dawg-40-v-mike-g40-start-R5 GERMANY 5 bid at end R5.tsvg this is the one where bid placed at end of round 5
dawgoneit v. entek moar trs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 1 Mech.Inf moved from E.India to Bengal 1 Infantry moved from S.Tibet to Bengal 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Submarine moved from sz6 to sz4 Purchase Units - British British buy 1 Elite, 1 Fighter, 8 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - British Place Units - British 3 Mech.Infs placed in Dheli 2 Tanks placed in W.Tibet 1 Elite and 1 Fighter placed in Bengal 8 Infantrys placed in Calcutta Turn Complete - British British collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Transport moved from sz37 to sz50 4 Infantrys moved from Derby to sz50 3 Infantrys moved from Bali to Java 1 Artillery moved from Sumatra to Java 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank moved from Sumatra to Java 4 Infantrys moved from sz50 to Flores 2 Transports moved from sz57 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 4 Infantrys moved from sz50 to Flores 1 Transport moved from sz56 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem 1 Submarine moved from sz50 to sz57 1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz61 Purchase Units - Anzac Anzac buy 1 Carrier, 1 EarlyFighter and 1 Fighter; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 8 Infantrys Yamamoto defend with 2 Artillerys and 1 Infantry Anzac roll dice for 8 Infantrys in Flores, round 2 : 0/8 hits, 1.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 8 Infantrys in Flores, round 3 : 0/8 hits, 1.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Flores Anzac roll dice for 7 Infantrys in Flores, round 4 : 1/7 hits, 1.17 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 4 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Anzac roll dice for 6 Infantrys in Flores, round 5 : 1/6 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys in Flores, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores Anzac roll dice for 5 Infantrys in Flores, round 6 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 6 : 0/1 hits, 0.33 expected hits Anzac roll dice for 5 Infantrys in Flores, round 7 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 7 : 0/1 hits, 0.33 expected hits Anzac roll dice for 5 Infantrys in Flores, round 8 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Flores Anzac roll dice for 4 Infantrys in Flores, round 9 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Flores, round 9 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores Anzac win, taking Flores from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Anzac: 5 Infantrys Casualties for Yamamoto: 2 Artillerys and 1 Infantry Battle in sz61 Anzac attack with 1 Battleship, 1 Carrier, 2 Submarines and 4 Transports Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter; Yamamoto defend with 1 EarlyFighter Anzac roll dice for 2 Submarines in sz61, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier and 4 Transports in sz61, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz61, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Anzac 2 Transports owned by the Anzac lost in sz61 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports retreated to sz56 Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is -12 Casualties for Anzac: 2 Transports Battle in Soem Anzac attack with 2 Infantrys Thai defend with 1 Elite Anzac roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Elite in Soem, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Soem Anzac roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 5 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 5 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 6 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 6 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Soem, round 7 : 1/1 hits, 0.17 expected hits Thai roll dice for 1 Elite in Soem, round 7 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Soem Anzac win, taking Soem from Thai with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Elite Battle in Java Anzac attack with 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 2 Artillerys Anzac roll dice for 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 5/15 hits, 4.00 expected hits Yamamoto roll dice for 2 Artillerys in Java, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 2 Artillerys Non Combat Move - Anzac 2 Destroyers moved from sz50 to sz56 1 Infantry moved from S.W.Australia to W.Australia Place Units - Anzac 1 Carrier placed in sz50 1 EarlyFighter and 1 Fighter placed in sz50 Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -0.17 Yamamoto : 1.33 Anzac : -5.67 Thai : -1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Artillerys, 11 Infantrys and 5 Tanks moved from Palana to Magadan 1 Destroyer moved from sz4 to sz7 1 Bomber moved from Palana to sz7 1 Destroyer moved from sz4 to sz7 4 Infantrys moved from Alaska to sz4 4 Infantrys moved from sz4 to Palana 1 EarlyFighter and 1 Fighter moved from sz20 to sz7 2 EarlyFighters moved from sz25 to sz20 1 Destroyer moved from sz25 to sz20 1 EarlyFighter moved from San Francisco to sz25 1 EarlyFighter moved from Hilo to sz20 1 EarlyFighter moved from sz20 to sz7 14 Infantrys moved from Canada to N.Canada 14 Infantrys moved from Rocky Mt to Canada 2 Infantrys moved from Portland to Seattle Purchase Units - Americans Americans buy 1 Carrier, 2 Destroyers, 3 EarlyFighters, 14 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz7 Americans win with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer and 1 EarlyFighter Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 1 Bomber moved from sz7 to Magadan 1 EarlyFighter and 1 Fighter moved from sz7 to Kamchatka 1 Destroyer moved from sz20 to sz8 Place Units - Americans 1 Carrier and 1 EarlyFighter placed in sz25 2 EarlyFighters placed in sz25 2 Destroyers placed in sz4 14 Infantrys placed in Rocky Mt 1 Submarine placed in sz23 Turn Complete - Americans Americans collect 84 PUs; end with 85 PUsCombat Hit Differential Summary :
Yamamoto : 1.00 Americans : -0.50 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 3 Destroyers and 3 Submarines moved from sz16 to sz8 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer and 11 Infantrys; Remaining resources: 1 PUs; Combat - Masaharu Battle in sz8 Masaharu attack with 3 Destroyers and 3 Submarines Americans defend with 1 Destroyer Masaharu roll dice for 3 Submarines in sz8, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz8, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz8 Masaharu win with 3 Destroyers and 3 Submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 2 Infantrys and 1 Marine moved from Belogorsk to Quingdao 1 Artillery and 2 Infantrys moved from Amursk to sz1 1 Artillery and 2 Infantrys moved from sz1 to Yakutsk 1 Artillery moved from Angarsk to Vostok 4 Infantrys moved from Hsingan to Quingdao 1 Artillery and 3 Infantrys moved from Manchuria to Hsingan Place Units - Masaharu 1 Artillery and 3 Infantrys placed in Manchuria 1 Artillery and 2 Infantrys placed in Amursk 6 Infantrys placed in Akina 1 Destroyer placed in sz16 Turn Complete - Masaharu Masaharu collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Masaharu : 1.00 Americans : -0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 2 Artillerys, 5 Infantrys and 1 Marine moved from Bratsk to Ustkut 3 Tanks moved from Kaask to Ulaan Ude 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 2 Infantrys and 2 Marines moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Bratsk 1 Infantry moved from Quyan to W.Mongolia 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 4 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu : -0.33 Russians : 0.33 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Lambok to sz59 1 Infantry moved from sz59 to Bali Yamamoto take Bali from Dutch 2 Artillerys and 1 Infantry moved from Davao to sz70 1 Infantry moved from Davao to sz70 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz59 2 Artillerys and 1 Infantry moved from sz59 to Soem 1 Artillery moved from S to sz71 2 Tanks moved from S to sz71 3 Infantrys moved from S to sz71 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz71 to sz58 1 Artillery, 3 Infantrys and 2 Tanks moved from sz58 to Flores 1 Infantry and 1 T.Boat moved from sz70 to sz48 1 Infantry moved from sz48 to Ceram Yamamoto take Ceram from Dutch 1 B.Transport moved from sz58 to sz70 2 B.Transports moved from sz59 to sz70 2 Destroyers moved from sz16 to sz7 1 EarlyFighter moved from sz16 to sz7 1 EarlyFighter moved from Tokyo to sz7 1 Fighter moved from Tokyo to sz7 4 Infantrys moved from Tokyo to S.Japan 2 B.Transports and 1 Transport moved from sz60 to sz74 1 Infantry moved from N.S to Sumatra Yamamoto take Sumatra from Anzac 2 Artillerys moved from N.S to sz60 1 Elite and 7 Infantrys moved from N.S to sz60 2 Artillerys, 1 Elite and 7 Infantrys moved from sz60 to Java 2 EarlyFighters moved from sz60 to Java 2 Bombers moved from Phuket to Java 1 EarlyFighter moved from sz61 to Java 2 Infantrys moved from N.Shangsi to E.Shansi 3 Mech.Infs moved from Kwangsi to Burma Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 2 Destroyers, 1 Fighter, 5 