3cf1c2a1-1b21-4b5f-a07f-30225f34df39-uk.tsvg
eec5b1b8-ec73-455a-9061-c13698c68e6b-anz.tsvg
48419014-468d-4641-9974-69e0a59683e2-triplea_42321_2dut.tsvg
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
1 archer and 1 trireme moved from SZ 80 to SZ 76
8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers moved from Sinope to Trapezus
Purchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Trapezus
Pontus attack with 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers
Armenia defend with 1 catapult, 3 skirmishers and 3 spearmen
Pontus roll dice for 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers in Trapezus, round 2 : 10/26 hits, 8.33 expected hits
Armenia roll dice for 1 catapult, 3 skirmishers and 3 spearmen in Trapezus, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 leader owned by the Pontus
3 skirmishers owned by the Armenia, 1 catapult owned by the Armenia and 3 spearmen owned by the Armenia lost in Trapezus
Pontus win, taking Trapezus from Armenia with 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers remaining. Battle score for attacker is 34
Casualties for Armenia: 1 catapult, 3 skirmishers and 3 spearmen
Non Combat Move - Pontus
Place Units - Pontus
2 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 14 PUs; end with 14 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 12 PUs
Combat Hit Differential Summary :
Pontus : 1.67
Armenia : -1.00
Pontus rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
1 cataphract moved from Edessa to Damascus
1 cataphract moved from Antioch to Sidon
2 phalanxs moved from Antioch to Damascus
1 phalanx moved from Antioch to Sidon
1 phalanx moved from Seleucia to Palmyra
Purchase Units - Seleucid
Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cataphract and 1 phalanx
Egypt defend with 1 phalanx
Seleucid roll dice for 1 cataphract and 1 phalanx in Sidon, round 2 : 1/2 hits, 1.00 expected hits
Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
1 cataphract owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 cataphract
Casualties for Egypt: 1 phalanx
Battle in Damascus
Seleucid attack with 1 cataphract and 2 phalanxs
Egypt defend with 1 phalanx
Seleucid roll dice for 1 cataphract and 2 phalanxs in Damascus, round 2 : 1/3 hits, 1.50 expected hits
Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
1 cataphract owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus
Seleucid win, taking Damascus from Egypt with 2 phalanxs remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 cataphract
Casualties for Egypt: 1 phalanx
Non Combat Move - Seleucid
Place Units - Seleucid
7 hoplites placed in Seleucia
Seleucid undo move 1.
1 cataphract and 7 hoplites placed in Antioch
3 hoplites placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,5 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 69 PUs; end with 69 PUs
Seleucid collect 5 PUs from War Bonds; end with 74 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 72 PUs
Combat Hit Differential Summary :
Egypt : 0.67
Seleucid : -0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
1 phalanx moved from Pharan to SZ 58
1 archer moved from Pharan to SZ 58
1 archer, 1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59
1 archer and 1 phalanx moved from SZ 59 to Sidon
Purchase Units - Egypt
Egypt buy 2 archers, 1 chariot, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 phalanx
Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is 1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 phalanx
Non Combat Move - Egypt
1 archer and 1 phalanx moved from Alexandria to SZ 57
1 archer, 1 phalanx and 1 quinquereme moved from SZ 57 to SZ 59
1 archer and 1 phalanx moved from SZ 59 to Jerusalem
1 catapult and 2 phalanxs moved from Pharan to Jerusalem
2 chariots moved from Alexandria to Jerusalem
Place Units - Egypt
2 archers, 1 chariot, 1 phalanx and 2 warelephants placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 44 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 43 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 45 PUs
Combat Hit Differential Summary :
Egypt : 0.00
Egypt rolls : : 0.00
Seleucid : 0.33
Territory Summary for Egypt :
Jerusalem : 3 archers, 2 catapults, 4 chariots, 1 leader, 9 phalanxs and 1 warelephant
Alexandria : 2 archers, 1 catapult, 1 chariot, 1 city, 1 phalanx, 2 walls and 2 warelephants
Cyrene : 1 archer
Bostra : 1 flag, 1 phalanx
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Sidon : 1 phalanx
Production/PUs Summary :
RomanRepublic : 66 / 72
GreekCityStates : 21 / 15
Pergamon : 24 / 25
Carthage : 60 / 61
Macedonia : 57 / 58
Bosporus : 33 / 34
Pontus : 14 / 12
Seleucid : 63 / 72
Egypt : 47 / 45
Parthia : 31 / 34
Armenia : 24 / 29
AI_Barbarians : 12 / 30
AI_Neutral : 130 / 739
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
2 archers, 1 horsearcher and 1 warelephant moved from Cyropolis to Ctesiphon
1 cataphract and 1 horsearcher moved from Persepolis to Ctesiphon
1 horsearcher moved from Susa to Ctesiphon
1 cataphract moved from Susa to Ctesiphon
Purchase Units - Parthia
Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer, 1 cataphract and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Ctesiphon
Parthia attack with 2 archers, 2 cataphracts, 3 horsearchers and 1 warelephant
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Parthia roll dice for 2 archers, 2 cataphracts, 3 horsearchers and 1 warelephant in Ctesiphon, round 2 : 2/8 hits, 3.50 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 3 spearman_neutrals in Ctesiphon, round 2 : 5/6 hits, 3.00 expected hits
2 archers owned by the Parthia, 3 horsearchers owned by the Parthia and 2 spearman_neutrals owned by the AI_Neutral lost in Ctesiphon
1 warelephant owned by the Parthia and 2 cataphracts owned by the Parthia retreated to Susa
AI_Neutral win with 3 archer_neutrals and 1 spearman_neutral remaining. Battle score for attacker is -34
Casualties for Parthia: 2 archers and 3 horsearchers
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Parthia
1 archer moved from East to SZ 84
1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
1 archer moved from Persepolis to Susa
Place Units - Parthia
1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,4 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 31 PUs; end with 31 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 27 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 31 PUs
Combat Hit Differential Summary :
Parthia : -1.50
AI_Neutral : 2.00
Territory Summary for Parthia :
Sanina : 1 flag
SZ 86 : 2 flagships and 1 trireme
Susa : 12 archers, 6 cataphracts, 3 catapults, 6 horsearchers, 1 leader, 2 walls and 7 warelephants
Cyropolis : 1 archer
Persepolis : 1 archer, 1 cataphract, 1 city, 3 horsearchers and 5 walls
East : 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 66 / 72
GreekCityStates : 21 / 15
Pergamon : 24 / 25
Carthage : 60 / 61
Macedonia : 57 / 58
Bosporus : 33 / 34
Pontus : 14 / 12
Seleucid : 63 / 72
Egypt : 47 / 45
Parthia : 31 / 31
Armenia : 24 / 29
AI_Barbarians : 12 / 30
AI_Neutral : 130 / 739
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
1 unit repaired.
1 skirmisher moved from Amida to Ninive
Armenia take Ninive from Seleucid
1 skirmisher moved from Amida to Hatra
Armenia take Hatra from Seleucid
1 catapult, 1 skirmisher and 2 spearmen moved from Amida to Edessa
1 horsearcher moved from Albana to Gazaca
1 cataphract, 1 catapult and 1 horsearcher moved from Nexuana to Gazaca
1 leader moved from Nexuana to Gazaca
Purchase Units - Armenia
Armenia buy 1 horsearcher, 2 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Gazaca
Armenia attack with 1 cataphract, 1 catapult, 2 horsearchers and 1 leader
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 leader in Gazaca, round 2 : 1/5 hits, 2.33 expected hits
AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 1/4 hits, 1.67 expected hits
Units damaged: 1 leader owned by the Armenia
1 spearman_neutral owned by the AI_Neutral lost in Gazaca
Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 leader in Gazaca, round 3 : 2/5 hits, 2.33 expected hits
AI_Neutral roll dice for 1 archer_neutral and 2 spearman_neutrals in Gazaca, round 3 : 2/3 hits, 1.33 expected hits
2 horsearchers owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Gazaca
Armenia roll dice for 1 cataphract, 1 catapult and 1 leader in Gazaca, round 4 : 2/3 hits, 1.50 expected hits
AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 4 : 1/1 hits, 0.67 expected hits
1 archer_neutral owned by the AI_Neutral and 1 catapult owned by the Armenia lost in Gazaca
Armenia win, taking Gazaca from AI_Neutral with 1 cataphract and 1 leader remaining. Battle score for attacker is -19
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Casualties for Armenia: 1 catapult and 2 horsearchers
Battle in Edessa
Armenia attack with 1 catapult, 1 skirmisher and 2 spearmen
Seleucid defend with 1 phalanx
Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Edessa, round 2 : 1/4 hits, 1.17 expected hits
Seleucid roll dice for 1 phalanx in Edessa, round 2 : 1/1 hits, 0.67 expected hits
1 skirmisher owned by the Armenia and 1 phalanx owned by the Seleucid lost in Edessa
Armenia win, taking Edessa from Seleucid with 1 catapult and 2 spearmen remaining. Battle score for attacker is 5
Casualties for Armenia: 1 skirmisher
Casualties for Seleucid: 1 phalanx
Non Combat Move - Armenia
5 cataphracts, 1 catapult, 2 horsearchers, 1 leader and 6 spearmen moved from Satala to Artaxata
3 skirmishers moved from Satala to Artaxata
1 skirmisher and 5 spearmen moved from Armavira to Artaxata
1 spearman moved from Albana to Artaxata
Place Units - Armenia
1 horsearcher, 1 skirmisher and 2 spearmen placed in Armavira
1 skirmisher and 1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 4,2 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 40 PUs; end with 40 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 39 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 37 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 36 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 35 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 41 PUs
Combat Hit Differential Summary :
Armenia : -1.33
Seleucid : 0.33
AI_Neutral : 0.33
Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 1 skirmisher, 1 spearman and 4 walls
Edessa : 1 flag, 1 catapult and 2 spearmen
Phasis : 1 spearman
Ninive : 1 flag, 1 skirmisher
Amida : 1 flag, 1 spearman
Nexuana : 1 flag
Armavira : 1 catapult, 1 city, 1 horsearcher, 1 skirmisher, 2 spearmen and 6 walls
SZ 83 : 1 bireme
Hatra : 1 flag, 1 skirmisher
Satala : 1 skirmisher
Gazaca : 1 flag, 1 cataphract and 1 leader
Artaxata : 5 cataphracts, 1 catapult, 2 horsearchers, 1 leader, 4 skirmishers and 12 spearmen
Production/PUs Summary :
RomanRepublic : 66 / 72
GreekCityStates : 21 / 15
Pergamon : 24 / 25
Carthage : 60 / 61
Macedonia : 57 / 58
Bosporus : 33 / 34
Pontus : 14 / 12
Seleucid : 49 / 72
Egypt : 47 / 45
Parthia : 31 / 31
Armenia : 40 / 41
AI_Barbarians : 12 / 30
AI_Neutral : 128 / 739
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
Purchase Units - RomanRepublic
Trigger ROMbiremes: buyBireme removed from RomanRepublicProduction
Trigger ROMbiremes: buyBiremeX added to RomanRepublicProduction
Trigger ROMbiremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 biremes, 1 catapult, 2 legionaires, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 3 techTokens;
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Roma to Salapia
1 legionaire and 1 skirmisher moved from Tarraco to Barcino
1 legionaire and 1 skirmisher moved from Valentia to Tarraco
Place Units - RomanRepublic
1 catapult and 1 wall placed in Patavium
3 biremes and 1 trireme placed in SZ 28
2 legionaires and 1 skirmisher placed in Valentia
1 skirmisher placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,3,1 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscription
Activate Technology - RomanRepublic
RomanRepublic activating conscription
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 65 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 60 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 56 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 1 legionaire
Barcino : 1 legionaire and 1 skirmisher
Arretium : 1 wall
Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire and 1 skirmisher
Messana : 7 legionaires, 3 skirmishers and 1 wall
Toletum : 1 flag, 1 legionaire and 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 legionaire, 1 skirmisher and 1 wall
Senio : 1 flag, 2 legionaires
SZ 28 : 3 biremes, 3 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 2 catapults, 1 city, 5 legionaires, 6 skirmishers and 4 walls
Patavium : 1 flag, 2 ballistas, 2 cataphracts, 1 catapult, 1 city, 1 leader, 10 legionaires, 3 skirmishers and 1 wall
Production/PUs Summary :
RomanRepublic : 66 / 65
GreekCityStates : 21 / 15
Pergamon : 24 / 25
Carthage : 53 / 61
Macedonia : 55 / 58
Bosporus : 29 / 34
Pontus : 14 / 12
Seleucid : 49 / 72
Egypt : 47 / 45
Parthia : 31 / 31
Armenia : 40 / 41
AI_Barbarians : 16 / 28
AI_Neutral : 137 / 876
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
1 unit repaired.
1 flagship and 1 quadrireme moved from SZ 68 to SZ 67
1 hoplite moved from Sparta to SZ 67
1 hoplite moved from SZ 67 to Cydonia
Purchase Units - GreekCityStates
Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 archer and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in Cydonia
GreekCityStates attack with 1 hoplite
Seleucid defend with 1 hoplite
GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 hoplite in Cydonia, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Cydonia
Seleucid win with no units remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 1 hoplite
Casualties for Seleucid: 1 hoplite
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 1 catapult, 1 hoplite and 1 wall placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 21 PUs; end with 21 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 19 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 16 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 19 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
Seleucid : 0.50
GreekCityStates : 0.00
Territory Summary for GreekCityStates :
Sparta : 4 archers, 5 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 5 walls
SZ 67 : 1 flagship and 1 quadrireme
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 28 : 1 trireme
SZ 25 : 1 bireme
Production/PUs Summary :
RomanRepublic : 66 / 65
GreekCityStates : 21 / 19
Pergamon : 24 / 25
Carthage : 53 / 61
Macedonia : 55 / 58
Bosporus : 29 / 34
Pontus : 14 / 12
Seleucid : 49 / 72
Egypt : 47 / 45
Parthia : 31 / 31
Armenia : 40 / 41
AI_Barbarians : 16 / 28
AI_Neutral : 137 / 876
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 spearman moved from Halicarnassus to SZ 68
1 spearman and 1 trireme moved from SZ 68 to SZ 70
1 spearman moved from SZ 70 to Byzantium
1 spearman moved from Rhodos to SZ 68
1 flagship, 1 spearman and 1 trireme moved from SZ 68 to SZ 67
1 spearman moved from SZ 67 to Cydonia
1 spearman moved from Attalia to Tarsus
Pergamon take Tarsus from Seleucid
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Cydonia
Battle in Byzantium
Non Combat Move - Pergamon
1 catapult and 1 phalanx moved from Pessinus to Sardis
1 skirmisher moved from Pessinus to Sardis
1 spearman moved from Pessinus to Attalia
1 spearman moved from Sardis to Halicarnassus
1 catapult moved from Sardis to Halicarnassus
1 phalanx moved from Sardis to Halicarnassus
1 spearman moved from Sardis to Halicarnassus
Place Units - Pergamon
1 cavalry, 1 phalanx and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 1/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after successful research.
Pergamon discover warCollege
Activate Technology - Pergamon
Pergamon activating warCollege
Turn Complete - Pergamon
Pergamon collect 39 PUs; end with 39 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 37 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 40 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 1.00
Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs
Barcino : 3 spearmen and 2 walls
Halicarnassus : 1 catapult, 1 phalanx, 2 spearmen and 2 walls
Byzantium : 1 flag, 1 spearman
Pergamum : 1 skirmisher and 2 walls
Pessinus : 1 flag, 1 spearman
SZ 70 : 1 trireme
SZ 67 : 1 flagship and 1 trireme
Sardis : 1 catapult, 1 cavalry, 1 city, 1 leader, 3 phalanxs, 3 skirmishers, 4 spearmen and 4 walls
Tarsus : 1 flag, 1 spearman
Cydonia : 1 spearman
Attalia : 1 flag, 1 spearman
Production/PUs Summary :
RomanRepublic : 66 / 65
GreekCityStates : 21 / 19
Pergamon : 39 / 40
Carthage : 53 / 61
Macedonia : 49 / 58
Bosporus : 29 / 34
Pontus : 14 / 12
Seleucid : 40 / 72
Egypt : 47 / 45
Parthia : 31 / 31
Armenia : 40 / 41
AI_Barbarians : 16 / 28
AI_Neutral : 137 / 876
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
1 cavalry moved from Banasa to Cartenna
2 hoplites moved from Aleria to SZ 24
2 hoplites and 2 triremes moved from SZ 24 to SZ 33
3 phalanxs moved from Lilybaeum to Messana
3 warelephants moved from Lilybaeum to Messana
1 warelephant moved from Lilybaeum to Messana
1 cavalry moved from Lilybaeum to Messana
2 catapults moved from Lilybaeum to Messana
1 hoplite moved from Lilybaeum to Messana
1 hoplite moved from Lilybaeum to Messana
1 hoplite moved from Thenae to Thapsus
1 cavalry, 1 hoplite, 1 leader and 3 warelephants moved from Siga to Cartenna
Purchase Units - Carthage
Carthage buy 3 hoplites, 2 triremes and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens;
Combat - Carthage
Battle in Messana
Carthage attack with 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants
RomanRepublic defend with 7 legionaires, 3 skirmishers and 1 wall
AAwall fire in Messana : 0/1 hits, 0.50 expected hits
Carthage roll dice for 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 2 : 6/12 hits, 7.50 expected hits
RomanRepublic roll dice for 7 legionaires, 3 skirmishers and 1 wall in Messana, round 2 : 3/9 hits, 2.83 expected hits
1 cavalry owned by the Carthage, 3 skirmishers owned by the RomanRepublic, 1 wall owned by the RomanRepublic, 2 catapults owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Messana
Carthage roll dice for 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 3 : 7/9 hits, 5.67 expected hits
RomanRepublic roll dice for 6 legionaires in Messana, round 3 : 2/6 hits, 2.00 expected hits
2 hoplites owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Messana
Carthage win, taking Messana from RomanRepublic with 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 42
Casualties for Carthage: 2 catapults, 1 cavalry and 2 hoplites
Casualties for RomanRepublic: 7 legionaires, 3 skirmishers and 1 wall
Battle in Cartenna
Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants
AI_Barbarians defend with 1 warrior
Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants in Cartenna, round 2 : 4/7 hits, 4.17 expected hits
AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Cartenna
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
7 hoplites moved from Lilybaeum to Messana
2 hoplites moved from SZ 33 to Lilybaeum
3 triremes moved from SZ 33 to SZ 32
3 hoplites moved from Carthago to SZ 32
3 hoplites and 3 triremes moved from SZ 32 to SZ 33
3 hoplites moved from SZ 33 to Lilybaeum
5 hoplites moved from Lilybaeum to Messana
Place Units - Carthage
2 triremes placed in SZ 33
2 hoplites and 1 warelephant placed in Lilybaeum
1 hoplite placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 1,6,3 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover triremes
Activate Technology - Carthage
Carthage activating triremes
Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 56 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 59 PUs
Combat Hit Differential Summary :
Carthage : -0.33
RomanRepublic : 0.17
AAwall fire in Messana : : -0.50
AI_Neutral : -0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
13 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors moved from Corinth to Sparta
3 cavalrys moved from Athens to Sparta
4 phalanxs and 1 warrior moved from Pella to Sardica
5 warriors moved from Thessalonica to Byzantium
Purchase Units - Macedonia
Macedonia buy 1 skirmisher and 9 warriors; Remaining resources: 0 PUs; 3 techTokens;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 5 warriors
Pergamon defend with 1 spearman
Macedonia roll dice for 5 warriors in Byzantium, round 2 : 1/5 hits, 1.67 expected hits
Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 5 warriors remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Battle in Sardica
Macedonia attack with 4 phalanxs and 1 warrior
AI_Barbarians defend with 1 horsearcher and 1 warrior
Macedonia roll dice for 4 phalanxs and 1 warrior in Sardica, round 2 : 1/5 hits, 2.33 expected hits
AI_Barbarians roll dice for 1 horsearcher and 1 warrior in Sardica, round 2 : 2/2 hits, 0.67 expected hits
1 horsearcher owned by the AI_Barbarians, 1 warrior owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Sardica
Macedonia roll dice for 3 phalanxs in Sardica, round 3 : 0/3 hits, 1.50 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 1/1 hits, 0.33 expected hits
1 phalanx owned by the Macedonia lost in Sardica
Macedonia roll dice for 2 phalanxs in Sardica, round 4 : 0/2 hits, 1.00 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 4 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 2 phalanxs in Sardica, round 5 : 1/2 hits, 1.00 expected hits
AI_Barbarians roll dice for 1 warrior in Sardica, round 5 : 0/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 2 phalanxs remaining. Battle score for attacker is -12
Casualties for Macedonia: 2 phalanxs and 1 warrior
Casualties for AI_Barbarians: 1 horsearcher and 1 warrior
Battle in Sparta
Macedonia attack with 16 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors
Pergamon defend with 2 cavalrys and 2 phalanxs; RomanRepublic defend with 1 legionaire and 1 skirmisher; GreekCityStates defend with 4 archers, 5 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 5 walls
AAwall fire in Sparta : 5/5 hits, 2.50 expected hits
1 warrior owned by the Macedonia, 2 cavalrys owned by the Macedonia and 2 skirmishers owned by the Macedonia lost in Sparta
Macedonia roll dice for 14 cavalrys, 1 leader, 10 phalanxs, 5 skirmishers and 10 warriors in Sparta, round 2 : 16/40 hits, 14.67 expected hits
Units damaged: 1 leader owned by the GreekCityStates and 4 walls owned by the GreekCityStates
GreekCityStates roll dice for 4 archers, 5 catapults, 2 cavalrys, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs, 3 skirmishers and 5 walls in Sparta, round 2 : 10/24 hits, 11.17 expected hits
Units damaged: 1 leader owned by the Macedonia
4 catapults owned by the GreekCityStates, 1 skirmisher owned by the RomanRepublic, 2 cavalrys owned by the Pergamon, 4 cavalrys owned by the Macedonia, 5 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 2 skirmishers owned by the GreekCityStates lost in Sparta
Macedonia roll dice for 10 cavalrys, 1 leader, 10 phalanxs and 10 warriors in Sparta, round 3 : 10/31 hits, 12.33 expected hits
GreekCityStates roll dice for 4 archers, 1 catapult, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs and 4 walls in Sparta, round 3 : 11/17 hits, 9.50 expected hits
1 warrior owned by the Macedonia, 4 archers owned by the GreekCityStates, 2 phalanxs owned by the Pergamon, 10 cavalrys owned by the Macedonia and 4 walls owned by the GreekCityStates lost in Sparta
Macedonia roll dice for 1 leader, 10 phalanxs and 9 warriors in Sparta, round 4 : 8/20 hits, 8.50 expected hits
GreekCityStates roll dice for 1 catapult, 4 hoplites, 1 leader and 1 legionaire in Sparta, round 4 : 1/6 hits, 3.50 expected hits
1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 4 hoplites owned by the GreekCityStates, 1 warrior owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Sparta
Macedonia win, taking Sparta from GreekCityStates with 1 leader, 10 phalanxs and 8 warriors remaining. Battle score for attacker is 96
Casualties for Macedonia: 16 cavalrys, 7 skirmishers and 3 warriors
Casualties for GreekCityStates: 4 archers, 5 catapults, 4 hoplites, 1 leader, 2 skirmishers and 5 walls
Casualties for Pergamon: 2 cavalrys and 2 phalanxs
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Non Combat Move - Macedonia
1 skirmisher moved from Larissa to Dodona
1 warrior moved from Dodona to Thessalonica
2 skirmishers and 1 warrior moved from Apollonia to Pella
1 phalanx and 2 warriors moved from Athens to Larissa
1 warrior moved from Athens to Larissa
Place Units - Macedonia
6 warriors placed in Corinth
1 skirmisher and 3 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 6,3,3 and gets 1 hit
Macedonia removing all Technology Tokens after successful research.
Macedonia discover economics
Activate Technology - Macedonia
Macedonia activating economics
Turn Complete - Macedonia
Macedonia collect 64 PUs; end with 64 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 63 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 62 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs
Units generate 4 techTokens; Macedonia end with 4 techTokens
Units generate 12 PUs; Macedonia end with 70 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
Macedonia : -6.00
AI_Barbarians : 1.33
AAwall fire in Sparta : : 2.50
GreekCityStates : -2.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
6 archers and 3 hoplites moved from Heraclea Pontica to Pessinus
1 cataphract, 2 cavalrys and 1 horsearcher moved from Theodesia to Olbia
1 cataphract, 2 cavalrys and 1 horsearcher moved from Olbia to Tyras
1 cataphract, 2 cavalrys and 1 horsearcher moved from Tyras to Sarmizegetusa
1 hoplite moved from Tanais to Azara
4 hoplites moved from Azara to Sinda
Purchase Units - Bosporus
Bosporus buy 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Sarmizegetusa
Bosporus attack with 1 cataphract, 2 cavalrys and 1 horsearcher
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 2 : 1/4 hits, 1.33 expected hits
AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Sarmizegetusa, round 2 : 0/2 hits, 0.50 expected hits
1 skirmisher_neutral owned by the AI_Neutral lost in Sarmizegetusa
Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 3 : 1/4 hits, 1.33 expected hits
AI_Neutral roll dice for 1 warrior_neutral in Sarmizegetusa, round 3 : 0/1 hits, 0.33 expected hits
1 warrior_neutral owned by the AI_Neutral lost in Sarmizegetusa
Bosporus win, taking Sarmizegetusa from AI_Neutral with 1 cataphract, 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral
Battle in Pessinus
Bosporus attack with 6 archers and 3 hoplites
Pergamon defend with 1 spearman
Bosporus roll dice for 6 archers and 3 hoplites in Pessinus, round 2 : 3/9 hits, 3.50 expected hits
Pergamon roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Pessinus
Bosporus win, taking Pessinus from Pergamon with 6 archers and 3 hoplites remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Non Combat Move - Bosporus
1 archer moved from SZ 76 to Heraclea Pontica
1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80
3 hoplites moved from Sinda to SZ 80
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 76
3 hoplites moved from SZ 76 to Heraclea Pontica
1 hoplite moved from Theodesia to Tanais
Place Units - Bosporus
1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 33 PUs; end with 33 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 34 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
Bosporus rolls : : 0.00
Bosporus : -1.17
AI_Neutral : -0.83
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pontus
1 unit repaired.
3 phalanxs moved from Heraclea Pontica to Pessinus
8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers moved from Trapezus to Phasis
2 chariots moved from Sinope to Phasis
1 trireme moved from SZ 76 to SZ 80
Purchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Phasis
Pontus attack with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers
Armenia defend with 1 spearman
Pontus roll dice for 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers in Phasis, round 2 : 3/27 hits, 8.83 expected hits
Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 leader owned by the Pontus
1 spearman owned by the Armenia lost in Phasis
Pontus win, taking Phasis from Armenia with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Non Combat Move - Pontus
Place Units - Pontus
2 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 18 PUs; end with 18 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 16 PUs
Combat Hit Differential Summary :
Pontus : -5.83
Armenia : 0.67
Pontus rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
1 phalanx and 1 warelephant moved from Seleucia to Ninive
1 hoplite and 1 phalanx moved from Palmyra to Bostra
1 hoplite and 1 phalanx moved from Seleucia to Hatra
1 hoplite and 1 phalanx moved from Antioch to Sidon
1 hoplite and 1 phalanx moved from Antioch to Tarsus
1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to Edessa
1 hoplite moved from Antioch to SZ 61
1 hoplite and 1 trireme moved from SZ 61 to SZ 65
1 hoplite moved from SZ 65 to Rhodos
1 hoplite and 1 phalanx moved from Antioch to SZ 61
1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme and 1 quinquereme moved from SZ 61 to SZ 64
1 hoplite and 1 phalanx moved from SZ 64 to Cydonia
Purchase Units - Seleucid
Seleucid buy 9 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Rhodos
Battle in Tarsus
Seleucid attack with 1 hoplite and 1 phalanx
Pergamon defend with 1 spearman
Seleucid roll dice for 1 hoplite and 1 phalanx in Tarsus, round 2 : 1/2 hits, 0.83 expected hits
Pergamon roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Tarsus
Seleucid win, taking Rhodos from GreekCityStates, taking Tarsus from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Battle in Sidon
Seleucid attack with 1 hoplite and 1 phalanx
Egypt defend with 1 phalanx
Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 2 : 1/2 hits, 0.83 expected hits
Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 phalanx
Battle in Bostra
Seleucid attack with 1 hoplite and 1 phalanx
Egypt defend with 1 phalanx
Seleucid roll dice for 1 hoplite and 1 phalanx in Bostra, round 2 : 2/2 hits, 0.83 expected hits
Egypt roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Bostra
Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 phalanx
Battle in Hatra
Seleucid attack with 1 hoplite and 1 phalanx
Armenia defend with 1 skirmisher
Seleucid roll dice for 1 hoplite and 1 phalanx in Hatra, round 2 : 1/2 hits, 0.83 expected hits
Armenia roll dice for 1 skirmisher in Hatra, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia lost in Hatra
Seleucid win, taking Hatra from Armenia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in Cydonia
Seleucid attack with 1 hoplite and 1 phalanx
Pergamon defend with 1 spearman
Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits
Pergamon roll dice for 1 spearman in Cydonia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Cydonia
Seleucid win, taking Cydonia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Battle in Edessa
Seleucid attack with 1 cataphract, 1 hoplite and 1 phalanx
Armenia defend with 1 catapult and 2 spearmen
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 phalanx in Edessa, round 2 : 2/3 hits, 1.33 expected hits
