Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - RomanRepublic
            1 unit repaired.
            2 skirmishers moved from Roma to SZ 28
            2 biremes and 2 skirmishers moved from SZ 28 to SZ 24
            1 skirmisher moved from SZ 24 to Caralis
            1 skirmisher moved from SZ 24 to Aleria
    
        Purchase Units - RomanRepublic
            Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
            Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
            Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 cataphract, 1 catapult, 2 legionaires, 2 skirmishers and 2 triremes; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Caralis
            Battle in Aleria
    
        Non Combat Move - RomanRepublic
            1 quadrireme moved from SZ 33 to SZ 24
            1 catapult and 3 legionaires moved from Roma to Arretium
            1 legionaire moved from Salapia to Ariminum
            1 legionaire and 1 skirmisher moved from Patavium to Verona
            2 supraremes moved from SZ 33 to SZ 28
            1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 33 to SZ 28
            1 quinquereme moved from SZ 33 to SZ 24
    
        Place Units - RomanRepublic
            1 legionaire, 1 skirmisher and 1 wall placed in Valentia
            2 triremes placed in SZ 28
            1 catapult placed in Roma
            1 cataphract, 1 catapult, 1 legionaire and 2 skirmishers placed in Patavium
            RomanRepublic undo move 4.
            1 skirmisher placed in Roma
            1 cataphract, 1 catapult, 1 legionaire and 1 skirmisher placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 1,3,2 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 65 PUs; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 65 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 catapult, 3 legionaires and 1 wall
    Roma : 1 catapult, 1 city, 2 legionaires, 1 skirmisher and 2 walls
    Caralis : 1 flag, 1 skirmisher
    Verona : 1 flag, 1 legionaire and 1 skirmisher
    Aleria : 1 flag, 1 skirmisher
    Castulo : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 skirmisher
    Capua : 1 legionaire, 1 skirmisher and 1 wall
    Salapia : 1 wall
    SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes
    SZ 24 : 2 biremes, 1 quadrireme and 1 quinquereme
    Ariminum : 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 7 skirmishers and 6 walls
    Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls
    Aemona : 1 flag, 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 46 / 62
    Macedonia : 73 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 27 to SZ 24
            1 trireme moved from SZ 28 to SZ 24
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city; Remaining resources: 3 PUs; 0 techTokens; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Massilia
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 11 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 14 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    Massilia : 1 city, 2 hoplites and 2 walls
    SZ 24 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 14
    Pergamon : 30 / 40
    Carthage : 46 / 62
    Macedonia : 73 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Pergamon
            1 spearman moved from Nicaea to Byzantium
                  Pergamon take Byzantium from Macedonia
            1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Attalia
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Attalia
                Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
                Seleucid defend with 1 hoplite and 1 phalanx
                    Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Attalia, round 2 : 2/4 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 1/2 hits, 1.17 expected hits
                    1 phalanx owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia
                Pergamon win, taking Attalia from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 11
                Casualties for Pergamon: 1 spearman
                Casualties for Seleucid: 1 hoplite and 1 phalanx
    
        Non Combat Move - Pergamon
            1 catapult, 1 phalanx and 1 spearman moved from Nicaea to Pessinus
            1 spearman moved from Sardis to Pessinus
    
        Place Units - Pergamon
            1 catapult, 1 cavalry, 2 phalanxs and 1 spearman placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 39 PUs; end with 43 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 39 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 42 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.33
    Seleucid : -0.17
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Byzantium : 1 flag, 1 spearman
    Pergamum : 2 walls
    Pessinus : 1 flag, 4 catapults, 1 cavalry, 1 leader, 9 phalanxs, 1 skirmisher and 4 spearmen
    Sardis : 1 catapult, 1 cavalry, 1 city, 1 leader, 2 phalanxs, 1 spearman and 6 walls
    Nicaea : 1 flag, 1 skirmisher
    Attalia : 1 flag, 1 catapult, 1 phalanx and 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 14
    Pergamon : 39 / 42
    Carthage : 46 / 62
    Macedonia : 67 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 42 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame


  • TripleA Turn Summary: Carthage round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Carthage
            2 warelephants moved from Siga to Tingis
            2 warelephants moved from Siga to Banasa
            1 leader moved from Siga to Banasa
            3 cavalrys moved from Siga to Banasa
            3 cavalrys moved from Siga to Tingis
            3 cavalrys moved from Siga to Igilgili
            2 hoplites and 1 phalanx moved from Genua to Ariminum
            3 biremes and 1 trireme moved from SZ 21 to SZ 19
    
        Purchase Units - Carthage
            Trigger CARconstruction: buyWall removed from CarthageProduction
            Trigger CARconstruction: buyWallX added to CarthageProduction
            Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 2 hoplites and 4 triremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Banasa
                Carthage attack with 3 cavalrys, 1 leader and 2 warelephants
                AI_Barbarians defend with 1 archer and 1 city
                    Carthage roll dice for 3 cavalrys, 1 leader and 2 warelephants in Banasa, round 2 : 4/6 hits, 3.33 expected hits
                    AI_Barbarians roll dice for 1 archer in Banasa, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Carthage
                    1 archer owned by the AI_Barbarians lost in Banasa
                Carthage win, taking Banasa from AI_Barbarians with 3 cavalrys, 1 leader and 2 warelephants remaining. Battle score for attacker is 8
                Casualties for AI_Barbarians: 1 archer
            Battle in Tingis
                Carthage attack with 3 cavalrys and 2 warelephants
                AI_Barbarians defend with 1 spearman
                    Carthage roll dice for 3 cavalrys and 2 warelephants in Tingis, round 2 : 2/5 hits, 2.83 expected hits
                    AI_Barbarians roll dice for 1 spearman in Tingis, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the AI_Barbarians and 1 cavalry owned by the Carthage lost in Tingis
                Carthage win, taking Tingis from AI_Barbarians with 2 cavalrys and 2 warelephants remaining. Battle score for attacker is -1
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Barbarians: 1 spearman
            Battle in Igilgili
                Carthage attack with 3 cavalrys
                AI_Barbarians defend with 1 spearman
                    Carthage roll dice for 3 cavalrys in Igilgili, round 2 : 0/3 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 spearman in Igilgili, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 3 cavalrys in Igilgili, round 3 : 1/3 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 spearman in Igilgili, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the AI_Barbarians lost in Igilgili
                Carthage win, taking Igilgili from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 5
                Casualties for AI_Barbarians: 1 spearman
            Battle in Ariminum
                Carthage attack with 2 hoplites and 1 phalanx
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 1/3 hits, 1.17 expected hits
                    RomanRepublic roll dice for 1 legionaire in Ariminum, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Ariminum
                Carthage win, taking Ariminum from RomanRepublic with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 triremes placed in SZ 36
            1 wall placed in Carthago
            2 hoplites placed in Lilybaeum
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 6,4 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover economics
    
        Activate Technology - Carthage
            Carthage activating economics
    
        Turn Complete - Carthage
            Carthage collect 59 PUs; end with 59 PUs
            Carthage collect 3 PUs from War Bonds; end with 62 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 59 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 54 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 63 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    RomanRepublic : -0.33
    AI_Barbarians : 0.33
    

    Savegame


  • TripleA Turn Summary: Macedonia round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Macedonia
            1 phalanx, 1 skirmisher and 3 warriors moved from Axiopolis to Durostorum
            7 warriors moved from Thessalonica to Byzantium
    
        Purchase Units - Macedonia
            Trigger MACquinqueremes: buyQuinquereme removed from MacedoniaProduction
            Trigger MACquinqueremes: buyQuinqueremeX added to MacedoniaProduction
            Trigger MACquinqueremesWALL: 1 wall gained by PlayerID named:Macedonia
            Macedonia buy 1 skirmisher and 12 warriors; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Macedonia
            Battle in Durostorum
                Macedonia attack with 1 phalanx, 1 skirmisher and 3 warriors
                AI_Neutral defend with 3 cavalry_neutrals
                    Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 2 : 2/5 hits, 1.67 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 2 : 0/3 hits, 0.50 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral lost in Durostorum
                    Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 3 : 4/5 hits, 1.67 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Durostorum, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Durostorum
                Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 cavalry_neutrals
            Battle in Byzantium
                Macedonia attack with 7 warriors
                Pergamon defend with 1 spearman
                    Macedonia roll dice for 7 warriors in Byzantium, round 2 : 4/7 hits, 2.33 expected hits
                    Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Byzantium
                Macedonia win, taking Byzantium from Pergamon with 7 warriors remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
    
        Non Combat Move - Macedonia
            1 skirmisher moved from Nicopolis to Axiopolis
            1 warrior moved from Sardica to Nicopolis
            1 warrior moved from Salonae to Sardica
            1 catapult and 3 warriors moved from Salonae to Senio
            11 phalanxs moved from Apollonia to Salonae
            1 skirmisher moved from Corinth to Sparta
            1 warrior moved from Dodona to Larissa
            2 warriors moved from Apollonia to Dodona
            1 skirmisher moved from Dodona to Larissa
            1 warrior moved from Larissa to Athens
    
        Place Units - Macedonia
            1 wall placed in Sparta
            2 warriors placed in Sparta
            1 skirmisher and 1 warrior placed in Corinth
            7 warriors placed in Thessalonica
            2 warriors placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,6,1,6 and gets 2 hits
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover biremes
    
        Activate Technology - Macedonia
            Macedonia activating biremes
    
        Turn Complete - Macedonia
            Macedonia collect 74 PUs; end with 74 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 70 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 69 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 61 PUs
            Units generate 4 techTokens; Macedonia end with 4 techTokens
            Units generate 12 PUs; Macedonia end with 73 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Macedonia : 4.33
    AI_Neutral : -0.67
    

    Savegame


  • TripleA Turn Summary: Bosporus round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Bosporus
            2 hoplites moved from Tanais to Olbia
            1 hoplite moved from Tanais to Azara
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
            3 hoplites moved from Theodesia to SZ 80
            2 hoplites moved from Sinda to Pityus
            1 cataphract and 1 cavalry moved from Sinda to Pityus
            1 hoplite moved from Sinda to Pityus
            1 cataphract moved from Sinda to Pityus
            3 horsearchers moved from Azara to Majar
            1 cataphract and 1 hoplite moved from Theodesia to Tanais
            1 cataphract moved from Tanais to Azara
    
        Purchase Units - Bosporus
            Bosporus buy 2 archers, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Majar
                Bosporus attack with 3 horsearchers
                Armenia defend with 2 spearmen
                    Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 0.50 expected hits
                    Armenia roll dice for 2 spearmen in Majar, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Armenia lost in Majar
                    Bosporus roll dice for 3 horsearchers in Majar, round 3 : 0/3 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Majar, round 3 : 0/1 hits, 0.33 expected hits
                    Bosporus roll dice for 3 horsearchers in Majar, round 4 : 1/3 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Majar, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Majar
                Bosporus win, taking Majar from Armenia with 3 horsearchers remaining. Battle score for attacker is 10
                Casualties for Armenia: 2 spearmen
            Battle in Pityus
                Bosporus attack with 2 cataphracts, 1 cavalry and 3 hoplites
                Armenia defend with 1 catapult and 4 spearmen
                    Bosporus roll dice for 2 cataphracts, 1 cavalry and 3 hoplites in Pityus, round 2 : 3/6 hits, 2.33 expected hits
                    Armenia roll dice for 1 catapult and 4 spearmen in Pityus, round 2 : 2/4 hits, 1.83 expected hits
                    1 cavalry owned by the Bosporus, 1 catapult owned by the Armenia, 1 hoplite owned by the Bosporus and 2 spearmen owned by the Armenia lost in Pityus
                    Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 3 : 0/4 hits, 1.67 expected hits
                    Armenia roll dice for 2 spearmen in Pityus, round 3 : 0/2 hits, 0.67 expected hits
                    Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 4 : 3/4 hits, 1.67 expected hits
                    Armenia roll dice for 2 spearmen in Pityus, round 4 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Armenia lost in Pityus
                Bosporus win, taking Pityus from Armenia with 2 cataphracts and 2 hoplites remaining. Battle score for attacker is 14
                Casualties for Bosporus: 1 cavalry and 1 hoplite
                Casualties for Armenia: 1 catapult and 4 spearmen
    
        Non Combat Move - Bosporus
            3 hoplites moved from SZ 80 to Sinda
    
        Place Units - Bosporus
            2 archers, 1 cataphract and 2 hoplites placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 33 PUs; end with 33 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 34 PUs
    

    Combat Hit Differential Summary :

    Armenia : -2.50
    Bosporus rolls : : 0.00
    Bosporus : 0.83
    

    Savegame


  • TripleA Turn Summary: Pontus round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Pontus
            1 chariot and 1 skirmisher moved from Heraclea Pontica to Nicaea
            1 trireme moved from SZ 78 to SZ 77
            1 hoplite moved from Sinope to SZ 77
            1 hoplite and 1 trireme moved from SZ 77 to SZ 78
            1 hoplite moved from SZ 78 to Phasis
    
        Purchase Units - Pontus
            Pontus buy 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Phasis
            Battle in Nicaea
                Pontus attack with 1 chariot and 1 skirmisher
                Pergamon defend with 1 skirmisher
                    Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 2 : 0/2 hits, 0.50 expected hits
                    Pergamon roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits, 0.17 expected hits
                    Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 3 : 1/2 hits, 0.50 expected hits
                    Pergamon roll dice for 1 skirmisher in Nicaea, round 3 : 1/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Pergamon and 1 skirmisher owned by the Pontus lost in Nicaea
                Pontus win, taking Phasis from Armenia, taking Nicaea from Pergamon with 1 chariot remaining. Battle score for attacker is 0
                Casualties for Pontus: 1 skirmisher
                Casualties for Pergamon: 1 skirmisher
    
        Non Combat Move - Pontus
            1 hoplite moved from Heraclea Pontica to Sinope
    
        Place Units - Pontus
            2 skirmishers placed in Sinope
            Turning on Edit Mode
            EDIT: Removing units owned by Pontus from Heraclea Pontica: 1 phalanx
            EDIT: Adding units owned by Pontus to Sinope: 1 phalanx
            EDIT: Turning off Edit Mode
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 1/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after successful research.
            Pontus discover biremes
    
        Activate Technology - Pontus
            Pontus activating biremes
    
        Turn Complete - Pontus
            Pontus collect 18 PUs; end with 18 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 17 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.00
    Pergamon : 0.67
    Pontus rolls : : 1.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Seleucid
            1 phalanx moved from Ninive to Ctesiphon
            1 hoplite moved from Seleucia to Ctesiphon
            1 hoplite moved from Seleucia to Ctesiphon
            1 phalanx moved from Hatra to Palmyra
            2 hoplites moved from Seleucia to Palmyra
            1 hoplite and 1 phalanx moved from Edessa to Emesa
            1 hoplite and 1 warelephant moved from Antioch to Damascus
            3 hoplites moved from Seleucia to Babylon
            3 hoplites, 1 leader and 2 phalanxs moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 9 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 3 hoplites, 1 leader and 2 phalanxs
                Egypt defend with 1 archer, 1 chariot and 2 phalanxs
                    Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 2.50 expected hits
                    Egypt roll dice for 1 archer, 1 chariot and 2 phalanxs in Sidon, round 2 : 1/4 hits, 2.50 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt lost in Sidon
                    Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 3 : 1/6 hits, 2.50 expected hits
                    Egypt roll dice for 1 phalanx in Sidon, round 3 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 32
                Casualties for Egypt: 1 archer, 1 chariot and 2 phalanxs
            Battle in Babylon
                Seleucid attack with 3 hoplites
                Parthia defend with 1 archer, 1 cataphract and 1 horsearcher
                    Seleucid roll dice for 3 hoplites in Babylon, round 2 : 0/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                    Seleucid roll dice for 2 hoplites in Babylon, round 3 : 2/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 3 : 3/3 hits, 1.50 expected hits
                    1 horsearcher owned by the Parthia, 2 hoplites owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
                Parthia win with 1 archer remaining. Battle score for attacker is -7
                Casualties for Seleucid: 3 hoplites
                Casualties for Parthia: 1 cataphract and 1 horsearcher
            Battle in Palmyra
                Seleucid attack with 2 hoplites and 1 phalanx
                Egypt defend with 1 chariot and 1 warelephant
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 2 : 0/3 hits, 1.17 expected hits
                    Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 2 : 0/2 hits, 1.00 expected hits
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 3 : 1/3 hits, 1.17 expected hits
                    Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 3 : 1/2 hits, 1.00 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Palmyra, round 4 : 2/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 warelephant in Palmyra, round 4 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Egypt lost in Palmyra
                Seleucid win, taking Palmyra from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 chariot and 1 warelephant
            Battle in Damascus
                Seleucid attack with 1 hoplite and 1 warelephant
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 hoplite and 1 warelephant in Damascus, round 2 : 1/2 hits, 1.17 expected hits
                    Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 warelephant remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 phalanx
            Battle in Emesa
                Seleucid attack with 1 hoplite and 1 phalanx
                Egypt defend with 1 archer
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Emesa, round 2 : 1/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 archer in Emesa, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Emesa
                Seleucid win, taking Emesa from Egypt with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 archer
            Battle in Ctesiphon
                Seleucid attack with 2 hoplites and 1 phalanx
                Parthia defend with 1 archer and 1 cataphract
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Ctesiphon, round 2 : 1/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 2 : 1/2 hits, 1.17 expected hits
                    1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Ctesiphon
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Ctesiphon, round 3 : 1/2 hits, 0.83 expected hits
                    Parthia roll dice for 1 archer in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon
                Seleucid win, taking Ctesiphon from Parthia with 1 phalanx remaining. Battle score for attacker is 2
                Casualties for Seleucid: 2 hoplites
                Casualties for Parthia: 1 archer and 1 cataphract
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites placed in Seleucia
            4 hoplites and 1 warelephant placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 1,5 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 64 PUs; end with 64 PUs
            Seleucid collect 4 PUs from War Bonds; end with 68 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 69 PUs
    

    Combat Hit Differential Summary :

    Egypt : -3.00
    Parthia : 1.17
    Seleucid : -0.83
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Egypt
            1 catapult moved from Bostra to Damascus
            2 phalanxs moved from Bostra to Damascus
            2 chariots and 1 warelephant moved from Jerusalem to Sidon
            1 chariot moved from Bostra to Sidon
            1 chariot moved from Bostra to Sidon
            1 bireme and 1 quinquereme moved from SZ 56 to SZ 55
            1 flagship moved from SZ 56 to SZ 55
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 2 chariots, 1 phalanx, 1 trireme and 1 warelephant; Remaining resources: 23 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in SZ 55
                Egypt attack with 1 bireme, 1 flagship and 1 quinquereme
                Macedonia defend with 1 trireme
                    tri_VS_bi fire in SZ 55 : 1/1 hits, 0.17 expected hits
                    1 bireme owned by the Egypt lost in SZ 55
                    Egypt roll dice for 1 flagship and 1 quinquereme in SZ 55, round 2 : 1/2 hits, 1.00 expected hits
                    Macedonia roll dice for 1 trireme in SZ 55, round 2 : 0/1 hits, 0.50 expected hits
                    1 trireme owned by the Macedonia lost in SZ 55
                Egypt win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 bireme
                Casualties for Macedonia: 1 trireme
            Battle in Sidon
                Egypt attack with 4 chariots and 1 warelephant
                Seleucid defend with 3 hoplites, 1 leader and 2 phalanxs
                    Egypt roll dice for 4 chariots and 1 warelephant in Sidon, round 2 : 4/5 hits, 2.33 expected hits
                    Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 3.33 expected hits
                    3 chariots owned by the Egypt, 1 leader owned by the Seleucid and 3 hoplites owned by the Seleucid lost in Sidon
                    Egypt roll dice for 1 chariot and 1 warelephant in Sidon, round 3 : 1/2 hits, 1.17 expected hits
                    Seleucid roll dice for 2 phalanxs in Sidon, round 3 : 1/2 hits, 1.33 expected hits
                    1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Sidon
                    Egypt roll dice for 1 warelephant in Sidon, round 4 : 1/1 hits, 0.67 expected hits
                    Seleucid roll dice for 1 phalanx in Sidon, round 4 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Sidon
                Seleucid win with no units remaining. Battle score for attacker is 5
                Casualties for Egypt: 4 chariots and 1 warelephant
                Casualties for Seleucid: 3 hoplites, 1 leader and 2 phalanxs
            Battle in Damascus
                Egypt attack with 1 catapult and 2 phalanxs
                Seleucid defend with 1 warelephant
                    Egypt roll dice for 1 catapult and 2 phalanxs in Damascus, round 2 : 2/3 hits, 1.67 expected hits
                    Seleucid roll dice for 1 warelephant in Damascus, round 2 : 1/1 hits, 0.50 expected hits
                    1 catapult owned by the Egypt and 1 warelephant owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 2 phalanxs remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 catapult
                Casualties for Seleucid: 1 warelephant
    
