@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTotal Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Parthia 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Sanina 1 archer, 1 horsearcher and 1 warelephant moved from Cyropolis to Sanina Purchase Units - Parthia Parthia buy 2 archers, 1 catapult and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Sanina Parthia attack with 2 archers, 1 horsearcher and 1 warelephant AI_Neutral defend with 1 archer_neutral Parthia roll dice for 1 flagship in Sanina, round 2 : 1/1 hits, 1.00 expected hits AI_Neutral roll dice for 1 archer_neutral in Sanina, round 2 : 0/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral lost in Sanina Parthia win, taking Sanina from AI_Neutral with 2 archers, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 1 archer_neutral Non Combat Move - Parthia 1 cataphract and 1 horsearcher moved from Persepolis to Susa Place Units - Parthia 2 archers, 1 catapult and 1 horsearcher placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,5 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 31 PUs; end with 31 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 32 PUsCombat Hit Differential Summary :
Parthia : 0.00 AI_Neutral : -0.67Territory Summary for Parthia :
Sanina : 1 flag, 2 archers, 1 horsearcher and 1 warelephant SZ 84 : 2 flagships and 1 trireme Susa : 9 archers, 5 cataphracts, 2 catapults, 6 horsearchers, 1 leader, 2 walls and 6 warelephants Persepolis : 2 archers, 1 catapult, 1 city, 1 horsearcher and 4 walls East : 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 66 / 62 GreekCityStates : 16 / 22 Pergamon : 18 / 30 Carthage : 58 / 59 Macedonia : 60 / 58 Bosporus : 33 / 33 Pontus : 12 / 10 Seleucid : 61 / 80 Egypt : 52 / 57 Parthia : 31 / 32 Armenia : 27 / 40 AI_Barbarians : 17 / 29 AI_Neutral : 131 / 472 -
TripleA Turn Summary: Armenia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Armenia 2 cataphracts moved from Satala to Edessa Purchase Units - Armenia Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia Armenia buy 1 cataphract, 1 catapult, 1 horsearcher, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Edessa Armenia attack with 2 cataphracts Seleucid defend with 1 cataphract Armenia roll dice for 2 cataphracts in Edessa, round 2 : 1/2 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract in Edessa, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid lost in Edessa Armenia win, taking Edessa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 8 Casualties for Seleucid: 1 cataphract Non Combat Move - Armenia 10 skirmishers moved from Trapezus to Satala 2 catapults moved from Armavira to Artaxata 1 cataphract and 1 horsearcher moved from Armavira to Satala 1 horsearcher moved from Albana to Satala 1 skirmisher moved from Armavira to Artaxata 2 catapults and 10 spearmen moved from Trapezus to Satala 2 spearmen moved from Trapezus to Artaxata 1 spearman moved from Trapezus to Artaxata 2 spearmen moved from Trapezus to Satala Place Units - Armenia 1 catapult, 2 spearmen and 1 wall placed in Armavira 1 cataphract, 1 horsearcher, 1 leader, 1 skirmisher and 1 spearman placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 6,3 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover economics Activate Technology - Armenia Armenia activating economics Turn Complete - Armenia Armenia collect 32 PUs; end with 32 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 29 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 32 PUsCombat Hit Differential Summary :
Armenia : 0.00 Seleucid : -0.33Territory Summary for Armenia :
Albana : 1 cataphract, 1 city, 1 horsearcher, 1 leader, 1 skirmisher, 1 spearman and 4 walls Edessa : 1 flag, 2 cataphracts Phasis : 1 spearman Amida : 1 flag Trapezus : 1 flag, 1 skirmisher Armavira : 1 catapult, 1 city, 2 spearmen and 5 walls SZ 83 : 1 bireme Satala : 5 cataphracts, 2 catapults, 2 horsearchers, 1 leader, 10 skirmishers and 12 spearmen Artaxata : 2 catapults, 1 skirmisher and 3 spearmenProduction/PUs Summary :
RomanRepublic : 66 / 62 GreekCityStates : 16 / 22 Pergamon : 18 / 30 Carthage : 58 / 59 Macedonia : 60 / 58 Bosporus : 33 / 33 Pontus : 12 / 10 Seleucid : 56 / 80 Egypt : 52 / 57 Parthia : 31 / 32 Armenia : 32 / 32 AI_Barbarians : 17 / 29 AI_Neutral : 131 / 472 -
TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - RomanRepublic 4 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes moved from SZ 28 to SZ 33 1 quinquereme moved from SZ 28 to SZ 33 1 ballista, 2 cataphracts, 1 leader, 8 legionaires and 1 skirmisher moved from Patavium to Senio 1 legionaire moved from Patavium to Senio 1 legionaire moved from Patavium to Senio Purchase Units - RomanRepublic RomanRepublic buy 2 legionaires, 1 quadrireme, 3 skirmishers and 1 suprareme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Senio RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher AI_Neutral defend with 5 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher in Senio, round 2 : 6/15 hits, 5.67 expected hits AI_Neutral roll dice for 5 warrior_neutrals in Senio, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 leader owned by the RomanRepublic 5 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Senio RomanRepublic win, taking Senio from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 10 legionaires remaining. Battle score for attacker is -4 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Neutral: 5 warrior_neutrals Battle in SZ 33 RomanRepublic attack with 4 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes, 1 suprareme and 5 triremes Carthage defend with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes bi_VS_supra fire in SZ 33 : 1/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 33 : 0/3 hits, 0.50 expected hits quin_VS_quad fire in SZ 33 : 0/1 hits, 0.17 