• TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Mech.Inf moved from E.India to Bengal
            1 Infantry moved from S.Tibet to Bengal
            2 Tanks moved from W.Tibet to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Submarine moved from sz6 to sz4
    
        Purchase Units - British
            British buy 1 Elite, 1 Fighter, 8 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            2 Tanks placed in W.Tibet
            1 Elite and 1 Fighter placed in Bengal
            8 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Transport moved from sz37 to sz50
            4 Infantrys moved from Derby to sz50
            3 Infantrys moved from Bali to Java
            1 Artillery moved from Sumatra to Java
            2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank moved from Sumatra to Java
            4 Infantrys moved from sz50 to Flores
            2 Transports moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            4 Infantrys moved from sz50 to Flores
            1 Transport moved from sz56 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
            1 Submarine moved from sz50 to sz57
            1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz61
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 EarlyFighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 8 Infantrys
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 8 Infantrys in Flores, round 2 : 0/8 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 2 : 0/3 hits, 1.00 expected hits
                    Anzac roll dice for 8 Infantrys in Flores, round 3 : 0/8 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 7 Infantrys in Flores, round 4 : 1/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Anzac roll dice for 6 Infantrys in Flores, round 5 : 1/6 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                    Anzac roll dice for 5 Infantrys in Flores, round 6 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 5 Infantrys in Flores, round 7 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 7 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 5 Infantrys in Flores, round 8 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 8 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 4 Infantrys in Flores, round 9 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 9 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 5 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in sz61
                Anzac attack with 1 Battleship, 1 Carrier, 2 Submarines and 4 Transports
                Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter; Yamamoto defend with 1 EarlyFighter
                    Anzac roll dice for 2 Submarines in sz61, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier and 4 Transports in sz61, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz61, round 2 : 3/6 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    2 Transports owned by the Anzac lost in sz61
                1 Battleship, 1 Carrier, 2 Submarines and 2 Transports retreated to sz56
                Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is -12
                Casualties for Anzac: 2 Transports
            Battle in Soem
                Anzac attack with 2 Infantrys
                Thai defend with 1 Elite
                    Anzac roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite in Soem, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                    Anzac roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 6 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 7 : 1/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 7 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Soem
                Anzac win, taking Soem from Thai with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Elite
            Battle in Java
                Anzac attack with 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 5/15 hits, 4.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - Anzac
            2 Destroyers moved from sz50 to sz56
            1 Infantry moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            1 Carrier placed in sz50
            1 EarlyFighter and 1 Fighter placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Yamamoto : 1.33
    Anzac : -5.67
    Thai : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Artillerys, 11 Infantrys and 5 Tanks moved from Palana to Magadan
            1 Destroyer moved from sz4 to sz7
            1 Bomber moved from Palana to sz7
            1 Destroyer moved from sz4 to sz7
            4 Infantrys moved from Alaska to sz4
            4 Infantrys moved from sz4 to Palana
            1 EarlyFighter and 1 Fighter moved from sz20 to sz7
            2 EarlyFighters moved from sz25 to sz20
            1 Destroyer moved from sz25 to sz20
            1 EarlyFighter moved from San Francisco to sz25
            1 EarlyFighter moved from Hilo to sz20
            1 EarlyFighter moved from sz20 to sz7
            14 Infantrys moved from Canada to N.Canada
            14 Infantrys moved from Rocky Mt to Canada
            2 Infantrys moved from Portland to Seattle
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 2 Destroyers, 3 EarlyFighters, 14 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 2/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz7
                Americans win with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer and 1 EarlyFighter
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 Bomber moved from sz7 to Magadan
            1 EarlyFighter and 1 Fighter moved from sz7 to Kamchatka
            1 Destroyer moved from sz20 to sz8
    
        Place Units - Americans
            1 Carrier and 1 EarlyFighter placed in sz25
            2 EarlyFighters placed in sz25
            2 Destroyers placed in sz4
            14 Infantrys placed in Rocky Mt
            1 Submarine placed in sz23
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            3 Destroyers and 3 Submarines moved from sz16 to sz8
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer and 11 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in sz8
                Masaharu attack with 3 Destroyers and 3 Submarines
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 3 Submarines in sz8, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz8, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz8
                Masaharu win with 3 Destroyers and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
            2 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            1 Artillery and 2 Infantrys moved from Amursk to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Yakutsk
            1 Artillery moved from Angarsk to Vostok
            4 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 3 Infantrys moved from Manchuria to Hsingan
    
        Place Units - Masaharu
            1 Artillery and 3 Infantrys placed in Manchuria
            1 Artillery and 2 Infantrys placed in Amursk
            6 Infantrys placed in Akina
            1 Destroyer placed in sz16
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Artillerys, 5 Infantrys and 1 Marine moved from Bratsk to Ustkut
            3 Tanks moved from Kaask to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            2 Infantrys and 2 Marines moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Quyan to W.Mongolia
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            4 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Lambok to sz59
            1 Infantry moved from sz59 to Bali
                  Yamamoto take Bali from Dutch
            2 Artillerys and 1 Infantry moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz59
            2 Artillerys and 1 Infantry moved from sz59 to Soem
            1 Artillery moved from S to sz71
            2 Tanks moved from S to sz71
            3 Infantrys moved from S to sz71
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz71 to sz58
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz58 to Flores
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Ceram
                  Yamamoto take Ceram from Dutch
            1 B.Transport moved from sz58 to sz70
            2 B.Transports moved from sz59 to sz70
            2 Destroyers moved from sz16 to sz7
            1 EarlyFighter moved from sz16 to sz7
            1 EarlyFighter moved from Tokyo to sz7
            1 Fighter moved from Tokyo to sz7
            4 Infantrys moved from Tokyo to S.Japan
            2 B.Transports and 1 Transport moved from sz60 to sz74
            1 Infantry moved from N.S to Sumatra
                  Yamamoto take Sumatra from Anzac
            2 Artillerys moved from N.S to sz60
            1 Elite and 7 Infantrys moved from N.S to sz60
            2 Artillerys, 1 Elite and 7 Infantrys moved from sz60 to Java
            2 EarlyFighters moved from sz60 to Java
            2 Bombers moved from Phuket to Java
            1 EarlyFighter moved from sz61 to Java
            2 Infantrys moved from N.Shangsi to E.Shansi
            3 Mech.Infs moved from Kwangsi to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 2 Destroyers, 1 Fighter, 5 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz7
                Yamamoto attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 Fighter in sz7, round 3 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7
                Yamamoto win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter
                Casualties for Americans: 1 Destroyer
            Battle in Java
                Yamamoto attack with 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 7 Infantrys
                Anzac defend with 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 7 Infantrys in Java, round 2 : 6/15 hits, 5.00 expected hits
                    Anzac roll dice for 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 3/13 hits, 4.50 expected hits
                    6 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 4 Infantrys in Java, round 3 : 4/12 hits, 4.50 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 2 Infantrys in Java, round 4 : 5/10 hits, 4.17 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 1/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Anzac with 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 6 Infantrys
                Casualties for Anzac: 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank
            Battle in Soem
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Soem, round 2 : 0/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 2 Artillerys in Soem, round 3 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Soem
                Yamamoto win, taking Soem from Anzac with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Flores
                Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Flores, round 2 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Flores, round 3 : 1/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Infantry in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Anzac with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Carrier and 1 Transport moved from sz60 to sz59
            2 EarlyFighters moved from Java to sz59
            1 EarlyFighter moved from Java to sz61
            2 Bombers moved from Java to S.Borneo
            1 Destroyer and 1 Submarine moved from sz78 to sz68
            2 Destroyers moved from sz16 to sz8
            1 Fighter moved from sz7 to sz16
            1 EarlyFighter moved from sz7 to sz16
    
