Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Parthia
            1 archer moved from East to SZ 84
            1 archer moved from SZ 84 to Sanina
            1 archer, 1 horsearcher and 1 warelephant moved from Cyropolis to Sanina
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 catapult and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Sanina
                Parthia attack with 2 archers, 1 horsearcher and 1 warelephant
                AI_Neutral defend with 1 archer_neutral
                    Parthia roll dice for 1 flagship in Sanina, round 2 : 1/1 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Sanina, round 2 : 0/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral lost in Sanina
                Parthia win, taking Sanina from AI_Neutral with 2 archers, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 1 archer_neutral
    
        Non Combat Move - Parthia
            1 cataphract and 1 horsearcher moved from Persepolis to Susa
    
        Place Units - Parthia
            2 archers, 1 catapult and 1 horsearcher placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 4,5 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 31 PUs; end with 31 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
            Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 32 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.00
    AI_Neutral : -0.67
    

    Territory Summary for Parthia :

    Sanina : 1 flag, 2 archers, 1 horsearcher and 1 warelephant
    SZ 84 : 2 flagships and 1 trireme
    Susa : 9 archers, 5 cataphracts, 2 catapults, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
    Persepolis : 2 archers, 1 catapult, 1 city, 1 horsearcher and 4 walls
    East : 1 catapult, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 66 / 62
    GreekCityStates : 16 / 22
    Pergamon : 18 / 30
    Carthage : 58 / 59
    Macedonia : 60 / 58
    Bosporus : 33 / 33
    Pontus : 12 / 10
    Seleucid : 61 / 80
    Egypt : 52 / 57
    Parthia : 31 / 32
    Armenia : 27 / 40
    AI_Barbarians : 17 / 29
    AI_Neutral : 131 / 472
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Armenia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Armenia
            2 cataphracts moved from Satala to Edessa
    
        Purchase Units - Armenia
            Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
            Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 1 cataphract, 1 catapult, 1 horsearcher, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Edessa
                Armenia attack with 2 cataphracts
                Seleucid defend with 1 cataphract
                    Armenia roll dice for 2 cataphracts in Edessa, round 2 : 1/2 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cataphract in Edessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Seleucid lost in Edessa
                Armenia win, taking Edessa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 8
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Armenia
            10 skirmishers moved from Trapezus to Satala
            2 catapults moved from Armavira to Artaxata
            1 cataphract and 1 horsearcher moved from Armavira to Satala
            1 horsearcher moved from Albana to Satala
            1 skirmisher moved from Armavira to Artaxata
            2 catapults and 10 spearmen moved from Trapezus to Satala
            2 spearmen moved from Trapezus to Artaxata
            1 spearman moved from Trapezus to Artaxata
            2 spearmen moved from Trapezus to Satala
    
        Place Units - Armenia
            1 catapult, 2 spearmen and 1 wall placed in Armavira
            1 cataphract, 1 horsearcher, 1 leader, 1 skirmisher and 1 spearman placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 6,3 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover economics
    
        Activate Technology - Armenia
            Armenia activating economics
    
        Turn Complete - Armenia
            Armenia collect 32 PUs; end with 32 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 29 PUs
            Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs
            Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 32 PUs
    

    Combat Hit Differential Summary :

    Armenia : 0.00
    Seleucid : -0.33
    

    Territory Summary for Armenia :

    Albana : 1 cataphract, 1 city, 1 horsearcher, 1 leader, 1 skirmisher, 1 spearman and 4 walls
    Edessa : 1 flag, 2 cataphracts
    Phasis : 1 spearman
    Amida : 1 flag
    Trapezus : 1 flag, 1 skirmisher
    Armavira : 1 catapult, 1 city, 2 spearmen and 5 walls
    SZ 83 : 1 bireme
    Satala : 5 cataphracts, 2 catapults, 2 horsearchers, 1 leader, 10 skirmishers and 12 spearmen
    Artaxata : 2 catapults, 1 skirmisher and 3 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 66 / 62
    GreekCityStates : 16 / 22
    Pergamon : 18 / 30
    Carthage : 58 / 59
    Macedonia : 60 / 58
    Bosporus : 33 / 33
    Pontus : 12 / 10
    Seleucid : 56 / 80
    Egypt : 52 / 57
    Parthia : 31 / 32
    Armenia : 32 / 32
    AI_Barbarians : 17 / 29
    AI_Neutral : 131 / 472
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            4 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes moved from SZ 28 to SZ 33
            1 quinquereme moved from SZ 28 to SZ 33
            1 ballista, 2 cataphracts, 1 leader, 8 legionaires and 1 skirmisher moved from Patavium to Senio
            1 legionaire moved from Patavium to Senio
            1 legionaire moved from Patavium to Senio
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 legionaires, 1 quadrireme, 3 skirmishers and 1 suprareme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Senio
                RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher
                AI_Neutral defend with 5 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher in Senio, round 2 : 6/15 hits, 5.67 expected hits
                    AI_Neutral roll dice for 5 warrior_neutrals in Senio, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    5 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Senio
                RomanRepublic win, taking Senio from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 10 legionaires remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Neutral: 5 warrior_neutrals
            Battle in SZ 33
                RomanRepublic attack with 4 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes, 1 suprareme and 5 triremes
                Carthage defend with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes
                    bi_VS_supra fire in SZ 33 : 1/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 33 : 0/3 hits, 0.50 expected hits
                    quin_VS_quad fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    supra_VS_quin fire in SZ 33 : 0/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 33 : 0/2 hits, 0.33 expected hits
                    bi_VS_supra fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 33 : 0/3 hits, 0.50 expected hits
                    supra_VS_quin fire in SZ 33 : 1/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 33 : 2/4 hits, 0.67 expected hits
                    1 suprareme owned by the Carthage, 1 quinquereme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 33
                    RomanRepublic roll dice for 2 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes in SZ 33, round 2 : 6/14 hits, 6.50 expected hits
                Units damaged: 1 flagship owned by the Carthage
                    Carthage roll dice for 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes and 4 triremes in SZ 33, round 2 : 10/10 hits, 5.83 expected hits
                    1 flagship owned by the RomanRepublic, 3 triremes owned by the Carthage, 2 biremes owned by the Carthage, 5 triremes owned by the RomanRepublic, 2 biremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 33
                1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic and 2 quadriremes owned by the RomanRepublic retreated to SZ 34
                Carthage win with 1 flagship, 1 quadrireme, 2 quinqueremes and 1 trireme remaining. Battle score for attacker is -73
                Casualties for RomanRepublic: 4 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
                Casualties for Carthage: 2 biremes, 1 suprareme and 3 triremes
    
        Non Combat Move - RomanRepublic
            1 legionaire and 1 skirmisher moved from Patavium to Senio
            1 ballista, 1 legionaire and 1 skirmisher moved from Ariminum to Patavium
            1 cataphract and 1 catapult moved from Tarraco to Valentia
            1 legionaire moved from Tarraco to Valentia
    
        Place Units - RomanRepublic
            1 quadrireme and 1 suprareme placed in SZ 28
            1 legionaire and 2 skirmishers placed in Valentia
            1 legionaire and 1 skirmisher placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 5,4 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 69 PUs; end with 69 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 68 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 67 PUs
    

    Combat Hit Differential Summary :

    bi_VS_supra fire in SZ 33 : : 0.67
    supra_VS_quin fire in SZ 33 : : 0.33
    Carthage : 4.17
    quin_VS_quad fire in SZ 33 : : -0.67
    RomanRepublic : -0.17
    tri_VS_bi fire in SZ 33 : : 1.00
    AI_Neutral : 0.33
    quad_VS_tri fire in SZ 33 : : -0.67
    

    Territory Summary for RomanRepublic :

    Sparta : 1 legionaire and 1 skirmisher
    Croton : 1 legionaire
    Arretium : 1 wall
    Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 2 walls
    Verona : 1 flag
    Tarraco : 1 flag, 1 legionaire
    Aleria : 1 flag
    Messana : 7 legionaires, 3 skirmishers and 1 wall
    Toletum : 1 flag, 1 skirmisher
    Capua : 2 legionaires, 1 skirmisher and 1 wall
    SZ 34 : 2 quadriremes, 1 quinquereme and 1 suprareme
    Salapia : 1 wall
    Senio : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 11 legionaires and 1 skirmisher
    SZ 28 : 1 quadrireme and 1 suprareme
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 2 catapults, 1 city, 4 legionaires, 5 skirmishers and 4 walls
    Patavium : 1 flag, 1 ballista, 1 legionaire and 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 69 / 67
    GreekCityStates : 16 / 22
    Pergamon : 18 / 30
    Carthage : 55 / 59
    Macedonia : 60 / 58
    Bosporus : 33 / 33
    Pontus : 12 / 10
    Seleucid : 56 / 80
    Egypt : 52 / 57
    Parthia : 31 / 32
    Armenia : 32 / 32
    AI_Barbarians : 20 / 35
    AI_Neutral : 128 / 603
    

    Savegame


  • @dawgoneit Carthage roll dice for 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes and 4 triremes in SZ 33, round 2 : 10/10 hits. I don’t think the Roman navy can recover from that!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 27 to SZ 24
            1 hoplite moved from Aleria to SZ 24
            1 hoplite moved from SZ 24 to Caralis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 catapult and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
            Battle in Caralis
    
        Non Combat Move - GreekCityStates
            1 bireme, 1 flagship and 1 trireme moved from SZ 50 to SZ 67
    
        Place Units - GreekCityStates
            1 archer, 1 catapult and 1 hoplite placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 20 PUs; end with 20 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 15 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 18 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Sparta : 3 archers, 4 catapults, 1 city, 2 hoplites, 1 leader, 1 skirmisher and 4 walls
    Caralis : 1 flag, 1 hoplite
    SZ 67 : 2 biremes, 1 flagship, 2 quadriremes and 1 trireme
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 28 : 1 trireme
    SZ 24 : 1 bireme
    

    Production/PUs Summary :

    RomanRepublic : 69 / 67
    GreekCityStates : 20 / 18
    Pergamon : 18 / 30
    Carthage : 51 / 59
    Macedonia : 60 / 58
    Bosporus : 33 / 33
    Pontus : 12 / 10
    Seleucid : 56 / 80
    Egypt : 52 / 57
    Parthia : 31 / 32
    Armenia : 32 / 32
    AI_Barbarians : 20 / 35
    AI_Neutral : 128 / 603
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Pergamon
            1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Pessinus
                Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
                Pontus defend with 1 catapult, 1 chariot and 1 skirmisher
                    Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits
                    Pontus roll dice for 1 catapult, 1 chariot and 1 skirmisher in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    1 skirmisher owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
                    Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 3 : 1/3 hits, 1.33 expected hits
                    Pontus roll dice for 1 catapult and 1 chariot in Pessinus, round 3 : 0/1 hits, 0.50 expected hits
                    1 catapult owned by the Pontus lost in Pessinus
                    Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 4 : 1/3 hits, 1.33 expected hits
                    Pontus roll dice for 1 chariot in Pessinus, round 4 : 0/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 12
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 catapult, 1 chariot and 1 skirmisher
    
        Non Combat Move - Pergamon
            1 skirmisher moved from Pergamum to Sardis
    
        Place Units - Pergamon
            1 catapult, 1 phalanx and 1 skirmisher placed in Sardis
            2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 21 PUs; end with 21 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 23 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -1.33
    Pontus : -0.50
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Sparta : 2 cavalrys and 2 phalanxs
    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 1 spearman and 2 walls
    Pergamum : 1 skirmisher and 2 walls
    Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
    SZ 67 : 1 flagship and 2 triremes
    Sardis : 1 catapult, 1 city, 1 leader, 1 phalanx, 2 skirmishers, 5 spearmen and 4 walls
    

    Production/PUs Summary :

    RomanRepublic : 69 / 67
    GreekCityStates : 20 / 18
    Pergamon : 21 / 23
    Carthage : 51 / 59
    Macedonia : 60 / 58
    Bosporus : 33 / 33
    Pontus : 9 / 10
    Seleucid : 56 / 80
    Egypt : 52 / 57
    Parthia : 31 / 32
    Armenia : 32 / 32
    AI_Barbarians : 20 / 35
    AI_Neutral : 128 / 603
    

    Savegame


  • TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Carthage
            2 units repaired.
            1 cavalry moved from Siga to Tingis
                  Carthage take Tingis from AI_Barbarians
            1 cavalry moved from Tingis to Banasa
            3 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Siga to Banasa
            2 hoplites and 1 phalanx moved from Acci to Gades
            1 cavalry moved from Corduba to Gades
            3 cavalrys, 2 hoplites and 3 phalanxs moved from Castulo to Corduba
            2 triremes moved from SZ 32 to SZ 33
            1 hoplite moved from Lilybaeum to SZ 33
            1 hoplite moved from Lilybaeum to SZ 33
            2 hoplites and 2 triremes moved from SZ 33 to SZ 32
            2 hoplites moved from SZ 32 to Caralis
            2 biremes moved from SZ 31 to SZ 33
    
        Purchase Units - Carthage
            Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction
            Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction
            Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage
            Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage
            Carthage buy 1 bireme, 2 hoplites, 2 phalanxs and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Gades
                Carthage attack with 1 cavalry, 2 hoplites and 1 phalanx
                AI_Barbarians defend with 1 city, 1 horsearcher and 7 warriors
                    Carthage roll dice for 1 cavalry, 2 hoplites and 1 phalanx in Gades, round 2 : 1/4 hits, 1.50 expected hits
                    AI_Barbarians roll dice for 1 horsearcher and 7 warriors in Gades, round 2 : 4/8 hits, 2.67 expected hits
                    1 horsearcher owned by the AI_Barbarians, 1 cavalry owned by the Carthage, 2 hoplites owned by the Carthage and 1 phalanx owned by the Carthage lost in Gades
                AI_Barbarians win with 7 warriors remaining. Battle score for attacker is -23
                Casualties for Carthage: 1 cavalry, 2 hoplites and 1 phalanx
                Casualties for AI_Barbarians: 1 horsearcher
            Battle in Banasa
                Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 3 warelephants
                AI_Barbarians defend with 1 archer, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    AAwall fire in Banasa : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Carthage lost in Banasa
                    Carthage roll dice for 4 cavalrys, 3 hoplites, 1 leader and 3 warelephants in Banasa, round 2 : 7/11 hits, 6.00 expected hits
                    AI_Barbarians roll dice for 1 archer, 1 archer_neutral, 3 walls and 1 warrior in Banasa, round 2 : 2/6 hits, 2.83 expected hits
                Units damaged: 1 leader owned by the Carthage
                    3 walls owned by the AI_Barbarians, 1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Banasa
                    Carthage roll dice for 3 cavalrys, 3 hoplites, 1 leader and 3 warelephants in Banasa, round 3 : 2/10 hits, 5.67 expected hits
                    AI_Barbarians roll dice for 1 archer and 1 archer_neutral in Banasa, round 3 : 2/2 hits, 1.33 expected hits
                    1 archer_neutral owned by the AI_Neutral, 2 cavalrys owned by the Carthage and 1 archer owned by the AI_Barbarians lost in Banasa
                Some non-combat units are destroyed: 
                Carthage win, taking Banasa from AI_Barbarians with 1 cavalry, 3 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 49
                Casualties for Carthage: 3 cavalrys and 1 hoplite
                Casualties for AI_Barbarians: 1 archer, 3 walls and 1 warrior
                Casualties for AI_Neutral: 1 archer_neutral
            Battle in Caralis
                Carthage attack with 2 hoplites
                GreekCityStates defend with 1 hoplite
                    Carthage roll dice for 2 hoplites in Caralis, round 2 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Caralis, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Caralis
                Carthage win, taking Caralis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 1 trireme placed in SZ 33
            1 catapult, 1 phalanx and 1 wall placed in Lilybaeum
            2 hoplites and 1 phalanx placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 1,6,3 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover navalAcademy
    
        Activate Technology - Carthage
            Carthage activating navalAcademy
    
        Turn Complete - Carthage
            Carthage collect 61 PUs; end with 61 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 60 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
            Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 54 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 63 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.83
    AI_Barbarians : 1.17
    AAwall fire in Banasa : : -0.50
    GreekCityStates : -0.50
    

    Savegame


  • TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Macedonia
            1 phalanx and 1 skirmisher moved from Athens to Corinth
            2 phalanxs, 2 skirmishers and 5 warriors moved from Larissa to Athens
            1 skirmisher and 2 warriors moved from Dodona to Larissa
            4 cavalrys, 2 phalanxs and 1 warrior moved from Thessalonica to Larissa
            4 cavalrys moved from Larissa to Athens
            4 phalanxs, 1 skirmisher and 1 warrior moved from Pella to Sardica
            3 skirmishers and 1 warrior moved from Apollonia to Pella
    
        Purchase Units - Macedonia
            Macedonia buy 3 cavalrys and 1 city; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Sardica
                Macedonia attack with 4 phalanxs, 1 skirmisher and 1 warrior
                AI_Barbarians defend with 1 warrior
                    Macedonia roll dice for 4 phalanxs, 1 skirmisher and 1 warrior in Sardica, round 2 : 4/6 hits, 2.50 expected hits
                    AI_Barbarians roll dice for 1 warrior in Sardica, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Sardica
                Macedonia win, taking Sardica from AI_Barbarians with 4 phalanxs, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Corinth
            3 cavalrys placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 3,3 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 62 PUs; end with 62 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 58 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 53 PUs
            Units generate 3 techTokens; Macedonia end with 3 techTokens
            Units generate 9 PUs; Macedonia end with 62 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.50
    AI_Barbarians : -0.33
    

