 Infantrys moved from sz81 to New Guinea 2 B.Transports moved from sz47 to sz49 1 Destroyer moved from sz50 to sz37 1 Carrier moved from sz51 to sz49 1 EarlyFighter and 1 Fighter moved from sz78 to sz4 1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines moved from sz8 to sz4 3 Destroyers moved from sz3 to sz4 2 Tanks moved from N.French I. to Kwangsi 1 Mech.Inf moved from Chunking to Sian 4 Mech.Infs moved from Kwangsi to Sian 1 Infantry moved from N.French I. to Chunking 1 Infantry moved from N.French I. to Kwangsi 4 Transports moved from sz67 to sz78 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 21 PUs; Combat - Yamamoto Battle in sz37 Yamamoto attack with 2 Bombers and 4 Destroyers Anzac defend with 4 Transports Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 2 : 2/6 hits, 2.67 expected hits Anzac roll dice for 4 Transports in sz37, round 2 : 0/4 hits, 0.67 expected hits 2 Transports owned by the Anzac lost in sz37 Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz37, round 3 : 2/6 hits, 2.67 expected hits Anzac roll dice for 2 Transports in sz37, round 3 : 1/2 hits, 0.33 expected hits 2 Transports owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz37 Yamamoto win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 16 Casualties for Anzac: 4 Transports Casualties for Yamamoto: 1 Destroyer Battle in Sian Yamamoto attack with 5 Mech.Infs Chinese defend with 1 Elite and 2 Infantrys Yamamoto roll dice for 5 Mech.Infs in Sian, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian Yamamoto roll dice for 4 Mech.Infs in Sian, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Yamamoto lost in Sian Yamamoto roll dice for 3 Mech.Infs in Sian, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Yamamoto lost in Sian 2 Mech.Infs retreated to Hanan Chinese win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -13 Casualties for Yamamoto: 3 Mech.Infs Casualties for Chinese: 1 Infantry Battle in sz4 Yamamoto attack with 1 Carrier, 10 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines Americans defend with 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports Yamamoto roll dice for 2 Submarines in sz4, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Carrier, 10 Destroyers, 3 EarlyFighters and 1 Fighter in sz4, round 2 : 8/15 hits, 5.00 expected hits Americans roll dice for 4 B.Transports, 2 Carriers, 8 Destroyers, 4 Fighters and 3 Transports in sz4, round 2 : 9/21 hits, 8.83 expected hits 1 Destroyer owned by the Americans, 4 B.Transports owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz4 Yamamoto roll dice for 1 Carrier, 6 Destroyers and 1 Fighter in sz4, round 3 : 5/8 hits, 2.67 expected hits Americans roll dice for 2 Carriers, 7 Destroyers and 4 Fighters in sz4, round 3 : 7/13 hits, 7.17 expected hits 5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz4 1 Destroyer retreated to sz3 Americans win with 2 Carriers, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is -34 Casualties for Yamamoto: 1 Carrier, 9 Destroyers, 3 EarlyFighters, 1 Fighter and 2 Submarines Casualties for Americans: 4 B.Transports, 6 Destroyers and 3 Transports Non Combat Move - Yamamoto 2 Bombers moved from sz37 to E.Australia Place Units - Yamamoto 2 Artillerys and 1 Infantry placed in Moresby 1 Bunker and 3 Infantrys placed in Kwangsi 4 Infantrys placed in Davao 1 Bunker, 2 Fighters and 2 Infantrys placed in Tokyo 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 89 PUs; end with 110 PUs
Combat Hit Differential Summary :
Yamamoto : 0.33 Americans : -0.00 Anzac : 0.00 Chinese : 0.67
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 1 Elite and 1 Infantry moved from Sian to Nanking 1 Elite moved from Shangsi to N.Shangsi Chinese take N.Shangsi from Hisaichi 1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tsingnan to Gansu 4 Mech.Infs moved from Shangsi to Gansu 1 Infantry moved from W.Sian to Sian 4 Infantrys moved from W.Sian to Szechwan 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Nanking Chinese attack with 1 Elite and 1 Infantry Hisaichi defend with 1 Bunker Chinese roll dice for 1 Elite and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker in Nanking, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Nanking Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Bunker in