        Place Units - Yamamoto
            2 Destroyers and 2 Submarines placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            1 Bunker placed in N.S
            3 Mech.Infs placed in Kwangsi
            1 Fighter and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : 1.00
    Anzac : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Tsingnan to Sikang
            1 Infantry and 1 Marine moved from Tsingnan to Sikang
            2 Tankettes moved from Ming Jong to Sikang
            2 Mech.Infs moved from Urumal to S.Mongolia
            1 Mech.Inf moved from Tsingnan to N.Shangsi
                  Chinese take N.Shangsi from Hisaichi
            2 Artillerys, 1 Elite, 1 Marine and 7 Tanks moved from Shangsi to E.Shansi
            1 Mech.Inf moved from N.Shangsi to E.Shansi
            1 Mech.Inf moved from Tsingnan to E.Shansi
            1 EarlyFighter and 2 Fighters moved from Gansu to E.Shansi
            1 Tank moved from Gansu to E.Shansi
            1 Marine moved from Gansu to Szechwan
            4 Artillerys and 3 Infantrys moved from Ming Jong to Nancheng
            1 Elite and 5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Elite, 3 Infantrys, 1 Marine and 2 Tankettes
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 3 Infantrys, 1 Marine and 2 Tankettes in Sikang, round 2 : 2/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite, 2 Infantrys, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in E.Shansi
                Chinese attack with 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine, 2 Mech.Infs and 8 Tanks
                Hisaichi defend with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes; Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine, 2 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 12/17 hits, 7.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 8 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes in E.Shansi, round 2 : 3/16 hits, 5.33 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Tankettes owned by the Hisaichi, 6 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Artillerys owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 5/14 hits, 6.67 expected hits
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in E.Shansi, round 3 : 2/4 hits, 1.67 expected hits
                2 Mech.Infs owned by the Chinese, 2 Tanks owned by the Hisaichi and 2 Mech.Infs owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters and 8 Tanks remaining. Battle score for attacker is 31
                Casualties for Chinese: 2 Artillerys, 1 Marine and 2 Mech.Infs
                Casualties for Hisaichi: 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes
                Casualties for Yamamoto: 2 Infantrys
            Battle in Szechwan
                Chinese attack with 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Marine in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from E.Shansi to Gansu
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Chinese : 3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Sian to W.Sian
            1 Infantry moved from Shansi to Sian
            1 Infantry moved from Hopeh to Shansi
            1 Artillery and 4 Infantrys moved from Tientsin to Hopeh
            6 Mech.Infs moved from Hongkong to Nanking
            6 Artillerys, 5 Infantrys and 1 Tank moved from Burma to Bengal
            1 EarlyFighter moved from Malaya to Bengal
            2 Bombers moved from Phuket to Bengal
            1 EarlyFighter moved from sz61 to Bengal
            5 Artillerys moved from N.S to sz60
            2 Tanks moved from N.S to sz60
            2 Infantrys moved from N.S to sz60
            1 Artillery moved from S.Borneo to sz60
            2 Infantrys moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Tank and 1 Transport moved from sz60 to sz64
            1 Tank and 1 Transport moved from sz60 to sz64
            1 Artillery and 1 Transport moved from sz60 to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Artillery and 1 Transport moved from sz60 to sz64
            6 Artillerys, 4 Infantrys and 2 Tanks moved from sz64 to Bengal
            1 EarlyFighter moved from N.S to Bengal
            1 Infantry moved from Celebs to sz69
            1 Infantry and 1 T.Boat moved from sz69 to sz59
            1 Infantry moved from sz59 to Bava
                  Hisaichi take Bava from Dutch
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 1 Destroyer, 3 Infantrys, 1 Marine, 6 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bengal
                Hisaichi attack with 12 Artillerys, 2 Bombers, 3 EarlyFighters, 9 Infantrys and 3 Tanks
                British defend with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Factory, 1 Fighter, 5 Infantrys, 9 Mech.Infs and 3 Tanks
                    Hisaichi roll dice for 12 Artillerys, 2 Bombers, 3 EarlyFighters, 9 Infantrys and 3 Tanks in Bengal, round 2 : 9/29 hits, 10.83 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Fighter, 5 Infantrys, 9 Mech.Infs and 3 Tanks in Bengal, round 2 : 11/27 hits, 10.33 expected hits
                    3 Artillerys owned by the British, 5 Infantrys owned by the British, 9 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 10 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Tanks in Bengal, round 3 : 5/18 hits, 7.17 expected hits
                    British roll dice for 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Fighter, 9 Mech.Infs and 3 Tanks in Bengal, round 3 : 5/19 hits, 7.67 expected hits
                    3 Elites owned by the British, 2 Mech.Infs owned by the British and 5 Artillerys owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 5 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Tanks in Bengal, round 4 : 5/13 hits, 5.50 expected hits
                    British roll dice for 1 Bunker, 2 EarlyFighters, 1 Fighter, 7 Mech.Infs and 3 Tanks in Bengal, round 4 : 10/14 hits, 6.00 expected hits
                    2 Tanks owned by the Hisaichi, 3 EarlyFighters owned by the Hisaichi, 5 Mech.Infs owned by the British and 5 Artillerys owned by the Hisaichi lost in Bengal
                2 Bombers owned by the Hisaichi retreated
                    Hisaichi roll dice for 1 Tank in Bengal, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Bunker, 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks in Bengal, round 5 : 5/9 hits, 4.33 expected hits
                    1 Tank owned by the Hisaichi lost in Bengal
                British win with 1 Bunker, 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -36
                Casualties for Hisaichi: 12 Artillerys, 3 EarlyFighters, 9 Infantrys and 3 Tanks
                Casualties for British: 3 Artillerys, 3 Elites, 5 Infantrys and 7 Mech.Infs
    