    Savegame


  • TripleA Turn Summary: Bosporus round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Bosporus
            1 unit repaired.
            5 cataphracts, 7 cavalrys, 2 horsearchers and 1 leader moved from Aquincum to Vindobona
            3 cavalrys moved from Napoca to Vindobona
    
        Purchase Units - Bosporus
            Bosporus buy 1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Vindobona
                Bosporus attack with 5 cataphracts, 10 cavalrys, 2 horsearchers and 1 leader
                AI_Barbarians defend with 2 archers, 1 city, 6 skirmishers, 1 spearman, 1 stronghold, 3 walls and 3 warriors; AI_Neutral defend with 1 archer_neutral
                    AAwall fire in Vindobona : 2/3 hits, 1.50 expected hits
                    2 cavalrys owned by the Bosporus lost in Vindobona
                    Bosporus roll dice for 5 cataphracts, 8 cavalrys, 2 horsearchers and 1 leader in Vindobona, round 2 : 3/16 hits, 6.17 expected hits
                Units damaged: 3 walls owned by the AI_Barbarians
                    AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 6 skirmishers, 1 spearman, 3 walls and 3 warriors in Vindobona, round 2 : 5/10 hits, 5.00 expected hits
                Units damaged: 1 leader owned by the Bosporus
                    3 cavalrys owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Vindobona
                    Bosporus roll dice for 5 cataphracts, 5 cavalrys, 1 horsearcher and 1 leader in Vindobona, round 3 : 5/12 hits, 5.00 expected hits
                    AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 6 skirmishers, 1 spearman, 3 walls and 3 warriors in Vindobona, round 3 : 4/10 hits, 5.00 expected hits
                    4 cavalrys owned by the Bosporus and 5 skirmishers owned by the AI_Barbarians lost in Vindobona
                    Bosporus roll dice for 5 cataphracts, 1 cavalry, 1 horsearcher and 1 leader in Vindobona, round 4 : 5/8 hits, 3.67 expected hits
                    AI_Barbarians roll dice for 2 archers, 1 archer_neutral, 1 skirmisher, 1 spearman, 3 walls and 3 warriors in Vindobona, round 4 : 4/10 hits, 4.33 expected hits
                    1 spearman owned by the AI_Barbarians, 1 cavalry owned by the Bosporus, 3 warriors owned by the AI_Barbarians, 1 cataphract owned by the Bosporus, 1 skirmisher owned by the AI_Barbarians, 1 leader owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Vindobona
                    Bosporus roll dice for 4 cataphracts in Vindobona, round 5 : 2/4 hits, 2.00 expected hits
                    AI_Barbarians roll dice for 2 archers, 1 archer_neutral and 3 walls in Vindobona, round 5 : 4/6 hits, 3.33 expected hits
                    1 archer_neutral owned by the AI_Neutral, 1 archer owned by the AI_Barbarians and 4 cataphracts owned by the Bosporus lost in Vindobona
                AI_Barbarians win with 1 archer and 3 walls remaining. Battle score for attacker is -57
                Casualties for Bosporus: 5 cataphracts, 10 cavalrys, 2 horsearchers and 1 leader
                Casualties for AI_Barbarians: 1 archer, 6 skirmishers, 1 spearman and 3 warriors
                Casualties for AI_Neutral: 1 archer_neutral
    
        Non Combat Move - Bosporus
            1 cataphract, 1 cavalry and 1 horsearcher moved from Olbia to Napoca
            4 hoplites moved from Theodesia to Tanais
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80
            4 archers moved from Sinda to SZ 80
            3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 76
            3 archers moved from SZ 76 to Sinope
    
        Place Units - Bosporus
            1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 33 PUs; end with 33 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 30 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 33 PUs
    

    Combat Hit Differential Summary :

    Bosporus rolls : : 0.00
    Bosporus : -1.83
    AI_Barbarians : -0.67
    AAwall fire in Vindobona : : 0.50
    

    Savegame


  • TripleA Turn Summary: Pontus round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Pontus
            3 phalanxs moved from Sinope to Heraclea Pontica
            2 skirmishers moved from Sinope to Trapezus
            1 chariot moved from Sinope to Trapezus
    
        Purchase Units - Pontus
            Pontus buy 1 chariot and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Trapezus
                Pontus attack with 1 chariot and 2 skirmishers
                Armenia defend with 1 skirmisher
                    Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 2 : 0/3 hits, 0.67 expected hits
                    Armenia roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits
                    Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 3 : 1/3 hits, 0.67 expected hits
                    Armenia roll dice for 1 skirmisher in Trapezus, round 3 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia lost in Trapezus
                Pontus win, taking Trapezus from Armenia with 1 chariot and 2 skirmishers remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
    
        Non Combat Move - Pontus
    
        Place Units - Pontus
            1 chariot and 1 skirmisher placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 14 PUs; end with 14 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 12 PUs
    

    Combat Hit Differential Summary :

    Pontus : -0.33
    Armenia : -0.33
    Pontus rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Seleucid
            1 cataphract moved from Ninive to Amida
                  Seleucid take Amida from Armenia
            2 cataphracts moved from Ninive to Edessa
            2 hoplites and 1 phalanx moved from Attalia to Halicarnassus
            1 phalanx moved from Antioch to Edessa
            1 cataphract moved from Hatra to Bostra
            1 cataphract moved from Hatra to Bostra
            1 hoplite and 1 phalanx moved from Antioch to Damascus
            2 phalanxs moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract and 8 phalanxs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 2 phalanxs
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 2 phalanxs in Sidon, round 2 : 1/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 0
                Casualties for Seleucid: 1 phalanx
                Casualties for Egypt: 1 phalanx
            Battle in Bostra
                Seleucid attack with 2 cataphracts
                Egypt defend with 1 warelephant
                    Seleucid roll dice for 2 cataphracts in Bostra, round 2 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 warelephant in Bostra, round 2 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Bostra
                    Seleucid roll dice for 1 cataphract in Bostra, round 3 : 1/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 warelephant in Bostra, round 3 : 1/1 hits, 0.50 expected hits
                    1 warelephant owned by the Egypt and 1 cataphract owned by the Seleucid lost in Bostra
                Egypt win with no units remaining. Battle score for attacker is -6
                Casualties for Seleucid: 2 cataphracts
                Casualties for Egypt: 1 warelephant
            Battle in Halicarnassus
                Seleucid attack with 2 hoplites and 1 phalanx
                Pergamon defend with 1 spearman and 2 walls
                    AAwall fire in Halicarnassus : 2/2 hits, 1.00 expected hits
                    1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Halicarnassus
                    Seleucid roll dice for 1 hoplite in Halicarnassus, round 2 : 0/1 hits, 0.33 expected hits
                    Pergamon roll dice for 1 spearman and 2 walls in Halicarnassus, round 2 : 1/3 hits, 0.83 expected hits
                    1 hoplite owned by the Seleucid lost in Halicarnassus
                Pergamon win with 1 spearman and 2 walls remaining. Battle score for attacker is -23
                Casualties for Seleucid: 2 hoplites and 1 phalanx
            Battle in Damascus
                Seleucid attack with 1 hoplite and 1 phalanx
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Damascus, round 2 : 1/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 phalanx
            Battle in Edessa
                Seleucid attack with 2 cataphracts and 1 phalanx
                Armenia defend with 2 cataphracts
                    Seleucid roll dice for 2 cataphracts and 1 phalanx in Edessa, round 2 : 1/3 hits, 1.50 expected hits
                    Armenia roll dice for 2 cataphracts in Edessa, round 2 : 1/2 hits, 0.67 expected hits
                    1 cataphract owned by the Seleucid and 1 cataphract owned by the Armenia lost in Edessa
                    Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 3 : 1/2 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract in Edessa, round 3 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Armenia lost in Edessa
                Seleucid win, taking Edessa from Armenia with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 8
                Casualties for Seleucid: 1 cataphract
                Casualties for Armenia: 2 cataphracts
    
        Non Combat Move - Seleucid
            1 hoplite moved from Seleucia to Palmyra
    
        Place Units - Seleucid
            8 phalanxs placed in Antioch
            Seleucid undo move 1.
            1 cataphract and 7 phalanxs placed in Antioch
            1 phalanx placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,4 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 75 PUs; end with 75 PUs
            Seleucid collect 4 PUs from War Bonds; end with 79 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 78 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.17
    Armenia : 0.00
    Egypt : 1.67
    AAwall fire in Halicarnassus : : 1.00
    Seleucid : -1.17
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Egypt
            1 phalanx and 1 warelephant moved from Jerusalem to Sidon
            1 phalanx and 1 warelephant moved from Jerusalem to Damascus
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 1 catapult, 2 chariots, 1 phalanx and 1 quinquereme; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 phalanx and 1 warelephant
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 phalanx and 1 warelephant in Sidon, round 2 : 2/2 hits, 1.33 expected hits
                    Seleucid roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 warelephant
                Casualties for Seleucid: 1 phalanx
            Battle in Damascus
                Egypt attack with 1 phalanx and 1 warelephant
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 phalanx and 1 warelephant in Damascus, round 2 : 2/2 hits, 1.33 expected hits
                    Seleucid roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 warelephant
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Egypt
            1 phalanx moved from Jerusalem to Bostra
            2 archers, 1 catapult and 4 phalanxs moved from Pharan to Jerusalem
            2 phalanxs moved from Memphis to Pharan
            1 chariot moved from Alexandria to Jerusalem
            1 quadrireme moved from SZ 58 to SZ 57
            1 phalanx moved from Alexandria to SZ 57
            1 trireme moved from SZ 58 to SZ 57
            1 catapult moved from Alexandria to SZ 57
            1 trireme moved from SZ 58 to SZ 57
            1 archer moved from Alexandria to SZ 57
            1 archer, 1 catapult, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
            1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
            1 warelephant moved from Petra to Jerusalem
    
        Place Units - Egypt
            1 archer, 1 catapult, 2 chariots and 1 phalanx placed in Alexandria
            1 quinquereme placed in SZ 57
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 52 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 49 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 51 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.33
    Egypt rolls : : 0.00
    Seleucid : 0.67
    

    Territory Summary for Egypt :

    Jerusalem : 2 archers, 1 catapult, 2 chariots, 1 leader, 6 phalanxs and 1 warelephant
    Alexandria : 1 archer, 1 catapult, 2 chariots, 1 city, 1 phalanx and 2 walls
    Damascus : 1 flag, 1 phalanx
    Cyrene : 1 archer
    Bostra : 1 flag, 1 phalanx
    SZ 57 : 1 quinquereme
    SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
    Sidon : 1 phalanx
    Pharan : 1 archer, 1 catapult and 3 phalanxs
    

    Production/PUs Summary :

    RomanRepublic : 69 / 67
    GreekCityStates : 16 / 18
    Pergamon : 21 / 23
    Carthage : 61 / 63
    Macedonia : 62 / 62
    Bosporus : 33 / 33
    Pontus : 14 / 12
    Seleucid : 64 / 78
    Egypt : 52 / 51
    Parthia : 31 / 32
    Armenia : 19 / 32
    AI_Barbarians : 12 / 35
    AI_Neutral : 128 / 603
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Parthia
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 cataphract and 1 horsearcher; Remaining resources: 2 PUs; 2 techTokens; 
    
        Non Combat Move - Parthia
            2 archers moved from Sanina to Cyropolis
            1 warelephant moved from Sanina to Cyropolis
            1 horsearcher moved from Sanina to Cyropolis
            2 archers moved from Persepolis to Susa
            1 horsearcher moved from Persepolis to Susa
            1 catapult moved from Persepolis to Susa
    
        Place Units - Parthia
            1 archer placed in East
            1 archer, 1 cataphract and 1 horsearcher placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 6,2 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover quinqueremes
    
        Activate Technology - Parthia
            Parthia activating quinqueremes
    
        Turn Complete - Parthia
            Parthia collect 31 PUs; end with 33 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
            Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 34 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Parthia :

    Sanina : 1 flag
    SZ 84 : 2 flagships and 1 trireme
    Susa : 11 archers, 5 cataphracts, 3 catapults, 7 horsearchers, 1 leader, 2 walls and 6 warelephants
    Cyropolis : 2 archers, 1 horsearcher and 1 warelephant
    Persepolis : 1 archer, 1 cataphract, 1 city, 1 horsearcher and 4 walls
    East : 1 archer, 1 catapult, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 69 / 67
    GreekCityStates : 16 / 18
    Pergamon : 21 / 23
    Carthage : 61 / 63
    Macedonia : 62 / 62
    Bosporus : 33 / 33
    Pontus : 14 / 12
    Seleucid : 64 / 78
    Egypt : 52 / 51
    Parthia : 31 / 34
    Armenia : 19 / 32
    AI_Barbarians : 12 / 35
    AI_Neutral : 128 / 603
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Armenia round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Armenia
            3 spearmen moved from Satala to Trapezus
            1 catapult moved from Artaxata to Trapezus
            1 catapult and 3 spearmen moved from Satala to Amida
            1 skirmisher moved from Satala to Amida
            2 skirmishers moved from Satala to Trapezus
            1 skirmisher moved from Artaxata to Trapezus
            1 catapult moved from Artaxata to Nexuana
            1 cataphract, 1 horsearcher and 1 leader moved from Albana to Nexuana
            3 spearmen moved from Artaxata to Nexuana
            1 skirmisher moved from Albana to Nexuana
    
        Purchase Units - Armenia
            Trigger ARMeconomics: buyCity removed from ArmeniaProduction
            Trigger ARMeconomics: buyCityX added to ArmeniaProduction
            Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Nexuana
                Armenia attack with 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 3 spearmen
                AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Armenia roll dice for 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 3 spearmen in Nexuana, round 2 : 2/8 hits, 3.17 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Nexuana, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 1 leader owned by the Armenia
                    1 spearman owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Nexuana
                    Armenia roll dice for 1 cataphract, 1 catapult, 1 horsearcher, 1 leader, 1 skirmisher and 2 spearmen in Nexuana, round 3 : 5/7 hits, 3.00 expected hits
                    AI_Neutral roll dice for 3 archer_neutrals in Nexuana, round 3 : 3/3 hits, 2.00 expected hits
                    3 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 2 spearmen owned by the Armenia lost in Nexuana
                Armenia win, taking Nexuana from AI_Neutral with 1 cataphract, 1 catapult, 1 horsearcher and 1 leader remaining. Battle score for attacker is -19
                Casualties for Armenia: 1 skirmisher and 3 spearmen
                Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
            Battle in Amida
                Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
                Seleucid defend with 1 cataphract
                    Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Amida, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 cataphract in Amida, round 2 : 1/1 hits, 0.33 expected hits
                    1 skirmisher owned by the Armenia and 1 cataphract owned by the Seleucid lost in Amida
                Armenia win, taking Amida from Seleucid with 1 catapult and 3 spearmen remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
                Casualties for Seleucid: 1 cataphract
            Battle in Trapezus
                Armenia attack with 1 catapult, 3 skirmishers and 3 spearmen
                Pontus defend with 1 chariot and 2 skirmishers
                    Armenia roll dice for 1 catapult, 3 skirmishers and 3 spearmen in Trapezus, round 2 : 3/7 hits, 1.83 expected hits
                    Pontus roll dice for 1 chariot and 2 skirmishers in Trapezus, round 2 : 0/3 hits, 0.67 expected hits
                    1 chariot owned by the Pontus and 2 skirmishers owned by the Pontus lost in Trapezus
                Armenia win, taking Trapezus from Pontus with 1 catapult, 3 skirmishers and 3 spearmen remaining. Battle score for attacker is 14
                Casualties for Pontus: 1 chariot and 2 skirmishers
    
        Non Combat Move - Armenia
            3 skirmishers moved from Satala to Amida
            1 spearman moved from Albana to Armavira
    
        Place Units - Armenia
            1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
            Armenia undo move 1.
            1 skirmisher, 2 spearmen and 1 wall placed in Armavira
            1 catapult, 1 horsearcher and 1 spearman placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 3,3 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 29 PUs; end with 29 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 24 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 29 PUs
    

    Combat Hit Differential Summary :

    Armenia : 1.50
    Pontus : -0.67
    Seleucid : 0.67
    AI_Neutral : 0.33
    

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 1 horsearcher, 1 spearman and 4 walls
    Phasis : 1 spearman
    Amida : 1 flag, 1 catapult, 3 skirmishers and 3 spearmen
    Trapezus : 1 flag, 1 catapult, 3 skirmishers and 3 spearmen
    Nexuana : 1 flag, 1 cataphract, 1 catapult, 1 horsearcher and 1 leader
    Armavira : 1 catapult, 1 city, 1 skirmisher, 5 spearmen and 6 walls
    SZ 83 : 1 bireme
    Satala : 5 cataphracts, 1 catapult, 2 horsearchers, 1 leader, 4 skirmishers and 6 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 69 / 67
    GreekCityStates : 16 / 18
    Pergamon : 21 / 23
    Carthage : 61 / 63
    Macedonia : 62 / 62
    Bosporus : 33 / 33
    Pontus : 9 / 12
    Seleucid : 61 / 78
    Egypt : 52 / 51
    Parthia : 31 / 34
    Armenia : 29 / 29
    AI_Barbarians : 12 / 35
    AI_Neutral : 126 / 603
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            1 unit repaired.
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city, 1 legionaire, 2 skirmishers and 2 triremes; Remaining resources: 3 PUs; 2 techTokens; 
    
        Non Combat Move - RomanRepublic
            2 quadriremes, 1 quinquereme and 1 suprareme moved from SZ 34 to SZ 28
            1 ballista, 2 cataphracts, 1 leader and 1 skirmisher moved from Senio to Patavium
            9 legionaires moved from Senio to Patavium
            1 skirmisher moved from Valentia to Tarraco
            1 legionaire moved from Valentia to Toletum
    
        Place Units - RomanRepublic
            1 city placed in Patavium
            2 triremes placed in SZ 28
            1 legionaire and 2 skirmishers placed in Valentia
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,6 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover biremes
    
        Activate Technology - RomanRepublic
            RomanRepublic activating biremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 69 PUs; end with 72 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 66 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 63 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 72 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for RomanRepublic :

    Sparta : 1 legionaire and 1 skirmisher
    Croton : 1 legionaire
    Arretium : 1 wall
    Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 2 walls
    Verona : 1 flag
    Tarraco : 1 flag, 1 legionaire and 1 skirmisher
    Aleria : 1 flag
    Messana : 7 legionaires, 3 skirmishers and 1 wall
    Toletum : 1 flag, 1 legionaire and 1 skirmisher
    Capua : 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag, 2 legionaires
    SZ 28 : 3 quadriremes, 1 quinquereme, 2 supraremes and 2 triremes
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 2 catapults, 1 city, 4 legionaires, 6 skirmishers and 4 walls
    Patavium : 1 flag, 2 ballistas, 2 cataphracts, 1 city, 1 leader, 10 legionaires and 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 69 / 72
    GreekCityStates : 16 / 18
    Pergamon : 21 / 23
    Carthage : 55 / 63
    Macedonia : 59 / 62
    Bosporus : 29 / 33
    Pontus : 9 / 12
    Seleucid : 61 / 78
    Egypt : 52 / 51
    Parthia : 31 / 34
    Armenia : 29 / 29
    AI_Barbarians : 15 / 30
    AI_Neutral : 136 / 739
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            2 biremes, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
            1 bireme moved from SZ 24 to SZ 25
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
            Battle in SZ 68
                GreekCityStates attack with 2 biremes, 1 flagship, 2 quadriremes and 1 trireme
                Macedonia defend with 2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior
                    quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 2 biremes, 1 flagship, 2 quadriremes and 1 trireme in SZ 68, round 2 : 2/6 hits, 2.33 expected hits
                Units damaged: 1 flagship owned by the Macedonia
                    Macedonia roll dice for 2 biremes, 1 flagship, 1 quadrireme and 1 trireme in SZ 68, round 2 : 2/5 hits, 2.50 expected hits
                Units damaged: 1 flagship owned by the GreekCityStates
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
                    GreekCityStates roll dice for 1 bireme, 1 flagship, 2 quadriremes and 1 trireme in SZ 68, round 3 : 3/5 hits, 2.17 expected hits
                    Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 68, round 3 : 2/4 hits, 2.17 expected hits
                    1 trireme owned by the Macedonia, 1 bireme owned by the Macedonia, 1 warrior owned by the Macedonia, 1 bireme owned by the GreekCityStates, 1 flagship owned by the Macedonia and 1 trireme owned by the GreekCityStates lost in SZ 68
                    GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 68, round 4 : 2/3 hits, 1.33 expected hits
                    Macedonia roll dice for 1 quadrireme in SZ 68, round 4 : 1/1 hits, 0.67 expected hits
                    1 quadrireme owned by the GreekCityStates and 1 quadrireme owned by the Macedonia lost in SZ 68
                GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 6
                Casualties for GreekCityStates: 2 biremes, 1 quadrireme and 1 trireme
                Casualties for Macedonia: 2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            2 hoplites and 1 skirmisher placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 1/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after successful research.
            GreekCityStates discover siegeWeapons
    
        Activate Technology - GreekCityStates
            GreekCityStates activating siegeWeapons
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 16 PUs; end with 16 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 14 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 12 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 15 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 1.00
    tri_VS_bi fire in SZ 68 : : -0.33
    quad_VS_tri fire in SZ 68 : : -0.33
    Macedonia : -0.33
    GreekCityStates : 1.17
    

    Territory Summary for GreekCityStates :

    Sparta : 3 archers, 4 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 4 walls
    SZ 68 : 1 flagship and 1 quadrireme
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 28 : 1 trireme
    SZ 25 : 1 bireme
    

    Production/PUs Summary :

    RomanRepublic : 69 / 72
    GreekCityStates : 16 / 15
    Pergamon : 21 / 23
    Carthage : 55 / 63
    Macedonia : 59 / 62
    Bosporus : 29 / 33
    Pontus : 9 / 12
    Seleucid : 61 / 78
    Egypt : 52 / 51
    Parthia : 31 / 34
    Armenia : 29 / 29
    AI_Barbarians : 15 / 30
    AI_Neutral : 136 / 739
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Pergamon
            1 spearman moved from Pessinus to Attalia
                  Pergamon take Attalia from Seleucid
            1 trireme moved from SZ 67 to SZ 68
            1 spearman moved from Sardis to SZ 68
            1 spearman moved from SZ 68 to Rhodos
    
        Purchase Units - Pergamon
            Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Rhodos
    
        Non Combat Move - Pergamon
            1 flagship and 1 trireme moved from SZ 67 to SZ 68
            1 skirmisher and 2 spearmen moved from Sardis to Pessinus
    
        Place Units - Pergamon
            1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 24 PUs; end with 24 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 25 PUs
    

    Combat Hit Differential Summary :

    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Sparta : 2 cavalrys and 2 phalanxs
    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 1 spearman and 2 walls
    Pergamum : 1 skirmisher and 2 walls
    Pessinus : 1 flag, 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen
    SZ 68 : 1 flagship and 2 triremes
    Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 4 spearmen and 4 walls
    Rhodos : 1 spearman
    Attalia : 1 flag, 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 69 / 72
    GreekCityStates : 21 / 15
    Pergamon : 24 / 25
    Carthage : 55 / 63
    Macedonia : 54 / 62
    Bosporus : 29 / 33
    Pontus : 9 / 12
    Seleucid : 58 / 78
    Egypt : 52 / 51
    Parthia : 31 / 34
    Armenia : 29 / 29
    AI_Barbarians : 15 / 30
    AI_Neutral : 136 / 739
    

    Savegame


  • TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Carthage
            1 unit repaired.
            1 hoplite moved from Banasa to Tingis
            1 hoplite moved from Banasa to Siga
            1 cavalry, 1 hoplite, 1 leader and 3 warelephants moved from Banasa to Siga
            1 hoplite moved from Sabrata to Thenae
            1 hoplite moved from Sabrata to Thenae
            1 hoplite moved from Caralis to SZ 32
            1 hoplite and 1 trireme moved from SZ 32 to SZ 24
            1 hoplite moved from SZ 24 to Aleria
            1 hoplite moved from Caralis to SZ 32
            1 hoplite and 1 trireme moved from SZ 32 to SZ 24
            1 hoplite moved from SZ 24 to Aleria
            3 cavalrys, 2 hoplites and 3 phalanxs moved from Corduba to Acci
    
        Purchase Units - Carthage
            Trigger CARnavalAcademy: 1 flagship gained by PlayerID named:Carthage
            Trigger CARnavalWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 1 cavalry, 6 hoplites and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Aleria
            Battle in Acci
                Carthage attack with 3 cavalrys, 2 hoplites and 3 phalanxs
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 3 cavalrys, 2 hoplites and 3 phalanxs in Acci, round 2 : 4/8 hits, 3.17 expected hits
                    AI_Neutral roll dice for 1 warrior in Acci, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Acci
                Carthage win, taking Aleria from RomanRepublic, taking Acci from AI_Neutral with 2 cavalrys, 2 hoplites and 3 phalanxs remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - Carthage
            1 quadrireme and 2 triremes moved from SZ 33 to SZ 32
            2 hoplites and 1 phalanx moved from Carthago to SZ 32
            2 hoplites, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 32 to SZ 33
            2 hoplites and 1 phalanx moved from SZ 33 to Lilybaeum
    
        Place Units - Carthage
            1 hoplite placed in Banasa
            1 wall placed in Lilybaeum
            1 flagship and 1 trireme placed in SZ 33
            2 hoplites placed in Lilybaeum
            1 cavalry placed in Banasa
            3 hoplites placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 2,5,5 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 60 PUs; end with 60 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 58 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 54 PUs
            Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs
            Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    AI_Neutral : 0.67
    

    Savegame


  • TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Macedonia
            3 skirmishers and 1 warrior moved from Pella to Apollonia
            4 phalanxs and 1 warrior moved from Sardica to Pella
            4 cavalrys, 2 phalanxs, 2 skirmishers and 5 warriors moved from Athens to Corinth
            1 warrior moved from Delphi to Dodona
            1 warrior moved from Delphi to Athens
            2 phalanxs and 3 warriors moved from Larissa to Athens
            3 cavalrys moved from Thessalonica to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 2 skirmishers and 9 warriors; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Macedonia
            Battle in Apollonia
                Macedonia attack with 3 skirmishers and 1 warrior
                AI_Barbarians defend with 1 city and 1 warrior
                    Macedonia roll dice for 3 skirmishers and 1 warrior in Apollonia, round 2 : 1/4 hits, 0.83 expected hits
                    AI_Barbarians roll dice for 1 warrior in Apollonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Apollonia
                Macedonia win, taking Apollonia from AI_Barbarians with 3 skirmishers and 1 warrior remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 skirmishers and 4 warriors placed in Corinth
            5 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 3,4,1 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 57 PUs; end with 57 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 55 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 49 PUs
            Units generate 3 techTokens; Macedonia end with 3 techTokens
            Units generate 9 PUs; Macedonia end with 58 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.17
    AI_Barbarians : -0.33
    

    Savegame


  • TripleA Turn Summary: Bosporus round 6

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Bosporus
            1 cataphract, 1 cavalry and 1 horsearcher moved from Napoca to Aquincum
            6 archers moved from Sinope to Heraclea Pontica
            1 cataphract, 2 cavalrys and 1 horsearcher moved from Theodesia to Olbia
            1 hoplite moved from Theodesia to Tanais
            4 hoplites moved from Tanais to Azara
            1 hoplite moved from Azara to Sinda
    
        Purchase Units - Bosporus
            Bosporus buy 1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Aquincum
                Bosporus attack with 1 cataphract, 1 cavalry and 1 horsearcher
                AI_Barbarians defend with 1 archer
                    Bosporus roll dice for 1 cataphract, 1 cavalry and 1 horsearcher in Aquincum, round 2 : 0/3 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 archer in Aquincum, round 2 : 1/1 hits, 0.67 expected hits
                    1 horsearcher owned by the Bosporus lost in Aquincum
                    Bosporus roll dice for 1 cataphract and 1 cavalry in Aquincum, round 3 : 2/2 hits, 0.83 expected hits
                    AI_Neutral roll dice for 1 archer in Aquincum, round 3 : 1/1 hits, 0.67 expected hits
                    1 cavalry owned by the Bosporus and 1 archer owned by the AI_Barbarians lost in Aquincum
                Bosporus win, taking Aquincum from AI_Neutral with 1 cataphract remaining. Battle score for attacker is -4
                Casualties for Bosporus: 1 cavalry and 1 horsearcher
                Casualties for AI_Barbarians: 1 archer
    
        Non Combat Move - Bosporus
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80
            3 hoplites moved from Sinda to SZ 80
            1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 76
            3 hoplites moved from SZ 76 to Heraclea Pontica
    
        Place Units - Bosporus
            1 cataphract, 2 cavalrys, 1 hoplite and 1 horsearcher placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 33 PUs; end with 33 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 34 PUs
    

    Combat Hit Differential Summary :

    Bosporus rolls : : 0.00
    Bosporus : 0.17
    AI_Neutral : 0.67
    

    Savegame

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