DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

  • '20 '16 '15 '14

    Sorry for the delay!


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            11 armour, 9 artilleries, 1 infantry and 35 mech_infantrys moved from Belarus to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Novgorod to Archangel
            2 bombers moved from Eastern Poland to Archangel
            1 armour and 5 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Poland to Belarus
            4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys in Bryansk, round 2 : 21/75 hits, 20.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Archangel to Eastern Poland
            3 aaGuns moved from Belarus to Bryansk
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -1.00
    

    Savegame


  • @DizzKneeLand33 said in DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20:

    Sorry for the delay!

    All good!

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Smolensk to Archangel
            2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Smolensk
            1 armour, 2 artilleries and 2 infantry moved from Tambov to Russia
            1 armour and 1 mech_infantry moved from Rostov to Russia
            1 armour and 2 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            1 infantry placed in Volgograd
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangsi to Yunnan
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            2 bombers, 6 fighters and 7 tactical_bombers moved from Japan to 36 Sea Zone
            1 infantry moved from Chahar to Jehol
            1 mech_infantry moved from Hunan to Chahar
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 7 tactical_bombers
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber; Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 7 tactical_bombers in 36 Sea Zone, round 2 : 11/16 hits, 9.17 expected hits
                    British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 36 Sea Zone
                Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 70
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 6 fighters and 6 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Hunan to Kwangsi
            2 armour moved from Hunan to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            6 mech_infantrys moved from Hunan to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,6,5,5
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : 1.33
    Japanese : 2.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Jehol
            3 bombers moved from Shan State to Jehol
            2 bombers moved from Korea to Jehol
    
        Combat - Americans
            Battle in Jehol
                Americans attack with 5 bombers and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Jehol to Korea
            1 armour and 2 mech_infantrys moved from Korea to Manchuria
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 89 Sea Zone
            5 bombers moved from Western United States to Morocco
    
        Place Units - Americans
            1 armour and 2 mech_infantrys placed in Korea
            3 infantry placed in Eastern United States
            1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Jehol
            3 bombers moved from Shan State to Jehol
            2 bombers moved from Korea to Jehol
    
        Combat - Americans
            Battle in Jehol
                Americans attack with 5 bombers and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Jehol to Korea
            1 armour and 2 mech_infantrys moved from Korea to Manchuria
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 89 Sea Zone
            5 bombers moved from Western United States to Morocco
    
        Place Units - Americans
            1 armour and 2 mech_infantrys placed in Korea
            3 infantry placed in Eastern United States
            1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Shan State to Szechwan
            1 mech_infantry moved from Shan State to Kweichow
            1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
            3 fighters moved from Shan State to Szechwan
            2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries, 4 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                British attack with 2 artilleries, 4 fighters and 4 infantry
                Italians defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry
                    British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 4 fighters and 4 infantry in Gibraltar, round 2 : 3/10 hits, 3.67 expected hits
                    Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 artilleries
                Casualties for Italians: 3 artilleries and 1 infantry
            Battle in Szechwan
                British attack with 3 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Szechwan to Shan State
            1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            2 armour and 4 mech_infantrys moved from India to Shan State
            1 fighter moved from Northwest Persia to India
            4 fighters moved from Gibraltar to 91 Sea Zone
            2 destroyers moved from 109 Sea Zone to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Tunisia to Morocco
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
            5 submarines placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            4 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 4 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 2.83
    Italians : 0.67
    Americans : 0.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 airfield, 1 harbour and 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern France
            1 armour placed in Southern France
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -1.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            3 artilleries and 6 infantry moved from Caucasus to Volgograd
            2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            3 artilleries and 6 infantry moved from Caucasus to Volgograd
            2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            2 infantry moved from Bryansk to Tambov
            2 mech_infantrys moved from Ukraine to Rostov
            1 artillery moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Tambov
            1 bomber moved from Eastern Poland to Smolensk
            1 bomber moved from Eastern Poland to Archangel
            4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Novgorod to Bryansk
            10 mech_infantrys moved from Germany to Poland
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            10 mech_infantrys moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for ANZAC: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Eastern Poland
            1 bomber moved from Smolensk to Eastern Poland
            5 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 fighter placed in Western Germany
            2 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Russians : 0.00
    