        Non Combat Move - Hisaichi
            1 Artillery moved from N.French I. to Burma
            2 Artillerys and 2 Infantrys moved from Kwangtung to Kiangsi
            1 Infantry moved from N.French I. to Burma
            2 Artillerys moved from Malaya to Thailand
            6 Infantrys moved from Seoul to Korea
            2 Bombers moved from Bengal to Burma
    
        Place Units - Hisaichi
            1 Bunker placed in Malaya
            3 Infantrys placed in Peking
            1 Tank and 2 Tankettes placed in Tientsin
            6 Mech.Infs placed in Hongkong
            1 Destroyer placed in sz60
            1 Marine placed in S.Borneo
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from sz67: 1 Transport
            EDIT: Adding units owned by Hisaichi to sz60: 1 Destroyer and 1 Transport
            EDIT: Removing units owned by Hisaichi from sz67: 1 Destroyer
            EDIT: Adding units owned by Hisaichi to sz60: 1 Battleship, 1 Carrier and 2 Destroyers
            EDIT: Removing units owned by Hisaichi from sz61: 1 Battleship, 1 Carrier and 2 Destroyers
            EDIT: Removing units owned by Yamamoto from sz61: 1 EarlyFighter
            EDIT: Adding units owned by Yamamoto to sz60: 1 EarlyFighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from sz60: 1 Destroyer
            EDIT: Adding units owned by Hisaichi to sz64: 1 Destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -5.00
    British : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 EarlyFighter moved from Celebs to sz57
            1 Transport moved from sz59 to sz60
            4 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz57
                Thai attack with 1 EarlyFighter
                Anzac defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz57, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Anzac Submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz57 to sz60
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            2 EarlyFighters and 1 Fighter moved from Bengal to sz64
            2 Tanks moved from W.Tibet to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Submarine moved from sz4 to sz3
    
        Purchase Units - British
            British buy 1 Bunker, 4 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz64
                British attack with 2 EarlyFighters and 1 Fighter
                Hisaichi defend with 1 Destroyer and 8 Transports
                    British roll dice for 2 EarlyFighters and 1 Fighter in sz64, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer and 8 Transports in sz64, round 2 : 1/9 hits, 1.83 expected hits
                    1 EarlyFighter owned by the British lost in sz64
                 retreated to sz64
                Hisaichi win with 1 Destroyer and 8 Transports remaining. Battle score for attacker is -8
                Casualties for British: 1 EarlyFighter
    
        Non Combat Move - British
            1 EarlyFighter and 1 Fighter moved from sz64 to Bengal
    