Nanking, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Elite remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Bunker Battle in Gansu Chinese attack with 1 Elite, 5 Infantrys and 7 Mech.Infs Hisaichi defend with 6 Infantrys and 4 Mech.Infs Chinese roll dice for 1 Elite, 5 Infantrys and 7 Mech.Infs in Gansu, round 2 : 3/13 hits, 4.67 expected hits Hisaichi roll dice for 6 Infantrys and 4 Mech.Infs in Gansu, round 2 : 1/10 hits, 3.33 expected hits 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Chinese roll dice for 1 Elite, 4 Infantrys and 7 Mech.Infs in Gansu, round 3 : 4/12 hits, 4.33 expected hits Hisaichi roll dice for 3 Infantrys and 4 Mech.Infs in Gansu, round 3 : 4/7 hits, 2.33 expected hits 1 Mech.Inf owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Elite and 7 Mech.Infs in Gansu, round 4 : 4/8 hits, 3.00 expected hits Hisaichi roll dice for 3 Mech.Infs in Gansu, round 4 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Elite and 5 Mech.Infs remaining. Battle score for attacker is 12 Casualties for Chinese: 5 Infantrys and 2 Mech.Infs Casualties for Hisaichi: 6 Infantrys and 4 Mech.Infs Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 Chinese : -0.17
-
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 1 Battleship moved from sz50 to sz49 1 B.Transport moved from sz50 to sz60 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Malaya 2 Destroyers and 2 Submarines moved from sz15 to sz7 1 Infantry moved from Shansi to Shangsi Hisaichi take Shangsi from Chinese 2 Infantrys moved from Shansi to Nanking 1 Infantry moved from Hankou to Nanking 5 Infantrys moved from Hanan to Sian 5 Infantrys moved from N.French I. to Kwangsi 1 Marine moved from N.Chunking to Hanan Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 19 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sian Hisaichi attack with 5 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 5 Infantrys in Sian, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Nanking Hisaichi attack with 3 Infantrys Chinese defend with 1 Elite Hisaichi roll dice for 3 Infantrys in Nanking, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Elite in Nanking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Nanking, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Elite in Nanking, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 2 Infantrys in Nanking, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Elite in Nanking, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking 1 Infantry retreated to Hankou Chinese win with 1 Elite remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 1 Infantry moved from E.Shansi to Shansi 1 Infantry moved from E.Shansi to Hopeh 3 Infantrys moved from Peking to Tientsin 2 S.Subs moved from sz67 to sz58 1 Carrier and 2 Destroyers moved from sz69 to sz60 Place Units - Hisaichi 1 Bunker, 4 Infantrys and 4 Tanks placed in Seoul 1 Bunker and 3 Infantrys placed in Tientsin 3 Infantrys placed in Peking 6 Infantrys placed in Hongkong 3 Infantrys placed in S.Borneo Hisaichi undo move 5. 3 Infantrys placed in Malaya Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17 Chinese : 0.67
-
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - Dutch
Combat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 2 Transports moved from sz66 to sz60 Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 1 Tank moved from Thailand to Frenchindochina British take Frenchindochina from Hisaichi 1 Tank moved from Frenchindochina to N.French I. 16 Tanks moved from Thailand to Phuket 1 Fighter moved from Burma to Phuket 1 Infantry moved from Burma to N.French I. 1 Infantry moved from Burma to Chunking 1 Marine moved from Burma to Chunking 1 Infantry moved from Burma to N.French I. 1 Infantry moved from Burma to Thailand 1 Infantry moved from W.Chunking to N.Chunking 3 Mech.Infs moved from Bengal to Phuket 1 Tank moved from Bengal to N.Chunking 1 Tank moved from Bengal to Chunking 1 Elite and 5 Infantrys moved from Bengal to Burma 2 Tanks moved from W.Tibet to Bengal 4 Infantrys moved from E.India to Bengal 7 Infantrys and 1 Marine moved from C.India to E.India 3 Mech.Infs moved from Dheli to Bengal Purchase Units - British British buy 8 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in N.Chunking British attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chunking