No scrambles
axis-dominion vs artofwar (allies+16) bm3
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@ArtofWar1947
Posted is the UK-2 turn after the NCM and before the Mobilization of New Units.
I realized that the UK should have declared war on Japan for a variety of reasons (the bonuses for UK-Pac and ANZAC and any Ally units in Burma are going to get slaughtered despite what I do).
I also realized that I should have attacked Kiangsi with 1 UK-Pac infantry and Yunnan with 3 UK-Pac infantry, a MI, fighter, and a tac.
I can leave FIC to be attacked by the lone ANZAC infantry, whose future is limited any way. -
I’m not sure exactly what you’re asking for, but I’m totally ok if you’d like to redo UK turn and DOW, and keep the original battle results (which were of course all on the Europe side). just let me know
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@axis-dominion
Thanks, yes, I’d like to essentially redo the UK-Pac turn. Enlightenment came but slowly. -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Guam to 46 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 submarine moved from 54 Sea Zone to 46 Sea Zone Place Units - Americans 3 submarines placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 artillery and 10 infantry moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 3 infantry moved from Persia to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 2 fighters moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 2/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 infantry moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 60 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 fighters moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 109 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone 1 bomber and 1 fighter moved from Iceland to United Kingdom 1 aaGun moved from India to Burma Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier and 1 submarine placed in 106 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by UK_Pacific to India: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from French Indo China: 1 infantry EDIT: Changing ownership of French Indo China from UK_Pacific to Neutral_Axis EDIT: Removing units owned by British from Burma: 2 infantry EDIT: Removing units owned by Japanese from Yunnan: 3 infantry EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Adding units owned by UK_Pacific to Yunnan: 1 infantry EDIT: Removing units owned by British from Kwangtung: 1 infantry EDIT: Changing ownership of Kiangsi from Japanese to Chinese EDIT: Adding units owned by UK_Pacific to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in Kiangsi change ownership: 1 infantry Some Units in Yunnan change ownership: 1 infantry Some Units in India change ownership: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked EDIT: Changing PUs for UK_Pacific from 17 to 23 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Italians : 0.33 Chinese : -3.83 Neutral_Axis : -1.00 Japanese : -1.33
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hi art, unfortunately you can’t just edit after the fact like that, as the political situation now is all missed up (still shows Japan is neutral with UK, for ex, among other issues). I strongly suggest, to avoid complication, that you just redo the entire US/China/UK turn, and edit the UK battles to match the original dice. This will then avoid complications.
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As the UK-Pac and Japan relations is already edited to ‘Unprovoked,’ might it be easier to edit the UK and ANZAC relations with Japan to ‘Unprovoked’ and Dutch relations with Japan to ‘War’? (I ran a sim, compared the Political Action chart before and after the declaration, and these were the only four relations to change if the UK declared unprovoked war on Japan.)
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@ArtofWar1947
I was going to have ANZAC declare war on its turn, which might be the easiest method. -
ok, but did you also take into account that there would be convoys on UK due to the DOW, as well as your NOs would kick in?
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Guam to 46 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 submarine moved from 54 Sea Zone to 46 Sea Zone Place Units - Americans 3 submarines placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 artillery and 10 infantry moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 3 infantry moved from Persia to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 2 fighters moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 2/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 infantry moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 60 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 fighters moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 109 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone 1 bomber and 1 fighter moved from Iceland to United Kingdom 1 aaGun moved from India to Burma Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier and 1 submarine placed in 106 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by UK_Pacific to India: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from French Indo China: 1 infantry EDIT: Changing ownership of French Indo China from UK_Pacific to Neutral_Axis EDIT: Removing units owned by British from Burma: 2 infantry EDIT: Removing units owned by Japanese from Yunnan: 3 infantry EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Adding units owned by UK_Pacific to Yunnan: 1 infantry EDIT: Removing units owned by British from Kwangtung: 1 infantry EDIT: Changing ownership of Kiangsi from Japanese to Chinese EDIT: Adding units owned by UK_Pacific to Kiangsi: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in Kiangsi change ownership: 1 infantry Some Units in Yunnan change ownership: 1 infantry Some Units in India change ownership: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked EDIT: Changing PUs for UK_Pacific from 17 to 23 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 23 to 19 EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to Unprovoked EDIT: Editing Political Relationship for Dutch and Japanese from Neutrality to War EDIT: Editing Political Relationship for British and Japanese from Neutrality to Unprovoked EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Italians : 0.33 Chinese : -3.83 Neutral_Axis : -1.00 Japanese : -1.33
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I didn’t see any dice for the convoys. how are you handling that?
I still think it’d be so much cleaner if you just redid the turns. US and china turn are pretty quick anyway.
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@ArtofWar1947
Thanks for your patience. The map just posted has the correct political relations and the correct income for UK-Pac. I simply deducted 4 ipcs from UK-Pac’s 17 + 6 for convoy disruption (a safe assumption given 9 dice). -
@ArtofWar1947
Will bring up the China-end-of-turn-2 map and redo UK-2 and edit if you prefer. I’ll need to make a record of the outcomes of the UK combat, so there would be a short delay. -
@ArtofWar1947 said in axis-dominion vs artofwar (allies+16) bm3:
@ArtofWar1947
Will bring up the China-end-of-turn-2 map and redo UK-2 and edit if you prefer. I’ll need to make a record of the outcomes of the UK combat, so there would be a short delay.Yah I think that would be best and safest imo. And no rush.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Guam to 46 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 submarine moved from 54 Sea Zone to 46 Sea Zone Place Units - Americans 3 submarines placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 artillery and 10 infantry moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 3 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 artillery and 3 infantry moved from Persia to Iraq 2 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 2 fighters moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 3/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 submarine moved from 39 Sea Zone to 60 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 fighters moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 109 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone 1 bomber moved from Iceland to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Egypt 1 carrier and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,4,4,3,1,5,6,3,3,6,4 UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Kwangtung: 1 infantry EDIT: Adding units owned by UK_Pacific to Kiangsi: 1 infantry EDIT: Changing ownership of Kiangsi from Japanese to Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 3.17 Italians : -0.67 Chinese : -3.83 Neutral_Axis : 0.00 Japanese : -3.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 4/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 armour moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery moved from Ethiopia to Italian Somaliland Place Units - Italians 1 submarine placed in 95 Sea Zone 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : 0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to New Guinea 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Java to India 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Southern Italy to Egypt Combat - Germans Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Egypt to Alexandria 1 infantry moved from Romania to Eastern Poland 3 aaGuns, 1 armour, 5 artilleries, 21 infantry and 3 mech_infantrys moved from Romania to Bessarabia 3 mech_infantrys moved from Poland to Bessarabia 2 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 aaGun and 6 infantry moved from Finland to Karelia 4 armour and 11 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Alexandria 3 tactical_bombers moved from Southern Italy to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 3 armour moved from Greece to Romania 1 infantry moved from Greece to Albania 1 aaGun moved from Normandy Bordeaux to Southern France 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Germans 4 mech_infantrys placed in Germany 3 bombers placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 fighter moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland retreated to Eastern Poland Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 122 Sea Zone to 106 Sea Zone Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.33 Russians : -2.00
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hi art, were you aware that I could still attack anz ships in 46 without affecting neutrality with the Americans? if not and you’d prefer to make an adjustment with anz, let me know, before I proceed with Japan.
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@axis-dominion
Thanks, Mark. Leave the ANZAC transport in SZ 48; relocate the ANZAC CA in SZ 82.