        Place Units - British
            1 Bunker and 2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            3 Mech.Infs placed in Dheli
            4 Infantrys and 1 Tank placed in Calcutta
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    British : -1.17
    Hisaichi : -0.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 unit repaired.
            1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from sz56 to sz50
            1 Submarine moved from sz57 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            3 Infantrys placed in Darwin
            4 Infantrys and 2 Tankettes placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Destroyers moved from sz4 to sz8
            6 EarlyFighters moved from sz20 to sz8
            1 Fighter moved from Kamchatka to sz8
            1 EarlyFighter moved from Kamchatka to sz8
            1 Bomber moved from Magadan to sz8
            3 B.Transports moved from sz4 to sz5
            12 Infantrys moved from N.Canada to sz5
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4
            16 Infantrys moved from sz4 to Palana
            14 Infantrys moved from Canada to N.Canada
            2 Infantrys moved from Seattle to Canada
            14 Infantrys moved from Rocky Mt to Canada
            1 Battleship, 3 Carriers, 5 Destroyers and 1 Submarine moved from sz20 to sz8
            4 Infantrys moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 14 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz8
                Americans attack with 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters, 1 Fighter and 1 Submarine
                Masaharu defend with 3 Destroyers and 3 Submarines; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Submarine in sz8, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 3 Submarines in sz8, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters and 1 Fighter in sz8, round 2 : 5/20 hits, 7.00 expected hits
                    Masaharu roll dice for 5 Destroyers in sz8, round 2 : 5/5 hits, 2.50 expected hits
                    1 Submarine owned by the Americans, 3 Submarines owned by the Masaharu, 2 Destroyers owned by the Masaharu and 4 EarlyFighters owned by the Americans lost in sz8
                    Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 3 EarlyFighters and 1 Fighter in sz8, round 3 : 1/16 hits, 5.67 expected hits
                    Masaharu roll dice for 3 Destroyers in sz8, round 3 : 2/3 hits, 1.50 expected hits
                    1 Carrier owned by the Americans, 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz8
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz8, round 4 : 5/14 hits, 5.17 expected hits
                    Masaharu roll dice for 2 Destroyers in sz8, round 4 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz8
                Americans win with 1 Battleship, 1 Bomber, 2 Carriers, 6 Destroyers, 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is -10
                Casualties for Americans: 1 Carrier, 1 Destroyer, 5 EarlyFighters and 1 Submarine
                Casualties for Masaharu: 3 Destroyers and 3 Submarines
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 Bomber moved from sz8 to Palana
            4 EarlyFighters moved from sz25 to sz8
            2 EarlyFighters moved from sz8 to Palana
            1 Fighter moved from sz8 to Palana
            1 Submarine moved from sz23 to sz25
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Carrier and 1 Transport placed in sz25
            2 EarlyFighters placed in sz25
            14 Infantrys placed in Rocky Mt
            1 Mech.Inf placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 3.50
    Americans : -7.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 Bomber moved from Quingdao to sz3
            1 Destroyer moved from sz16 to sz3
            1 Artillery and 3 Infantrys moved from Hsingan to Jinan
            1 EarlyFighter moved from Quingdao to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in sz3
                Masaharu attack with 1 Bomber and 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Masaharu lost in sz3
                Masaharu win with 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Masaharu: 1 Destroyer
                Casualties for British: 1 Submarine
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz3 to N.Japan
            1 Destroyer, 2 T.Boats and 4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 Destroyer, 8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Artillery, 8 Infantrys and 2 Tanks moved from Yakutsk to Vostok
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            1 Artillery and 2 Infantrys moved from Manchuria to Hsingan
            1 EarlyFighter moved from Jinan to Quingdao
    
        Place Units - Masaharu
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            1 Fighter and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Masaharu : 0.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry and 1 Marine moved from Ustkut to Angarsk
            2 Artillerys and 5 Infantrys moved from Ustkut to Irkutsk
            1 EarlyFighter moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 2 Artillerys, 1 EarlyFighter and 5 Infantrys
                Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Irkutsk, round 2 : 3/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Irkutsk
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Irkutsk, round 3 : 2/7 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Irkutsk, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Irkutsk
                Russians win, taking Irkutsk from Yamamoto with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in Angarsk
                Russians attack with 1 Infantry and 1 Marine
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 2 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 3 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk
                Russians win, taking Angarsk from Masaharu with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
            2 Infantrys and 2 Marines moved from Tulun to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
            1 Infantry moved from W.Mongolia to Jinquan
    
        Place Units - Russians
            1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Yamamoto : 0.33
    Russians : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:23:02 PM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            4 Infantrys moved from Mindanao to sz70
            1 Infantry moved from Boho to sz70
            1 Infantry moved from S to sz70
            2 Artillerys, 3 B.Transports and 8 Infantrys moved from sz70 to sz81
            2 Artillerys and 8 Infantrys moved from sz81 to New Guinea
            1 Infantry moved from Ceram to sz48
            1 Infantry moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            1 Infantry moved from Bali to sz59
            1 Infantry and 1 T.Boat moved from sz59 to sz58
            1 Infantry moved from sz58 to Buru
                  Yamamoto take Buru from Dutch
            3 Mech.Infs moved from Kwangsi to Shangsi
                  Yamamoto take Shangsi from Chinese
            4 Infantrys moved from S.Japan to sz74
            4 Infantrys moved from sz74 to Kichedung
            2 Destroyers and 2 Submarines moved from sz78 to sz7
            3 Infantrys moved from Tokyo to S.Japan
            1 Destroyer and 1 Submarine moved from sz68 to sz59
            1 Infantry moved from Sumatra to Java
            1 Destroyer moved from sz58 to sz57
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Carrier, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in New Guinea
                Yamamoto attack with 2 Artillerys and 8 Infantrys
                British defend with 4 Infantrys; Dutch defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 8 Infantrys in New Guinea, round 2 : 2/10 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in New Guinea, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 1 Infantry owned by the Dutch lost in New Guinea
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in New Guinea, round 3 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in New Guinea, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in New Guinea
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in New Guinea, round 4 : 3/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in New Guinea
                Yamamoto win, taking New Guinea from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 4 Infantrys
                Casualties for British: 4 Infantrys
                Casualties for Dutch: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 B.Transports moved from sz58 to sz70
            5 Transports moved from sz60 to sz59
            1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Fighter moved from sz16 to sz7
    