expected hits supra_VS_quin fire in SZ 33 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 33 : 0/2 hits, 0.33 expected hits bi_VS_supra fire in SZ 33 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 33 : 0/3 hits, 0.50 expected hits supra_VS_quin fire in SZ 33 : 1/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 33 : 2/4 hits, 0.67 expected hits 1 suprareme owned by the Carthage, 1 quinquereme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 33 RomanRepublic roll dice for 2 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes in SZ 33, round 2 : 6/14 hits, 6.50 expected hits Units damaged: 1 flagship owned by the Carthage Carthage roll dice for 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes and 4 triremes in SZ 33, round 2 : 10/10 hits, 5.83 expected hits 1 flagship owned by the RomanRepublic, 3 triremes owned by the Carthage, 2 biremes owned by the Carthage, 5 triremes owned by the RomanRepublic, 2 biremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 33 1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic and 2 quadriremes owned by the RomanRepublic retreated to SZ 34 Carthage win with 1 flagship, 1 quadrireme, 2 quinqueremes and 1 trireme remaining. Battle score for attacker is -73 Casualties for RomanRepublic: 4 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes Casualties for Carthage: 2 biremes, 1 suprareme and 3 triremes Non Combat Move - RomanRepublic 1 legionaire and 1 skirmisher moved from Patavium to Senio 1 ballista, 1 legionaire and 1 skirmisher moved from Ariminum to Patavium 1 cataphract and 1 catapult moved from Tarraco to Valentia 1 legionaire moved from Tarraco to Valentia Place Units - RomanRepublic 1 quadrireme and 1 suprareme placed in SZ 28 1 legionaire and 2 skirmishers placed in Valentia 1 legionaire and 1 skirmisher placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 5,4 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 69 PUs; end with 69 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 68 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 67 PUsCombat Hit Differential Summary :
bi_VS_supra fire in SZ 33 : : 0.67 supra_VS_quin fire in SZ 33 : : 0.33 Carthage : 4.17 quin_VS_quad fire in SZ 33 : : -0.67 RomanRepublic : -0.17 tri_VS_bi fire in SZ 33 : : 1.00 AI_Neutral : 0.33 quad_VS_tri fire in SZ 33 : : -0.67Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher Croton : 1 legionaire Arretium : 1 wall Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 legionaire Aleria : 1 flag Messana : 7 legionaires, 3 skirmishers and 1 wall Toletum : 1 flag, 1 skirmisher Capua : 2 legionaires, 1 skirmisher and 1 wall SZ 34 : 2 quadriremes, 1 quinquereme and 1 suprareme Salapia : 1 wall Senio : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 11 legionaires and 1 skirmisher SZ 28 : 1 quadrireme and 1 suprareme Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 2 catapults, 1 city, 4 legionaires, 5 skirmishers and 4 walls Patavium : 1 flag, 1 ballista, 1 legionaire and 1 skirmisherProduction/PUs Summary :
RomanRepublic : 69 / 67 GreekCityStates : 16 / 22 Pergamon : 18 / 30 Carthage : 55 / 59 Macedonia : 60 / 58 Bosporus : 33 / 33 Pontus : 12 / 10 Seleucid : 56 / 80 Egypt : 52 / 57 Parthia : 31 / 32 Armenia : 32 / 32 AI_Barbarians : 20 / 35 AI_Neutral : 128 / 603 -
@dawgoneit Carthage roll dice for 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes and 4 triremes in SZ 33, round 2 : 10/10 hits. I don’t think the Roman navy can recover from that!
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - GreekCityStates 1 bireme moved from SZ 27 to SZ 24 1 hoplite moved from Aleria to SZ 24 1 hoplite moved from SZ 24 to Caralis Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 catapult and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Battle in Caralis Non Combat Move - GreekCityStates 1 bireme, 1 flagship and 1 trireme moved from SZ 50 to SZ 67 Place Units - GreekCityStates 1 archer, 1 catapult and 1 hoplite placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 20 PUs; end with 20 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 15 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 18 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00Territory Summary for GreekCityStates :
Sparta : 3 archers, 4 catapults, 1 city, 2 hoplites, 1 leader, 1 skirmisher and 4 walls Caralis : 1 flag, 1 hoplite SZ 67 : 2 biremes, 1 flagship, 2 quadriremes and 1 trireme Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 trireme SZ 24 : 1 biremeProduction/PUs Summary :
RomanRepublic : 69 / 67 GreekCityStates : 20 / 18 Pergamon : 18 / 30 Carthage : 51 / 59 Macedonia : 60 / 58 Bosporus : 33 / 33 Pontus : 12 / 10 Seleucid : 56 / 80 Egypt : 52 / 57 Parthia : 31 / 32 Armenia : 32 / 32 AI_Barbarians : 20 / 35 AI_Neutral : 128 / 603 -
TripleA Turn Summary: Pergamon round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pergamon 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus Purchase Units - Pergamon Pergamon buy 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Pontus defend with 1 catapult, 1 chariot and 1 skirmisher Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits Pontus roll dice for 1 catapult, 1 chariot and 1 skirmisher in Pessinus, round 2 : 1/2 hits, 0.67 expected hits 1 skirmisher owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 3 : 1/3 hits, 1.33 expected hits Pontus roll dice for 1 catapult and 1 chariot in Pessinus, round 3 : 0/1 hits, 0.50 expected hits 1 catapult owned by the Pontus lost in Pessinus Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 4 : 1/3 hits, 1.33 expected hits Pontus roll dice for 1 chariot in Pessinus, round 4 : 0/1 hits, 0.33 expected hits 1 chariot owned by the Pontus lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 12 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 catapult, 1 chariot and 1 skirmisher Non Combat Move - Pergamon 1 skirmisher moved from Pergamum to Sardis Place Units - Pergamon 1 catapult, 1 phalanx and 1 skirmisher placed in Sardis 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 21 PUs; end with 21 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 23 PUsCombat Hit Differential Summary :
Pergamon : -1.33 Pontus : -0.50 Pergamon rolls : : 0.00Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 1 spearman and 2 walls Pergamum : 1 skirmisher and 2 walls Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman SZ 67 : 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 1 phalanx, 2 skirmishers, 5 spearmen and 4 wallsProduction/PUs Summary :
RomanRepublic : 69 / 67 GreekCityStates : 20 / 18 Pergamon : 21 / 23 Carthage : 51 / 59 Macedonia : 60 / 58 Bosporus : 33 / 33 Pontus : 9 / 10 Seleucid : 56 / 80 Egypt : 52 / 57 Parthia : 31 / 32 Armenia : 32 / 32 AI_Barbarians : 20 / 35 AI_Neutral : 128 / 603 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Carthage 2 units repaired. 1 cavalry moved from Siga to Tingis Carthage take Tingis from AI_Barbarians 1 cavalry moved from Tingis to Banasa 3 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Siga to Banasa 2 hoplites and 1 phalanx moved from Acci to Gades 1 cavalry moved from Corduba to Gades 3 cavalrys, 2 hoplites and 3 phalanxs moved from Castulo to Corduba 2 triremes moved from SZ 32 to SZ 33 1 hoplite moved from Lilybaeum to SZ 33 1 hoplite moved from Lilybaeum to SZ 33 2 hoplites and 2 triremes moved from SZ 33 to SZ 32 2 hoplites moved from SZ 32 to Caralis 2 biremes moved from SZ 31 to SZ 33 Purchase Units - Carthage Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage Carthage buy 1 bireme, 2 hoplites, 2 phalanxs and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Gades Carthage attack with 1 cavalry, 2 hoplites and 1 phalanx AI_Barbarians defend with 1 city, 1 horsearcher and 7 warriors Carthage roll dice for 1 cavalry, 2 hoplites and 1 phalanx in Gades, round 2 : 1/4 hits, 1.50 expected hits AI_Barbarians roll dice for 1 horsearcher and 7 warriors in Gades, round 2 : 4/8 hits, 2.67 expected hits 1 horsearcher owned by the AI_Barbarians, 1 cavalry owned by the Carthage, 2 hoplites owned by the Carthage and 1 phalanx owned by the Carthage lost in Gades AI_Barbarians win with 7 warriors remaining. Battle score for attacker is -23 Casualties for Carthage: 1 cavalry, 2 hoplites and 1 phalanx Casualties for AI_Barbarians: 1 horsearcher Battle in Banasa Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants AI_Barbarians defend with 1 archer, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral AAwall fire in Banasa : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Carthage lost in Banasa Carthage roll dice for 4 cavalrys, 3 hoplites, 1 leader and 3 warelephants in Banasa, round 2 : 7/11 hits, 6.00 expected hits AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 3 walls and 1 warrior in Banasa, round 2 : 2/6 hits, 2.83 expected hits Units damaged: 1 leader owned by the Carthage 3 walls owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa Carthage roll dice for 3 cavalrys, 3 hoplites, 1 leader and 3 warelephants in Banasa, round 3 : 2/10 hits, 5.67 expected hits AI_Barbarians roll dice for 1 archer and 1 archer_neutral in Banasa, round 3 : 2/2 hits, 1.33 expected hits 1 archer_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 1 archer owned by the AI_Barbarians lost in Banasa Some non-combat units are destroyed: Carthage win, taking Banasa from AI_Barbarians with 1 cavalry, 3 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 49 Casualties for Carthage: 3 cavalrys and 1 hoplite Casualties for AI_Barbarians: 1 archer, 3 walls and 1 warrior Casualties for AI_Neutral: 1 archer_neutral Battle in Caralis Carthage attack with 2 hoplites GreekCityStates defend with 1 hoplite Carthage roll dice for 2 hoplites in Caralis, round 2 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Caralis, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Caralis Carthage win, taking Caralis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - Carthage Place Units - Carthage 1 bireme and 1 trireme placed in SZ 33 1 catapult, 1 phalanx and 1 wall placed in Lilybaeum 2 hoplites and 1 phalanx placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 1,6,3 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover navalAcademy Activate Technology - Carthage Carthage activating navalAcademy Turn Complete - Carthage Carthage collect 61 PUs; end with 61 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 60 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 63 PUsCombat Hit Differential Summary :
Carthage : -2.83 AI_Barbarians : 1.17 AAwall fire in Banasa : : -0.50 GreekCityStates : -0.50 -
TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Macedonia 1 phalanx and 1 skirmisher moved from Athens to Corinth 2 phalanxs, 2 skirmishers and 5 warriors moved from Larissa to Athens 1 skirmisher and 2 warriors moved from Dodona to Larissa 4 cavalrys, 2 phalanxs and 1 warrior moved from Thessalonica to Larissa 4 cavalrys moved from Larissa to Athens 4 phalanxs, 1 skirmisher and 1 warrior moved from Pella to Sardica 3 skirmishers and 1 warrior moved from Apollonia to Pella Purchase Units - Macedonia Macedonia buy 3 cavalrys and 1 city; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Sardica Macedonia attack with 4 phalanxs, 1 skirmisher and 1 warrior AI_Barbarians defend with 1 warrior Macedonia roll dice for 4 phalanxs, 1 skirmisher and 1 warrior in Sardica, round 2 : 4/6 hits, 2.50 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 4 phalanxs, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Corinth 3 cavalrys placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 3,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 62 PUs; end with 62 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 58 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 53 PUs Units generate 3 techTokens; Macedonia end with 3 techTokens Units generate 9 PUs; Macedonia end with 62 PUsCombat Hit Differential Summary :
Macedonia : 1.50 AI_Barbarians : -0.33 -
TripleA Turn Summary: Bosporus round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Bosporus 1 unit repaired. 5 cataphracts, 7 cavalrys, 2 horsearchers and 1 leader moved from Aquincum to Vindobona 3 cavalrys moved from Napoca to Vindobona Purchase Units - Bosporus Bosporus buy 1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Vindobona Bosporus attack with 5 cataphracts, 10 cavalrys, 2 horsearchers and 1 leader AI_Barbarians defend with 2 archers, 1 city, 6 skirmishers, 1 spearman, 1 stronghold, 3 walls and 3 warriors; AI_Neutral defend with 1 archer_neutral AAwall fire in Vindobona : 2/3 hits, 1.50 expected hits 2 cavalrys owned by the Bosporus lost in Vindobona Bosporus roll dice for 5 cataphracts, 8 cavalrys, 2 horsearchers and 1 leader in Vindobona, round 2 : 3/16 hits, 6.17 expected hits Units damaged: 3 walls owned by the AI_Barbarians AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 6 skirmishers, 1 spearman, 3 walls and 3 warriors in Vindobona, round 2 : 5/10 hits, 5.00 expected hits Units damaged: 1 leader owned by the Bosporus 3 cavalrys owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Vindobona Bosporus roll dice for 5 cataphracts, 5 cavalrys, 1 horsearcher and 1 leader in Vindobona, round 3 : 5/12 hits, 5.00 expected hits AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 6 skirmishers, 1 spearman, 3 walls and 3 warriors in Vindobona, round 3 : 4/10 hits, 5.00 expected hits 4 cavalrys owned by the Bosporus and 5 skirmishers owned by the AI_Barbarians lost in Vindobona Bosporus roll dice for 5 cataphracts, 1 cavalry, 1 horsearcher and 1 leader in Vindobona, round 4 : 5/8 hits, 3.67 expected hits AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 1 skirmisher, 1 spearman, 3 walls and 3 warriors in Vindobona, round 4 : 4/10 hits, 4.33 expected hits 1 spearman owned by the AI_Barbarians, 1 cavalry owned by the Bosporus, 3 warriors owned by the AI_Barbarians, 1 cataphract owned by the Bosporus, 1 skirmisher owned by the AI_Barbarians, 1 leader owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Vindobona Bosporus roll dice for 4 cataphracts in Vindobona, round 5 : 2/4 hits, 2.00 expected hits AI_Barbarians roll dice for 2 archers, 1 archer_neutral and 3 walls in Vindobona, round 5 : 4/6 hits, 3.33 expected hits 1 archer_neutral owned by the AI_Neutral, 1 archer owned by the AI_Barbarians and 4 cataphracts owned by the Bosporus lost in Vindobona AI_Barbarians win with 1 archer and 3 walls remaining. Battle score for attacker is -57 Casualties for Bosporus: 5 cataphracts, 10 cavalrys, 2 horsearchers and 1 leader Casualties for AI_Barbarians: 1 archer, 6 skirmishers, 1 spearman and 3 warriors Casualties for AI_Neutral: 1 archer_neutral Non Combat Move - Bosporus 1 cataphract, 1 cavalry and 1 horsearcher moved from Olbia to Napoca 4 hoplites moved from Theodesia to Tanais 1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80 4 archers moved from Sinda to SZ 80 3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 76 3 archers moved from SZ 76 to Sinope Place Units - Bosporus 1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 33 PUs; end with 33 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 30 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 33 PUsCombat Hit Differential Summary :
Bosporus rolls : : 0.00 Bosporus : -1.83 AI_Barbarians : -0.67 AAwall fire in Vindobona : : 0.50 -
TripleA Turn Summary: Pontus round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pontus 3 phalanxs moved from Sinope to Heraclea Pontica 2 skirmishers moved from Sinope to Trapezus 1 chariot moved from Sinope to Trapezus Purchase Units - Pontus Pontus buy 1 chariot and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Trapezus Pontus attack with 1 chariot and 2 skirmishers Armenia defend with 1 skirmisher Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 2 : 0/3 hits, 0.67 expected hits Armenia roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 3 : 1/3 hits, 0.67 expected hits Armenia roll dice for 1 skirmisher in Trapezus, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Trapezus Pontus win, taking Trapezus from Armenia with 1 chariot and 2 skirmishers remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Non Combat Move - Pontus Place Units - Pontus 1 chariot and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 14 PUs; end with 14 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 12 PUsCombat Hit Differential Summary :
Pontus : -0.33 Armenia : -0.33 Pontus rolls : : 0.00 -
TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Seleucid 1 cataphract moved from Ninive to Amida Seleucid take Amida from Armenia 2 cataphracts moved from Ninive to Edessa 2 hoplites and 1 phalanx moved from Attalia to Halicarnassus 1 phalanx moved from Antioch to Edessa 1 cataphract moved from Hatra to Bostra 1 cataphract moved from Hatra to Bostra 1 hoplite and 1 phalanx moved from Antioch to Damascus 2 phalanxs moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 1 cataphract and 8 phalanxs; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 2 phalanxs Egypt defend with 1 phalanx Seleucid roll dice for 2 phalanxs in Sidon, round 2 : 1/2 hits, 1.00 expected hits Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 phalanx Casualties for Egypt: 1 phalanx Battle in Bostra Seleucid attack with 2 cataphracts Egypt defend with 1 warelephant Seleucid roll dice for 2 cataphracts in Bostra, round 2 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 warelephant in Bostra, round 2 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid lost in Bostra Seleucid roll dice for 1 cataphract in Bostra, round 3 : 1/1 hits, 0.50 expected hits Egypt roll dice for 1 warelephant in Bostra, round 3 : 1/1 hits, 0.50 expected hits 1 warelephant owned by the Egypt and 1 cataphract owned by the Seleucid lost in Bostra Egypt win with no units remaining. Battle score for attacker is -6 Casualties for Seleucid: 2 cataphracts Casualties for Egypt: 1 warelephant Battle in Halicarnassus Seleucid attack with 2 hoplites and 1 phalanx Pergamon defend with 1 spearman and 2 walls AAwall fire in Halicarnassus : 2/2 hits, 1.00 expected hits 1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Halicarnassus Seleucid roll dice for 1 hoplite in Halicarnassus, round 2 : 0/1 hits, 0.33 expected hits Pergamon roll dice for 1 spearman and 2 walls in Halicarnassus, round 2 : 1/3 hits, 0.83 expected hits 1 hoplite owned by the Seleucid lost in Halicarnassus Pergamon win with 1 spearman and 2 walls remaining. Battle score for attacker is -23 Casualties for Seleucid: 2 hoplites and 1 phalanx Battle in Damascus Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 phalanx in Damascus, round 2 : 1/2 hits, 0.83 expected hits Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Edessa Seleucid attack with 2 cataphracts and 1 phalanx Armenia defend with 2 cataphracts Seleucid roll dice for 2 cataphracts and 1 phalanx in Edessa, round 2 : 1/3 hits, 1.50 expected hits Armenia roll dice for 2 cataphracts in Edessa, round 2 : 1/2 hits, 0.67 expected hits 1 cataphract owned by the Seleucid and 1 cataphract owned by the Armenia lost in Edessa Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 3 : 1/2 hits, 1.00 expected hits Armenia roll dice for 1 cataphract in Edessa, round 3 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia lost in Edessa Seleucid win, taking Edessa from Armenia with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 8 Casualties for Seleucid: 1 cataphract Casualties for Armenia: 2 cataphracts Non Combat Move - Seleucid 1 hoplite moved from Seleucia to Palmyra Place Units - Seleucid 8 phalanxs placed in Antioch Seleucid undo move 1. 1 cataphract and 7 phalanxs placed in Antioch 1 phalanx placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,4 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 75 PUs; end with 75 PUs Seleucid collect 4 PUs from War Bonds; end with 79 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 78 PUsCombat Hit Differential Summary :
Pergamon : 0.17 Armenia : 0.00 Egypt : 1.67 AAwall fire in Halicarnassus : : 1.00 Seleucid : -1.17 -
TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Egypt 1 phalanx and 1 warelephant moved from Jerusalem to Sidon 1 phalanx and 1 warelephant moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 1 archer, 1 catapult, 2 chariots, 1 phalanx and 1 quinquereme; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Sidon Egypt attack with 1 phalanx and 1 warelephant Seleucid defend with 1 phalanx Egypt roll dice for 1 phalanx and 1 warelephant in Sidon, round 2 : 2/2 hits, 1.33 expected hits Seleucid roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Sidon Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1 Casualties for Egypt: 1 warelephant Casualties for Seleucid: 1 phalanx Battle in Damascus Egypt attack with 1 phalanx and 1 warelephant Seleucid defend with 1 phalanx Egypt roll dice for 1 phalanx and 1 warelephant in Damascus, round 2 : 2/2 hits, 1.33 expected hits Seleucid roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Damascus Egypt win, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is -1 Casualties for Egypt: 1 warelephant Casualties for Seleucid: 1 phalanx Non Combat Move - Egypt 1 phalanx moved from Jerusalem to Bostra 2 archers, 1 catapult and 4 phalanxs moved from Pharan to Jerusalem 2 phalanxs moved from Memphis to Pharan 1 chariot moved from Alexandria to Jerusalem 1 quadrireme moved from SZ 58 to SZ 57 1 phalanx moved from Alexandria to SZ 57 1 trireme moved from SZ 58 to SZ 57 1 catapult moved from Alexandria to SZ 57 1 trireme moved from SZ 58 to SZ 57 1 archer moved from Alexandria to SZ 57 1 archer, 1 catapult, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58 1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan 1 warelephant moved from Petra to Jerusalem Place Units - Egypt 1 archer, 1 catapult, 2 chariots and 1 phalanx placed in Alexandria 1 quinquereme placed in SZ 57 Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 49 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 51 PUsCombat Hit Differential Summary :
Egypt : 1.33 Egypt rolls : : 0.00 Seleucid : 0.67Territory Summary for Egypt :
Jerusalem : 2 archers, 1 catapult, 2 chariots, 1 leader, 6 phalanxs and 1 warelephant Alexandria : 1 archer, 1 catapult, 2 chariots, 1 city, 1 phalanx and 2 walls Damascus : 1 flag, 1 phalanx Cyrene : 1 archer Bostra : 1 flag, 1 phalanx SZ 57 : 1 quinquereme SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Sidon : 1 phalanx Pharan : 1 archer, 1 catapult and 3 phalanxsProduction/PUs Summary :
RomanRepublic : 69 / 67 GreekCityStates : 16 / 18 Pergamon : 21 / 23 Carthage : 61 / 63 Macedonia : 62 / 62 Bosporus : 33 / 33 Pontus : 14 / 12 Seleucid : 64 / 78 Egypt : 52 / 51 Parthia : 31 / 32 Armenia : 19 / 32 AI_Barbarians : 12 / 35 AI_Neutral : 128 / 603 -
TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Parthia Purchase Units - Parthia Parthia buy 2 archers, 1 cataphract and 1 horsearcher; Remaining resources: 2 PUs; 2 techTokens; Non Combat Move - Parthia 2 archers moved from Sanina to Cyropolis 1 warelephant moved from Sanina to Cyropolis 1 horsearcher moved from Sanina to Cyropolis 2 archers moved from Persepolis to Susa 1 horsearcher moved from Persepolis to Susa 1 catapult moved from Persepolis to Susa Place Units - Parthia 1 archer placed in East 1 archer, 1 cataphract and 1 horsearcher placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,2 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover quinqueremes Activate Technology - Parthia Parthia activating quinqueremes Turn Complete - Parthia Parthia collect 31 PUs; end with 33 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 34 PUsCombat Hit Differential Summary :