    Savegame

  • '20 '16 '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:09:36 PM
    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Russia to Tambov
            1 artillery and 3 infantry moved from Russia to Smolensk
            1 armour and 3 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 armour, 1 fighter and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Kiangsu to Jehol
            2 bombers moved from Kwangsi to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            2 mech_infantrys moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            3 armour moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 bombers and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from French Indo China to Kiangsu
            2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
            2 bombers moved from Jehol to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,2,3
            Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Manchuria to Jehol
            5 bombers moved from Korea to Jehol
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            4 bombers moved from Morocco to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys
                Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 artilleries and 2 infantry
            Battle in Jehol
                Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            5 bombers moved from Jehol to Korea
            1 armour and 2 mech_infantrys moved from Korea to Manchuria
            1 bomber moved from 95 Sea Zone to Egypt
            4 bombers moved from Gibraltar to United Kingdom
            5 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 armour and 2 mech_infantrys placed in Korea
            1 battleship and 1 destroyer placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.33
    Japanese : -0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 95 Sea Zone
            1 infantry and 1 mech_infantry moved from Manchuria to Jehol
            5 bombers moved from Korea to Jehol
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            4 bombers moved from Morocco to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys
                Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 artilleries and 2 infantry
            Battle in Jehol
                Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            5 bombers moved from Jehol to Korea
            1 armour and 2 mech_infantrys moved from Korea to Manchuria
            1 bomber moved from 95 Sea Zone to Egypt
            4 bombers moved from Gibraltar to United Kingdom
            5 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 armour and 2 mech_infantrys placed in Korea
            1 battleship and 1 destroyer placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            1 fighter moved from India to Yunnan
            2 fighters moved from Shan State to Yunnan
            2 mech_infantrys moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            5 submarines moved from 109 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 5 submarines
                Italians defend with 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
                    British roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 carrier, 1 cruiser, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 2 : 5/9 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the British
                    2 destroyers owned by the British, 2 submarines owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone
                    British roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
                    4 destroyers owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                    British roll dice for 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 92 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits
                    2 destroyers owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 2 fighters owned by the British lost in 92 Sea Zone
                    British roll dice for 3 fighters in 92 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 5 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
            Battle in Yunnan
                British attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 4/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in French Indo China
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            3 fighters moved from Yunnan to Shan State
            4 armour moved from India to Shan State
            1 aaGun moved from India to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 106 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun, 1 armour, 2 artilleries, 12 infantry and 1 marine moved from Egypt to Trans-Jordan
            1 armour moved from Trans-Jordan to Iraq
            2 fighters moved from 92 Sea Zone to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Quebec
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,1
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 29 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
            Some Units in India change ownership: 1 armour and 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 4.00
    British : 0.33
    Americans : 1.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Southern France to Southern Italy
            1 bomber moved from Southern France to Southern Italy
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - ANZAC
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 armour and 2 mech_infantrys moved from Iraq to Turkey
            1 armour and 1 mech_infantry moved from Caucasus to Turkey
            1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            2 artilleries and 4 infantry moved from Caucasus to Turkey
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
    
        Combat - ANZAC
            Battle in Turkey
                ANZAC attack with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
                Neutral_True defend with 8 infantry
                    ANZAC roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    4 infantry owned by the ANZAC, 4 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                    ANZAC roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.17 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                    ANZAC roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 4 : 4/8 hits, 3.00 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                ANZAC win, taking Turkey from Neutral_True with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for ANZAC: 4 infantry and 3 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Ukraine
                ANZAC attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    ANZAC roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.67 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Ukraine
                ANZAC win, taking Ukraine from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            3 artilleries and 6 infantry moved from Volgograd to Samara
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    ANZAC : 1.17
    Neutral_True : 2.67
    

    Savegame

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