        Non Combat Move - Egypt
            1 warelephant moved from Pharan to Jerusalem
            1 archer and 1 phalanx moved from Pharan to Jerusalem
            2 phalanxs and 1 warelephant moved from Bostra to Jerusalem
            1 catapult, 1 chariot and 1 leader moved from Bostra to Jerusalem
            2 chariots moved from Alexandria to Jerusalem
            1 archer and 1 phalanx moved from Memphis to Pharan
            1 warelephant moved from Alexandria to Pharan
            1 archer and 1 phalanx moved from Cydonia to SZ 56
            1 archer, 1 flagship, 1 phalanx and 2 triremes moved from SZ 56 to SZ 58
            1 archer and 2 phalanxs moved from Alexandria to Memphis
            1 archer and 1 phalanx moved from SZ 58 to Pharan
    
        Place Units - Egypt
            1 trireme placed in SZ 57
            2 archers, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 75 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 72 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 71 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 74 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.17
    tri_VS_bi fire in SZ 55 : : 0.83
    Macedonia : -0.50
    Egypt rolls : : 0.00
    Seleucid : 0.17
    

    Territory Summary for Egypt :

    Memphis : 1 archer and 2 phalanxs
    Jerusalem : 1 archer, 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
    Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx, 4 walls and 1 warelephant
    Damascus : 1 flag, 2 phalanxs
    Cyrene : 1 archer
    Bostra : 1 flag, 1 phalanx
    SZ 55 : 1 flagship and 1 quinquereme
    SZ 57 : 1 trireme
    SZ 58 : 1 flagship and 2 triremes
    Rhodos : 1 phalanx
    Pharan : 2 archers, 2 phalanxs and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 60 / 65
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 59 / 63
    Macedonia : 74 / 73
    Bosporus : 33 / 34
    Pontus : 18 / 17
    Seleucid : 59 / 69
    Egypt : 52 / 74
    Parthia : 43 / 54
    Armenia : 22 / 33
    AI_Barbarians : 16 / 39
    AI_Neutral : 110 / 1570
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Parthia
            1 archer moved from Babylon to Teredon
                  Parthia take Teredon from Seleucid
            1 horsearcher moved from Persepolis to Vologesia
                  Parthia take Vologesia from Seleucid
            1 archer moved from Gazaca to Ninive
                  Parthia take Ninive from Seleucid
            1 archer moved from Cyropolis to Ctesiphon
            1 horsearcher moved from Persepolis to Ctesiphon
            1 cataphract moved from Persepolis to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 cataphract and 5 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Ctesiphon
                Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
                Seleucid defend with 1 phalanx
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 0/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 phalanx in Ctesiphon, round 2 : 1/1 hits, 0.67 expected hits
                    1 horsearcher owned by the Parthia lost in Ctesiphon
                    Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 3 : 1/2 hits, 1.00 expected hits
                    Seleucid roll dice for 1 phalanx in Ctesiphon, round 3 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid lost in Ctesiphon
                Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 horsearcher
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Parthia
            1 warelephant moved from East to SZ 84
            1 quinquereme and 1 warelephant moved from SZ 84 to SZ 86
            1 warelephant moved from SZ 86 to Cyropolis
            1 trireme moved from SZ 86 to SZ 84
            1 archer moved from Persepolis to Babylon
            1 horsearcher moved from Persepolis to Susa
            1 archer moved from Artaxata to Gazaca
    
        Place Units - Parthia
            1 archer placed in East
            1 archer, 1 cataphract and 5 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 3,2 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 58 PUs; end with 58 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 57 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 55 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 54 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 59 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.17
    Seleucid : -0.33
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 archer
    Sanina : 1 flag
    Ninive : 1 flag, 1 archer
    Amida : 1 flag
    SZ 84 : 1 trireme
    SZ 86 : 2 flagships and 1 quinquereme
    Vologesia : 1 flag, 1 horsearcher
    Susa : 9 archers, 2 cataphracts, 2 catapults, 5 horsearchers, 1 leader, 2 walls and 5 warelephants
    Ctesiphon : 1 flag, 1 archer and 1 cataphract
    Cyropolis : 1 warelephant
    Gazaca : 1 flag, 1 archer
    Teredon : 1 flag, 1 archer
    Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 5 horsearchers and 7 walls
    East : 1 archer, 1 city and 3 walls
    

    Production/PUs Summary :

    RomanRepublic : 60 / 65
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 59 / 63
    Macedonia : 74 / 73
    Bosporus : 33 / 34
    Pontus : 18 / 17
    Seleucid : 44 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 22 / 33
    AI_Barbarians : 16 / 39
    AI_Neutral : 110 / 1570
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Armenia round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Armenia
            1 spearman moved from Amida to Hatra
                  Armenia take Hatra from Seleucid
            1 cataphract, 1 catapult and 1 spearman moved from Trapezus to Phasis
            1 leader moved from Satala to Phasis
            1 catapult and 2 spearmen moved from Armavira to Pityus
            1 cataphract moved from Armavira to Majar
            1 horsearcher, 1 skirmisher and 1 spearman moved from Armavira to Majar
            1 skirmisher moved from Armavira to Pityus
            1 skirmisher moved from Armavira to Pityus
            1 cataphract moved from Armavira to Pityus
            1 horsearcher moved from Albana to Majar
            1 spearman moved from Armavira to Majar
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 1 cataphract, 1 catapult, 1 leader and 1 spearman
                Pontus defend with 1 hoplite
                    Armenia roll dice for 1 cataphract, 1 catapult, 1 leader and 1 spearman in Phasis, round 2 : 1/4 hits, 2.00 expected hits
                    Pontus roll dice for 1 hoplite in Phasis, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Pontus lost in Phasis
                Armenia win, taking Phasis from Pontus with 1 cataphract, 1 catapult, 1 leader and 1 spearman remaining. Battle score for attacker is 7
                Casualties for Pontus: 1 hoplite
            Battle in Majar
                Armenia attack with 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen
                Bosporus defend with 3 horsearchers
                    Armenia roll dice for 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen in Majar, round 2 : 2/6 hits, 1.33 expected hits
                    Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 1.00 expected hits
                    1 skirmisher owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Majar
                    Armenia roll dice for 1 cataphract, 2 horsearchers and 2 spearmen in Majar, round 3 : 1/5 hits, 1.17 expected hits
                    Bosporus roll dice for 1 horsearcher in Majar, round 3 : 0/1 hits, 0.33 expected hits
                    1 horsearcher owned by the Bosporus lost in Majar
                Armenia win, taking Majar from Bosporus with 1 cataphract, 2 horsearchers and 2 spearmen remaining. Battle score for attacker is 14
                Casualties for Armenia: 1 skirmisher
                Casualties for Bosporus: 3 horsearchers
            Battle in Pityus
                Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen
                Bosporus defend with 2 cataphracts and 2 hoplites
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen in Pityus, round 2 : 2/6 hits, 2.00 expected hits
                    Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 2 : 3/4 hits, 1.67 expected hits
                    2 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus and 1 spearman owned by the Armenia lost in Pityus
                    Armenia roll dice for 1 cataphract, 1 catapult and 1 spearman in Pityus, round 3 : 0/3 hits, 1.33 expected hits
                    Bosporus roll dice for 2 hoplites in Pityus, round 3 : 1/2 hits, 1.00 expected hits
                    1 spearman owned by the Armenia lost in Pityus
                1 catapult owned by the Armenia and 1 cataphract owned by the Armenia retreated to Armavira
                Bosporus win with 2 hoplites remaining. Battle score for attacker is -2
                Casualties for Armenia: 2 skirmishers and 2 spearmen
                Casualties for Bosporus: 2 cataphracts
    
