LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Non Combat Move - Americans
            20 fighters moved from Sardinia to Iraq
            3 fighters moved from Gibraltar to Sardinia
            4 fighters moved from Gibraltar to Sicily
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 7 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 7 fighters
            EDIT: Turning off Edit Mode
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
            Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber, 6 fighters and 2 tactical_bombers moved from Sicily to Iraq
            1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Belgian Congo to Egypt
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,6,1,2,3
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Caucasus to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Evenkiyskiy to Novosibirsk
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 armour and 1 mech_infantry placed in Ukraine
            1 armour placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            6 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - French
            5 infantry moved from Tobruk to Alexandria
            1 fighter moved from Sicily to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            9 armour moved from Bryansk to Caucasus
            31 mech_infantrys moved from Bryansk to Caucasus
            4 aaGuns moved from Bryansk to Ukraine
            10 artilleries and 17 infantry moved from Bryansk to Ukraine
            1 infantry moved from Belarus to Bryansk
            3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
            3 mech_infantrys moved from Novgorod to Belarus
            6 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
            5 mech_infantrys moved from Western Germany to Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 artillery
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 cruiser, 3 destroyers and 1 transport
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier, 1 cruiser, 3 destroyers and 1 transport
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Adding units owned by Germans to Germany: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 3/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.00 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.67
    Russians : 5.00
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from West India to Eastern Persia
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            2 bombers moved from Yunnan to Eastern Persia
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Tsinghai to Kansu
            2 armour and 2 mech_infantrys moved from Shensi to Kansu
            4 fighters and 3 tactical_bombers moved from Shensi to Kansu
            1 fighter and 1 tactical_bomber moved from Shensi to Kansu
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 infantry moved from 2 Sea Zone to Alaska
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 artillery moved from Sakha to Amur
            1 armour, 1 artillery and 4 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 42 Sea Zone to 56 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 55 Sea Zone to 61 Sea Zone
            1 destroyer moved from 46 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from Timguska to Samara
            1 mech_infantry moved from Turkmenistan to Samara
            2 fighters moved from Shensi to Samara
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Alaska
            Battle in Kansu
                Japanese attack with 3 armour, 1 artillery, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 fighter and 13 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 6/18 hits, 8.00 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 2 : 4/14 hits, 5.00 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 3 armour, 1 artillery, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Kansu, round 3 : 8/14 hits, 7.33 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 3 : 4/8 hits, 3.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans, taking Kansu from Chinese with 1 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                Casualties for Chinese: 1 fighter and 13 infantry
            Battle in Eastern Persia
                Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Samara
                Japanese attack with 2 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Samara to Kazakhstan
            3 armour and 3 mech_infantrys moved from Shensi to Kazakhstan
            3 fighters and 3 tactical_bombers moved from Kansu to Kazakhstan
            1 aaGun moved from Anhwe to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from French Indo China to Burma
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
            2 destroyers moved from 35 Sea Zone to 56 Sea Zone
            3 fighters moved from Japan to Philippines
            1 fighter moved from Philippines to Burma
            1 bomber moved from Japan to French Indo China
            2 bombers moved from Eastern Persia to India
            1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan
            1 fighter moved from Kansu to Kazakhstan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            1 infantry placed in French Indo China
            1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 86 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Chinese : 0.00
    Russians : -0.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 fighters moved from Iraq to Eastern Persia
            13 fighters moved from Iraq to Northwest Persia
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to South Australia
            2 fighters moved from 63 Sea Zone to South Australia
            1 fighter moved from Eastern United States to 1 Sea Zone
            6 fighters moved from Eastern United States to Alaska
            2 mech_infantrys moved from Eastern United States to Western United States
            7 fighters moved from Gibraltar to 110 Sea Zone
            3 fighters moved from Sardinia to Iraq
            4 fighters moved from Sicily to Iraq
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northwest Persia
                Americans attack with 13 fighters
                Italians defend with 2 armour
                    Americans roll dice for 13 fighters in Northwest Persia, round 2 : 6/13 hits, 6.50 expected hits
                    Italians roll dice for 2 armour in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Northwest Persia
                Americans win with 13 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in 110 Sea Zone
                Americans attack with 7 fighters
                Germans defend with 1 carrier, 1 cruiser, 3 destroyers and 1 transport
                    Americans roll dice for 7 fighters in 110 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 110 Sea Zone, round 2 : 4/5 hits, 1.83 expected hits
                    1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 cruiser, 3 destroyers and 1 transport in 110 Sea Zone, round 3 : 3/4 hits, 1.50 expected hits
                    2 destroyers owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -38
                Casualties for Americans: 7 fighters
                Casualties for Germans: 1 carrier and 2 destroyers
            Battle in Alaska
                Americans attack with 6 fighters
                Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
                    Americans roll dice for 6 fighters in Alaska, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Alaska, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Alaska
                Americans win with 4 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
            Battle in Eastern Persia
                Americans attack with 7 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 7 fighters in Eastern Persia, round 2 : 2/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Eastern Persia
                Americans win with 7 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            7 fighters moved from Eastern Persia to Iraq
            13 fighters moved from Northwest Persia to Iraq
            1 fighter moved from 1 Sea Zone to British Columbia
            4 fighters moved from Alaska to British Columbia
    