Armenia roll dice for 1 catapult and 2 spearmen in Edessa, round 2 : 1/2 hits, 1.00 expected hits
1 catapult owned by the Armenia, 1 hoplite owned by the Seleucid and 1 spearman owned by the Armenia lost in Edessa
Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 3 : 0/2 hits, 1.00 expected hits
Armenia roll dice for 1 spearman in Edessa, round 3 : 0/1 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 4 : 2/2 hits, 1.00 expected hits
Armenia roll dice for 1 spearman in Edessa, round 4 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Armenia lost in Edessa
Seleucid win, taking Edessa from Armenia with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Seleucid: 1 hoplite
Casualties for Armenia: 1 catapult and 2 spearmen
Battle in Ninive
Seleucid attack with 1 phalanx and 1 warelephant
Armenia defend with 1 skirmisher
Seleucid roll dice for 1 phalanx and 1 warelephant in Ninive, round 2 : 1/2 hits, 1.33 expected hits
Armenia roll dice for 1 skirmisher in Ninive, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia lost in Ninive
Seleucid win, taking Ninive from Armenia with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Seleucid
Place Units - Seleucid
7 hoplites and 1 phalanx placed in Antioch
2 hoplites placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,6 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quadriremes
Activate Technology - Seleucid
Seleucid activating quadriremes
Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 77 PUs
Seleucid collect 6 PUs from War Bonds; end with 83 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 82 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
Armenia : -1.00
Egypt : 0.67
Seleucid : 2.00
Test summary from TripleA, engine version: 1.9, time: 10:13:40 AM
Savegame
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 59 to SZ 64
1 catapult moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Sidon
1 archer and 1 phalanx moved from Jerusalem to Bostra
1 phalanx moved from Jerusalem to Sidon
1 chariot moved from Jerusalem to Sidon
2 chariots and 1 warelephant moved from Jerusalem to Damascus
1 chariot moved from Jerusalem to Damascus
1 archer moved from Jerusalem to Damascus
1 leader moved from Jerusalem to Bostra
Purchase Units - Egypt
Egypt buy 1 archer, 3 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Bostra
Egypt attack with 1 archer, 1 leader and 1 phalanx
Seleucid defend with 1 phalanx
Egypt roll dice for 1 archer, 1 leader and 1 phalanx in Bostra, round 2 : 1/3 hits, 1.50 expected hits
Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 leader owned by the Egypt
1 phalanx owned by the Seleucid lost in Bostra
Egypt win, taking Bostra from Seleucid with 1 archer, 1 leader and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 phalanx
Battle in Sidon
Egypt attack with 1 catapult, 1 chariot and 2 phalanxs
Seleucid defend with 1 phalanx
Egypt roll dice for 1 catapult, 1 chariot and 2 phalanxs in Sidon, round 2 : 3/4 hits, 2.17 expected hits
Seleucid roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 catapult, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 phalanx
Battle in Damascus
Egypt attack with 1 archer, 3 chariots and 1 warelephant
Seleucid defend with 2 phalanxs
Egypt roll dice for 1 archer, 3 chariots and 1 warelephant in Damascus, round 2 : 2/5 hits, 2.50 expected hits
Seleucid roll dice for 2 phalanxs in Damascus, round 2 : 1/2 hits, 1.33 expected hits
1 chariot owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 1 archer, 2 chariots and 1 warelephant remaining. Battle score for attacker is 12
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 2 phalanxs
Battle in SZ 64
Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Seleucid defend with 1 flagship, 1 quadrireme and 1 quinquereme
quin_VS_quad fire in SZ 64 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 64 : 0/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 64 : 1/1 hits, 0.17 expected hits
1 quadrireme owned by the Egypt lost in SZ 64
Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 2 : 3/5 hits, 2.17 expected hits
Seleucid roll dice for 1 flagship, 1 quadrireme and 1 quinquereme in SZ 64, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 flagship owned by the Egypt
1 quadrireme owned by the Seleucid and 1 flagship owned by the Seleucid lost in SZ 64
Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 3 : 2/5 hits, 2.17 expected hits
Seleucid roll dice for 1 quinquereme in SZ 64, round 3 : 1/1 hits, 0.83 expected hits
1 bireme owned by the Egypt and 1 quinquereme owned by the Seleucid lost in SZ 64
Egypt win with 1 flagship, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 9
Casualties for Egypt: 1 bireme and 1 quadrireme
Casualties for Seleucid: 1 flagship, 1 quadrireme and 1 quinquereme
Non Combat Move - Egypt
1 chariot moved from Alexandria to Jerusalem
2 warelephants moved from Alexandria to Pharan
2 archers and 1 phalanx moved from Alexandria to Memphis
Place Units - Egypt
1 archer, 3 chariots, 1 phalanx and 1 warelephant placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 53 PUs
Combat Hit Differential Summary :
Egypt : 0.50
Egypt rolls : : 0.00
quin_VS_quad fire in SZ 64 : : 0.67
Seleucid : -1.50
quad_VS_tri fire in SZ 64 : : -0.17
Territory Summary for Egypt :
Memphis : 2 archers and 1 phalanx
Jerusalem : 1 archer, 1 catapult, 1 chariot and 6 phalanxs
Alexandria : 1 archer, 1 catapult, 3 chariots, 1 city, 1 phalanx, 2 walls and 1 warelephant
Damascus : 1 flag, 1 archer, 2 chariots and 1 warelephant
SZ 64 : 1 flagship, 1 quinquereme and 2 triremes
Cyrene : 1 archer
Bostra : 1 flag, 1 archer, 1 leader and 1 phalanx
Sidon : 1 catapult, 1 chariot and 2 phalanxs
Pharan : 2 warelephants
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 9 / 19
Pergamon : 21 / 40
Carthage : 59 / 59
Macedonia : 64 / 70
Bosporus : 33 / 34
Pontus : 18 / 16
Seleucid : 63 / 82
Egypt : 52 / 53
Parthia : 31 / 31
Armenia : 22 / 41
AI_Barbarians : 14 / 28
AI_Neutral : 134 / 876
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
1 archer moved from Cyropolis to Ctesiphon
1 catapult moved from Susa to Ctesiphon
2 horsearchers moved from Susa to Ctesiphon
1 cataphract moved from Susa to Ctesiphon
1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon
1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon
3 horsearchers moved from Persepolis to Babylon
1 archer moved from Persepolis to Babylon
1 horsearcher moved from Susa to Babylon
1 archer moved from Susa to Ctesiphon
Purchase Units - Parthia
Parthia buy 1 archer, 2 cataphracts and 1 horsearcher; Remaining resources: 1 PUs; 2 techTokens;
Combat - Parthia
Battle in Ctesiphon
Parthia attack with 2 archers, 1 cataphract, 1 catapult and 2 horsearchers
AI_Neutral defend with 3 archer_neutrals and 1 spearman_neutral
Parthia roll dice for 2 archers, 1 cataphract, 1 catapult and 2 horsearchers in Ctesiphon, round 2 : 3/6 hits, 2.33 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 1 spearman_neutral in Ctesiphon, round 2 : 3/4 hits, 2.33 expected hits
2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 2 horsearchers owned by the Parthia and 1 spearman_neutral owned by the AI_Neutral lost in Ctesiphon
Parthia roll dice for 1 archer, 1 cataphract and 1 catapult in Ctesiphon, round 3 : 0/3 hits, 1.33 expected hits
AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits
1 catapult owned by the Parthia lost in Ctesiphon
Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 4 : 2/2 hits, 1.00 expected hits
AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 4 : 1/1 hits, 0.67 expected hits
1 archer_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Ctesiphon
Parthia win, taking Ctesiphon from AI_Neutral with 1 archer remaining. Battle score for attacker is -35
Casualties for Parthia: 1 archer, 1 cataphract, 1 catapult and 2 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 1 spearman_neutral
Battle in Babylon
Parthia attack with 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Parthia roll dice for 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants in Babylon, round 2 : 5/11 hits, 4.50 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits
5 horsearchers owned by the Parthia and 5 spearman_neutrals owned by the AI_Neutral lost in Babylon
Parthia roll dice for 1 archer, 2 cataphracts, 1 horsearcher and 2 warelephants in Babylon, round 3 : 4/6 hits, 3.33 expected hits
AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Babylon, round 3 : 3/5 hits, 2.67 expected hits
2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 1 horsearcher owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Babylon
Parthia roll dice for 1 cataphract and 2 warelephants in Babylon, round 4 : 2/3 hits, 2.00 expected hits
AI_Neutral roll dice for 1 archer_neutral in Babylon, round 4 : 0/1 hits, 0.67 expected hits
1 archer_neutral owned by the AI_Neutral lost in Babylon
Parthia win, taking Babylon from AI_Neutral with 1 cataphract and 2 warelephants remaining. Battle score for attacker is -52
Casualties for Parthia: 1 archer, 1 cataphract and 6 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
Non Combat Move - Parthia
1 cataphract moved from Persepolis to Susa
2 flagships and 1 trireme moved from SZ 86 to SZ 84
1 catapult moved from East to SZ 84
1 catapult moved from SZ 84 to Sanina
Place Units - Parthia
1 archer, 2 cataphracts and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,3 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 43 PUs; end with 44 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 43 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 42 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 41 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 40 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 46 PUs
Combat Hit Differential Summary :
Parthia : 1.50
AI_Neutral : 1.67
Territory Summary for Parthia :
Babylon : 1 flag, 1 cataphract and 2 warelephants
Sanina : 1 flag, 1 catapult
SZ 84 : 2 flagships and 1 trireme
Susa : 11 archers, 4 cataphracts, 2 catapults, 1 horsearcher, 1 leader, 2 walls and 5 warelephants
Ctesiphon : 1 flag, 1 archer
Persepolis : 1 archer, 2 cataphracts, 1 city, 1 horsearcher and 5 walls
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 9 / 19
Pergamon : 21 / 40
Carthage : 59 / 59
Macedonia : 64 / 70
Bosporus : 33 / 34
Pontus : 18 / 16
Seleucid : 63 / 82
Egypt : 52 / 53
Parthia : 43 / 46
Armenia : 22 / 41
AI_Barbarians : 14 / 28
AI_Neutral : 122 / 876
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
1 unit repaired.
1 skirmisher moved from Satala to Trapezus
1 cataphract moved from Gazaca to Trapezus
Purchase Units - Armenia
Armenia buy 2 catapults, 3 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Trapezus
Armenia attack with 1 cataphract and 1 skirmisher
Pontus defend with 1 skirmisher
Armenia roll dice for 1 cataphract and 1 skirmisher in Trapezus, round 2 : 2/2 hits, 0.67 expected hits
Pontus roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Pontus lost in Trapezus
Armenia win, taking Trapezus from Pontus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Non Combat Move - Armenia
1 skirmisher moved from Artaxata to Gazaca
1 skirmisher moved from Artaxata to Satala
1 leader moved from Gazaca to Albana
1 catapult moved from Artaxata to Armavira
5 cataphracts, 2 horsearchers, 1 leader and 12 spearmen moved from Artaxata to Armavira
1 skirmisher moved from Artaxata to Armavira
1 catapult and 1 skirmisher moved from Albana to Armavira
Place Units - Armenia
2 catapults and 2 spearmen placed in Armavira
3 skirmishers and 1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 3,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 27 PUs
Combat Hit Differential Summary :
Armenia : 1.33
Pontus : -0.17
Territory Summary for Armenia :
Albana : 1 city, 1 leader, 3 skirmishers, 2 spearmen and 4 walls
Amida : 1 flag, 1 spearman
Trapezus : 1 flag, 1 cataphract and 1 skirmisher
Nexuana : 1 flag
Armavira : 5 cataphracts, 5 catapults, 1 city, 3 horsearchers, 1 leader, 3 skirmishers, 16 spearmen and 6 walls
SZ 83 : 1 bireme
Satala : 1 skirmisher
Gazaca : 1 flag, 1 skirmisher
Artaxata : 1 skirmisher
Production/PUs Summary :
RomanRepublic : 62 / 65
GreekCityStates : 9 / 19
Pergamon : 21 / 40
Carthage : 59 / 59
Macedonia : 64 / 70
Bosporus : 33 / 34
Pontus : 13 / 16
Seleucid : 63 / 82
Egypt : 52 / 53
Parthia : 43 / 46
Armenia : 27 / 27
AI_Barbarians : 14 / 28
AI_Neutral : 122 / 876
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Castulo
2 ballistas moved from Patavium to Veldidena
2 legionaires moved from Patavium to Veldidena
3 skirmishers moved from Patavium to Veldidena
2 legionaires moved from Patavium to Veldidena
1 leader moved from Patavium to Veldidena
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 bireme, 1 catapult, 3 legionaires, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers
AI_Neutral defend with 5 warrior_neutrals
RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 2 : 1/10 hits, 3.17 expected hits
AI_Neutral roll dice for 5 warrior_neutrals in Veldidena, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 leader owned by the RomanRepublic
1 warrior_neutral owned by the AI_Neutral lost in Veldidena
RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 3 : 1/10 hits, 3.17 expected hits
AI_Neutral roll dice for 4 warrior_neutrals in Veldidena, round 3 : 1/4 hits, 1.33 expected hits
1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Veldidena
RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 2 skirmishers in Veldidena, round 4 : 3/9 hits, 3.00 expected hits
AI_Neutral roll dice for 3 warrior_neutrals in Veldidena, round 4 : 2/3 hits, 1.00 expected hits
3 warrior_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Veldidena
RomanRepublic win, taking Veldidena from AI_Neutral with 2 ballistas, 1 leader and 4 legionaires remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 5 warrior_neutrals
Casualties for RomanRepublic: 3 skirmishers
Battle in Castulo
RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 warrior
RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits
AI_Neutral roll dice for 1 warrior in Castulo, round 2 : 1/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Castulo
RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult and 2 legionaires remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Tarraco to Barcino
1 legionaire and 1 skirmisher moved from Valentia to Tarraco
1 legionaire and 1 skirmisher moved from Salapia to Ariminum
1 legionaire moved from Patavium to Veldidena
Place Units - RomanRepublic
1 catapult, 2 skirmishers and 1 wall placed in Patavium
1 legionaire and 2 skirmishers placed in Valentia
1 bireme and 1 quadrireme placed in SZ 28
2 legionaires placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,6,5 and gets 2 hits
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover navalAcademy
Activate Technology - RomanRepublic
RomanRepublic activating navalAcademy
Turn Complete - RomanRepublic
RomanRepublic collect 67 PUs; end with 67 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 62 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 68 PUs
Combat Hit Differential Summary :
RomanRepublic : -4.83
AI_Neutral : 0.67
Territory Summary for RomanRepublic :
Veldidena : 1 flag, 2 ballistas, 1 leader and 5 legionaires
Croton : 1 legionaire
Barcino : 2 legionaires and 2 skirmishers
Arretium : 1 wall
Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire and 1 skirmisher
Castulo : 1 flag, 1 catapult and 2 legionaires
Toletum : 1 flag, 1 legionaire and 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag, 2 legionaires
SZ 28 : 4 biremes, 4 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
Genua : 1 flag, 1 legionaire
Ariminum : 1 legionaire and 1 skirmisher
Valentia : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 6 skirmishers and 4 walls
Patavium : 1 flag, 2 cataphracts, 2 catapults, 1 city, 7 legionaires, 2 skirmishers and 2 walls
Production/PUs Summary :
RomanRepublic : 67 / 68
GreekCityStates : 9 / 19
Pergamon : 21 / 40
Carthage : 57 / 59
Macedonia : 64 / 70
Bosporus : 31 / 34
Pontus : 13 / 16
Seleucid : 63 / 82
Egypt : 52 / 53
Parthia : 43 / 46
Armenia : 27 / 27
AI_Barbarians : 14 / 26
AI_Neutral : 121 / 1002
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
1 flagship and 1 quadrireme moved from SZ 67 to SZ 66
Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 19 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in SZ 66
GreekCityStates attack with 1 flagship and 1 quadrireme
Seleucid defend with 1 bireme
GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 66, round 2 : 1/2 hits, 0.83 expected hits
Seleucid roll dice for 1 bireme in SZ 66, round 2 : 0/1 hits, 0.33 expected hits
1 bireme owned by the Seleucid lost in SZ 66
GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 bireme
Non Combat Move - GreekCityStates
1 bireme moved from SZ 25 to SZ 27
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 9 PUs; end with 28 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
Seleucid : -0.33
GreekCityStates : 0.17
Territory Summary for GreekCityStates :
SZ 66 : 1 flagship and 1 quadrireme
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 28 : 1 trireme
SZ 27 : 1 bireme
Production/PUs Summary :
RomanRepublic : 67 / 68
GreekCityStates : 9 / 26
Pergamon : 21 / 40
Carthage : 57 / 59
Macedonia : 64 / 70
Bosporus : 31 / 34
Pontus : 13 / 16
Seleucid : 63 / 82
Egypt : 52 / 53
Parthia : 43 / 46
Armenia : 27 / 27
AI_Barbarians : 14 / 26
AI_Neutral : 121 / 1002
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 flagship and 1 trireme moved from SZ 67 to SZ 65
Purchase Units - Pergamon
Trigger PERwarWALL: 1 wall gained by PlayerID named:Pergamon
Trigger PERwarCollege: 1 leader gained by PlayerID named:Pergamon
Pergamon buy 1 catapult and 2 phalanxs; Remaining resources: 15 PUs; 1 techTokens;
Combat - Pergamon
Battle in SZ 65
Pergamon attack with 1 flagship and 1 trireme
Seleucid defend with 1 trireme
Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 2 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 1 trireme in SZ 65, round 2 : 0/1 hits, 0.50 expected hits
Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 3 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 1 trireme in SZ 65, round 3 : 1/1 hits, 0.50 expected hits
Units damaged: 1 flagship owned by the Pergamon
Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 4 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 1 trireme in SZ 65, round 4 : 0/1 hits, 0.50 expected hits
Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 5 : 1/2 hits, 0.67 expected hits
Seleucid roll dice for 1 trireme in SZ 65, round 5 : 1/1 hits, 0.50 expected hits
1 flagship owned by the Pergamon and 1 trireme owned by the Seleucid lost in SZ 65
Pergamon win with 1 trireme remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 flagship
Casualties for Seleucid: 1 trireme
Non Combat Move - Pergamon
1 catapult and 1 phalanx moved from Halicarnassus to Sardis
1 spearman moved from Halicarnassus to Sardis
1 spearman moved from Halicarnassus to Sardis
Place Units - Pergamon
1 catapult, 1 leader, 2 phalanxs and 1 wall placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 21 PUs; end with 36 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 36 PUs
Combat Hit Differential Summary :
Pergamon : -1.67
Seleucid : 0.00
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 1 skirmisher and 2 walls
SZ 70 : 1 trireme
SZ 65 : 1 trireme
Sardis : 3 catapults, 1 cavalry, 1 city, 2 leaders, 6 phalanxs, 3 skirmishers, 6 spearmen and 5 walls
Attalia : 1 flag, 1 spearman
Production/PUs Summary :
RomanRepublic : 67 / 68
GreekCityStates : 9 / 26
Pergamon : 21 / 36
Carthage : 57 / 59
Macedonia : 64 / 70
Bosporus : 31 / 34
Pontus : 13 / 16
Seleucid : 63 / 82
Egypt : 52 / 53
Parthia : 43 / 46
Armenia : 27 / 27
AI_Barbarians : 14 / 26
AI_Neutral : 121 / 1002