British attack with 1 Infantry, 1 Marine and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Infantry, 1 Marine and 1 Tank in Chunking, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chunking British win, taking Chunking from Yamamoto with 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Phuket British attack with 1 Fighter, 3 Mech.Infs and 16 Tanks Thai defend with 1 AAGun, 1 Elite, 1 Factory and 9 Infantrys AA fire in Phuket : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter, 3 Mech.Infs and 16 Tanks in Phuket, round 2 : 11/20 hits, 9.50 expected hits Thai roll dice for 1 Elite and 9 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits 9 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Mech.Infs owned by the British lost in Phuket British captures 11PUs while taking Thai capital British win, taking Phuket from Thai with 1 Fighter and 16 Tanks remaining. Battle score for attacker is 7 Casualties for British: 3 Mech.Infs Casualties for Thai: 1 Elite and 9 Infantrys Battle in N.French I. British attack with 2 Infantrys and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys and 1 Tank in N.French I., round 3 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in N.French I., round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in N.French I. British win, taking N.French I. from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 Fighter moved from Phuket to Burma Place Units - British 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 2 Mech.Infs placed in Dheli 8 Infantrys placed in Calcutta Turn Complete - British British collect 57 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : 1.17 Hisaichi : -0.33 AA fire in Phuket : : -0.17 Yamamoto : -1.00 Thai : -0.33
-
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 Infantry moved from N.Australia to Townsville Anzac take Townsville from Hisaichi 4 Infantrys moved from C.Australia to W.Australia 2 Infantrys and 1 Marine moved from Darwin to C.Australia 2 Transports moved from sz35 to Sieg 2010 Purchase Units - Anzac Anzac buy 12 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 6 Infantrys placed in Melbourne 3 Infantrys placed in W.Australia 3 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 16 Infantrys moved from Vostok to Belogorsk 1 Artillery and 16 Infantrys moved from Yakutsk to Vostok 1 Artillery, 14 Infantrys and 1 Marine moved from Magadan to Yakutsk 14 Infantrys moved from Palana to Magadan 2 Fighters moved from Johnston to E.Australia 2 Fighters moved from W.Australia to E.Australia 14 Infantrys moved from N.Canada to Anchorage 14 Infantrys moved from Canada to N.Canada 15 Infantrys moved from Rocky Mt to Canada Purchase Units - Americans Americans buy 1 B.Transport, 1 Destroyer, 1 Elite, 4 Fighters and 13 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in E.Australia Americans attack with 4 Fighters Hisaichi defend with 1 Infantry; Yamamoto defend with 2 Bombers Americans roll dice for 4 Fighters in E.Australia, round 2 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 2 Bombers and 1 Infantry in E.Australia, round 2 : 2/3 hits, 0.67 expected hits 2 Fighters owned by the Americans, 2 Bombers owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in E.Australia Americans win with 2 Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 2 Fighters Casualties for Yamamoto: 2 Bombers Casualties for Hisaichi: 1 Infantry Non Combat Move - Americans 2 Fighters moved from E.Australia to Melbourne 2 EarlyFighters moved from Hilo to sz25 2 EarlyFighters moved from Pearl Harbor to sz25 4 EarlyFighters moved from sz25 to Johnston Place Units - Americans 1 B.Transport and 1 Destroyer placed in sz4 2 Fighters placed in Pearl Harbor 2 Fighters placed in Hilo 1 Elite and 13 Infantrys placed in Rocky Mt Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Americans : 1.00
-
TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 1 Transport moved from sz1 to sz15 2 Infantrys moved from Akina to sz15 2 Infantrys and 1 Transport moved from sz15 to sz1 2 Infantrys moved from sz1 to Amursk 2 T.Boats moved from sz1 to sz15 2 Infantrys moved from Akina to sz15 2 Infantrys moved from sz15 to Vladivostok Purchase Units - Masaharu Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker and 3 Infantrys placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :