@Trout Hello, this is where we will post our turns! :)
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries moved from East Poland to Ukraine 1 fighter moved from Germany to Ukraine 1 armour moved from Germany to East Poland 1 artillery and 4 infantry moved from Poland to East Poland 3 infantry moved from Germany to Poland 2 infantry moved from Germany to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 bomber moved from France to United Kingdom 1 armour moved from French Equatorial Africa to Egypt 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour moved from Ukraine to 16 Sea Zone 1 armour and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Egypt Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in Egypt Germans attack with 2 armour British defend with 2 infantry Germans roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to France 1 bomber moved from France to Germany Place Units - Germans 3 armour, 2 artilleries, 1 fighter and 3 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Urals Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 2 infantry placed in Caucasus 1 artillery, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 fighters moved from French Indo-China Thailand to 51 Sea Zone 4 fighters moved from 62 Sea Zone to 51 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 2 carriers moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from Kwangtung to Hupeh 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Yunnan to Hupeh 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kiangsu 3 artilleries moved from Buryatia S.S.R. to 62 Sea Zone 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry moved from Buryatia S.S.R. to 62 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 62 Sea Zone to 50 Sea Zone 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Hupeh 1 fighter moved from French Indo-China Thailand to Hupeh 3 artilleries and 5 infantry moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 61 Sea Zone to 50 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Hupeh Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippine Islands Japanese attack with 3 artilleries and 5 infantry Americans defend with 2 infantry Japanese roll dice for 3 artilleries and 5 infantry in Philippine Islands, round 2 : 0/8 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 artilleries and 5 infantry in Philippine Islands, round 3 : 1/8 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 3 artilleries and 4 infantry in Philippine Islands, round 4 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 51 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 6 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 6 fighters in 51 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 6 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters moved from 51 Sea Zone to 50 Sea Zone 2 fighters moved from Hupeh to Yunnan Place Units - Japanese 2 submarines placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 Chinese : -0.33 Japanese : -0.83
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British repair damage of 5x factory; Remaining resources: 39 PUs; 0 techTokens; British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Germans 1 infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Germans 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 destroyer and 1 submarine placed in 8 Sea Zone 1 artillery and 2 infantry placed in India British undo move 2. 1 armour, 1 artillery and 1 infantry placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British rolls : : 1.00 AA fire in Germany : : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter and 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery and 2 infantry moved from Balkans to Bulgaria Romania 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 4 infantry moved from Italy to Balkans Combat - Italians Battle in Eastern Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Eastern Ukraine to Ukraine Place Units - Italians 1 artillery and 5 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 artillery moved from Brazil to 18 Sea Zone 1 artillery and 1 transport moved from 18 Sea Zone to 10 Sea Zone 1 artillery moved from 10 Sea Zone to Eastern United States 1 submarine moved from 18 Sea Zone to 13 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 2 artilleries and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 53 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Non Combat Move - Chinese 1 infantry moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Chinghai 1 infantry moved from Suiyuan to Ningxia Place Units - Americans 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Western United States 1 submarine placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 35 PUs; 1 techTokens; Germans buy 1 armour, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 fighter moved from Ukraine to Baltic States 1 bomber moved from Germany to Baltic States 1 fighter moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 5 armour moved from Ukraine to Russia 1 armour, 1 artillery and 3 infantry moved from East Poland to Ukraine 2 artilleries and 2 infantry moved from Germany to Poland 3 armour moved from Germany to East Poland Combat - Germans Battle in Russia Germans attack with 5 armour Russians defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry Germans roll dice for 5 armour in Russia, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Russia, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 31PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 7 Casualties for Germans: 2 armour Casualties for Russians: 1 artillery, 1 fighter and 1 infantry Battle in Baltic States Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Ukraine Place Units - Germans 1 factory placed in Poland 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 73 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.83 Germans rolls : : 0.00 Russians : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Russians 2 infantry moved from Caucasus to Russia 2 artilleries moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 2 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Russia Combat - Russians Battle in Russia Russians attack with 1 armour, 2 artilleries and 4 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Russia, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 3 armour in Russia, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Russia, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 armour in Russia, round 3 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Russia Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Russia, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour Battle in Eastern Ukraine Russians attack with 3 infantry Italians defend with 1 infantry Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 5 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Belorussia to Russia 2 infantry moved from Karelia S.S.R. to Belorussia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.33 Russians : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 50 Sea Zone to 53 Sea Zone 1 carrier moved from 50 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to Australia 3 infantry moved from Hupeh to Ningxia 2 fighters moved from Yunnan to Ningxia 1 armour moved from Kiangsu to 61 Sea Zone 1 armour and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 armour moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Sikang Combat - Japanese Battle in Ningxia Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Ningxia, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 6 fighters Americans defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 transports Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 6 fighters in 53 Sea Zone, round 2 : 3/11 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 53 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 6 fighters in 53 Sea Zone, round 3 : 4/10 hits, 4.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 fighters and 2 transports in 53 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 fighters in 53 Sea Zone, round 4 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 battleship and 2 transports in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 32 Casualties for Japanese: 2 carriers and 4 fighters Casualties for Americans: 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 transports Battle in Australia Japanese attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Australia Japanese roll dice for 2 artilleries and 2 infantry in Australia, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Australia, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters moved from Ningxia to Yunnan 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Japanese 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -1.33 Americans : -0.33 Chinese : 0.67 Japanese : -4.17
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 2 artilleries, 1 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the British retreated to India Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 2 infantry moved from India to Persia Place Units - British 2 armour and 1 infantry placed in India 3 transports placed in 6 Sea Zone 2 artilleries placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -0.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 4 infantry moved from Balkans to Bulgaria Romania 1 artillery and 5 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 2 artilleries and 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 submarine moved from 13 Sea Zone to 15 Sea Zone 1 bomber moved from United Kingdom to Germany 1 destroyer and 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 15 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Morocco Algeria Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans rolls : : 0.00 Americans : 1.50 AA fire in Germany : : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 76 PUs; 2 techTokens; Germans buy 1 armour, 2 bombers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour, 4 artilleries, 1 fighter and 3 infantry moved from Ukraine to Caucasus 3 armour moved from East Poland to Caucasus 2 artilleries and 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 2 fighters moved from France to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria Combat - Germans Battle in Morocco Algeria Germans attack with 1 bomber and 2 fighters Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 fighters in Morocco Algeria, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 fighter Casualties for Americans: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 4 armour, 4 artilleries, 1 fighter and 3 infantry Russians defend with 1 aaGun, 1 factory and 10 infantry AA fire in Caucasus : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 4 artilleries and 3 infantry in Caucasus, round 2 : 5/11 hits, 4.33 expected hits Russians roll dice for 10 infantry in Caucasus, round 2 : 3/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus Germans roll dice for 4 armour and 4 artilleries in Caucasus, round 3 : 5/8 hits, 3.33 expected hits Russians roll dice for 5 infantry in Caucasus, round 3 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 3 artilleries remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery, 1 fighter and 3 infantry Casualties for Russians: 10 infantry Non Combat Move - Germans 1 fighter moved from Morocco Algeria to France 1 bomber moved from Morocco Algeria to Germany Place Units - Germans 1 armour and 7 infantry placed in Germany 1 submarine placed in 5 Sea Zone 2 fighters placed in Germany Germans undo move 3. 1 bomber and 2 fighters placed in Poland Germans undo move 3. Germans undo move 1. 1 armour, 2 bombers, 2 fighters and 4 infantry placed in Germany 3 infantry placed in Poland Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.67 Americans : 0.33 Russians : -1.00 AA fire in Caucasus : : 0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Belorussia to Russia 8 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 aaGun moved from Karelia S.S.R. to Archangel Place Units - Russians 6 infantry placed in Russia Russians undo move 1. 1 armour, 1 artillery and 4 infantry placed in Russia 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,6,5,5 and gets 2 hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 unit repaired. 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 53 Sea Zone to 57 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 59 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Midway 1 fighter moved from 57 Sea Zone to Midway 2 artilleries and 2 infantry moved from Australia to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 29 Sea Zone 2 artilleries and 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Borneo to 49 Sea Zone 1 armour and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R. 2 infantry moved from Ningxia to Chinghai 3 infantry moved from Sikang to Chinghai 2 fighters moved from Yunnan to Chinghai 1 artillery and 2 infantry moved from Suiyuan to Ningxia Combat - Japanese Battle in Midway Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Chinghai Japanese attack with 2 fighters and 5 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 5 infantry in Chinghai, round 2 : 2/7 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Chinghai, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Japanese 2 fighters moved from Chinghai to Yunnan 2 fighters moved from Midway to 57 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone 3 armour placed in Manchuria 1 fighter placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 1.00 Japanese : 0.50
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 4 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 fighter moved from United Kingdom to Russia 2 fighters moved from 6 Sea Zone to Russia 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Germans 1 infantry moved from Persia to Kazakh S.S.R. 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour, 1 artillery and 1 infantry moved from India to Persia Place Units - British 3 armour placed in India 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -1.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 artilleries, 1 fighter and 3 infantry moved from Ukraine to Caucasus 1 artillery and 4 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 5 infantry moved from Balkans to Bulgaria Romania 2 artilleries and 3 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 artilleries moved from 8 Sea Zone to United Kingdom 2 infantry moved from 8 Sea Zone to United Kingdom 1 bomber moved from United Kingdom to Germany 1 fighter moved from 12 Sea Zone to 56 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 1 carrier and 1 fighter moved from 12 Sea Zone to 8 Sea Zone 1 submarine moved from 12 Sea Zone to 19 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Norway Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Eastern United States Americans undo move 3. 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,6,1 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 submarines moved from 5 Sea Zone to 6 Sea Zone 3 bombers moved from Germany to 6 Sea Zone 1 fighter moved from France to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 infantry moved from Poland to East Poland 1 armour, 2 artilleries and 5 infantry moved from Baltic States to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 fighter moved from Germany to 6 Sea Zone 5 infantry moved from Germany to Poland 1 armour moved from Egypt to Morocco Algeria Germans take Morocco Algeria from Americans Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries and 9 infantry Russians defend with 1 factory and 3 infantry Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Karelia S.S.R., round 2 : 3/12 hits, 3.00 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 6 Sea Zone Germans attack with 3 bombers, 3 fighters and 3 submarines British defend with 1 carrier, 1 destroyer, 1 submarine and 4 transports; Russians defend with 1 submarine British roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 carrier, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the British and 1 carrier owned by the British lost in 6 Sea Zone 3 transports owned by the British lost in 6 Sea Zone Germans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Germans win with 3 bombers, 3 fighters and 3 submarines remaining. Battle score for attacker is 62 Casualties for British: 1 carrier, 1 destroyer, 1 submarine and 4 transports Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to France 1 fighter moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from 6 Sea Zone to Baltic States 3 bombers moved from 6 Sea Zone to Germany Place Units - Germans 3 armour placed in Poland 1 artillery and 9 infantry placed in Germany Germans undo move 2. 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -1.00 Russians : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Russians 1 aaGun, 1 artillery and 8 infantry moved from Archangel to Russia 1 infantry moved from Russia to Novosibirsk Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :