Made a NCM adjustment, please use latest file.
G40 BM3 Dawgoneit (X) vs. Surfer (L + 15)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 21 Sea Zone 1 bomber moved from New Guinea to 21 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship and 3 transports Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 3 transports in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 21 Sea Zone 2 transports owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 battleship and 3 transports Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to New Guinea 1 fighter moved from 21 Sea Zone to 22 Sea Zone 1 carrier moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Egypt to India Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 21 infantry moved from India to Burma 1 armour moved from Union of South Africa to Belgian Congo British take Rhodesia from Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 cruiser, 3 destroyers, 2 fighters and 1 submarine; Americans loiter and taunt Italians defend with 1 submarine British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 cruiser, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Burma British attack with 1 artillery and 21 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 21 infantry in Burma, round 2 : 9/22 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 20 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 aaGun moved from India to Burma 3 fighters moved from Persia to Russia 1 armour moved from Persia to West India 1 armour moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 tactical_bomber moved from Belgian Congo to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 5 mech_infantrys moved from India to Burma 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 32 Sea Zone to 26 Sea Zone Place Units - British 2 fighters and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
British : 5.67 Americans : 1.83 Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking 97 Sea Zone from British, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -0.17 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 2 armour and 1 artillery moved from New South Wales to Queensland 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 2 armour and 1 artillery moved from New South Wales to Queensland 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 armour moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Western Ukraine to Bryansk 9 armour, 14 artilleries, 24 infantry and 17 mech_infantrys moved from Western Ukraine to Bryansk 7 armour moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Ukraine Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Ukraine, round 3 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans winRussians win with no units remaining, taking Ukraine from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 16 armour, 14 artilleries, 26 infantry and 17 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 14 artilleries, 26 infantry and 17 mech_infantrys in Bryansk, round 2 : 29/73 hits, 22.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 14 artilleries, 26 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 armour and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 2 bombers and 2 tactical_bombers moved from Ukraine to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 fighters moved from Southern Italy to Eastern Poland 2 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 2 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 4.33 Americans : -0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 2 infantry moved from Samara to Volgograd 4 infantry moved from Vologda to Russia 2 infantry moved from Novosibirsk to Samara Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 22 Sea Zone 2 bombers moved from Japan to 22 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 6 fighters moved from 44 Sea Zone to 42 Sea Zone 1 armour, 3 artilleries, 3 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 armour, 3 artilleries, 3 infantry and 5 transports moved from 44 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 42 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 marine in Philippines, round 2 : 3/8 hits, 2.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 22 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 22 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 carrier in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 22 Sea Zone Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier and 1 fighter Non Combat Move - Japanese 2 bombers moved from 22 Sea Zone to Japan 6 destroyers moved from 6 Sea Zone to 35 Sea Zone 6 fighters moved from 42 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan 1 battleship, 3 carriers and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 factory_minor placed in French Indo China Japanese undo move 2. 1 factory_minor placed in Kiangsu 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : 2.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Norway Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Norway from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 bombers moved from 42 Sea Zone to India 1 fighter moved from 16 Sea Zone to Midway 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from New Guinea to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : 1.50 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Norway Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Norway from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 bombers moved from 42 Sea Zone to India 1 fighter moved from 16 Sea Zone to Midway 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from New Guinea to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 3 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 battleship moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 2 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Persia to West India 1 aaGun moved from Burma to India 3 aaGuns, 1 artillery, 19 infantry and 5 mech_infantrys moved from Burma to India 1 armour moved from West India to India 1 artillery moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from 125 Sea Zone to Norway 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway Place Units - British 1 fighter, 1 infantry and 1 mech_infantry placed in Persia 1 fighter placed in United Kingdom 1 fighter placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.17 British : -1.83 Italians : -0.33 Americans : 1.50 Japanese : 0.50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia Combat - Italians Battle in Algeria Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Italians collect 15 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : -1.17 British : 0.00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Alexandria to Tobruk Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Alexandria to Tobruk Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 infantry moved from Novgorod to Karelia 1 artillery and 6 infantry moved from Finland to Karelia 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 2 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov 3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 10 infantry moved from Germany to Poland 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Western Germany to Poland 1 artillery and 3 infantry moved from Normandy Bordeaux to France 3 infantry moved from Holland Belgium to France 1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov 2 bombers moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany Combat - Germans Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 2 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Volgograd to Tambov 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : 1.67 -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarineCombat Hit Differential Summary :
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Sorry, quick edit to NCM Russian sub
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour, 3 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 marine and 4 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 destroyer and 1 submarine moved from 22 Sea Zone to 16 Sea Zone 4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Yunnan to Shan State 3 mech_infantrys moved from Kwangtung to Yunnan 7 fighters, 3 mech_infantrys and 5 tactical_bombers moved from Yunnan to Shensi 2 bombers moved from Japan to Shensi 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 4 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 4 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers, 7 fighters, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 2 bombers, 7 fighters, 3 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 5/17 hits, 8.67 expected hits Chinese roll dice for 11 infantry in Shensi, round 2 : 2/11 hits, 3.67 expected hits 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers, 7 fighters, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 7/15 hits, 8.33 expected hits Chinese roll dice for 6 infantry in Shensi, round 3 : 2/6 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 fighter and 3 mech_infantrys Casualties for Chinese: 11 infantry Battle in Shan State Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Celebes Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Celebes, round 2 : 2/5 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 6 fighters and 5 tactical_bombers moved from Shensi to Yunnan 2 bombers moved from Shensi to Kweichow Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : -1.67 UK_Pacific : 0.67 Japanese : -5.00 -
@surfer said in G40 BM3 Dawgoneit (X) vs. Surfer (L + 15):
Sorry, quick edit to NCM Russian sub
sorry man i was to quick. can you do the edit again?
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I can make edit in this version. Rus Sub SZ 126 to SZ 110. I don’t think it affected your Japan move. But I’ll let you decide.





