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Adam514 (Axis) vs ksmckay (Allies) Pat to Victory

  • 19

    @Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @ksmckay Wait for what?

    I had asked for scramble orders but changed my mind.

    I dont know what the allies are supposed to do in pacific. 55 was barely safe after round 1, maybe its crazy for japan to attack it, but with any less units it seems like it would be tempting (for example if I kept the bb at india), and then I couldnt come close to positioning the US fleet anywhere useful. And then everything is completely out of position in round 2. Am i missing something or was setup designed to keep allies back after round 2? Seems like you will be able to take almost every target in pac without opposition and I couldnt figure out what to do? Guess that is the price of sending some units to europe but without those units seems like Egypt was undefendable (without the mIC, which also looks to be a mistake).

    Very different.


  • @ksmckay said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @Adam514 said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @ksmckay Wait for what?

    I had asked for scramble orders but changed my mind.

    I dont know what the allies are supposed to do in pacific. 55 was barely safe after round 1, maybe its crazy for japan to attack it, but with any less units it seems like it would be tempting (for example if I kept the bb at india), and then I couldnt come close to positioning the US fleet anywhere useful. And then everything is completely out of position in round 2. Am i missing something or was setup designed to keep allies back after round 2? Seems like you will be able to take almost every target in pac without opposition and I couldnt figure out what to do? Guess that is the price of sending some units to europe but without those units seems like Egypt was undefendable (without the mIC, which also looks to be a mistake).

    Very different.

    exact kind of dilemmas I was facing! Japan was just such a bear to deal with, I couldn’t touch it with a ten foot pole it felt like

  • 19

    I setup to apply some pressure to Caro, but I dont really think its near enough. With no threats to any units, you can just defend Caro and leave the 8 transports undefended.

  • 19

    @Adam514 might make a ncm change for UK, hold please

  • 19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
            1 carrier moved from 11 Sea Zone to 91 Sea Zone
            2 fighters moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            1 marine moved from Hawaiian Islands to 28 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 31 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 31 Sea Zone to Johnston Island
            1 bomber moved from Western United States to Eastern United States
            1 cruiser, 2 destroyers and 2 submarines moved from 55 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Inner Mongolia
            1 fighter and 2 infantry moved from Tsinghai to Honan
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Inner Mongolia, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 1 infantry in Honan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 fighter moved from Egypt to Kenya
            2 infantry moved from Southern Persia to 82 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
            2 infantry moved from 74 Sea Zone to Kenya
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
    
        Combat - British
            Battle in Anglo-Egyptian Sudan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kenya
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Kenya
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Kenya to Egypt
            1 tactical_bomber moved from Kenya to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 destroyer moved from 78 Sea Zone to 74 Sea Zone
            2 infantry moved from Shan State to Burma
            1 artillery and 6 infantry moved from Eastern India to Burma
            1 fighter moved from Burma to Eastern India
            1 battleship moved from 55 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to United Kingdom
            1 fighter moved from 94 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom
            1 carrier, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 106 Sea Zone
            1 bomber moved from Quebec to United Kingdom
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to United Kingdom
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 infantry moved from Southern Persia to Northeast Persia
                  British take Northeast Persia from Neutral_Allies
            1 artillery, 1 fighter, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in Eastern India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : -1.67
    Chinese : -2.83
    Japanese : 0.67
    

    Savegame

  • 19 17

    China and Russia are stronger in this game, Russia should have a bigger hand to play in how things play out in the Pacific. Japan also starts with a few less air, so they can’t keep buying carriers for as long as in G40.

  • 19 17

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Crete
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 marine moved from Southern Italy to 99 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 99 Sea Zone to 100 Sea Zone
            1 marine moved from 100 Sea Zone to Alexandria
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Yugoslavia to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
            1 aaGun and 1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @Adam514 I thought about dow on Japan with UK. could have taken out a unit or two and gotten some extra income for UK and Anzac. I would never do something like that in BM3 unless there were really nice fleet targets in play because it makes things so easy on Japan on J3 as well as delays US in atlantic. But in this case it seems like US wont be able to do anything useful in pacific anyway. It would delay US in atlantic if you decided to go for a g4 sea lion I suppose but you could decide to do that anyway.

    Any thoughts?

  • 19 17

    @ksmckay I was expecting a DOW on Japan since Germany seems to be going for a G3 Sealion and US would be brought into the war on US3 anyway. I would declare war on Japan in BM3 as the UK/Anzac to kill a few units and get more income for sure with a Sealion in play.

  • 19 17

    @ksmckay Initially I thought it was a calculated move to put the US in the main Hawaii sea zone while being greedy with UK, so that the Axis need to choose between Sealion and Pearl Harbor. I would have chosen Sealion, so your US fleet would have gotten away with it and could have stacked the Queensland sea zone this round, but you retreated to the other side of Hawaii instead, putting the US out of range of most important targets on future rounds.

  • 19

    ok, Germany can wait till G4 for sea lion though right? Nothing forcing them to go on G3. You could just drop units in Sco and be in better position on G4. The only reason against that is that japan doesnt get to DOW, but thats not the case if I DOW on you.

  • 19

    @Adam514 Seemed like pearl harbour would have been a no brainer, think the TUV was pretty solidly in your favor and then you probably dont need to sea lion. Or at least that would be my initial impression. But I have to see how well sea lion plays out. I wasnt sure.

  • 19 17

    Yeah Germany can wait, but that gives the UK another 10 units forcing more unit commitment from Germany, and that will give Russia a massive push in Europe.

    Pearl Harbour still puts a lot of Japanese units out of position. It’s a good attack when isolated, but doing it on J2 would prevent worsen Sealion and leave the Med permanently in the hands of the Allies. There was a tradeoff.

  • 19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 55 Sea Zone to 65 Sea Zone
            1 submarine moved from 64 Sea Zone to 58 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    only seen a few g4 sea lions but the ones I did see were blowouts in part resulting from UK DOW. but perhaps with stronger russia, it doesnt work as well in this version.

  • 19 17

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 marine moved from Scotland to United Kingdom
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            2 marines moved from Western Germany to 115 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone
            1 artillery moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour moved from Western Germany to 115 Sea Zone
            1 artillery moved from Western Germany to 116 Sea Zone
            8 armour moved from Germany to 116 Sea Zone
            6 infantry moved from Norway to 116 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry moved from Western Germany to 115 Sea Zone
            1 infantry moved from Norway to 116 Sea Zone
            8 armour, 1 artillery, 9 infantry and 9 transports moved from 116 Sea Zone to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 carrier moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to 113 Sea Zone
            9 armour, 2 artilleries, 11 infantry and 2 marines moved from 113 Sea Zone to United Kingdom
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    @ksmckay Scramble sz113?