Territory Summary for Parthia :
Sanina : 1 flag SZ 84 : 2 flagships and 1 trireme Susa : 11 archers, 5 cataphracts, 3 catapults, 7 horsearchers, 1 leader, 2 walls and 6 warelephants Cyropolis : 2 archers, 1 horsearcher and 1 warelephant Persepolis : 1 archer, 1 cataphract, 1 city, 1 horsearcher and 4 walls East : 1 archer, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 69 / 67 GreekCityStates : 16 / 18 Pergamon : 21 / 23 Carthage : 61 / 63 Macedonia : 62 / 62 Bosporus : 33 / 33 Pontus : 14 / 12 Seleucid : 64 / 78 Egypt : 52 / 51 Parthia : 31 / 34 Armenia : 19 / 32 AI_Barbarians : 12 / 35 AI_Neutral : 128 / 603 -
TripleA Turn Summary: Armenia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Armenia 3 spearmen moved from Satala to Trapezus 1 catapult moved from Artaxata to Trapezus 1 catapult and 3 spearmen moved from Satala to Amida 1 skirmisher moved from Satala to Amida 2 skirmishers moved from Satala to Trapezus 1 skirmisher moved from Artaxata to Trapezus 1 catapult moved from Artaxata to Nexuana 1 cataphract, 1 horsearcher and 1 leader moved from Albana to Nexuana 3 spearmen moved from Artaxata to Nexuana 1 skirmisher moved from Albana to Nexuana Purchase Units - Armenia Trigger ARMeconomics: buyCity removed from ArmeniaProduction Trigger ARMeconomics: buyCityX added to ArmeniaProduction Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Nexuana Armenia attack with 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 3 spearmen AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals Armenia roll dice for 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 3 spearmen in Nexuana, round 2 : 2/8 hits, 3.17 expected hits AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 leader owned by the Armenia 1 spearman owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana Armenia roll dice for 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 2 spearmen in Nexuana, round 3 : 5/7 hits, 3.00 expected hits AI_Neutral roll dice for 3 archer_neutrals in Nexuana, round 3 : 3/3 hits, 2.00 expected hits 3 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 2 spearmen owned by the Armenia lost in Nexuana Armenia win, taking Nexuana from AI_Neutral with 1 cataphract, 1 catapult, 1 horsearcher and 1 leader remaining. Battle score for attacker is -19 Casualties for Armenia: 1 skirmisher and 3 spearmen Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals Battle in Amida Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen Seleucid defend with 1 cataphract Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Amida, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 cataphract in Amida, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Armenia and 1 cataphract owned by the Seleucid lost in Amida Armenia win, taking Amida from Seleucid with 1 catapult and 3 spearmen remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Casualties for Seleucid: 1 cataphract Battle in Trapezus Armenia attack with 1 catapult, 3 skirmishers and 3 spearmen Pontus defend with 1 chariot and 2 skirmishers Armenia roll dice for 1 catapult, 3 skirmishers and 3 spearmen in Trapezus, round 2 : 3/7 hits, 1.83 expected hits Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 2 : 0/3 hits, 0.67 expected hits 1 chariot owned by the Pontus and 2 skirmishers owned by the Pontus lost in Trapezus Armenia win, taking Trapezus from Pontus with 1 catapult, 3 skirmishers and 3 spearmen remaining. Battle score for attacker is 14 Casualties for Pontus: 1 chariot and 2 skirmishers Non Combat Move - Armenia 3 skirmishers moved from Satala to Amida 1 spearman moved from Albana to Armavira Place Units - Armenia 1 catapult, 1 skirmisher and 2 spearmen placed in Armavira Armenia undo move 1. 1 skirmisher, 2 spearmen and 1 wall placed in Armavira 1 catapult, 1 horsearcher and 1 spearman placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 3,3 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 29 PUs; end with 29 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 24 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 29 PUsCombat Hit Differential Summary :
Armenia : 1.50 Pontus : -0.67 Seleucid : 0.67 AI_Neutral : 0.33Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 1 horsearcher, 1 spearman and 4 walls Phasis : 1 spearman Amida : 1 flag, 1 catapult, 3 skirmishers and 3 spearmen Trapezus : 1 flag, 1 catapult, 3 skirmishers and 3 spearmen Nexuana : 1 flag, 1 cataphract, 1 catapult, 1 horsearcher and 1 leader Armavira : 1 catapult, 1 city, 1 skirmisher, 5 spearmen and 6 walls SZ 83 : 1 bireme Satala : 5 cataphracts, 1 catapult, 2 horsearchers, 1 leader, 4 skirmishers and 6 spearmenProduction/PUs Summary :
RomanRepublic : 69 / 67 GreekCityStates : 16 / 18 Pergamon : 21 / 23 Carthage : 61 / 63 Macedonia : 62 / 62 Bosporus : 33 / 33 Pontus : 9 / 12 Seleucid : 61 / 78 Egypt : 52 / 51 Parthia : 31 / 34 Armenia : 29 / 29 AI_Barbarians : 12 / 35 AI_Neutral : 126 / 603 -
TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - RomanRepublic 1 unit repaired. Purchase Units - RomanRepublic RomanRepublic buy 1 city, 1 legionaire, 2 skirmishers and 2 triremes; Remaining resources: 3 PUs; 2 techTokens; Non Combat Move - RomanRepublic 2 quadriremes, 1 quinquereme and 1 suprareme moved from SZ 34 to SZ 28 1 ballista, 2 cataphracts, 1 leader and 1 skirmisher moved from Senio to Patavium 9 legionaires moved from Senio to Patavium 1 skirmisher moved from Valentia to Tarraco 1 legionaire moved from Valentia to Toletum Place Units - RomanRepublic 1 city placed in Patavium 2 triremes placed in SZ 28 1 legionaire and 2 skirmishers placed in Valentia Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,6 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover biremes Activate Technology - RomanRepublic RomanRepublic activating biremes Turn Complete - RomanRepublic RomanRepublic collect 69 PUs; end with 72 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 66 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 63 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 72 PUsCombat Hit Differential Summary :
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher Croton : 1 legionaire Arretium : 1 wall Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 legionaire and 1 skirmisher Aleria : 1 flag Messana : 7 legionaires, 3 skirmishers and 1 wall Toletum : 1 flag, 1 legionaire and 1 skirmisher Capua : 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall Senio : 1 flag, 2 legionaires SZ 28 : 3 quadriremes, 1 quinquereme, 2 supraremes and 2 triremes Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 2 catapults, 1 city, 4 legionaires, 6 skirmishers and 4 walls Patavium : 1 flag, 2 ballistas, 2 cataphracts, 1 city, 1 leader, 10 legionaires and 2 skirmishersProduction/PUs Summary :
RomanRepublic : 69 / 72 GreekCityStates : 16 / 18 Pergamon : 21 / 23 Carthage : 55 / 63 Macedonia : 59 / 62 Bosporus : 29 / 33 Pontus : 9 / 12 Seleucid : 61 / 78 Egypt : 52 / 51 Parthia : 31 / 34 Armenia : 29 / 29 AI_Barbarians : 15 / 30 AI_Neutral : 136 / 739 -
TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - GreekCityStates 2 biremes, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68 1 bireme moved from SZ 24 to SZ 25 Purchase Units - GreekCityStates GreekCityStates buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Battle in SZ 68 GreekCityStates attack with 2 biremes, 1 flagship, 2 quadriremes and 1 trireme Macedonia defend with 2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 68 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 68 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 2 biremes, 1 flagship, 2 quadriremes and 1 trireme in SZ 68, round 2 : 2/6 hits, 2.33 expected hits Units damaged: 1 flagship owned by the Macedonia Macedonia roll dice for 2 biremes, 1 flagship, 1 quadrireme and 1 trireme in SZ 68, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 flagship owned by the GreekCityStates 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68 GreekCityStates roll dice for 1 bireme, 1 flagship, 2 quadriremes and 1 trireme in SZ 68, round 3 : 3/5 hits, 2.17 expected hits Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 68, round 3 : 2/4 hits, 2.17 expected hits 1 trireme owned by the Macedonia, 1 bireme owned by the Macedonia, 1 warrior owned by the Macedonia, 1 bireme owned by the GreekCityStates, 1 flagship owned by the Macedonia and 1 trireme owned by the GreekCityStates lost in SZ 68 GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 68, round 4 : 2/3 hits, 1.33 expected hits Macedonia roll dice for 1 quadrireme in SZ 68, round 4 : 1/1 hits, 0.67 expected hits 1 quadrireme owned by the GreekCityStates and 1 quadrireme owned by the Macedonia lost in SZ 68 GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 6 Casualties for GreekCityStates: 2 biremes, 1 quadrireme and 1 trireme Casualties for Macedonia: 2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 hoplites and 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 1/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover siegeWeapons Activate Technology - GreekCityStates GreekCityStates activating siegeWeapons Turn Complete - GreekCityStates GreekCityStates collect 16 PUs; end with 16 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 14 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 12 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 15 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 1.00 tri_VS_bi fire in SZ 68 : : -0.33 quad_VS_tri fire in SZ 68 : : -0.33 Macedonia : -0.33 GreekCityStates : 1.17Territory Summary for GreekCityStates :
Sparta : 3 archers, 4 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 4 walls SZ 68 : 1 flagship and 1 quadrireme Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 trireme SZ 25 : 1 biremeProduction/PUs Summary :
RomanRepublic : 69 / 72 GreekCityStates : 16 / 15 Pergamon : 21 / 23 Carthage : 55 / 63 Macedonia : 59 / 62 Bosporus : 29 / 33 Pontus : 9 / 12 Seleucid : 61 / 78 Egypt : 52 / 51 Parthia : 31 / 34 Armenia : 29 / 29 AI_Barbarians : 15 / 30 AI_Neutral : 136 / 739 -
TripleA Turn Summary: Pergamon round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Pergamon 1 spearman moved from Pessinus to Attalia Pergamon take Attalia from Seleucid 1 trireme moved from SZ 67 to SZ 68 1 spearman moved from Sardis to SZ 68 1 spearman moved from SZ 68 to Rhodos Purchase Units - Pergamon Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Rhodos Non Combat Move - Pergamon 1 flagship and 1 trireme moved from SZ 67 to SZ 68 1 skirmisher and 2 spearmen moved from Sardis to Pessinus Place Units - Pergamon 1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 24 PUs; end with 24 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 25 PUsCombat Hit Differential Summary :
Pergamon rolls : : 0.00Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 1 spearman and 2 walls Pergamum : 1 skirmisher and 2 walls Pessinus : 1 flag, 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen SZ 68 : 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 4 spearmen and 4 walls Rhodos : 1 spearman Attalia : 1 flag, 1 spearmanProduction/PUs Summary :
RomanRepublic : 69 / 72 GreekCityStates : 21 / 15 Pergamon : 24 / 25 Carthage : 55 / 63 Macedonia : 54 / 62 Bosporus : 29 / 33 Pontus : 9 / 12 Seleucid : 58 / 78 Egypt : 52 / 51 Parthia : 31 / 34 Armenia : 29 / 29 AI_Barbarians : 15 / 30 AI_Neutral : 136 / 739 -
TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Carthage 1 unit repaired. 1 hoplite moved from Banasa to Tingis 1 hoplite moved from Banasa to Siga 1 cavalry, 1 hoplite, 1 leader and 3 warelephants moved from Banasa to Siga 1 hoplite moved from Sabrata to Thenae 1 hoplite moved from Sabrata to Thenae 1 hoplite moved from Caralis to SZ 32 1 hoplite and 1 trireme moved from SZ 32 to SZ 24 1 hoplite moved from SZ 24 to Aleria 1 hoplite moved from Caralis to SZ 32 1 hoplite and 1 trireme moved from SZ 32 to SZ 24 1 hoplite moved from SZ 24 to Aleria 3 cavalrys, 2 hoplites and 3 phalanxs moved from Corduba to Acci Purchase Units - Carthage Trigger CARnavalAcademy: 1 flagship gained by PlayerID named:Carthage Trigger CARnavalWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 1 cavalry, 6 hoplites and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Aleria Battle in Acci Carthage attack with 3 cavalrys, 2 hoplites and 3 phalanxs AI_Barbarians defend with 1 warrior Carthage roll dice for 3 cavalrys, 2 hoplites and 3 phalanxs in Acci, round 2 : 4/8 hits, 3.17 expected hits AI_Neutral roll dice for 1 warrior in Acci, round 2 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Acci Carthage win, taking Aleria from RomanRepublic, taking Acci from AI_Neutral with 2 cavalrys, 2 hoplites and 3 phalanxs remaining. Battle score for attacker is 0 Casualties for Carthage: 1 cavalry Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 1 quadrireme and 2 triremes moved from SZ 33 to SZ 32 2 hoplites and 1 phalanx moved from Carthago to SZ 32 2 hoplites, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 32 to SZ 33 2 hoplites and 1 phalanx moved from SZ 33 to Lilybaeum Place Units - Carthage 1 hoplite placed in Banasa 1 wall placed in Lilybaeum 1 flagship and 1 trireme placed in SZ 33 2 hoplites placed in Lilybaeum 1 cavalry placed in Banasa 3 hoplites placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 2,5,5 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 60 PUs; end with 60 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 58 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 54 PUs Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 61 PUsCombat Hit Differential Summary :
Carthage : 0.83 AI_Neutral : 0.67 -
TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Macedonia 3 skirmishers and 1 warrior moved from Pella to Apollonia 4 phalanxs and 1 warrior moved from Sardica to Pella 4 cavalrys, 2 phalanxs, 2 skirmishers and 5 warriors moved from Athens to Corinth 1 warrior moved from Delphi to Dodona 1 warrior moved from Delphi to Athens 2 phalanxs and 3 warriors moved from Larissa to Athens 3 cavalrys moved from Thessalonica to Athens Purchase Units - Macedonia Macedonia buy 2 skirmishers and 9 warriors; Remaining resources: 0 PUs; 3 techTokens; Combat - Macedonia Battle in Apollonia Macedonia attack with 3 skirmishers and 1 warrior AI_Barbarians defend with 1 city and 1 warrior Macedonia roll dice for 3 skirmishers and 1 warrior in Apollonia, round 2 : 1/4 hits, 0.83 expected hits AI_Barbarians roll dice for 1 warrior in Apollonia, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Apollonia Macedonia win, taking Apollonia from AI_Barbarians with 3 skirmishers and 1 warrior remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Macedonia Place Units - Macedonia 2 skirmishers and 4 warriors placed in Corinth 5 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 3,4,1 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 57 PUs; end with 57 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 55 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 49 PUs Units generate 3 techTokens; Macedonia end with 3 techTokens Units generate 9 PUs; Macedonia end with 58 PUsCombat Hit Differential Summary :
Macedonia : 0.17 AI_Barbarians : -0.33 -
TripleA Turn Summary: Bosporus round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Bosporus 1 cataphract, 1 cavalry and 1 horsearcher moved from Napoca to Aquincum 6 archers moved from Sinope to Heraclea Pontica 1 cataphract, 2 cavalrys and 1 horsearcher moved from Theodesia to Olbia 1 hoplite moved from Theodesia to Tanais 4 hoplites moved from Tanais to Azara 1 hoplite moved from Azara to Sinda Purchase Units - Bosporus Bosporus buy 1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Aquincum Bosporus attack with 1 cataphract, 1 cavalry and 1 horsearcher AI_Barbarians defend with 1 archer Bosporus roll dice for 1 cataphract, 1 cavalry and 1 horsearcher in Aquincum, round 2 : 0/3 hits, 1.00 expected hits AI_Neutral roll dice for 1 archer in Aquincum, round 2 : 1/1 hits, 0.67 expected hits 1 horsearcher owned by the Bosporus lost in Aquincum Bosporus roll dice for 1 cataphract and 1 cavalry in Aquincum, round 3 : 2/2 hits, 0.83 expected hits AI_Neutral roll dice for 1 archer in Aquincum, round 3 : 1/1 hits, 0.67 expected hits 1 cavalry owned by the Bosporus and 1 archer owned by the AI_Barbarians lost in Aquincum Bosporus win, taking Aquincum from AI_Neutral with 1 cataphract remaining. Battle score for attacker is -4 Casualties for Bosporus: 1 cavalry and 1 horsearcher Casualties for AI_Barbarians: 1 archer Non Combat Move - Bosporus 1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80 3 hoplites moved from Sinda to SZ 80 1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 76 3 hoplites moved from SZ 76 to Heraclea Pontica Place Units - Bosporus 1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 33 PUs; end with 33 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 34 PUsCombat Hit Differential Summary :
Bosporus rolls : : 0.00 Bosporus : 0.17 AI_Neutral : 0.67