        Place Units - Yamamoto
            1 B.Carrier, 2 Destroyers and 3 Submarines placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            3 Mech.Infs placed in Kwangsi
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter
            EDIT: Adding units owned by Yamamoto to sz78: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Yamamoto : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Mech.Infs moved from S.Mongolia to Shangsi
            1 Elite moved from E.Shansi to Shangsi
            8 Tanks moved from E.Shansi to Shangsi
            1 Marine moved from Szechwan to Sian
            1 Tankette moved from Sikang to Sian
            1 Elite, 2 Infantrys, 1 Marine and 1 Tankette moved from Sikang to W.Sian
            1 EarlyFighter and 2 Fighters moved from Gansu to W.Sian
            1 Elite and 5 Infantrys moved from Tsingnan to Gansu
            4 Artillerys and 3 Infantrys moved from Nancheng to Sikang
            1 Elite and 5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette in W.Sian, round 2 : 3/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Elite, 2 Mech.Infs and 8 Tanks
                Yamamoto defend with 3 Mech.Infs
                    Chinese roll dice for 1 Elite, 2 Mech.Infs and 8 Tanks in Shangsi, round 2 : 8/11 hits, 5.33 expected hits
                    Yamamoto roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 3 Mech.Infs owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 1 Elite, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Yamamoto: 3 Mech.Infs
            Battle in Sian
                Chinese attack with 1 Marine and 1 Tankette
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Marine and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from W.Sian to Sikang
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Yamamoto : 0.00
    Chinese : 4.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            6 Mech.Infs moved from Nanking to W.Sian
            5 Infantrys moved from Peking to E.Shansi
                  Hisaichi take E.Shansi from Chinese
            1 Artillery moved from Peking to E.Shansi
            1 Artillery, 6 Infantrys, 1 Marine and 1 Mech.Inf moved from Hopeh to E.Shansi
            1 Tank moved from Tientsin to E.Shansi
            2 Tankettes moved from Tientsin to E.Shansi
            6 Infantrys moved from Korea to Tientsin
            2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan
            2 Artillerys moved from Thailand to Burma
            1 Infantry moved from Bava to sz59
            1 Infantry and 1 T.Boat moved from sz59 to sz58
            1 Infantry moved from sz58 to Flores
            1 Artillery and 1 Marine moved from S.Borneo to sz60
            1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz64
            1 Artillery and 1 Marine moved from sz64 to Burma
            1 Destroyer and 8 Transports moved from sz64 to sz60
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 1 Factory, 6 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 6 Mech.Infs
                Chinese defend with 1 Elite, 1 Infantry, 1 Marine and 1 Tankette
                    Hisaichi roll dice for 6 Mech.Infs in W.Sian, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tankette in W.Sian, round 2 : 1/4 hits, 1.17 expected hits
                    1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in W.Sian
                    Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 3 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 4 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for Chinese: 1 Elite, 1 Infantry, 1 Marine and 1 Tankette
    
        Non Combat Move - Hisaichi
            6 Mech.Infs moved from Hongkong to Hanan
    
        Place Units - Hisaichi
            3 Infantrys placed in Peking
            3 Infantrys placed in Tientsin
            1 Factory placed in Malaya
            2 Destroyers and 2 S.Subs placed in sz60
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            6 Infantrys moved from Thailand to Burma
            1 Marine moved from Phuket to Thailand
            5 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 T.Boat and 1 Transport moved from sz73 to sz60
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

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