        Place Units - Americans
            6 fighters placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,1
            Americans collect 44 PUs (4 lost to blockades); end with 44 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Italians : -1.00
    Americans : -2.00
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Sardinia to 95 Sea Zone
            1 infantry moved from Sicily to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Sicily to 95 Sea Zone
            1 infantry moved from Sicily to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Italians
            1 mech_infantry moved from Iraq to Eastern Persia
                  British take Eastern Persia from Japanese
            6 armour and 2 infantry moved from Iraq to Persia
            2 infantry moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 2 armour, 2 infantry and 2 transports
            EDIT: Adding units owned by British to 92 Sea Zone: 2 transports
            EDIT: Adding units owned by British to Gibraltar: 2 armour and 2 infantry
            EDIT: Turning off Edit Mode
            3 fighters placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,6,6,2
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Novosibirsk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Italians attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
                    Italians roll dice for 3 armour in Bryansk, round 3 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    2 armour owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is -16
                Casualties for Italians: 3 armour and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            5 fighters moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 artilleries, 2 fighters and 5 infantry moved from Queensland to New South Wales
            3 infantry moved from Queensland to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            2 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
            5 infantry moved from Alexandria to Egypt
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Caucasus to Northwest Persia
            3 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 bomber moved from Germany to United Kingdom
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            3 mech_infantrys moved from Novgorod to Vologda
            1 bomber moved from Romania to Vologda
            2 mech_infantrys moved from Belarus to Smolensk
            5 fighters moved from Caucasus to Smolensk
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in Vologda
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 5/10 hits, 5.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 5 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 fighters and 2 mech_infantrys in Smolensk, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 fighters moved from Smolensk to Belarus
            1 bomber moved from Vologda to Novgorod
            3 armour moved from Volgograd to Caucasus
            4 fighters and 4 tactical_bombers moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Poland to Belarus
            3 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Romania to Ukraine
            3 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 infantry placed in Normandy Bordeaux
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -0.33
    Russians : -0.67
    AA fire in United Kingdom : : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Tambov
            2 fighters moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Russia to Samara
            1 artillery and 3 infantry moved from Russia to Vologda
            1 artillery and 3 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Bryansk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            2 fighters moved from Tambov to Russia
            5 infantry moved from Russia to Smolensk
            2 armour moved from Russia to Smolensk
            4 artilleries moved from Russia to Smolensk
            8 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.50
    Russians : -0.83
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery moved from Soviet Far East to 3 Sea Zone
            1 artillery and 1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            1 armour, 1 artillery and 4 infantry moved from Western Australia to 56 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 56 Sea Zone to 45 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 55 Sea Zone to 46 Sea Zone
            1 destroyer moved from 61 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            2 armour and 2 mech_infantrys moved from Kazakhstan to Samara
            1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Samara
            1 fighter moved from Kazakhstan to Tambov
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Bryansk
            2 bombers moved from India to Samara
            1 tactical_bomber moved from Kazakhstan to Bryansk
            1 fighter moved from Kazakhstan to Samara
            1 fighter moved from Burma to Eastern Persia
            1 bomber moved from French Indo China to Eastern Persia
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Battle in Aleutian Islands
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                Japanese win, taking Aleutian Islands from Americans, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Dutch New Guinea
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 7/12 hits, 4.33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Samara
                Japanese attack with 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/11 hits, 5.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 2 armour, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Eastern Persia
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tambov
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov
                Japanese win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Japanese attack with 3 fighters and 2 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Bryansk
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Bryansk to Ukraine
            3 fighters and 2 tactical_bombers moved from Samara to Caucasus
            1 fighter moved from Tambov to Caucasus
            2 bombers moved from Samara to Kansu
            1 mech_infantry moved from Kweichow to Kansu
            2 mech_infantrys moved from Kweichow to Burma
            1 aaGun moved from Kweichow to Yunnan
            1 mech_infantry moved from Burma to West India
            1 armour and 1 mech_infantry moved from India to West India
            1 bomber and 1 fighter moved from Eastern Persia to West India
            3 fighters moved from Philippines to Burma
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 artillery moved from Amur to Korea
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 battleship, 1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            3 fighters placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.67
    ANZAC : 0.33
    Russians : 0.33
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to New South Wales
            1 fighter moved from South Australia to New South Wales
            1 fighter moved from South Australia to Queensland
            1 fighter moved from British Columbia to 8 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            4 fighters moved from British Columbia to Eastern United States
            6 fighters moved from Eastern United States to Gibraltar
            27 fighters moved from Iraq to Eastern Persia
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 63 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Eastern Persia
                Americans attack with 27 fighters
                Japanese defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 27 fighters in Eastern Persia, round 2 : 15/27 hits, 13.50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
                Americans win with 26 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Americans
            26 fighters moved from Eastern Persia to Persia
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 8 Sea Zone to British Columbia
    
        Place Units - Americans
            5 fighters and 1 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2
            Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

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