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz7 Yamamoto attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 Fighter in sz7, round 3 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7 Yamamoto win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter Casualties for Americans: 1 Destroyer Battle in Java Yamamoto attack with 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 7 Infantrys Anzac defend with 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 7 Infantrys in Java, round 2 : 6/15 hits, 5.00 expected hits Anzac roll dice for 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 3/13 hits, 4.50 expected hits 6 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 4 Infantrys in Java, round 3 : 4/12 hits, 4.50 expected hits Anzac roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 2 Infantrys in Java, round 4 : 5/10 hits, 4.17 expected hits Anzac roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Anzac with 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 24 Casualties for Yamamoto: 6 Infantrys Casualties for Anzac: 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank Battle in Soem Yamamoto attack with 2 Artillerys and 1 Infantry Anzac defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in Soem, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in Soem, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Soem Yamamoto roll dice for 2 Artillerys in Soem, round 3 : 2/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in Soem, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Soem Yamamoto win, taking Soem from Anzac with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Anzac: 1 Infantry Battle in Flores Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks Anzac defend with 3 Infantrys Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Flores, round 2 : 2/6 hits, 2.00 expected hits Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Flores, round 3 : 1/5 hits, 1.83 expected hits Anzac roll dice for 1 Infantry in Flores, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Yamamoto win, taking Flores from Anzac with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto 1 Carrier and 1 Transport moved from sz60 to sz59 2 EarlyFighters moved from Java to sz59 1 EarlyFighter moved from Java to sz61 2 Bombers moved from Java to S.Borneo 1 Destroyer and 1 Submarine moved from sz78 to sz68 2 Destroyers moved from sz16 to sz8 1 Fighter moved from sz7 to sz16 1 EarlyFighter moved from sz7 to sz16 Place Units - Yamamoto 2 Destroyers and 2 Submarines placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 1 Bunker placed in N.S 3 Mech.Infs placed in Kwangsi 1 Fighter and 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Yamamoto : 0.50 Americans : 1.00 Anzac : -0.17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 1 Elite and 2 Infantrys moved from Tsingnan to Sikang 1 Infantry and 1 Marine moved from Tsingnan to Sikang 2 Tankettes moved from Ming Jong to Sikang 2 Mech.Infs moved from Urumal to S.Mongolia 1 Mech.Inf moved from Tsingnan to N.Shangsi Chinese take N.Shangsi from Hisaichi 2 Artillerys, 1 Elite, 1 Marine and 7 Tanks moved from Shangsi to E.Shansi 1 Mech.Inf moved from N.Shangsi to E.Shansi 1 Mech.Inf moved from Tsingnan to E.Shansi 1 EarlyFighter and 2 Fighters moved from Gansu to E.Shansi 1 Tank moved from Gansu to E.Shansi 1 Marine moved from Gansu to Szechwan 4 Artillerys and 3 Infantrys moved from Ming Jong to Nancheng 1 Elite and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 1 Elite, 3 Infantrys, 1 Marine and 2 Tankettes Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite, 3 Infantrys, 1 Marine and 2 Tankettes in Sikang, round 2 : 2/7 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 Elite, 2 Infantrys, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in E.Shansi Chinese attack with 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine, 2 Mech.Infs and 8 Tanks Hisaichi defend with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes; Yamamoto defend with 2 Infantrys Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine, 2 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 12/17 hits, 7.83 expected hits Hisaichi roll dice for 2 Artillerys, 8 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes in E.Shansi, round 2 : 3/16 hits, 5.33 expected hits 2 Infantrys owned by the Yamamoto, 2 Tankettes owned by the Hisaichi, 6 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Artillerys owned by the Chinese lost in E.Shansi Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 5/14 hits, 6.67 expected hits Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in E.Shansi, round 3 : 2/4 hits, 1.67 expected hits 