Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 22 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            9 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
            2 fighters moved from Bryansk to Volgograd
            1 fighter moved from Rostov to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
            1 infantry moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 1,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from India to West India
            3 bombers and 6 fighters moved from India to West India
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in West India
                Japanese attack with 3 bombers, 6 fighters and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 bombers, 6 fighters and 2 infantry in West India, round 2 : 5/11 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in West India
                Japanese win, taking Caroline Islands from ANZAC, taking West India from UK_Pacific with 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            3 bombers and 6 fighters moved from West India to India
            1 aaGun, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
            3 mech_infantrys moved from Malaya to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 artillery, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 1 marine, 11 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Japan to 33 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in India
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 bomber and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.67
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Eastern Persia to Tsinghai
    
        Combat - Americans
            Battle in Philippines
            Battle in Sumatra
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Eastern Persia
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Central America
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Eastern Persia to Tsinghai
    
        Combat - Americans
            Battle in Philippines
            Battle in Sumatra
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Eastern Persia
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Central America
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            6 infantry moved from Egypt to Trans-Jordan
            9 infantry moved from Iraq to Persia
            6 infantry moved from Persia to Eastern Persia
            1 tactical_bomber moved from Eastern Persia to West India
            3 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
            1 artillery and 1 infantry moved from Eastern Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British roll dice for 1 artillery and 1 tactical_bomber in West India, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
                British win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from West India to Eastern Persia
    
        Place Units - British
            3 artilleries placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0,00
    Americans : 0,33
    Japanese : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    your turn

Suggested Topics

  • 4
  • 137
  • 127
  • 66
  • 207
  • 76
  • 284
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

73

Online

17.0k

Users

39.3k

Topics

1.7m

Posts