File won’t open.
What version are you on?
b647eb33-5c99-4d65-9652-e4a2b9cdeea3-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
3 artilleries moved from Southern France to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
2 artilleries and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 4/7 hits, 2.67 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 2.50 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/5 hits, 2.00 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Sorry for the delay!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
11 armour, 9 artilleries, 1 infantry and 35 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Archangel
1 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Poland to Belarus
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys in Bryansk, round 2 : 21/75 hits, 20.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Eastern Poland
3 aaGuns moved from Belarus to Bryansk
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.00
@DizzKneeLand33 said in DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20:
Sorry for the delay!
All good!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Archangel
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 armour, 2 artilleries and 2 infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 infantry placed in Volgograd
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 bombers, 6 fighters and 7 tactical_bombers moved from Japan to 36 Sea Zone
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Hunan to Chahar
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 7 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 7 tactical_bombers in 36 Sea Zone, round 2 : 11/16 hits, 9.17 expected hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 36 Sea Zone
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers, 6 fighters and 6 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 armour moved from Hunan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
6 mech_infantrys moved from Hunan to Kwangsi
2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,6,5,5
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : -0.67
Chinese : 1.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Jehol
3 bombers moved from Shan State to Jehol
2 bombers moved from Korea to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from Jehol to Korea
1 armour and 2 mech_infantrys moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Western United States to Morocco
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Eastern United States
1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Jehol
3 bombers moved from Shan State to Jehol
2 bombers moved from Korea to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from Jehol to Korea
1 armour and 2 mech_infantrys moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Western United States to Morocco
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Eastern United States
1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shan State to Szechwan
1 mech_infantry moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
3 fighters moved from Shan State to Szechwan
2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 4 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Kweichow
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries, 4 fighters and 4 infantry
Italians defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 4 fighters and 4 infantry in Gibraltar, round 2 : 3/10 hits, 3.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 artilleries
Casualties for Italians: 3 artilleries and 1 infantry
Battle in Szechwan
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Szechwan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 armour and 4 mech_infantrys moved from India to Shan State
1 fighter moved from Northwest Persia to India
4 fighters moved from Gibraltar to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Tunisia to Morocco
Place Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
5 submarines placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.83
Italians : 0.67
Americans : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 harbour and 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
1 armour placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
3 artilleries and 6 infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
3 artilleries and 6 infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Archangel
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Poland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
10 mech_infantrys moved from Poland to Eastern Poland
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
5 infantry moved from Greece to Bulgaria
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : 0.00
Test summary from TripleA, engine version: 1.9, time: 1:09:36 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
2 infantry placed in Volgograd
1 armour, 1 fighter and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Jehol
2 bombers moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from French Indo China to Kiangsu
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
2 bombers moved from Jehol to Kiangsu
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,2,3
Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Morocco to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Manchuria to Jehol
5 bombers moved from Korea to Jehol
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
4 bombers moved from Morocco to Gibraltar
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Jehol
Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
5 bombers moved from Jehol to Korea
1 armour and 2 mech_infantrys moved from Korea to Manchuria
1 bomber moved from 95 Sea Zone to Egypt
4 bombers moved from Gibraltar to United Kingdom
5 transports moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 battleship and 1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United States
2 armour, 2 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :