@Ragnell804 gg, I concede
Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: RomanRepublic round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - RomanRepublic 1 unit repaired. 2 skirmishers moved from Roma to SZ 28 2 biremes and 2 skirmishers moved from SZ 28 to SZ 24 1 skirmisher moved from SZ 24 to Caralis 1 skirmisher moved from SZ 24 to Aleria Purchase Units - RomanRepublic Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 cataphract, 1 catapult, 2 legionaires, 2 skirmishers and 2 triremes; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in Caralis Battle in Aleria Non Combat Move - RomanRepublic 1 quadrireme moved from SZ 33 to SZ 24 1 catapult and 3 legionaires moved from Roma to Arretium 1 legionaire moved from Salapia to Ariminum 1 legionaire and 1 skirmisher moved from Patavium to Verona 2 supraremes moved from SZ 33 to SZ 28 1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 33 to SZ 28 1 quinquereme moved from SZ 33 to SZ 24 Place Units - RomanRepublic 1 legionaire, 1 skirmisher and 1 wall placed in Valentia 2 triremes placed in SZ 28 1 catapult placed in Roma 1 cataphract, 1 catapult, 1 legionaire and 2 skirmishers placed in Patavium RomanRepublic undo move 4. 1 skirmisher placed in Roma 1 cataphract, 1 catapult, 1 legionaire and 1 skirmisher placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 1,3,2 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 65 PUs; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 1 catapult, 2 legionaires and 2 skirmishers Arretium : 1 catapult, 3 legionaires and 1 wall Roma : 1 catapult, 1 city, 2 legionaires, 1 skirmisher and 2 walls Caralis : 1 flag, 1 skirmisher Verona : 1 flag, 1 legionaire and 1 skirmisher Aleria : 1 flag, 1 skirmisher Castulo : 1 flag, 1 skirmisher Toletum : 1 flag, 1 skirmisher Capua : 1 legionaire, 1 skirmisher and 1 wall Salapia : 1 wall SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes SZ 24 : 2 biremes, 1 quadrireme and 1 quinquereme Ariminum : 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 7 skirmishers and 6 walls Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls Aemona : 1 flag, 1 skirmisher
Production/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 46 / 62 Macedonia : 73 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570
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TripleA Turn Summary: GreekCityStates round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - GreekCityStates 1 bireme moved from SZ 27 to SZ 24 1 trireme moved from SZ 28 to SZ 24 Purchase Units - GreekCityStates GreekCityStates buy 1 city; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Massilia Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 11 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
Massilia : 1 city, 2 hoplites and 2 walls SZ 24 : 1 bireme and 1 trireme
Production/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 14 Pergamon : 30 / 40 Carthage : 46 / 62 Macedonia : 73 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570
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TripleA Turn Summary: Pergamon round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Pergamon 1 spearman moved from Nicaea to Byzantium Pergamon take Byzantium from Macedonia 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Attalia Purchase Units - Pergamon Pergamon buy 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman; Remaining resources: 4 PUs; 1 techTokens; Combat - Pergamon Battle in Attalia Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Seleucid defend with 1 hoplite and 1 phalanx Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Attalia, round 2 : 2/4 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 1/2 hits, 1.17 expected hits 1 phalanx owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia Pergamon win, taking Attalia from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 11 Casualties for Pergamon: 1 spearman Casualties for Seleucid: 1 hoplite and 1 phalanx Non Combat Move - Pergamon 1 catapult, 1 phalanx and 1 spearman moved from Nicaea to Pessinus 1 spearman moved from Sardis to Pessinus Place Units - Pergamon 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 39 PUs; end with 43 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 39 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 42 PUs
Combat Hit Differential Summary :
Pergamon : 0.33 Seleucid : -0.17 Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Byzantium : 1 flag, 1 spearman Pergamum : 2 walls Pessinus : 1 flag, 4 catapults, 1 cavalry, 1 leader, 9 phalanxs, 1 skirmisher and 4 spearmen Sardis : 1 catapult, 1 cavalry, 1 city, 1 leader, 2 phalanxs, 1 spearman and 6 walls Nicaea : 1 flag, 1 skirmisher Attalia : 1 flag, 1 catapult, 1 phalanx and 1 spearman
Production/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 14 Pergamon : 39 / 42 Carthage : 46 / 62 Macedonia : 67 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 42 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570
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TripleA Turn Summary: Carthage round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Carthage 2 warelephants moved from Siga to Tingis 2 warelephants moved from Siga to Banasa 1 leader moved from Siga to Banasa 3 cavalrys moved from Siga to Banasa 3 cavalrys moved from Siga to Tingis 3 cavalrys moved from Siga to Igilgili 2 hoplites and 1 phalanx moved from Genua to Ariminum 3 biremes and 1 trireme moved from SZ 21 to SZ 19 Purchase Units - Carthage Trigger CARconstruction: buyWall removed from CarthageProduction Trigger CARconstruction: buyWallX added to CarthageProduction Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 2 hoplites and 4 triremes; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Banasa Carthage attack with 3 cavalrys, 1 leader and 2 warelephants AI_Barbarians defend with 1 archer and 1 city Carthage roll dice for 3 cavalrys, 1 leader and 2 warelephants in Banasa, round 2 : 4/6 hits, 3.33 expected hits AI_Barbarians roll dice for 1 archer in Banasa, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Carthage 1 archer owned by the AI_Barbarians lost in Banasa Carthage win, taking Banasa from AI_Barbarians with 3 cavalrys, 1 leader and 2 warelephants remaining. Battle score for attacker is 8 Casualties for AI_Barbarians: 1 archer Battle in Tingis Carthage attack with 3 cavalrys and 2 warelephants AI_Barbarians defend with 1 spearman Carthage roll dice for 3 cavalrys and 2 warelephants in Tingis, round 2 : 2/5 hits, 2.83 expected hits AI_Barbarians roll dice for 1 spearman in Tingis, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the AI_Barbarians and 1 cavalry owned by the Carthage lost in Tingis Carthage win, taking Tingis from AI_Barbarians with 2 cavalrys and 2 warelephants remaining. Battle score for attacker is -1 Casualties for Carthage: 1 cavalry Casualties for AI_Barbarians: 1 spearman Battle in Igilgili Carthage attack with 3 cavalrys AI_Barbarians defend with 1 spearman Carthage roll dice for 3 cavalrys in Igilgili, round 2 : 0/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 spearman in Igilgili, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 3 cavalrys in Igilgili, round 3 : 1/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 spearman in Igilgili, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the AI_Barbarians lost in Igilgili Carthage win, taking Igilgili from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 5 Casualties for AI_Barbarians: 1 spearman Battle in Ariminum Carthage attack with 2 hoplites and 1 phalanx RomanRepublic defend with 1 legionaire Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 1/3 hits, 1.17 expected hits RomanRepublic roll dice for 1 legionaire in Ariminum, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Ariminum Carthage win, taking Ariminum from RomanRepublic with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Carthage Place Units - Carthage 4 triremes placed in SZ 36 1 wall placed in Carthago 2 hoplites placed in Lilybaeum Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,4 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover economics Activate Technology - Carthage Carthage activating economics Turn Complete - Carthage Carthage collect 59 PUs; end with 59 PUs Carthage collect 3 PUs from War Bonds; end with 62 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 59 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 54 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 63 PUs
Combat Hit Differential Summary :
Carthage : -1.33 RomanRepublic : -0.33 AI_Barbarians : 0.33
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TripleA Turn Summary: Macedonia round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Macedonia 1 phalanx, 1 skirmisher and 3 warriors moved from Axiopolis to Durostorum 7 warriors moved from Thessalonica to Byzantium Purchase Units - Macedonia Trigger MACquinqueremes: buyQuinquereme removed from MacedoniaProduction Trigger MACquinqueremes: buyQuinqueremeX added to MacedoniaProduction Trigger MACquinqueremesWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 skirmisher and 12 warriors; Remaining resources: 0 PUs; 4 techTokens; Combat - Macedonia Battle in Durostorum Macedonia attack with 1 phalanx, 1 skirmisher and 3 warriors AI_Neutral defend with 3 cavalry_neutrals Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 2 : 2/5 hits, 1.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 2 : 0/3 hits, 0.50 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Durostorum Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 3 : 4/5 hits, 1.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Durostorum, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Durostorum Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Byzantium Macedonia attack with 7 warriors Pergamon defend with 1 spearman Macedonia roll dice for 7 warriors in Byzantium, round 2 : 4/7 hits, 2.33 expected hits Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 7 warriors remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Macedonia 1 skirmisher moved from Nicopolis to Axiopolis 1 warrior moved from Sardica to Nicopolis 1 warrior moved from Salonae to Sardica 1 catapult and 3 warriors moved from Salonae to Senio 11 phalanxs moved from Apollonia to Salonae 1 skirmisher moved from Corinth to Sparta 1 warrior moved from Dodona to Larissa 2 warriors moved from Apollonia to Dodona 1 skirmisher moved from Dodona to Larissa 1 warrior moved from Larissa to Athens Place Units - Macedonia 1 wall placed in Sparta 2 warriors placed in Sparta 1 skirmisher and 1 warrior placed in Corinth 7 warriors placed in Thessalonica 2 warriors placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,6,1,6 and gets 2 hits Macedonia removing all Technology Tokens after successful research. Macedonia discover biremes Activate Technology - Macedonia Macedonia activating biremes Turn Complete - Macedonia Macedonia collect 74 PUs; end with 74 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 70 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 69 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 61 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 73 PUs
Combat Hit Differential Summary :
Pergamon : -0.33 Macedonia : 4.33 AI_Neutral : -0.67
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TripleA Turn Summary: Bosporus round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Bosporus 2 hoplites moved from Tanais to Olbia 1 hoplite moved from Tanais to Azara 1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80 3 hoplites moved from Theodesia to SZ 80 2 hoplites moved from Sinda to Pityus 1 cataphract and 1 cavalry moved from Sinda to Pityus 1 hoplite moved from Sinda to Pityus 1 cataphract moved from Sinda to Pityus 3 horsearchers moved from Azara to Majar 1 cataphract and 1 hoplite moved from Theodesia to Tanais 1 cataphract moved from Tanais to Azara Purchase Units - Bosporus Bosporus buy 2 archers, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Majar Bosporus attack with 3 horsearchers Armenia defend with 2 spearmen Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 0.50 expected hits Armenia roll dice for 2 spearmen in Majar, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Armenia lost in Majar Bosporus roll dice for 3 horsearchers in Majar, round 3 : 0/3 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Majar, round 3 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 3 horsearchers in Majar, round 4 : 1/3 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Majar, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Majar Bosporus win, taking Majar from Armenia with 3 horsearchers remaining. Battle score for attacker is 10 Casualties for Armenia: 2 spearmen Battle in Pityus Bosporus attack with 2 cataphracts, 1 cavalry and 3 hoplites Armenia defend with 1 catapult and 4 spearmen Bosporus roll dice for 2 cataphracts, 1 cavalry and 3 hoplites in Pityus, round 2 : 3/6 hits, 2.33 expected hits Armenia roll dice for 1 catapult and 4 spearmen in Pityus, round 2 : 2/4 hits, 1.83 expected hits 1 cavalry owned by the Bosporus, 1 catapult owned by the Armenia, 1 hoplite owned by the Bosporus and 2 spearmen owned by the Armenia lost in Pityus Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 3 : 0/4 hits, 1.67 expected hits Armenia roll dice for 2 spearmen in Pityus, round 3 : 0/2 hits, 0.67 expected hits Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 4 : 3/4 hits, 1.67 expected hits Armenia roll dice for 2 spearmen in Pityus, round 4 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Armenia lost in Pityus Bosporus win, taking Pityus from Armenia with 2 cataphracts and 2 hoplites remaining. Battle score for attacker is 14 Casualties for Bosporus: 1 cavalry and 1 hoplite Casualties for Armenia: 1 catapult and 4 spearmen Non Combat Move - Bosporus 3 hoplites moved from SZ 80 to Sinda Place Units - Bosporus 2 archers, 1 cataphract and 2 hoplites placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 33 PUs; end with 33 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 34 PUs
Combat Hit Differential Summary :
Armenia : -2.50 Bosporus rolls : : 0.00 Bosporus : 0.83
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TripleA Turn Summary: Pontus round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Pontus 1 chariot and 1 skirmisher moved from Heraclea Pontica to Nicaea 1 trireme moved from SZ 78 to SZ 77 1 hoplite moved from Sinope to SZ 77 1 hoplite and 1 trireme moved from SZ 77 to SZ 78 1 hoplite moved from SZ 78 to Phasis Purchase Units - Pontus Pontus buy 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Phasis Battle in Nicaea Pontus attack with 1 chariot and 1 skirmisher Pergamon defend with 1 skirmisher Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 2 : 0/2 hits, 0.50 expected hits Pergamon roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits, 0.17 expected hits Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 3 : 1/2 hits, 0.50 expected hits Pergamon roll dice for 1 skirmisher in Nicaea, round 3 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Pergamon and 1 skirmisher owned by the Pontus lost in Nicaea Pontus win, taking Phasis from Armenia, taking Nicaea from Pergamon with 1 chariot remaining. Battle score for attacker is 0 Casualties for Pontus: 1 skirmisher Casualties for Pergamon: 1 skirmisher Non Combat Move - Pontus 1 hoplite moved from Heraclea Pontica to Sinope Place Units - Pontus 2 skirmishers placed in Sinope Turning on Edit Mode EDIT: Removing units owned by Pontus from Heraclea Pontica: 1 phalanx EDIT: Adding units owned by Pontus to Sinope: 1 phalanx EDIT: Turning off Edit Mode Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 1/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after successful research. Pontus discover biremes Activate Technology - Pontus Pontus activating biremes Turn Complete - Pontus Pontus collect 18 PUs; end with 18 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 17 PUs
Combat Hit Differential Summary :
Pontus : 0.00 Pergamon : 0.67 Pontus rolls : : 1.00
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TripleA Turn Summary: Seleucid round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Seleucid 1 phalanx moved from Ninive to Ctesiphon 1 hoplite moved from Seleucia to Ctesiphon 1 hoplite moved from Seleucia to Ctesiphon 1 phalanx moved from Hatra to Palmyra 2 hoplites moved from Seleucia to Palmyra 1 hoplite and 1 phalanx moved from Edessa to Emesa 1 hoplite and 1 warelephant moved from Antioch to Damascus 3 hoplites moved from Seleucia to Babylon 3 hoplites, 1 leader and 2 phalanxs moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 9 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 3 hoplites, 1 leader and 2 phalanxs Egypt defend with 1 archer, 1 chariot and 2 phalanxs Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 2.50 expected hits Egypt roll dice for 1 archer, 1 chariot and 2 phalanxs in Sidon, round 2 : 1/4 hits, 2.50 expected hits Units damaged: 1 leader owned by the Seleucid 1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt lost in Sidon Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 3 : 1/6 hits, 2.50 expected hits Egypt roll dice for 1 phalanx in Sidon, round 3 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 3 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 32 Casualties for Egypt: 1 archer, 1 chariot and 2 phalanxs Battle in Babylon Seleucid attack with 3 hoplites Parthia defend with 1 archer, 1 cataphract and 1 horsearcher Seleucid roll dice for 3 hoplites in Babylon, round 2 : 0/3 hits, 1.00 expected hits Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Seleucid lost in Babylon Seleucid roll dice for 2 hoplites in Babylon, round 3 : 2/2 hits, 0.67 expected hits Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 3 : 3/3 hits, 1.50 expected hits 1 horsearcher owned by the Parthia, 2 hoplites owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Parthia win with 1 archer remaining. Battle score for attacker is -7 Casualties for Seleucid: 3 hoplites Casualties for Parthia: 1 cataphract and 1 horsearcher Battle in Palmyra Seleucid attack with 2 hoplites and 1 phalanx Egypt defend with 1 chariot and 1 warelephant Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 2 : 0/3 hits, 1.17 expected hits Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 2 : 0/2 hits, 1.00 expected hits Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 3 : 1/3 hits, 1.17 expected hits Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 3 : 1/2 hits, 1.00 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra Seleucid roll dice for 1 hoplite and 1 phalanx in Palmyra, round 4 : 2/2 hits, 0.83 expected hits Egypt roll dice for 1 warelephant in Palmyra, round 4 : 0/1 hits, 0.50 expected hits 1 warelephant owned by the Egypt lost in Palmyra Seleucid win, taking Palmyra from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 chariot and 1 warelephant Battle in Damascus Seleucid attack with 1 hoplite and 1 warelephant Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 warelephant in Damascus, round 2 : 1/2 hits, 1.17 expected hits Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 1 warelephant remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Emesa Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 archer Seleucid roll dice for 1 hoplite and 1 phalanx in Emesa, round 2 : 1/2 hits, 0.83 expected hits Egypt roll dice for 1 archer in Emesa, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Emesa Seleucid win, taking Emesa from Egypt with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 archer Battle in Ctesiphon Seleucid attack with 2 hoplites and 1 phalanx Parthia defend with 1 archer and 1 cataphract Seleucid roll dice for 2 hoplites and 1 phalanx in Ctesiphon, round 2 : 1/3 hits, 1.17 expected hits Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 2 : 1/2 hits, 1.17 expected hits 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Ctesiphon Seleucid roll dice for 1 hoplite and 1 phalanx in Ctesiphon, round 3 : 1/2 hits, 0.83 expected hits Parthia roll dice for 1 archer in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon Seleucid win, taking Ctesiphon from Parthia with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 2 hoplites Casualties for Parthia: 1 archer and 1 cataphract Non Combat Move - Seleucid Place Units - Seleucid 5 hoplites placed in Seleucia 4 hoplites and 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 1,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 64 PUs; end with 64 PUs Seleucid collect 4 PUs from War Bonds; end with 68 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 69 PUs
Combat Hit Differential Summary :
Egypt : -3.00 Parthia : 1.17 Seleucid : -0.83
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TripleA Turn Summary: Egypt round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Egypt 1 catapult moved from Bostra to Damascus 2 phalanxs moved from Bostra to Damascus 2 chariots and 1 warelephant moved from Jerusalem to Sidon 1 chariot moved from Bostra to Sidon 1 chariot moved from Bostra to Sidon 1 bireme and 1 quinquereme moved from SZ 56 to SZ 55 1 flagship moved from SZ 56 to SZ 55 Purchase Units - Egypt Egypt buy 2 archers, 2 chariots, 1 phalanx, 1 trireme and 1 warelephant; Remaining resources: 23 PUs; 1 techTokens; Combat - Egypt Battle in SZ 55 Egypt attack with 1 bireme, 1 flagship and 1 quinquereme Macedonia defend with 1 trireme tri_VS_bi fire in SZ 55 : 1/1 hits, 0.17 expected hits 1 bireme owned by the Egypt lost in SZ 55 Egypt roll dice for 1 flagship and 1 quinquereme in SZ 55, round 2 : 1/2 hits, 1.00 expected hits Macedonia roll dice for 1 trireme in SZ 55, round 2 : 0/1 hits, 0.50 expected hits 1 trireme owned by the Macedonia lost in SZ 55 Egypt win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 3 Casualties for Egypt: 1 bireme Casualties for Macedonia: 1 trireme Battle in Sidon Egypt attack with 4 chariots and 1 warelephant Seleucid defend with 3 hoplites, 1 leader and 2 phalanxs Egypt roll dice for 4 chariots and 1 warelephant in Sidon, round 2 : 4/5 hits, 2.33 expected hits Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 3.33 expected hits 3 chariots owned by the Egypt, 1 leader owned by the Seleucid and 3 hoplites owned by the Seleucid lost in Sidon Egypt roll dice for 1 chariot and 1 warelephant in Sidon, round 3 : 1/2 hits, 1.17 expected hits Seleucid roll dice for 2 phalanxs in Sidon, round 3 : 1/2 hits, 1.33 expected hits 1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Sidon Egypt roll dice for 1 warelephant in Sidon, round 4 : 1/1 hits, 0.67 expected hits Seleucid roll dice for 1 phalanx in Sidon, round 4 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Sidon Seleucid win with no units remaining. Battle score for attacker is 5 Casualties for Egypt: 4 chariots and 1 warelephant Casualties for Seleucid: 3 hoplites, 1 leader and 2 phalanxs Battle in Damascus Egypt attack with 1 catapult and 2 phalanxs Seleucid defend with 1 warelephant Egypt roll dice for 1 catapult and 2 phalanxs in Damascus, round 2 : 2/3 hits, 1.67 expected hits Seleucid roll dice for 1 warelephant in Damascus, round 2 : 1/1 hits, 0.50 expected hits 1 catapult owned by the Egypt and 1 warelephant owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 phalanxs remaining. Battle score for attacker is 3 Casualties for Egypt: 1 catapult Casualties for Seleucid: 1 warelephant Non Combat Move - Egypt 1 warelephant moved from Pharan to Jerusalem 1 archer and 1 phalanx moved from Pharan to Jerusalem 2 phalanxs and 1 warelephant moved from Bostra to Jerusalem 1 catapult, 1 chariot and 1 leader moved from Bostra to Jerusalem 2 chariots moved from Alexandria to Jerusalem 1 archer and 1 phalanx moved from Memphis to Pharan 1 warelephant moved from Alexandria to Pharan 1 archer and 1 phalanx moved from Cydonia to SZ 56 1 archer, 1 flagship, 1 phalanx and 2 triremes moved from SZ 56 to SZ 58 1 archer and 2 phalanxs moved from Alexandria to Memphis 1 archer and 1 phalanx moved from SZ 58 to Pharan Place Units - Egypt 1 trireme placed in SZ 57 2 archers, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 52 PUs; end with 75 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 72 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 71 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 74 PUs
Combat Hit Differential Summary :
Egypt : 2.17 tri_VS_bi fire in SZ 55 : : 0.83 Macedonia : -0.50 Egypt rolls : : 0.00 Seleucid : 0.17
Territory Summary for Egypt :
Memphis : 1 archer and 2 phalanxs Jerusalem : 1 archer, 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx, 4 walls and 1 warelephant Damascus : 1 flag, 2 phalanxs Cyrene : 1 archer Bostra : 1 flag, 1 phalanx SZ 55 : 1 flagship and 1 quinquereme SZ 57 : 1 trireme SZ 58 : 1 flagship and 2 triremes Rhodos : 1 phalanx Pharan : 2 archers, 2 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 60 / 65 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 59 / 63 Macedonia : 74 / 73 Bosporus : 33 / 34 Pontus : 18 / 17 Seleucid : 59 / 69 Egypt : 52 / 74 Parthia : 43 / 54 Armenia : 22 / 33 AI_Barbarians : 16 / 39 AI_Neutral : 110 / 1570
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TripleA Turn Summary: Parthia round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Parthia 1 archer moved from Babylon to Teredon Parthia take Teredon from Seleucid 1 horsearcher moved from Persepolis to Vologesia Parthia take Vologesia from Seleucid 1 archer moved from Gazaca to Ninive Parthia take Ninive from Seleucid 1 archer moved from Cyropolis to Ctesiphon 1 horsearcher moved from Persepolis to Ctesiphon 1 cataphract moved from Persepolis to Ctesiphon Purchase Units - Parthia Parthia buy 2 archers, 1 cataphract and 5 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Ctesiphon Parthia attack with 1 archer, 1 cataphract and 1 horsearcher Seleucid defend with 1 phalanx Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 0/3 hits, 1.17 expected hits Seleucid roll dice for 1 phalanx in Ctesiphon, round 2 : 1/1 hits, 0.67 expected hits 1 horsearcher owned by the Parthia lost in Ctesiphon Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 3 : 1/2 hits, 1.00 expected hits Seleucid roll dice for 1 phalanx in Ctesiphon, round 3 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid lost in Ctesiphon Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 3 Casualties for Parthia: 1 horsearcher Casualties for Seleucid: 1 phalanx Non Combat Move - Parthia 1 warelephant moved from East to SZ 84 1 quinquereme and 1 warelephant moved from SZ 84 to SZ 86 1 warelephant moved from SZ 86 to Cyropolis 1 trireme moved from SZ 86 to SZ 84 1 archer moved from Persepolis to Babylon 1 horsearcher moved from Persepolis to Susa 1 archer moved from Artaxata to Gazaca Place Units - Parthia 1 archer placed in East 1 archer, 1 cataphract and 5 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,2 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 58 PUs; end with 58 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 57 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 55 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 54 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 59 PUs
Combat Hit Differential Summary :
Parthia : -1.17 Seleucid : -0.33
Territory Summary for Parthia :
Babylon : 1 flag, 1 archer Sanina : 1 flag Ninive : 1 flag, 1 archer Amida : 1 flag SZ 84 : 1 trireme SZ 86 : 2 flagships and 1 quinquereme Vologesia : 1 flag, 1 horsearcher Susa : 9 archers, 2 cataphracts, 2 catapults, 5 horsearchers, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer and 1 cataphract Cyropolis : 1 warelephant Gazaca : 1 flag, 1 archer Teredon : 1 flag, 1 archer Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 5 horsearchers and 7 walls East : 1 archer, 1 city and 3 walls
Production/PUs Summary :
RomanRepublic : 60 / 65 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 59 / 63 Macedonia : 74 / 73 Bosporus : 33 / 34 Pontus : 18 / 17 Seleucid : 44 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 22 / 33 AI_Barbarians : 16 / 39 AI_Neutral : 110 / 1570
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TripleA Turn Summary: Armenia round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Armenia 1 spearman moved from Amida to Hatra Armenia take Hatra from Seleucid 1 cataphract, 1 catapult and 1 spearman moved from Trapezus to Phasis 1 leader moved from Satala to Phasis 1 catapult and 2 spearmen moved from Armavira to Pityus 1 cataphract moved from Armavira to Majar 1 horsearcher, 1 skirmisher and 1 spearman moved from Armavira to Majar 1 skirmisher moved from Armavira to Pityus 1 skirmisher moved from Armavira to Pityus 1 cataphract moved from Armavira to Pityus 1 horsearcher moved from Albana to Majar 1 spearman moved from Armavira to Majar Purchase Units - Armenia Armenia buy 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 1 cataphract, 1 catapult, 1 leader and 1 spearman Pontus defend with 1 hoplite Armenia roll dice for 1 cataphract, 1 catapult, 1 leader and 1 spearman in Phasis, round 2 : 1/4 hits, 2.00 expected hits Pontus roll dice for 1 hoplite in Phasis, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Pontus lost in Phasis Armenia win, taking Phasis from Pontus with 1 cataphract, 1 catapult, 1 leader and 1 spearman remaining. Battle score for attacker is 7 Casualties for Pontus: 1 hoplite Battle in Majar Armenia attack with 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen Bosporus defend with 3 horsearchers Armenia roll dice for 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen in Majar, round 2 : 2/6 hits, 1.33 expected hits Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 1.00 expected hits 1 skirmisher owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Majar Armenia roll dice for 1 cataphract, 2 horsearchers and 2 spearmen in Majar, round 3 : 1/5 hits, 1.17 expected hits Bosporus roll dice for 1 horsearcher in Majar, round 3 : 0/1 hits, 0.33 expected hits 1 horsearcher owned by the Bosporus lost in Majar Armenia win, taking Majar from Bosporus with 1 cataphract, 2 horsearchers and 2 spearmen remaining. Battle score for attacker is 14 Casualties for Armenia: 1 skirmisher Casualties for Bosporus: 3 horsearchers Battle in Pityus Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen Bosporus defend with 2 cataphracts and 2 hoplites Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen in Pityus, round 2 : 2/6 hits, 2.00 expected hits Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 2 : 3/4 hits, 1.67 expected hits 2 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus and 1 spearman owned by the Armenia lost in Pityus Armenia roll dice for 1 cataphract, 1 catapult and 1 spearman in Pityus, round 3 : 0/3 hits, 1.33 expected hits Bosporus roll dice for 2 hoplites in Pityus, round 3 : 1/2 hits, 1.00 expected hits 1 spearman owned by the Armenia lost in Pityus 1 catapult owned by the Armenia and 1 cataphract owned by the Armenia retreated to Armavira Bosporus win with 2 hoplites remaining. Battle score for attacker is -2 Casualties for Armenia: 2 skirmishers and 2 spearmen Casualties for Bosporus: 2 cataphracts Non Combat Move - Armenia 1 catapult and 2 spearmen moved from Satala to Artaxata 1 cataphract and 1 skirmisher moved from Albana to Armavira Place Units - Armenia 2 skirmishers and 2 spearmen placed in Armavira 1 cataphract and 1 catapult placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 4,6 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover navalAcademy Activate Technology - Armenia Armenia activating navalAcademy Turn Complete - Armenia Armenia collect 33 PUs; end with 33 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 30 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 36 PUs
Combat Hit Differential Summary :
Armenia : -1.83 Pontus : -0.50 Bosporus : 1.00
Territory Summary for Armenia :
Albana : 1 cataphract, 1 catapult, 1 city and 4 walls Majar : 1 flag, 1 cataphract, 2 horsearchers and 2 spearmen Phasis : 1 cataphract, 1 catapult, 1 leader and 1 spearman Amida : 1 spearman Trapezus : 1 flag, 1 spearman Nexuana : 1 flag Armavira : 2 cataphracts, 1 catapult, 1 city, 1 leader, 3 skirmishers, 6 spearmen and 6 walls SZ 83 : 1 bireme Hatra : 1 flag, 1 spearman Satala : 1 spearman Artaxata : 1 catapult and 2 spearmen
Production/PUs Summary :
RomanRepublic : 60 / 65 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 59 / 63 Macedonia : 74 / 73 Bosporus : 31 / 34 Pontus : 14 / 17 Seleucid : 39 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 33 / 36 AI_Barbarians : 16 / 39 AI_Neutral : 110 / 1570
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TripleA Turn Summary: RomanRepublic round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - RomanRepublic 1 catapult moved from Valentia to Tarraco 3 legionaires and 1 skirmisher moved from Valentia to Tarraco 2 biremes, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 19 1 legionaire moved from Arretium to Genua RomanRepublic take Genua from Carthage 1 catapult and 2 legionaires moved from Arretium to Ariminum 1 legionaire moved from Roma to Ariminum 1 cataphract moved from Patavium to Ariminum Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic RomanRepublic buy 1 ballista, 2 cataphracts, 1 catapult, 5 legionaires and 2 skirmishers; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in SZ 19 RomanRepublic attack with 2 biremes, 1 quadrireme and 1 quinquereme Carthage defend with 3 biremes and 1 trireme quad_VS_tri fire in SZ 19 : 1/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 19 : 0/1 hits, 0.17 expected hits 1 trireme owned by the Carthage lost in SZ 19 RomanRepublic roll dice for 2 biremes, 1 quadrireme and 1 quinquereme in SZ 19, round 2 : 2/4 hits, 1.50 expected hits Carthage roll dice for 3 biremes in SZ 19, round 2 : 1/3 hits, 1.00 expected hits 2 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 19 RomanRepublic roll dice for 1 bireme, 1 quadrireme and 1 quinquereme in SZ 19, round 3 : 2/3 hits, 1.33 expected hits Carthage roll dice for 1 bireme in SZ 19, round 3 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Carthage lost in SZ 19 RomanRepublic win with 1 bireme, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 38 Casualties for Carthage: 3 biremes and 1 trireme Casualties for RomanRepublic: 1 bireme Battle in Tarraco RomanRepublic attack with 1 catapult, 3 legionaires and 1 skirmisher AI_Barbarians defend with 1 warrior RomanRepublic roll dice for 1 catapult, 3 legionaires and 1 skirmisher in Tarraco, round 2 : 1/5 hits, 2.00 expected hits AI_Neutral roll dice for 1 warrior in Tarraco, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Tarraco RomanRepublic win, taking Tarraco from AI_Neutral with 1 catapult and 3 legionaires remaining. Battle score for attacker is 2 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Barbarians: 1 warrior Battle in Ariminum RomanRepublic attack with 1 cataphract, 1 catapult and 3 legionaires Carthage defend with 2 hoplites and 1 phalanx RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 2 : 1/5 hits, 2.33 expected hits Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 0/3 hits, 1.67 expected hits 1 hoplite owned by the Carthage lost in Ariminum RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 3 : 3/5 hits, 2.33 expected hits Carthage roll dice for 1 hoplite and 1 phalanx in Ariminum, round 3 : 2/2 hits, 1.17 expected hits 1 hoplite owned by the Carthage, 1 phalanx owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Ariminum RomanRepublic win, taking Ariminum from Carthage with 1 cataphract, 1 catapult and 1 legionaire remaining. Battle score for attacker is 11 Casualties for Carthage: 2 hoplites and 1 phalanx Casualties for RomanRepublic: 2 legionaires Non Combat Move - RomanRepublic 1 legionaire moved from Verona to Patavium Place Units - RomanRepublic 1 catapult and 2 legionaires placed in Valentia 1 ballista, 1 cataphract, 1 legionaire and 1 skirmisher placed in Roma 1 cataphract, 2 legionaires and 2 skirmishers placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,2,1 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 71 PUs; end with 72 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 70 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 61 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 70 PUs
Combat Hit Differential Summary :
quad_VS_tri fire in SZ 19 : : 0.83 Carthage : -1.17 tri_VS_bi fire in SZ 19 : : -0.17 RomanRepublic : -0.50 AI_Neutral : 0.67
Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 1 catapult, 2 legionaires and 2 skirmishers Arretium : 1 wall Roma : 1 ballista, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls Caralis : 1 flag, 1 skirmisher Verona : 1 flag, 1 skirmisher Tarraco : 1 flag, 1 catapult and 3 legionaires Aleria : 1 flag, 1 skirmisher Toletum : 1 flag, 1 skirmisher Capua : 1 legionaire, 1 skirmisher and 1 wall Salapia : 1 wall SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes SZ 19 : 1 bireme, 1 quadrireme and 1 quinquereme Genua : 1 flag, 1 legionaire Ariminum : 1 cataphract, 1 catapult and 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 6 skirmishers and 6 walls Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 13 legionaires, 7 skirmishers and 2 walls Aemona : 1 flag, 1 skirmisher
Production/PUs Summary :
RomanRepublic : 71 / 70 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 48 / 63 Macedonia : 74 / 73 Bosporus : 28 / 34 Pontus : 14 / 17 Seleucid : 39 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 33 / 36 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1684
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TripleA Turn Summary: GreekCityStates round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy 1 archer and 1 catapult; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - GreekCityStates 1 bireme and 1 trireme moved from SZ 24 to SZ 20 Place Units - GreekCityStates 1 archer and 1 catapult placed in Massilia Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 8 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 11 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
Territory Summary for GreekCityStates :
Massilia : 1 archer, 1 catapult, 1 city, 2 hoplites and 2 walls SZ 20 : 1 bireme and 1 trireme
Production/PUs Summary :
RomanRepublic : 71 / 70 GreekCityStates : 8 / 11 Pergamon : 28 / 42 Carthage : 48 / 63 Macedonia : 74 / 73 Bosporus : 28 / 34 Pontus : 14 / 17 Seleucid : 39 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 33 / 36 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1684
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TripleA Turn Summary: Pergamon round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - Pergamon 1 catapult, 1 phalanx and 1 spearman moved from Attalia to Tarsus 1 catapult, 1 phalanx and 1 spearman moved from Sardis to Nicaea 1 cavalry moved from Sardis to Nicaea Purchase Units - Pergamon Pergamon buy 1 catapult, 2 phalanxs and 2 spearmen; Remaining resources: 7 PUs; 1 techTokens; Combat - Pergamon Battle in Tarsus Pergamon attack with 1 catapult, 1 phalanx and 1 spearman Seleucid defend with 1 hoplite Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Tarsus, round 2 : 1/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Tarsus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Tarsus Pergamon win, taking Tarsus from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Nicaea Pergamon attack with 1 catapult, 1 cavalry, 1 phalanx and 1 spearman Pontus defend with 1 chariot Pergamon roll dice for 1 catapult, 1 cavalry, 1 phalanx and 1 spearman in Nicaea, round 2 : 3/4 hits, 1.83 expected hits Pontus roll dice for 1 chariot in Nicaea, round 2 : 0/1 hits, 0.33 expected hits 1 chariot owned by the Pontus lost in Nicaea Pergamon win, taking Nicaea from Pontus with 1 catapult, 1 cavalry, 1 phalanx and 1 spearman remaining. Battle score for attacker is 6 Casualties for Pontus: 1 chariot Non Combat Move - Pergamon 1 phalanx moved from Sardis to Pessinus Place Units - Pergamon 1 catapult, 2 phalanxs and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 38 PUs; end with 45 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 43 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 40 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 43 PUs
Combat Hit Differential Summary :
Pergamon : 0.83 Pontus : -0.33 Seleucid : -0.50 Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 2 walls Pessinus : 1 flag, 4 catapults, 1 cavalry, 1 leader, 10 phalanxs, 1 skirmisher and 4 spearmen Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 spearmen and 6 walls Tarsus : 1 flag, 1 catapult, 1 phalanx and 1 spearman Nicaea : 1 flag, 1 catapult, 1 cavalry, 1 phalanx and 1 spearman Attalia : 1 flag
Production/PUs Summary :
RomanRepublic : 71 / 70 GreekCityStates : 8 / 11 Pergamon : 38 / 43 Carthage : 48 / 63 Macedonia : 74 / 73 Bosporus : 28 / 34 Pontus : 9 / 17 Seleucid : 34 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 33 / 36 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1684
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TripleA Turn Summary: Carthage round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - Carthage 1 unit repaired. 2 warelephants moved from Tingis to Siga 1 leader moved from Banasa to Siga 3 cavalrys moved from Banasa to Siga 3 hoplites moved from Thapsus to Capsa 3 cavalrys moved from Igilgili to Capsa 1 warelephant moved from Carthago to Hippo Regius 4 hoplites moved from Carthago to SZ 36 4 hoplites and 4 triremes moved from SZ 36 to SZ 32 4 hoplites moved from SZ 32 to Caralis Purchase Units - Carthage Trigger CAReconomics: buyCity removed from CarthageProduction Trigger CAReconomics: buyCityX added to CarthageProduction Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 9 hoplites; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Capsa Carthage attack with 3 cavalrys and 3 hoplites AI_Neutral defend with 2 spearman_neutrals Carthage roll dice for 3 cavalrys and 3 hoplites in Capsa, round 2 : 3/6 hits, 2.00 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 : 0/2 hits, 0.67 expected hits 2 spearman_neutrals owned by the AI_Neutral lost in Capsa Carthage win, taking Capsa from AI_Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 2 spearman_neutrals Battle in Caralis Carthage attack with 4 hoplites RomanRepublic defend with 1 skirmisher Carthage roll dice for 4 hoplites in Caralis, round 2 : 2/4 hits, 1.33 expected hits RomanRepublic roll dice for 1 skirmisher in Caralis, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the RomanRepublic lost in Caralis Carthage win, taking Caralis from RomanRepublic with 4 hoplites remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 skirmisher Non Combat Move - Carthage 4 hoplites moved from Carthago to Hippo Regius 1 hoplite moved from Carthago to Hippo Regius Place Units - Carthage 1 hoplite and 1 wall placed in Banasa 3 hoplites placed in Lilybaeum 4 hoplites placed in Carthago 1 hoplite placed in Banasa Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,4,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover warCollege Activate Technology - Carthage Carthage activating warCollege Turn Complete - Carthage Carthage collect 53 PUs; end with 53 PUs Carthage collect 4 PUs from War Bonds; end with 57 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 48 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 57 PUs
Combat Hit Differential Summary :
Carthage : 1.67 RomanRepublic : -0.17 AI_Neutral : -0.67
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TripleA Turn Summary: Macedonia round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - Macedonia 11 phalanxs moved from Salonae to Sirmium 1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 15 warriors moved from Senio to Sirmium 1 warrior moved from Nicopolis to Durostorum Purchase Units - Macedonia Trigger MACbiremes: buyBireme removed from MacedoniaProduction Trigger MACbiremes: buyBiremeX added to MacedoniaProduction Trigger MACbiremesWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 city, 1 phalanx, 2 skirmishers and 6 warriors; Remaining resources: 0 PUs; 4 techTokens; Combat - Macedonia Battle in Sirmium Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 17 phalanxs, 1 skirmisher and 15 warriors AI_Barbarians defend with 4 archers, 1 skirmisher, 2 spearmen and 3 warriors; AI_Neutral defend with 8 warrior_neutrals Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 17 phalanxs, 1 skirmisher and 15 warriors in Sirmium, round 2 : 12/40 hits, 17.17 expected hits AI_Neutral roll dice for 4 archers, 1 skirmisher, 2 spearmen, 3 warriors and 8 warrior_neutrals in Sirmium, round 2 : 10/18 hits, 7.83 expected hits Units damaged: 1 leader owned by the Macedonia 2 spearmen owned by the AI_Barbarians, 4 warriors owned by the Macedonia, 1 warrior owned by the AI_Barbarians, 8 warrior_neutrals owned by the AI_Neutral, 1 skirmisher owned by the AI_Barbarians, 4 cavalrys owned by the Macedonia and 1 skirmisher owned by the Macedonia lost in Sirmium Macedonia roll dice for 1 catapult, 1 cavalry, 1 leader, 17 phalanxs and 11 warriors in Sirmium, round 3 : 15/31 hits, 14.17 expected hits AI_Neutral roll dice for 4 archers and 2 warriors in Sirmium, round 3 : 4/6 hits, 3.67 expected hits 3 warriors owned by the Macedonia, 2 warriors owned by the AI_Barbarians, 4 archers owned by the AI_Barbarians and 1 cavalry owned by the Macedonia lost in Sirmium Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 1 leader, 17 phalanxs and 8 warriors remaining. Battle score for attacker is -12 Casualties for Macedonia: 5 cavalrys, 1 skirmisher and 7 warriors Casualties for AI_Barbarians: 4 archers, 1 skirmisher, 2 spearmen and 3 warriors Casualties for AI_Neutral: 8 warrior_neutrals Non Combat Move - Macedonia 2 warriors moved from Apollonia to Salonae 4 warriors moved from Sparta to Corinth 8 warriors moved from Corinth to Athens 7 warriors moved from Athens to Larissa 1 skirmisher and 3 warriors moved from Larissa to Dodona 2 warriors moved from Dodona to Pella 7 warriors moved from Byzantium to Odessus 7 warriors moved from Thessalonica to Philippopolis Place Units - Macedonia 1 city placed in Odessus 1 wall placed in Corinth 1 phalanx and 2 warriors placed in Apollonia 4 warriors placed in Thessalonica 1 skirmisher placed in Sparta 1 skirmisher placed in Corinth Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 5,6,3,4 and gets 1 hit Macedonia removing all Technology Tokens after successful research. Macedonia discover triremes Activate Technology - Macedonia Macedonia activating triremes Turn Complete - Macedonia Macedonia collect 76 PUs; end with 76 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 75 PUs Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 74 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 64 PUs Units generate 5 techTokens; Macedonia end with 5 techTokens Units generate 15 PUs; Macedonia end with 79 PUs
Combat Hit Differential Summary :
Macedonia : -4.33 AI_Neutral : 2.50
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TripleA Turn Summary: Bosporus round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - Bosporus 2 hoplites moved from Theodesia to SZ 80 1 archer moved from Theodesia to SZ 80 1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 74 1 archer and 2 hoplites moved from SZ 74 to Tyras 2 hoplites moved from Olbia to Tyras 1 hoplite moved from Tanais to Azara 1 cataphract moved from Theodesia to Azara 1 archer moved from Theodesia to Tanais 3 hoplites moved from Sinda to Azara 1 hoplite moved from Pityus to Sinda Purchase Units - Bosporus Bosporus buy 4 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Tyras Bosporus attack with 1 archer and 4 hoplites AI_Barbarians defend with 1 warrior Bosporus roll dice for 1 flagship in Tyras, round 2 : 1/1 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Tyras, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Tyras Bosporus win, taking Tyras from AI_Barbarians with 1 archer and 4 hoplites remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Bosporus Place Units - Bosporus 4 hoplites and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 1/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after successful research. Bosporus discover construction Activate Technology - Bosporus Bosporus activating construction Turn Complete - Bosporus Bosporus collect 31 PUs; end with 31 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 30 PUs
Combat Hit Differential Summary :
Bosporus rolls : : 1.00 Bosporus : 0.00 AI_Barbarians : -0.33
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TripleA Turn Summary: Seleucid round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - Seleucid 2 hoplites moved from Seleucia to Ninive 2 hoplites moved from Seleucia to Hatra 1 hoplite moved from Seleucia to Babylon 2 hoplites moved from Seleucia to Vologesia 1 hoplite and 1 phalanx moved from Palmyra to Bostra 1 phalanx moved from Emesa to Damascus 1 hoplite moved from Antioch to Damascus 1 hoplite moved from Edessa to Amida 3 hoplites and 1 warelephant moved from Antioch to Tarsus Purchase Units - Seleucid Seleucid buy 7 hoplites and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Tarsus Seleucid attack with 3 hoplites and 1 warelephant Pergamon defend with 1 catapult, 1 phalanx and 1 spearman Seleucid roll dice for 3 hoplites and 1 warelephant in Tarsus, round 2 : 1/4 hits, 2.00 expected hits Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Tarsus, round 2 : 1/2 hits, 1.33 expected hits 1 catapult owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Tarsus Seleucid roll dice for 2 hoplites and 1 warelephant in Tarsus, round 3 : 1/3 hits, 1.67 expected hits Pergamon roll dice for 1 phalanx and 1 spearman in Tarsus, round 3 : 2/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid and 1 spearman owned by the Pergamon lost in Tarsus Seleucid roll dice for 1 warelephant in Tarsus, round 4 : 0/1 hits, 0.67 expected hits Pergamon roll dice for 1 phalanx in Tarsus, round 4 : 1/1 hits, 0.67 expected hits 1 warelephant owned by the Seleucid lost in Tarsus Pergamon win with 1 phalanx remaining. Battle score for attacker is -19 Casualties for Seleucid: 3 hoplites and 1 warelephant Casualties for Pergamon: 1 catapult and 1 spearman Battle in Bostra Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 phalanx in Bostra, round 2 : 0/2 hits, 0.83 expected hits Egypt roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid lost in Bostra Seleucid roll dice for 1 phalanx in Bostra, round 3 : 1/1 hits, 0.50 expected hits Egypt roll dice for 1 phalanx in Bostra, round 3 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Egypt lost in Bostra Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Hatra Seleucid attack with 2 hoplites Armenia defend with 1 spearman Seleucid roll dice for 2 hoplites in Hatra, round 2 : 1/2 hits, 0.67 expected hits Armenia roll dice for 1 spearman in Hatra, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Hatra Seleucid win, taking Hatra from Armenia with 2 hoplites remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Battle in Amida Seleucid attack with 1 hoplite Armenia defend with 1 spearman Seleucid roll dice for 1 hoplite in Amida, round 2 : 1/1 hits, 0.33 expected hits Parthia roll dice for 1 spearman in Amida, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Amida Seleucid win, taking Amida from Parthia with 1 hoplite remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Battle in Babylon Seleucid attack with 1 hoplite Parthia defend with 1 archer Seleucid roll dice for 1 hoplite in Babylon, round 2 : 1/1 hits, 0.33 expected hits Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon Parthia win with no units remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Battle in Damascus Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 2 phalanxs Seleucid roll dice for 1 hoplite and 1 phalanx in Damascus, round 2 : 0/2 hits, 0.83 expected hits Egypt roll dice for 2 phalanxs in Damascus, round 2 : 2/2 hits, 1.33 expected hits 1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Damascus Egypt win with 2 phalanxs remaining. Battle score for attacker is -16 Casualties for Seleucid: 1 hoplite and 1 phalanx Battle in Vologesia Seleucid attack with 2 hoplites Parthia defend with 1 horsearcher Seleucid roll dice for 2 hoplites in Vologesia, round 2 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 horsearcher in Vologesia, round 2 : 0/1 hits, 0.33 expected hits 1 horsearcher owned by the Parthia lost in Vologesia Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6 Casualties for Parthia: 1 horsearcher Battle in Ninive Seleucid attack with 2 hoplites Parthia defend with 1 archer Seleucid roll dice for 2 hoplites in Ninive, round 2 : 0/2 hits, 0.67 expected hits Parthia roll dice for 1 archer in Ninive, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid lost in Ninive Seleucid roll dice for 1 hoplite in Ninive, round 3 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 archer in Ninive, round 3 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid lost in Ninive Parthia win with 1 archer remaining. Battle score for attacker is -14 Casualties for Seleucid: 2 hoplites Non Combat Move - Seleucid Place Units - Seleucid 2 hoplites and 2 warelephants placed in Antioch 5 hoplites placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,6 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover biremes Activate Technology - Seleucid Seleucid activating biremes Turn Complete - Seleucid Seleucid collect 47 PUs; end with 47 PUs Seleucid collect 5 PUs from War Bonds; end with 52 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 51 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 49 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 55 PUs
Combat Hit Differential Summary :
Pergamon : 1.00 Armenia : -0.33 Egypt : 0.33 Parthia : 0.33 Seleucid : -2.50
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TripleA Turn Summary: Egypt round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - Egypt 1 archer moved from Jerusalem to Sidon Egypt take Sidon from Seleucid 1 phalanx moved from Damascus to Emesa Egypt take Emesa from Seleucid 1 phalanx moved from Damascus to Palmyra Egypt take Palmyra from Seleucid 1 catapult and 3 phalanxs moved from Jerusalem to Bostra 2 chariots and 1 warelephant moved from Jerusalem to Bostra 1 leader moved from Jerusalem to Bostra 1 chariot and 1 warelephant moved from Jerusalem to Bostra Purchase Units - Egypt Egypt buy 2 chariots, 1 city, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Bostra Egypt attack with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants Seleucid defend with 1 phalanx Egypt roll dice for 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants in Bostra, round 2 : 6/10 hits, 6.00 expected hits Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Egypt 1 phalanx owned by the Seleucid lost in Bostra Egypt win, taking Bostra from Seleucid with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 phalanx Non Combat Move - Egypt 2 archers, 2 phalanxs and 1 warelephant moved from Pharan to Jerusalem 2 phalanxs moved from Memphis to SZ 58 1 archer moved from Alexandria to SZ 57 1 archer and 1 trireme moved from SZ 57 to SZ 59 1 flagship, 2 phalanxs and 2 triremes moved from SZ 58 to SZ 59 1 archer and 2 phalanxs moved from SZ 59 to Jerusalem 1 archer moved from Memphis to Pharan 2 chariots moved from Alexandria to Jerusalem 1 warelephant moved from Alexandria to Pharan 1 flagship and 1 quinquereme moved from SZ 55 to SZ 56 Place Units - Egypt 1 city placed in Jerusalem 2 chariots and 1 warelephant placed in Alexandria 1 trireme placed in SZ 56 Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 64 PUs; end with 64 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 61 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 66 PUs
Combat Hit Differential Summary :
Egypt : 0.00 Egypt rolls : : 0.00 Seleucid : 0.33
Territory Summary for Egypt :
Jerusalem : 3 archers, 2 chariots, 1 city, 4 phalanxs and 1 warelephant Alexandria : 1 archer, 2 chariots, 1 city, 1 phalanx, 4 walls and 1 warelephant Damascus : 1 flag Cyrene : 1 archer Palmyra : 1 flag, 1 phalanx Bostra : 1 flag, 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants SZ 56 : 1 flagship, 1 quinquereme and 1 trireme SZ 59 : 1 flagship and 3 triremes Rhodos : 1 phalanx Sidon : 1 archer Emesa : 1 flag, 1 phalanx Pharan : 1 archer and 1 warelephant
Production/PUs Summary :
RomanRepublic : 67 / 70 GreekCityStates : 8 / 11 Pergamon : 38 / 43 Carthage : 53 / 57 Macedonia : 76 / 79 Bosporus : 31 / 30 Pontus : 14 / 14 Seleucid : 32 / 55 Egypt : 64 / 66 Parthia : 53 / 59 Armenia : 23 / 36 AI_Barbarians : 16 / 31 AI_Neutral : 107 / 1684
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TripleA Turn Summary: Parthia round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - Parthia 1 archer moved from Ninive to Amida 1 archer moved from Gazaca to Amida 1 cataphract moved from Ctesiphon to Amida Purchase Units - Parthia Parthia buy 2 archers, 2 cataphracts and 4 horsearchers; Remaining resources: 3 PUs; 2 techTokens; Combat - Parthia Battle in Amida Parthia attack with 2 archers and 1 cataphract Seleucid defend with 1 hoplite Parthia roll dice for 2 archers and 1 cataphract in Amida, round 2 : 1/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Amida, round 2 : 1/1 hits, 0.50 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Amida Parthia win, taking Amida from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is -1 Casualties for Parthia: 1 archer Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer moved from Ctesiphon to Ninive 1 archer moved from Susa to Ctesiphon 1 warelephant moved from Cyropolis to Ecbatana 1 archer moved from Persepolis to Babylon 1 cataphract and 5 horsearchers moved from Persepolis to Susa 1 archer moved from East to SZ 84 1 archer and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 2 flagships and 1 quinquereme moved from SZ 86 to SZ 84 Place Units - Parthia 1 archer, 2 cataphracts and 4 horsearchers placed in Persepolis 1 archer placed in East Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,3 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover warCollege Activate Technology - Parthia Parthia activating warCollege Turn Complete - Parthia Parthia collect 56 PUs; end with 59 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 58 PUs Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 57 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 55 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 54 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 59 PUs
Combat Hit Differential Summary :
Parthia : -0.33 Seleucid : 0.50
Territory Summary for Parthia :
Babylon : 1 flag, 1 archer Sanina : 1 flag Ninive : 1 flag, 1 archer Amida : 1 flag, 1 archer and 1 cataphract SZ 84 : 2 flagships and 1 quinquereme SZ 86 : 1 trireme Susa : 8 archers, 3 cataphracts, 2 catapults, 10 horsearchers, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer Ecbatana : 1 warelephant Cyropolis : 1 archer Gazaca : 1 flag Teredon : 1 flag, 1 archer Persepolis : 1 archer, 2 cataphracts, 1 catapult, 1 city, 4 horsearchers and 7 walls East : 1 archer, 1 city and 3 walls
Production/PUs Summary :
RomanRepublic : 67 / 70 GreekCityStates : 8 / 11 Pergamon : 38 / 43 Carthage : 53 / 57 Macedonia : 76 / 79 Bosporus : 31 / 30 Pontus : 14 / 14 Seleucid : 29 / 55 Egypt : 64 / 66 Parthia : 56 / 59 Armenia : 23 / 36 AI_Barbarians : 16 / 31 AI_Neutral : 107 / 1684