  • 19

    No thanks

  • 19 17

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 marine moved from Scotland to United Kingdom
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            2 marines moved from Western Germany to 115 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone
            1 artillery moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour moved from Western Germany to 115 Sea Zone
            1 artillery moved from Western Germany to 116 Sea Zone
            8 armour moved from Germany to 116 Sea Zone
            6 infantry moved from Norway to 116 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry moved from Germany to 116 Sea Zone
            1 infantry moved from Western Germany to 115 Sea Zone
            1 infantry moved from Norway to 116 Sea Zone
            8 armour, 1 artillery, 9 infantry and 9 transports moved from 116 Sea Zone to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 carrier moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to 113 Sea Zone
            9 armour, 2 artilleries, 11 infantry and 2 marines moved from 113 Sea Zone to United Kingdom
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 112 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 2 transports
            Battle in United Kingdom
                Germans attack with 9 armour, 2 artilleries, 1 bomber, 5 fighters, 12 infantry, 3 marines and 5 tactical_bombers
                British defend with 6 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 17 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter and 2 infantry
                    AA fire in United Kingdom : 2/11 hits, 1.83 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 9 armour, 2 artilleries, 4 fighters, 12 infantry, 3 marines and 5 tactical_bombers in United Kingdom, round 2 : 12/35 hits, 13.67 expected hits
                    British roll dice for 6 aaGuns, 1 armour, 1 bomber, 5 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 12/28 hits, 11.33 expected hits
                    6 aaGuns owned by the British, 12 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 2 artilleries, 4 fighters, 3 marines and 5 tactical_bombers in United Kingdom, round 3 : 10/23 hits, 11.33 expected hits
                    British roll dice for 1 armour, 5 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 9/21 hits, 9.17 expected hits
                    2 artilleries owned by the Germans, 4 armour owned by the Germans, 10 infantry owned by the British and 3 marines owned by the Germans lost in United Kingdom
                    Germans roll dice for 5 armour, 4 fighters and 5 tactical_bombers in United Kingdom, round 4 : 9/14 hits, 7.83 expected hits
                    British roll dice for 1 armour, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 4 : 5/11 hits, 5.83 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 4 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 2 fighters owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 4 fighters and 4 tactical_bombers in United Kingdom, round 5 : 5/9 hits, 5.17 expected hits
                    British roll dice for 2 fighters in United Kingdom, round 5 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                Germans captures 35PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 8 armour, 2 artilleries, 1 bomber, 3 fighters, 12 infantry, 3 marines and 1 tactical_bomber
                Casualties for British: 6 aaGuns, 1 armour, 1 bomber, 4 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for French: 1 fighter and 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 bomber moved from 113 Sea Zone to Western Germany
            5 infantry moved from Romania to Slovakia Hungary
            1 aaGun moved from Holland Belgium to Western Germany
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Scotland to United Kingdom
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            2 tactical_bombers moved from United Kingdom to Scotland
            1 mech_infantry moved from Western Germany to Germany
            1 artillery moved from Germany to Slovakia Hungary
            1 aaGun moved from Poland to Germany
            2 artilleries and 5 infantry moved from Poland to Slovakia Hungary
            1 aaGun moved from Slovakia Hungary to Poland
            1 infantry moved from 100 Sea Zone to Alexandria
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
            1 fighter placed in Western Germany
            Germans undo move 1.
            1 carrier and 1 destroyer placed in 113 Sea Zone
            1 infantry placed in Normandy Bordeaux
            1 submarine placed in 116 Sea Zone
            1 artillery and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 84 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 87 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 100 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : 0.33
    AA fire in United Kingdom : : 0.17
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 6 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 submarine moved from 113 Sea Zone to 93 Sea Zone
            1 artillery and 2 infantry moved from Bessarabia to Romania
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 armour and 1 mech_infantry moved from Vyborg to Norway
                  Russians take Finland from Germans
            1 fighter and 1 tactical_bomber moved from Leningrad to Norway
            1 fighter moved from Leningrad to Romania
            1 tactical_bomber moved from Russia to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 aaGun and 1 infantry
                    AA fire in Romania : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians lost in Romania
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 aaGun and 1 infantry
            Battle in Norway
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 1 infantry
                    AA fire in Norway : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Norway
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Norway, round 4 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians and 1 aaGun owned by the Germans lost in Norway
                    Russians roll dice for 1 armour and 1 tactical_bomber in Norway, round 5 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Norway to Vyborg
            2 infantry moved from Karelia to Vyborg
            2 infantry moved from Vyborg to Leningrad
            1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
            2 aaGuns, 1 artillery and 3 infantry moved from Southern Belarus to Eastern Poland
            2 aaGuns, 3 artilleries and 11 infantry moved from Northern Belarus to Eastern Poland
            5 infantry moved from Smolensk to Northern Belarus
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Southern Belarus
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Leningrad to Baltic States
            1 artillery moved from Leningrad to Northern Belarus
            2 aaGuns and 13 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour placed in Siberia
            2 armour and 1 fighter placed in Leningrad
            3 armour placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 57 PUs; end with 57 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    AA fire in Romania : : -0.33
    AA fire in Norway : : -0.33
    Russians : -5.83
    

    Savegame

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