2 Mech.Infs owned by the Chinese, 2 Tanks owned by the Hisaichi and 2 Mech.Infs owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters and 8 Tanks remaining. Battle score for attacker is 31 Casualties for Chinese: 2 Artillerys, 1 Marine and 2 Mech.Infs Casualties for Hisaichi: 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes Casualties for Yamamoto: 2 Infantrys Battle in Szechwan Chinese attack with 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 1 Marine in Szechwan, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from E.Shansi to Gansu Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Hisaichi : -1.67 Chinese : 3.17 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 1 Infantry moved from Sian to W.Sian 1 Infantry moved from Shansi to Sian 1 Infantry moved from Hopeh to Shansi 1 Artillery and 4 Infantrys moved from Tientsin to Hopeh 6 Mech.Infs moved from Hongkong to Nanking 6 Artillerys, 5 Infantrys and 1 Tank moved from Burma to Bengal 1 EarlyFighter moved from Malaya to Bengal 2 Bombers moved from Phuket to Bengal 1 EarlyFighter moved from sz61 to Bengal 5 Artillerys moved from N.S to sz60 2 Tanks moved from N.S to sz60 2 Infantrys moved from N.S to sz60 1 Artillery moved from S.Borneo to sz60 2 Infantrys moved from S.Borneo to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64 1 Tank and 1 Transport moved from sz60 to sz64 1 Tank and 1 Transport moved from sz60 to sz64 1 Artillery and 1 Transport moved from sz60 to sz64 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64 1 Artillery and 1 Transport moved from sz60 to sz64 6 Artillerys, 4 Infantrys and 2 Tanks moved from sz64 to Bengal 1 EarlyFighter moved from N.S to Bengal 1 Infantry moved from Celebs to sz69 1 Infantry and 1 T.Boat moved from sz69 to sz59 1 Infantry moved from sz59 to Bava Hisaichi take Bava from Dutch Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 1 Destroyer, 3 Infantrys, 1 Marine, 6 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bengal Hisaichi attack with 12 Artillerys, 2 Bombers, 3 EarlyFighters, 9 Infantrys and 3 Tanks British defend with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Factory, 1 Fighter, 5 Infantrys, 9 Mech.Infs and 3 Tanks Hisaichi roll dice for 12 Artillerys, 2 Bombers, 3 EarlyFighters, 9 Infantrys and 3 Tanks in Bengal, round 2 : 9/29 hits, 10.83 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Fighter, 5 Infantrys, 9 Mech.Infs and 3 Tanks in Bengal, round 2 : 11/27 hits, 10.33 expected hits 3 Artillerys owned by the British, 5 Infantrys owned by the British, 9 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Bengal Hisaichi roll dice for 10 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Tanks in Bengal, round 3 : 5/18 hits, 7.17 expected hits British roll dice for 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Fighter, 9 Mech.Infs and 3 Tanks in Bengal, round 3 : 5/19 hits, 7.67 expected hits 3 Elites owned by the British, 2 Mech.Infs owned by the British and 5 Artillerys owned by the Hisaichi lost in Bengal Hisaichi roll dice for 5 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Tanks in Bengal, round 4 : 5/13 hits, 5.50 expected hits British roll dice for 1 Bunker, 2 EarlyFighters, 1 Fighter, 7 Mech.Infs and 3 Tanks in Bengal, round 4 : 10/14 hits, 6.00 expected hits 2 Tanks owned by the Hisaichi, 3 EarlyFighters owned by the Hisaichi, 5 Mech.Infs owned by the British and 5 Artillerys owned by the Hisaichi lost in Bengal 2 Bombers owned by the Hisaichi retreated Hisaichi roll dice for 1 Tank in Bengal, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Bunker, 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks in Bengal, round 5 : 5/9 hits, 4.33 expected hits 1 Tank owned by the Hisaichi lost in Bengal British win with 1 Bunker, 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -36 Casualties for Hisaichi: 12 Artillerys, 3 EarlyFighters, 9 Infantrys and 3 Tanks Casualties for British: 3 Artillerys, 3 Elites, 5 Infantrys and 7 Mech.Infs Non Combat Move - Hisaichi 1 Artillery moved from N.French I. to Burma 2 Artillerys and 2 Infantrys moved from Kwangtung to Kiangsi 1 Infantry moved from N.French I. to Burma 2 Artillerys moved from Malaya to Thailand 6 Infantrys moved from Seoul to Korea 2 Bombers moved from Bengal to Burma Place Units - Hisaichi 1 Bunker placed in Malaya 3 Infantrys placed in Peking 1 Tank and 2 Tankettes placed in Tientsin 6 Mech.Infs placed in Hongkong 1 Destroyer placed in sz60 1 Marine placed in S.Borneo Turning on Edit Mode EDIT: Removing units owned by Hisaichi from sz67: 1 Transport EDIT: Adding units owned by Hisaichi to sz60: 1 Destroyer and 1 Transport EDIT: Removing