        Non Combat Move - Armenia
            1 catapult and 2 spearmen moved from Satala to Artaxata
            1 cataphract and 1 skirmisher moved from Albana to Armavira
    
        Place Units - Armenia
            2 skirmishers and 2 spearmen placed in Armavira
            1 cataphract and 1 catapult placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 4,6 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover navalAcademy
    
        Activate Technology - Armenia
            Armenia activating navalAcademy
    
        Turn Complete - Armenia
            Armenia collect 33 PUs; end with 33 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 30 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 36 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.83
    Pontus : -0.50
    Bosporus : 1.00
    

    Territory Summary for Armenia :

    Albana : 1 cataphract, 1 catapult, 1 city and 4 walls
    Majar : 1 flag, 1 cataphract, 2 horsearchers and 2 spearmen
    Phasis : 1 cataphract, 1 catapult, 1 leader and 1 spearman
    Amida : 1 spearman
    Trapezus : 1 flag, 1 spearman
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 leader, 3 skirmishers, 6 spearmen and 6 walls
    SZ 83 : 1 bireme
    Hatra : 1 flag, 1 spearman
    Satala : 1 spearman
    Artaxata : 1 catapult and 2 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 60 / 65
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 59 / 63
    Macedonia : 74 / 73
    Bosporus : 31 / 34
    Pontus : 14 / 17
    Seleucid : 39 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 33 / 36
    AI_Barbarians : 16 / 39
    AI_Neutral : 110 / 1570
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - RomanRepublic
            1 catapult moved from Valentia to Tarraco
            3 legionaires and 1 skirmisher moved from Valentia to Tarraco
            2 biremes, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 19
            1 legionaire moved from Arretium to Genua
                  RomanRepublic take Genua from Carthage
            1 catapult and 2 legionaires moved from Arretium to Ariminum
            1 legionaire moved from Roma to Ariminum
            1 cataphract moved from Patavium to Ariminum
    
        Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 ballista, 2 cataphracts, 1 catapult, 5 legionaires and 2 skirmishers; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 19
                RomanRepublic attack with 2 biremes, 1 quadrireme and 1 quinquereme
                Carthage defend with 3 biremes and 1 trireme
                    quad_VS_tri fire in SZ 19 : 1/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 19 : 0/1 hits, 0.17 expected hits
                    1 trireme owned by the Carthage lost in SZ 19
                    RomanRepublic roll dice for 2 biremes, 1 quadrireme and 1 quinquereme in SZ 19, round 2 : 2/4 hits, 1.50 expected hits
                    Carthage roll dice for 3 biremes in SZ 19, round 2 : 1/3 hits, 1.00 expected hits
                    2 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 19
                    RomanRepublic roll dice for 1 bireme, 1 quadrireme and 1 quinquereme in SZ 19, round 3 : 2/3 hits, 1.33 expected hits
                    Carthage roll dice for 1 bireme in SZ 19, round 3 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Carthage lost in SZ 19
                RomanRepublic win with 1 bireme, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 38
                Casualties for Carthage: 3 biremes and 1 trireme
                Casualties for RomanRepublic: 1 bireme
            Battle in Tarraco
                RomanRepublic attack with 1 catapult, 3 legionaires and 1 skirmisher
                AI_Barbarians defend with 1 warrior
                    RomanRepublic roll dice for 1 catapult, 3 legionaires and 1 skirmisher in Tarraco, round 2 : 1/5 hits, 2.00 expected hits
                    AI_Neutral roll dice for 1 warrior in Tarraco, round 2 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Tarraco
                RomanRepublic win, taking Tarraco from AI_Neutral with 1 catapult and 3 legionaires remaining. Battle score for attacker is 2
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Barbarians: 1 warrior
            Battle in Ariminum
                RomanRepublic attack with 1 cataphract, 1 catapult and 3 legionaires
                Carthage defend with 2 hoplites and 1 phalanx
                    RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 2 : 1/5 hits, 2.33 expected hits
                    Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 0/3 hits, 1.67 expected hits
                    1 hoplite owned by the Carthage lost in Ariminum
                    RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 3 : 3/5 hits, 2.33 expected hits
                    Carthage roll dice for 1 hoplite and 1 phalanx in Ariminum, round 3 : 2/2 hits, 1.17 expected hits
                    1 hoplite owned by the Carthage, 1 phalanx owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Ariminum
                RomanRepublic win, taking Ariminum from Carthage with 1 cataphract, 1 catapult and 1 legionaire remaining. Battle score for attacker is 11
                Casualties for Carthage: 2 hoplites and 1 phalanx
                Casualties for RomanRepublic: 2 legionaires
    
        Non Combat Move - RomanRepublic
            1 legionaire moved from Verona to Patavium
    
        Place Units - RomanRepublic
            1 catapult and 2 legionaires placed in Valentia
            1 ballista, 1 cataphract, 1 legionaire and 1 skirmisher placed in Roma
            1 cataphract, 2 legionaires and 2 skirmishers placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,2,1 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 71 PUs; end with 72 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 70 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
            Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 61 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 70 PUs
    

    Combat Hit Differential Summary :

    quad_VS_tri fire in SZ 19 : : 0.83
    Carthage : -1.17
    tri_VS_bi fire in SZ 19 : : -0.17
    RomanRepublic : -0.50
    AI_Neutral : 0.67
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 wall
    Roma : 1 ballista, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
    Caralis : 1 flag, 1 skirmisher
    Verona : 1 flag, 1 skirmisher
    Tarraco : 1 flag, 1 catapult and 3 legionaires
    Aleria : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 skirmisher
    Capua : 1 legionaire, 1 skirmisher and 1 wall
    Salapia : 1 wall
    SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes
    SZ 19 : 1 bireme, 1 quadrireme and 1 quinquereme
    Genua : 1 flag, 1 legionaire
    Ariminum : 1 cataphract, 1 catapult and 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 6 skirmishers and 6 walls
    Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 13 legionaires, 7 skirmishers and 2 walls
    Aemona : 1 flag, 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 71 / 70
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 48 / 63
    Macedonia : 74 / 73
    Bosporus : 28 / 34
    Pontus : 14 / 17
    Seleucid : 39 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 33 / 36
    AI_Barbarians : 19 / 31
    AI_Neutral : 110 / 1684
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer and 1 catapult; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - GreekCityStates
            1 bireme and 1 trireme moved from SZ 24 to SZ 20
    
        Place Units - GreekCityStates
            1 archer and 1 catapult placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 8 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 11 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 1 archer, 1 catapult, 1 city, 2 hoplites and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 71 / 70
    GreekCityStates : 8 / 11
    Pergamon : 28 / 42
    Carthage : 48 / 63
    Macedonia : 74 / 73
    Bosporus : 28 / 34
    Pontus : 14 / 17
    Seleucid : 39 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 33 / 36
    AI_Barbarians : 19 / 31
    AI_Neutral : 110 / 1684
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Pergamon
            1 catapult, 1 phalanx and 1 spearman moved from Attalia to Tarsus
            1 catapult, 1 phalanx and 1 spearman moved from Sardis to Nicaea
            1 cavalry moved from Sardis to Nicaea
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 2 phalanxs and 2 spearmen; Remaining resources: 7 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Tarsus
                Pergamon attack with 1 catapult, 1 phalanx and 1 spearman
                Seleucid defend with 1 hoplite
                    Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Tarsus, round 2 : 1/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Tarsus, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Tarsus
                Pergamon win, taking Tarsus from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Nicaea
                Pergamon attack with 1 catapult, 1 cavalry, 1 phalanx and 1 spearman
                Pontus defend with 1 chariot
                    Pergamon roll dice for 1 catapult, 1 cavalry, 1 phalanx and 1 spearman in Nicaea, round 2 : 3/4 hits, 1.83 expected hits
                    Pontus roll dice for 1 chariot in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus lost in Nicaea
                Pergamon win, taking Nicaea from Pontus with 1 catapult, 1 cavalry, 1 phalanx and 1 spearman remaining. Battle score for attacker is 6
                Casualties for Pontus: 1 chariot
    
        Non Combat Move - Pergamon
            1 phalanx moved from Sardis to Pessinus
    
        Place Units - Pergamon
            1 catapult, 2 phalanxs and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 38 PUs; end with 45 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 43 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 40 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 43 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.83
    Pontus : -0.33
    Seleucid : -0.50
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    Pessinus : 1 flag, 4 catapults, 1 cavalry, 1 leader, 10 phalanxs, 1 skirmisher and 4 spearmen
    Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 spearmen and 6 walls
    Tarsus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
    Nicaea : 1 flag, 1 catapult, 1 cavalry, 1 phalanx and 1 spearman
    Attalia : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 71 / 70
    GreekCityStates : 8 / 11
    Pergamon : 38 / 43
    Carthage : 48 / 63
    Macedonia : 74 / 73
    Bosporus : 28 / 34
    Pontus : 9 / 17
    Seleucid : 34 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 33 / 36
    AI_Barbarians : 19 / 31
    AI_Neutral : 110 / 1684
    

    Savegame


  • TripleA Turn Summary: Carthage round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Carthage
            1 unit repaired.
            2 warelephants moved from Tingis to Siga
            1 leader moved from Banasa to Siga
            3 cavalrys moved from Banasa to Siga
            3 hoplites moved from Thapsus to Capsa
            3 cavalrys moved from Igilgili to Capsa
            1 warelephant moved from Carthago to Hippo Regius
            4 hoplites moved from Carthago to SZ 36
            4 hoplites and 4 triremes moved from SZ 36 to SZ 32
            4 hoplites moved from SZ 32 to Caralis
    
        Purchase Units - Carthage
            Trigger CAReconomics: buyCity removed from CarthageProduction
            Trigger CAReconomics: buyCityX added to CarthageProduction
            Trigger CAReconomicsWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 9 hoplites; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Capsa
                Carthage attack with 3 cavalrys and 3 hoplites
                AI_Neutral defend with 2 spearman_neutrals
                    Carthage roll dice for 3 cavalrys and 3 hoplites in Capsa, round 2 : 3/6 hits, 2.00 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearman_neutrals owned by the AI_Neutral lost in Capsa
                Carthage win, taking Capsa from AI_Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 spearman_neutrals
            Battle in Caralis
                Carthage attack with 4 hoplites
                RomanRepublic defend with 1 skirmisher
                    Carthage roll dice for 4 hoplites in Caralis, round 2 : 2/4 hits, 1.33 expected hits
                    RomanRepublic roll dice for 1 skirmisher in Caralis, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the RomanRepublic lost in Caralis
                Carthage win, taking Caralis from RomanRepublic with 4 hoplites remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 skirmisher
    
        Non Combat Move - Carthage
            4 hoplites moved from Carthago to Hippo Regius
            1 hoplite moved from Carthago to Hippo Regius
    
        Place Units - Carthage
            1 hoplite and 1 wall placed in Banasa
            3 hoplites placed in Lilybaeum
            4 hoplites placed in Carthago
            1 hoplite placed in Banasa
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 5,4,6 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover warCollege
    
        Activate Technology - Carthage
            Carthage activating warCollege
    
        Turn Complete - Carthage
            Carthage collect 53 PUs; end with 53 PUs
            Carthage collect 4 PUs from War Bonds; end with 57 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 48 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.67
    RomanRepublic : -0.17
    AI_Neutral : -0.67
    

    Savegame


  • TripleA Turn Summary: Macedonia round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Macedonia
            11 phalanxs moved from Salonae to Sirmium
            1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 15 warriors moved from Senio to Sirmium
            1 warrior moved from Nicopolis to Durostorum
    
        Purchase Units - Macedonia
            Trigger MACbiremes: buyBireme removed from MacedoniaProduction
            Trigger MACbiremes: buyBiremeX added to MacedoniaProduction
            Trigger MACbiremesWALL: 1 wall gained by PlayerID named:Macedonia
            Macedonia buy 1 city, 1 phalanx, 2 skirmishers and 6 warriors; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Macedonia
            Battle in Sirmium
                Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 17 phalanxs, 1 skirmisher and 15 warriors
                AI_Barbarians defend with 4 archers, 1 skirmisher, 2 spearmen and 3 warriors; AI_Neutral defend with 8 warrior_neutrals
                    Macedonia roll dice for 1 catapult, 5 cavalrys, 1 leader, 17 phalanxs, 1 skirmisher and 15 warriors in Sirmium, round 2 : 12/40 hits, 17.17 expected hits
                    AI_Neutral roll dice for 4 archers, 1 skirmisher, 2 spearmen, 3 warriors and 8 warrior_neutrals in Sirmium, round 2 : 10/18 hits, 7.83 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    2 spearmen owned by the AI_Barbarians, 4 warriors owned by the Macedonia, 1 warrior owned by the AI_Barbarians, 8 warrior_neutrals owned by the AI_Neutral, 1 skirmisher owned by the AI_Barbarians, 4 cavalrys owned by the Macedonia and 1 skirmisher owned by the Macedonia lost in Sirmium
                    Macedonia roll dice for 1 catapult, 1 cavalry, 1 leader, 17 phalanxs and 11 warriors in Sirmium, round 3 : 15/31 hits, 14.17 expected hits
                    AI_Neutral roll dice for 4 archers and 2 warriors in Sirmium, round 3 : 4/6 hits, 3.67 expected hits
                    3 warriors owned by the Macedonia, 2 warriors owned by the AI_Barbarians, 4 archers owned by the AI_Barbarians and 1 cavalry owned by the Macedonia lost in Sirmium
                Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 1 leader, 17 phalanxs and 8 warriors remaining. Battle score for attacker is -12
                Casualties for Macedonia: 5 cavalrys, 1 skirmisher and 7 warriors
                Casualties for AI_Barbarians: 4 archers, 1 skirmisher, 2 spearmen and 3 warriors
                Casualties for AI_Neutral: 8 warrior_neutrals
    
        Non Combat Move - Macedonia
            2 warriors moved from Apollonia to Salonae
            4 warriors moved from Sparta to Corinth
            8 warriors moved from Corinth to Athens
            7 warriors moved from Athens to Larissa
            1 skirmisher and 3 warriors moved from Larissa to Dodona
            2 warriors moved from Dodona to Pella
            7 warriors moved from Byzantium to Odessus
            7 warriors moved from Thessalonica to Philippopolis
    
        Place Units - Macedonia
            1 city placed in Odessus
            1 wall placed in Corinth
            1 phalanx and 2 warriors placed in Apollonia
            4 warriors placed in Thessalonica
            1 skirmisher placed in Sparta
            1 skirmisher placed in Corinth
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 5,6,3,4 and gets 1 hit
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover triremes
    
        Activate Technology - Macedonia
            Macedonia activating triremes
    
        Turn Complete - Macedonia
            Macedonia collect 76 PUs; end with 76 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 75 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 74 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 64 PUs
            Units generate 5 techTokens; Macedonia end with 5 techTokens
            Units generate 15 PUs; Macedonia end with 79 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -4.33
    AI_Neutral : 2.50
    

    Savegame


  • TripleA Turn Summary: Bosporus round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Bosporus
            2 hoplites moved from Theodesia to SZ 80
            1 archer moved from Theodesia to SZ 80
            1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 74
            1 archer and 2 hoplites moved from SZ 74 to Tyras
            2 hoplites moved from Olbia to Tyras
            1 hoplite moved from Tanais to Azara
            1 cataphract moved from Theodesia to Azara
            1 archer moved from Theodesia to Tanais
            3 hoplites moved from Sinda to Azara
            1 hoplite moved from Pityus to Sinda
    
        Purchase Units - Bosporus
            Bosporus buy 4 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Tyras
                Bosporus attack with 1 archer and 4 hoplites
                AI_Barbarians defend with 1 warrior
                    Bosporus roll dice for 1 flagship in Tyras, round 2 : 1/1 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 warrior in Tyras, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Tyras
                Bosporus win, taking Tyras from AI_Barbarians with 1 archer and 4 hoplites remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - Bosporus
    
        Place Units - Bosporus
            4 hoplites and 1 horsearcher placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 1/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after successful research.
            Bosporus discover construction
    
        Activate Technology - Bosporus
            Bosporus activating construction
    
        Turn Complete - Bosporus
            Bosporus collect 31 PUs; end with 31 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 30 PUs
    

    Combat Hit Differential Summary :

    Bosporus rolls : : 1.00
    Bosporus : 0.00
    AI_Barbarians : -0.33
    

    Savegame


  • TripleA Turn Summary: Seleucid round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Seleucid
            2 hoplites moved from Seleucia to Ninive
            2 hoplites moved from Seleucia to Hatra
            1 hoplite moved from Seleucia to Babylon
            2 hoplites moved from Seleucia to Vologesia
            1 hoplite and 1 phalanx moved from Palmyra to Bostra
            1 phalanx moved from Emesa to Damascus
            1 hoplite moved from Antioch to Damascus
            1 hoplite moved from Edessa to Amida
            3 hoplites and 1 warelephant moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 7 hoplites and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 3 hoplites and 1 warelephant
                Pergamon defend with 1 catapult, 1 phalanx and 1 spearman
                    Seleucid roll dice for 3 hoplites and 1 warelephant in Tarsus, round 2 : 1/4 hits, 2.00 expected hits
                    Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Tarsus, round 2 : 1/2 hits, 1.33 expected hits
                    1 catapult owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Tarsus
                    Seleucid roll dice for 2 hoplites and 1 warelephant in Tarsus, round 3 : 1/3 hits, 1.67 expected hits
                    Pergamon roll dice for 1 phalanx and 1 spearman in Tarsus, round 3 : 2/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid and 1 spearman owned by the Pergamon lost in Tarsus
                    Seleucid roll dice for 1 warelephant in Tarsus, round 4 : 0/1 hits, 0.67 expected hits
                    Pergamon roll dice for 1 phalanx in Tarsus, round 4 : 1/1 hits, 0.67 expected hits
                    1 warelephant owned by the Seleucid lost in Tarsus
                Pergamon win with 1 phalanx remaining. Battle score for attacker is -19
                Casualties for Seleucid: 3 hoplites and 1 warelephant
                Casualties for Pergamon: 1 catapult and 1 spearman
            Battle in Bostra
                Seleucid attack with 1 hoplite and 1 phalanx
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Bostra, round 2 : 0/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid lost in Bostra
                    Seleucid roll dice for 1 phalanx in Bostra, round 3 : 1/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 phalanx in Bostra, round 3 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Egypt lost in Bostra
                Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 phalanx
            Battle in Hatra
                Seleucid attack with 2 hoplites
                Armenia defend with 1 spearman
                    Seleucid roll dice for 2 hoplites in Hatra, round 2 : 1/2 hits, 0.67 expected hits
                    Armenia roll dice for 1 spearman in Hatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Hatra
                Seleucid win, taking Hatra from Armenia with 2 hoplites remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 spearman
            Battle in Amida
                Seleucid attack with 1 hoplite
                Armenia defend with 1 spearman
                    Seleucid roll dice for 1 hoplite in Amida, round 2 : 1/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 spearman in Amida, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Amida
                Seleucid win, taking Amida from Parthia with 1 hoplite remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 spearman
            Battle in Babylon
                Seleucid attack with 1 hoplite
                Parthia defend with 1 archer
                    Seleucid roll dice for 1 hoplite in Babylon, round 2 : 1/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
                Parthia win with no units remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer
            Battle in Damascus
                Seleucid attack with 1 hoplite and 1 phalanx
                Egypt defend with 2 phalanxs
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Damascus, round 2 : 0/2 hits, 0.83 expected hits
                    Egypt roll dice for 2 phalanxs in Damascus, round 2 : 2/2 hits, 1.33 expected hits
                    1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Damascus
                Egypt win with 2 phalanxs remaining. Battle score for attacker is -16
                Casualties for Seleucid: 1 hoplite and 1 phalanx
            Battle in Vologesia
                Seleucid attack with 2 hoplites
                Parthia defend with 1 horsearcher
                    Seleucid roll dice for 2 hoplites in Vologesia, round 2 : 1/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 horsearcher in Vologesia, round 2 : 0/1 hits, 0.33 expected hits
                    1 horsearcher owned by the Parthia lost in Vologesia
                Seleucid win, taking Vologesia from Parthia with 2 hoplites remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 horsearcher
            Battle in Ninive
                Seleucid attack with 2 hoplites
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 hoplites in Ninive, round 2 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer in Ninive, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid lost in Ninive
                    Seleucid roll dice for 1 hoplite in Ninive, round 3 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 archer in Ninive, round 3 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid lost in Ninive
                Parthia win with 1 archer remaining. Battle score for attacker is -14
                Casualties for Seleucid: 2 hoplites
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites and 2 warelephants placed in Antioch
            5 hoplites placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 2,6 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover biremes
    
        Activate Technology - Seleucid
            Seleucid activating biremes
    
        Turn Complete - Seleucid
            Seleucid collect 47 PUs; end with 47 PUs
            Seleucid collect 5 PUs from War Bonds; end with 52 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 51 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 49 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 55 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 1.00
    Armenia : -0.33
    Egypt : 0.33
    Parthia : 0.33
    Seleucid : -2.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Egypt
            1 archer moved from Jerusalem to Sidon
                  Egypt take Sidon from Seleucid
            1 phalanx moved from Damascus to Emesa
                  Egypt take Emesa from Seleucid
            1 phalanx moved from Damascus to Palmyra
                  Egypt take Palmyra from Seleucid
            1 catapult and 3 phalanxs moved from Jerusalem to Bostra
            2 chariots and 1 warelephant moved from Jerusalem to Bostra
            1 leader moved from Jerusalem to Bostra
            1 chariot and 1 warelephant moved from Jerusalem to Bostra
    
        Purchase Units - Egypt
            Egypt buy 2 chariots, 1 city, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Bostra
                Egypt attack with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants in Bostra, round 2 : 6/10 hits, 6.00 expected hits
                    Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Egypt
                    1 phalanx owned by the Seleucid lost in Bostra
                Egypt win, taking Bostra from Seleucid with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Egypt
            2 archers, 2 phalanxs and 1 warelephant moved from Pharan to Jerusalem
            2 phalanxs moved from Memphis to SZ 58
            1 archer moved from Alexandria to SZ 57
            1 archer and 1 trireme moved from SZ 57 to SZ 59
            1 flagship, 2 phalanxs and 2 triremes moved from SZ 58 to SZ 59
            1 archer and 2 phalanxs moved from SZ 59 to Jerusalem
            1 archer moved from Memphis to Pharan
            2 chariots moved from Alexandria to Jerusalem
            1 warelephant moved from Alexandria to Pharan
            1 flagship and 1 quinquereme moved from SZ 55 to SZ 56
    
        Place Units - Egypt
            1 city placed in Jerusalem
            2 chariots and 1 warelephant placed in Alexandria
            1 trireme placed in SZ 56
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 64 PUs; end with 64 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 61 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs
            Units generate 2 techTokens; Egypt end with 2 techTokens
            Units generate 6 PUs; Egypt end with 66 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Egypt rolls : : 0.00
    Seleucid : 0.33
    

    Territory Summary for Egypt :

    Jerusalem : 3 archers, 2 chariots, 1 city, 4 phalanxs and 1 warelephant
    Alexandria : 1 archer, 2 chariots, 1 city, 1 phalanx, 4 walls and 1 warelephant
    Damascus : 1 flag
    Cyrene : 1 archer
    Palmyra : 1 flag, 1 phalanx
    Bostra : 1 flag, 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
    SZ 56 : 1 flagship, 1 quinquereme and 1 trireme
    SZ 59 : 1 flagship and 3 triremes
    Rhodos : 1 phalanx
    Sidon : 1 archer
    Emesa : 1 flag, 1 phalanx
    Pharan : 1 archer and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 67 / 70
    GreekCityStates : 8 / 11
    Pergamon : 38 / 43
    Carthage : 53 / 57
    Macedonia : 76 / 79
    Bosporus : 31 / 30
    Pontus : 14 / 14
    Seleucid : 32 / 55
    Egypt : 64 / 66
    Parthia : 53 / 59
    Armenia : 23 / 36
    AI_Barbarians : 16 / 31
    AI_Neutral : 107 / 1684
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Parthia
            1 archer moved from Ninive to Amida
            1 archer moved from Gazaca to Amida
            1 cataphract moved from Ctesiphon to Amida
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 2 cataphracts and 4 horsearchers; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Amida
                Parthia attack with 2 archers and 1 cataphract
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 2 archers and 1 cataphract in Amida, round 2 : 1/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Amida, round 2 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Amida
                Parthia win, taking Amida from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is -1
                Casualties for Parthia: 1 archer
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from Ctesiphon to Ninive
            1 archer moved from Susa to Ctesiphon
            1 warelephant moved from Cyropolis to Ecbatana
            1 archer moved from Persepolis to Babylon
            1 cataphract and 5 horsearchers moved from Persepolis to Susa
            1 archer moved from East to SZ 84
            1 archer and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
            2 flagships and 1 quinquereme moved from SZ 86 to SZ 84
    
        Place Units - Parthia
            1 archer, 2 cataphracts and 4 horsearchers placed in Persepolis
            1 archer placed in East
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 6,3 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover warCollege
    
        Activate Technology - Parthia
            Parthia activating warCollege
    
        Turn Complete - Parthia
            Parthia collect 56 PUs; end with 59 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 58 PUs
            Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 57 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 55 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 54 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 59 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.33
    Seleucid : 0.50
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 archer
    Sanina : 1 flag
    Ninive : 1 flag, 1 archer
    Amida : 1 flag, 1 archer and 1 cataphract
    SZ 84 : 2 flagships and 1 quinquereme
    SZ 86 : 1 trireme
    Susa : 8 archers, 3 cataphracts, 2 catapults, 10 horsearchers, 1 leader, 2 walls and 5 warelephants
    Ctesiphon : 1 flag, 1 archer
    Ecbatana : 1 warelephant
    Cyropolis : 1 archer
    Gazaca : 1 flag
    Teredon : 1 flag, 1 archer
    Persepolis : 1 archer, 2 cataphracts, 1 catapult, 1 city, 4 horsearchers and 7 walls
    East : 1 archer, 1 city and 3 walls
    

    Production/PUs Summary :

    RomanRepublic : 67 / 70
    GreekCityStates : 8 / 11
    Pergamon : 38 / 43
    Carthage : 53 / 57
    Macedonia : 76 / 79
    Bosporus : 31 / 30
    Pontus : 14 / 14
    Seleucid : 29 / 55
    Egypt : 64 / 66
    Parthia : 56 / 59
    Armenia : 23 / 36
    AI_Barbarians : 16 / 31
    AI_Neutral : 107 / 1684
    

    Savegame

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