units owned by Hisaichi from sz67: 1 Destroyer EDIT: Adding units owned by Hisaichi to sz60: 1 Battleship, 1 Carrier and 2 Destroyers EDIT: Removing units owned by Hisaichi from sz61: 1 Battleship, 1 Carrier and 2 Destroyers EDIT: Removing units owned by Yamamoto from sz61: 1 EarlyFighter EDIT: Adding units owned by Yamamoto to sz60: 1 EarlyFighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Hisaichi from sz60: 1 Destroyer EDIT: Adding units owned by Hisaichi to sz64: 1 Destroyer EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Hisaichi : -5.00 British : 2.67 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 EarlyFighter moved from Celebs to sz57 1 Transport moved from sz59 to sz60 4 Infantrys moved from Thailand to Burma 6 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in sz57 Thai attack with 1 EarlyFighter Anzac defend with 1 Submarine Thai roll dice for 1 EarlyFighter in sz57, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac Submerged Non Combat Move - Thai 1 EarlyFighter moved from sz57 to sz60 Place Units - Thai 5 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Thai : -0.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 1 unit repaired. 2 EarlyFighters and 1 Fighter moved from Bengal to sz64 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Submarine moved from sz4 to sz3 Purchase Units - British British buy 1 Bunker, 4 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in sz64 British attack with 2 EarlyFighters and 1 Fighter Hisaichi defend with 1 Destroyer and 8 Transports British roll dice for 2 EarlyFighters and 1 Fighter in sz64, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Destroyer and 8 Transports in sz64, round 2 : 1/9 hits, 1.83 expected hits 1 EarlyFighter owned by the British lost in sz64 retreated to sz64 Hisaichi win with 1 Destroyer and 8 Transports remaining. Battle score for attacker is -8 Casualties for British: 1 EarlyFighter Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from sz64 to Bengal Place Units - British 1 Bunker and 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 4 Infantrys and 1 Tank placed in Calcutta Turn Complete - British British collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
British : -1.17 Hisaichi : -0.83 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 unit repaired. 1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from sz56 to sz50 1 Submarine moved from sz57 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin 4 Infantrys and 2 Tankettes placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 2 Destroyers moved from sz4 to sz8 6 EarlyFighters moved from sz20 to sz8 1 Fighter moved from Kamchatka to sz8 1 EarlyFighter moved from Kamchatka to sz8 1 Bomber moved from Magadan to sz8 3 B.Transports moved from sz4 to sz5 12 Infantrys moved from N.Canada to sz5 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4 16 Infantrys moved from sz4 to Palana 14 Infantrys moved from Canada to N.Canada 2 Infantrys moved from Seattle to Canada 14 Infantrys moved from Rocky Mt to Canada 1 Battleship, 3 Carriers, 5 Destroyers and 1 Submarine moved from sz20 to sz8 4 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 14 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in sz8 Americans attack with 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters, 1 Fighter and 1 Submarine Masaharu defend with 3 Destroyers and 3 Submarines; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Submarine in sz8, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 3 Submarines in sz8, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters and 1 Fighter in sz8, round 2 : 5/20 hits, 7.00 expected hits Masaharu roll dice for 5 Destroyers in sz8, round 2 : 5/5 hits, 2.50 expected hits 1 Submarine owned by the Americans, 3 Submarines owned by the Masaharu, 2 Destroyers owned by the Masaharu and 4 EarlyFighters owned by the Americans lost in sz8 Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 3 EarlyFighters and 1 Fighter in sz8, round 3 : 1/16 hits, 5.67 expected hits Masaharu roll dice for 3 Destroyers in sz8, round 3 : 2/3 hits, 1.50 expected hits 1 Carrier owned by the Americans, 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz8 Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz8, round 4 : 5/14 hits, 5.17 expected hits Masaharu roll dice for 2 Destroyers in sz8, round 4 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz8 Americans win with 1 Battleship, 1 Bomber, 2 Carriers, 6 Destroyers, 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is -10 Casualties for Americans: 1 Carrier, 1 Destroyer, 5 EarlyFighters and 1 Submarine Casualties for Masaharu: 3 Destroyers and 3 Submarines Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 1 Bomber moved from sz8 to Palana 4 EarlyFighters moved from sz25 to sz8 2 EarlyFighters moved from sz8 to Palana 1 Fighter moved from sz8 to Palana 1 Submarine moved from sz23 to sz25 Place Units - Americans 2 Destroyers placed in sz4 1 Carrier and 1 Transport placed in sz25 2 EarlyFighters placed in sz25 14 Infantrys placed in Rocky Mt 1 Mech.Inf placed in San Francisco Turn Complete - Americans Americans collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Masaharu : 3.50 Americans : -7.17 -
TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 Bomber moved from Quingdao to sz3 1 Destroyer moved from sz16 to sz3 1 Artillery and 3 Infantrys moved from Hsingan to Jinan 1 EarlyFighter moved from Quingdao to Jinan Purchase Units - Masaharu Masaharu buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Battle in sz3 Masaharu attack with 1 Bomber and 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.17 expected hits Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Destroyer Casualties for British: 1 Submarine Non Combat Move - Masaharu 1 Bomber moved from sz3 to N.Japan 1 Destroyer, 2 T.Boats and 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Destroyer, 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Artillery, 8 Infantrys and 2 Tanks moved from Yakutsk to Vostok 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk 1 Artillery and 2 Infantrys moved from Manchuria to Hsingan 1 EarlyFighter moved from Jinan to Quingdao Place Units - Masaharu 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 1 Fighter and 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
British : 0.83 Masaharu : 0.50 Russians : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Infantry and 1 Marine moved from Ustkut to Angarsk 2 Artillerys and 5 Infantrys moved from Ustkut to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 2 Artillerys, 1 EarlyFighter and 5 Infantrys Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank Russians roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Irkutsk, round 2 : 3/8 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Irkutsk Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Irkutsk, round 3 : 2/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Irkutsk, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Irkutsk Russians win, taking Irkutsk from Yamamoto with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 Infantrys Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank Battle in Angarsk Russians attack with 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 2 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk Russians win, taking Angarsk from Masaharu with 1 Marine remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude 2 Infantrys and 2 Marines moved from Tulun to Ulaan Ude 4 Infantrys moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk 1 Infantry moved from W.Mongolia to Jinquan Place Units - Russians 1 Elite, 3 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu : 0.33 Yamamoto : 0.33 Russians : 0.83 -
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Test summary from TripleA, engine version: 1.9, time: 10:23:02 PM
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Davao to sz70 4 Infantrys moved from Mindanao to sz70 1 Infantry moved from Boho to sz70 1 Infantry moved from S to sz70 2 Artillerys, 3 B.Transports and 8 Infantrys moved from sz70 to sz81 2 Artillerys and 8 Infantrys moved from sz81 to New Guinea 1 Infantry moved from Ceram to sz48 1 Infantry moved from sz48 to Sarong Yamamoto take Sarong from Dutch 1 Infantry moved from Bali to sz59 1 Infantry and 1 T.Boat moved from sz59 to sz58 1 Infantry moved from sz58 to Buru Yamamoto take Buru from Dutch 3 Mech.Infs moved from Kwangsi to Shangsi Yamamoto take Shangsi from Chinese 4 Infantrys moved from S.Japan to sz74 4 Infantrys moved from sz74 to Kichedung 2 Destroyers and 2 Submarines moved from sz78 to sz7 3 Infantrys moved from Tokyo to S.Japan 1 Destroyer and 1 Submarine moved from sz68 to sz59 1 Infantry moved from Sumatra to Java 1 Destroyer moved from sz58 to sz57 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Carrier, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in New Guinea Yamamoto attack with 2 Artillerys and 8 Infantrys British defend with 4 Infantrys; Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys and 8 Infantrys in New Guinea, round 2 : 2/10 hits, 2.33 expected hits British roll dice for 1 Artillery and 5 Infantrys in New Guinea, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 1 Infantry owned by the Dutch lost in New Guinea Yamamoto roll dice for 2 Artillerys and 5 Infantrys in New Guinea, round 3 : 3/7 hits, 1.83 expected hits British roll dice for 1 Artillery and 3 Infantrys in New Guinea, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in New Guinea Yamamoto roll dice for 2 Artillerys and 4 Infantrys in New Guinea, round 4 : 3/6 hits, 1.67 expected hits British roll dice for 1 Artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in New Guinea Yamamoto win, taking New Guinea from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for British: 4 Infantrys Casualties for Dutch: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 B.Transports moved from sz58 to sz70 5 Transports moved from sz60 to sz59 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Fighter moved from sz16 to sz7 Place Units - Yamamoto 1 B.Carrier, 2 Destroyers and 3 Submarines placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 3 Mech.Infs placed in Kwangsi Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter EDIT: Adding units owned by Yamamoto to sz78: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 86 PUs; end with 87 PUsCombat Hit Differential Summary :
British : 0.33 Yamamoto : 2.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 2 Mech.Infs moved from S.Mongolia to Shangsi 1 Elite moved from E.Shansi to Shangsi 8 Tanks moved from E.Shansi to Shangsi 1 Marine moved from Szechwan to Sian 1 Tankette moved from Sikang to Sian 1 Elite, 2 Infantrys, 1 Marine and 1 Tankette moved from Sikang to W.Sian 1 EarlyFighter and 2 Fighters moved from Gansu to W.Sian 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 4 Artillerys and 3 Infantrys moved from Nancheng to Sikang 1 Elite and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette in W.Sian, round 2 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shangsi Chinese attack with 1 Elite, 2 Mech.Infs and 8 Tanks Yamamoto defend with 3 Mech.Infs Chinese roll dice for 1 Elite, 2 Mech.Infs and 8 Tanks in Shangsi, round 2 : 8/11 hits, 5.33 expected hits Yamamoto roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese and 3 Mech.Infs owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Yamamoto with 1 Elite, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Mech.Inf Casualties for Yamamoto: 3 Mech.Infs Battle in Sian Chinese attack with 1 Marine and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Marine and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from W.Sian to Sikang Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Yamamoto : 0.00 Chinese : 4.17 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 6 Mech.Infs moved from Nanking to W.Sian 5 Infantrys moved from Peking to E.Shansi Hisaichi take E.Shansi from Chinese 1 Artillery moved from Peking to E.Shansi 1 Artillery, 6 Infantrys, 1 Marine and 1 Mech.Inf moved from Hopeh to E.Shansi 1 Tank moved from Tientsin to E.Shansi 2 Tankettes moved from Tientsin to E.Shansi 6 Infantrys moved from Korea to Tientsin 2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan 2 Artillerys moved from Thailand to Burma 1 Infantry moved from Bava to sz59 1 Infantry and 1 T.Boat moved from sz59 to sz58 1 Infantry moved from sz58 to Flores 1 Artillery and 1 Marine moved from S.Borneo to sz60 1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz64 1 Artillery and 1 Marine moved from sz64 to Burma 1 Destroyer and 8 Transports moved from sz64 to sz60 Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 1 Factory, 6 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 6 Mech.Infs Chinese defend with 1 Elite, 1 Infantry, 1 Marine and 1 Tankette Hisaichi roll dice for 6 Mech.Infs in W.Sian, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tankette in W.Sian, round 2 : 1/4 hits, 1.17 expected hits 1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 3 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 4 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite in W.Sian, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Mech.Infs Casualties for Chinese: 1 Elite, 1 Infantry, 1 Marine and 1 Tankette Non Combat Move - Hisaichi 6 Mech.Infs moved from Hongkong to Hanan Place Units - Hisaichi 3 Infantrys placed in Peking 3 Infantrys placed in Tientsin 1 Factory placed in Malaya 2 Destroyers and 2 S.Subs placed in sz60 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Chinese : 0.17 -
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 6 Infantrys moved from Thailand to Burma 1 Marine moved from Phuket to Thailand 5 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 1 T.Boat and 1 Transport moved from sz73 to sz60 Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :





